SlideShare une entreprise Scribd logo
1  sur  99
The Game Thinking
Roadmap
a Product Manager’s
path to mastery
gamethinking.io
smarter, faster
innovation
Game
Thinking
the art and science of
engaging customers
on a mastery path
Upgrade your user,
not your product…
make people better at
something they want
to get better at.
Kathy Sierra
Co-creator,, Head First Series
Make your customers more awesome
To increase your chances
of success, minimize time
through the
Build/Measure/Learn
cycle
Eric Ries
Author, The Lean Startup
Accelerate your Innovation Cycle
Fun is just
another word
for learning
Raph Koster
Author, A Theory of Fun
Think of your customers as Learners
Amy Jo Kim, Ph.D.
Game Designer &
Startup Coach
I help startups, game studios & global brands build
social experiences that drive long-term engagement
have you ever gotten “that call?”
a life-changing day in Half Moon Bay…
conditions of extreme uncertainty
we created a breakthrough hit
which led to more breakthrough hits
design work for major brands
VC-funded braingames startup
Aevergreen hit mobile game
leading digital health app
online toy rental service
& insights into what’s needed
for breakthrough innovation
Game Thinking
Roadmap
Super Fans
Mastery Path
Learning Loop
4 Game
Thinking
Tools
accelerate innovation
& build engagement
from the ground up
Have you ever
listened to the
wrong
customers?
Finding the right customers
can determine whether you
thrive - or fail
innovative gaming platform didn’t find an audience
digital health app found exactly the right audience
Test ideas on
passionate,
high-need
early customers
Super
Fans
Create something that
a few people love -
even if most people
don’t get it right away.
Paul Buchheit
Partner, Y-Combinator
Game Thinking Quotes
Innovation diffusion theory
EVERETT ROGERS, 1961
Game Thinking Quotes
Crossing the Chasm
GEOFFREY MOORE, 1991
HASM
Who to listen to - & who to ignore?
don’t rely on
friends & family
or people in
your ultimate
target market
increasing value over time
How do successful innovators
find & leverage SuperFans?
your super-fans are
SPECIFIC to your project
rhythm action nerds
who know the basics
simulation enthusiasts
who love to make things
Lego-loving families who
enjoy sharing photos
customers of SAAS
consulting firms
test ideas with high-need
Super Fans
HASM
STAR
T
HERE
NOT
HER
E
Start testing your innovative idea with
Super Fans
We are developing
_____________________________________________________________________________________
_______
for
_____________________________________________________________________________________
_______
so they can
your offering
high-need early customers unsatisfied with current alternatives
remove friction / solve a problem / ease a pain point / achieve a goal
Super Fans: habits & needs
Engage customers
over time with
learning & skill-
building
Mastery
Path
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
what is my customer’s end-to-end experience?
how does it evolve over time?
is for Enthusiasts
Discovery
What is this? Is it right for me?
What’s the value proposition?
Stage 1: Discovery is for Visitors
is for EnthusiastsStage 2: Onboarding is for Newbies
Discovery
Onboarding
How do I learn the ropes?
How do I start giving & getting value?
is for EnthusiastsStage 3: Habit-building is for Regulars
Discovery
Onboarding
Habit-Building
What urge pulls me back?
What am I getting better at?
is for EnthusiastsStage 4: Mastery is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
What skills & knowledge have I mastered?
How can I leverage that?
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
Mastery Path
is for EnthusiastsStage 1: Discovery is for Visitors
Social Discovery
via Friends &
Colleagues
is for EnthusiastsStage 1: Onboarding is for Newbies
Learn the ropes
with a friendly bot
is for EnthusiastsStage 1: Habit-building is for Regulars
Customized group
chat with emojis,
bots & integrations
is for EnthusiastsStage 1: Mastery is for Enthusiasts
Launch a channel,
program a bot,
integrate your app
Have you ever
built the wrong
MVP?
we’ve seen the cartoons
(gotta love those cartoons)
but… what should you build first?
Robin Allenson
CEO, Similar.ai
from a polished game with no engagement…
…to a rough prototype
that fashion designers
are begging to get their
hands on & use
sketch out a coherent
Mastery Path
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
Sketch out the Lifecycle Job Stories on your
Mastery Path
When I
______________________________
I want to
______________________________
so I can
______________________________
Onboarding
Story
Mastery
Story
When I
______________________________
I want to
______________________________
so I can
______________________________
When I
___________________________
___
I want to
___________________________
Mastery Path: Job Stories
Habit
Story
Learning
Loop
Prototype a
simple, engaging
skill-building
feedback loop
In a loop, you’re
learning a skill &
updating your mental
model. That’s what
leads to player
delight. Dan Cook
Author, Lost Garden blog
“finding the fun” =
building engagement from the inside out
What’s the right MVP?
Fake
landing page?
Fake
landing page?
Operant
Conditioning
AKA
Skinner Box?
Operant
Conditioning
AKA
Skinner Box?
Skill-building =
making customers more
awesome
Check Updates
urge to connect with
your team
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal Trigger
Core Loop
Check Updates
urge to connect with
your team
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Trigger
Activity
Engaging
activity
satisfies an
urge or need
Internal Trigger
Core Loop
Feedback &
progress
promote
learning &
mastery
EscapeTime!
urge to dive into an
escapist world
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Feedback &
Progress
Core Loop
EscapeTime!
urge to dive into an
escapist world
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Investment Path
Investment
& triggers
pull people back
Engaged
Trigger
Check Notifications
Core Loop
Skill-building =
making customers more
awesome
Learning Loop =
making customers more
skillful
The smartest MVP is a
Learning Loop
start development with a
Learning Loop
When _________
I want to ________________
so I can _____________
goal + activity
outcome
situational trigger
HOT TIP: Use Customer Habit Stories
Internal Trigger
Progress & Investment
Skill-building
Feedback
Engaging Activity
Situational
Trigger
Engaged Trigger
Learning Loop: Key Elements
Putting it all Together
What to build? Who to listen to? At what stage?
Build engagement
into your products
from the ground up
Game Thinking
Roadmap
You can use an eraser
on the drafting table
or a sledge hammer
on the construction site
Frank Lloyd Wright
Architect
Early Majority
Closed Beta
Friends & Family
Team &
Department
typical
play-testing
progression
Early Majority
Closed Beta
Friends & Family
Team &
Department
Super-fan
Community
super-fan
play-testing
progression
How do (the best) game designers
build and tune their MVP?
imagine living out a rock star fantasy…
then start by tuning & iterating a single song
imagine a doll house come to life…
then start with tiny world-building experiments
imagine a cooperative dress-up game…
then piggy-back on existing cooperative habits
Game Thinking Quotes
The best way to have
a good idea is to have
lots of ideas.
Linus Pauling
Scientist
don’t fall in love with an
idea; fall in love with
solving a problem
& learning from
your customers
Prototype to
Learn
test ideas with high-need
Super Fans
sketch out a coherent
Mastery Path
start development with a
Learning Loop
manage experiments with the
GT Roadmap
4 Game Thinking Tools for PM Mastery
learn more & get PM power-tools at the
Game Thinking Academy
gamethinking.io
Thank You!
gamethinking.io
@amyjokim
medium.com/@amyjokim
amyjokim@gmail.com
Contact Me:

