The document provides an overview of a webinar on how to build products that people love using game thinking techniques. It introduces the speaker, Amy Jo Kim, and her background in game design, entrepreneurship, and coaching startups. The webinar teaches four strategies for better, faster product design: designing for evolution over time; finding the fun in the core loop; connecting with superfans; and using game thinking for roadmapping. It provides examples of how these strategies can be applied and shares success stories from companies that have used Amy Jo Kim's Getting2Alpha methodology.
1. How to build a product people love
Today’s Guest:
Tommy Walker
Editor-in-Chief of the Shopify Plus Blog
Webinars
#UTwebinar @UserTesting
How to build a product
people love
Amy Jo Kim
CEO at Shufflebrain
@amyjokim
35. What is a game?
a system in which players engage in an
artificial conflict, defined by rules, that results
in a quantifiable outcome*
* Source: Rules of Play
52. PartyTime!
urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment Path
Activity
Internal
Trigger
Beat the Song
Engaged
Trigger
54. Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal
Trigger
Core Loop
Engaged
Trigger
Check Notifications
58. Connect with your super-fans
“Create something
that a few people love
- even if most people
don’t get it right away”
Paul Buchheit
Partner, Y-combinator
63. the fans out
there are
entertaining us,
the developers,
with their
creations!
Will Wright
designer, The Sims
64. Slack came to life as
a collaboration tool
for a distributed team
building a co-op game
solve a real problem for a small group
65. Find & delight your
Superfans
Wanna accelerate innovation?
66. Build your roadmap with Game Thinking
You can use an eraser
on the drafting table
or a sledge hammer
on the construction site
Frank Lloyd Wright
Architect
70. PartyTime!
urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment Path
Activity
Internal
Trigger
Beat the Song
Engaged
Trigger
71. Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal
Trigger
Core Loop
72. Amy Jo’s MVP methodology is
fantastic. The ROI you’ll see is
a no-brainer.
Ofer Leidner
President, Happify
Case Study:
76. 4 Strategies for smarter, faster product design
3 Connect with your Superfans
Design your product to evolve over time1
2 Find the fun within your Core Loop
4 Build your roadmap with Game Thinking
77. What if you could…
• Accelerate your early product development?
• Talk with EXACTLY the right customers early on?
• Turn those insights into a simple yet compelling MVP*?
• Do all of this in just a few weeks?
*Minimum Viable Product
78. Amy Jo helped us create our MVP in
record time. An invaluable investment
that’s still paying off.
Ranan Lachman
CEO, Pley
79. This program gave me a framework for
turning my startup ideas into concrete
reality. I’m now pursuing my idea full-time.
Megan Berwick
CEO, Sunreach
80. This program gave me the skills and
confidence to build a product that
our customers love & need.
Amanda Pouchot
Co-Founder, stealth startup
83. CLICK TO EDIT PRESENTER TITLE
Questions?
Check out the Getting 2 Alpha at:
getting2alpha.com/
Questions about UserTesting?
Email adam@usertesting.com
#UTwebinar