Contenu connexe

Tendances

players journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagementplayers journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagementAmy Jo Kim
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
 
Game Thinking Fundamentals
Game Thinking FundamentalsGame Thinking Fundamentals
Game Thinking FundamentalsAmy Jo Kim
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
Slack Game Thinking Teardown
Slack Game Thinking TeardownSlack Game Thinking Teardown
Slack Game Thinking TeardownAmy Jo Kim
 
Raw Fury: Pitch Deck Template
Raw Fury: Pitch Deck TemplateRaw Fury: Pitch Deck Template
Raw Fury: Pitch Deck TemplateJohan Toresson
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesGDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesAdam Telfer
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Jessica Tams
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
 
Presentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and AppPresentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and AppAnimoca Brands
 
Value Based Selling™ business model - Intro
Value Based Selling™  business model - IntroValue Based Selling™  business model - Intro
Value Based Selling™ business model - IntroShimon Abouzaglo
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
 
What is Game Thinking?
What is Game Thinking?What is Game Thinking?
What is Game Thinking?Amy Jo Kim
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and MechanicsAndrzej Marczewski
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
 
Play Ventures - Demystifying Fundraising
Play Ventures - Demystifying FundraisingPlay Ventures - Demystifying Fundraising
Play Ventures - Demystifying FundraisingPlay Ventures
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesJames Gwertzman
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planEdward Hwang
 

Tendances (20)

players journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagementplayers journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagement
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
Game Thinking Fundamentals
Game Thinking FundamentalsGame Thinking Fundamentals
Game Thinking Fundamentals
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Slack Game Thinking Teardown
Slack Game Thinking TeardownSlack Game Thinking Teardown
Slack Game Thinking Teardown
 
Raw Fury: Pitch Deck Template
Raw Fury: Pitch Deck TemplateRaw Fury: Pitch Deck Template
Raw Fury: Pitch Deck Template
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesGDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
 
Presentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and AppPresentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and App
 
Value Based Selling™ business model - Intro
Value Based Selling™  business model - IntroValue Based Selling™  business model - Intro
Value Based Selling™ business model - Intro
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 
What is Game Thinking?
What is Game Thinking?What is Game Thinking?
What is Game Thinking?
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and Mechanics
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
Play Ventures - Demystifying Fundraising
Play Ventures - Demystifying FundraisingPlay Ventures - Demystifying Fundraising
Play Ventures - Demystifying Fundraising
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P Games
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch plan
 

Similaire à The Game Thinking Roadmap: a PMs path to mastery

Game Thinking Asia Keynote
Game Thinking Asia KeynoteGame Thinking Asia Keynote
Game Thinking Asia KeynoteAmy Jo Kim
 
Go From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimGo From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimSynerzip
 
How to build a product people love
How to build a product people loveHow to build a product people love
How to build a product people loveAmy Jo Kim
 
Game Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteGame Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteAmy Jo Kim
 
Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Amy Jo Kim
 
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
 
Shanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game ThinkingShanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game ThinkingAmy Jo Kim
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimNaresh Jain
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfansAmy Jo Kim
 
5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less TimeAmy Jo Kim
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
 
How to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & KickstarterHow to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & KickstarterAmy Jo Kim
 
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015Amy Jo Kim
 
Turbo-charge you product with Game Thinking
Turbo-charge you product with Game ThinkingTurbo-charge you product with Game Thinking
Turbo-charge you product with Game ThinkingAmy Jo Kim
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsAmy Jo Kim
 
Make Live Games Players Love
Make Live Games Players LoveMake Live Games Players Love
Make Live Games Players LoveLuis753746
 
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea PicaCXL
 
Simulator Game Group report EB
Simulator Game Group report EBSimulator Game Group report EB
Simulator Game Group report EBElliotBlack
 
The 3 most common mistakes smart entrepreneurs make building their MVP
The 3 most common mistakes smart entrepreneurs make building their MVPThe 3 most common mistakes smart entrepreneurs make building their MVP
The 3 most common mistakes smart entrepreneurs make building their MVPAmy Jo Kim
 

Similaire à The Game Thinking Roadmap: a PMs path to mastery (20)

Game Thinking Asia Keynote
Game Thinking Asia KeynoteGame Thinking Asia Keynote
Game Thinking Asia Keynote
 
Go From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimGo From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo Kim
 
How to build a product people love
How to build a product people loveHow to build a product people love
How to build a product people love
 
Game Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteGame Thinking UIE 2016 Keynote
Game Thinking UIE 2016 Keynote
 
Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)
 
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs make
 
5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation
 
Shanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game ThinkingShanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game Thinking
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfans
 
5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...
 
How to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & KickstarterHow to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & Kickstarter
 
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
 
Turbo-charge you product with Game Thinking
Turbo-charge you product with Game ThinkingTurbo-charge you product with Game Thinking
Turbo-charge you product with Game Thinking
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisions
 
Make Live Games Players Love
Make Live Games Players LoveMake Live Games Players Love
Make Live Games Players Love
 
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea Pica
 
Simulator Game Group report EB
Simulator Game Group report EBSimulator Game Group report EB
Simulator Game Group report EB
 
The 3 most common mistakes smart entrepreneurs make building their MVP
The 3 most common mistakes smart entrepreneurs make building their MVPThe 3 most common mistakes smart entrepreneurs make building their MVP
The 3 most common mistakes smart entrepreneurs make building their MVP
 

Plus de Amy Jo Kim

MVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teamsMVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teamsAmy Jo Kim
 
Getting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smartsGetting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smartsAmy Jo Kim
 
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 20157 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015Amy Jo Kim
 
The 7 Habits of Breakthrough Innovators
The 7 Habits of Breakthrough InnovatorsThe 7 Habits of Breakthrough Innovators
The 7 Habits of Breakthrough InnovatorsAmy Jo Kim
 
The 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough InnovatorsThe 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough InnovatorsAmy Jo Kim
 
5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation 5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation Amy Jo Kim
 
MVP Design Hacks PRO
MVP Design Hacks PROMVP Design Hacks PRO
MVP Design Hacks PROAmy Jo Kim
 
MVP Design Hacks TEAM
MVP Design Hacks TEAMMVP Design Hacks TEAM
MVP Design Hacks TEAMAmy Jo Kim
 
MVP Design Hacks: 3 Core Concepts
MVP Design Hacks: 3 Core ConceptsMVP Design Hacks: 3 Core Concepts
MVP Design Hacks: 3 Core ConceptsAmy Jo Kim
 

Plus de Amy Jo Kim (10)

MVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teamsMVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teams
 
Getting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smartsGetting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smarts
 
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 20157 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
 
Co op talk
Co op talkCo op talk
Co op talk
 
The 7 Habits of Breakthrough Innovators
The 7 Habits of Breakthrough InnovatorsThe 7 Habits of Breakthrough Innovators
The 7 Habits of Breakthrough Innovators
 
The 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough InnovatorsThe 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough Innovators
 
5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation 5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation
 
MVP Design Hacks PRO
MVP Design Hacks PROMVP Design Hacks PRO
MVP Design Hacks PRO
 
MVP Design Hacks TEAM
MVP Design Hacks TEAMMVP Design Hacks TEAM
MVP Design Hacks TEAM
 
MVP Design Hacks: 3 Core Concepts
MVP Design Hacks: 3 Core ConceptsMVP Design Hacks: 3 Core Concepts
MVP Design Hacks: 3 Core Concepts
 

Dernier

Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementMd. Shariful Hoque
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppNadaMohammed714321
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisPeclers Paris
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy ysrajece
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
CAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfCAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfAlasAlthaher
 

Dernier (20)

Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 ppppppppppppppp
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy y
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
CAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfCAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdf
 

The Game Thinking Roadmap: a PMs path to mastery

Notes de l'éditeur

  1. Pretty smart, right? An early customer community is the gift that keeps on giving. We get high-value game testers for the early, iterative design phase - and long before Beta goes live, we get passionate players populating the game with content that everyone can enjoy.
  2. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  3. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  4. And then one day, I got THE CALL. Does anyone know who this is? Alex Rigapolous - CEO of Harmonix - came out to my house in Half Moon Bay on a sunny September day, and told me about his dream to create a multi-player music game where ordinary people - with no musical experience - with plastic instruments - could FEEL like they were playing in a band.
  5. That nascent idea turned into Rock Band - and bringing that game to life taught me how a top-notch, high-functioning team builds a hit product in the early stages - when they’re testing their hypotheses.
  6. Since then, I’ve worked on more genre-defining hits like Rock Covet Covet Fashion, Lumosity and Happify
  7. Since then, I’ve worked on more genre-defining hits like Rock Covet Covet Fashion, Lumosity and Happify
  8. Discover your personal Style – that’s a great place to start.
  9. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  10. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  11. and along the way, I’ve learned some powerful strategies and techniques for designing experiences that bring people together - and drive long-term engagement. There’s a lot of overlap with Lean thinking - with a special, skill-building twist.
  12. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  13. It’s tough out there as an entrepreneur - especially now, given what’s happening in the world. Being able to find the right customers for your product - the people that need it RIGHT NOW -- can mean the difference between thriving — or failing.
  14. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  15. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  16. If you’ve ever felt the pain and confusion of wondering who to listen to - and who to ignore -- I’m right there with you.
  17. The problem is: finding the right super-fans is easier said than done. It's actually one of the trickiest aspects of successful innovation. You don't find them by running large-scale surveys that target your addressable market - or by just talking with your friends and family.
  18. The problem is: finding the right super-fans is easier said than done. It's actually one of the trickiest aspects of successful innovation. You don't find them by running large-scale surveys that target your addressable market - or by just talking with your friends and family.
  19. You find them by zooming in on some pressing customer need,
  20. You find them by zooming in on some pressing customer need,
  21. In the next 20 minutes, I’m going to share actionable techniques for creating a better product in less time. These techniques have been road-tested with numerous clients, who’ve achieved massive results. Now it’s time to find out what they can do for you. But Before we launch into that I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  22. Remember when I told you I worked on Rock Band?
  23. Pretty smart, right? An early customer community is the gift that keeps on giving. We get high-value game testers for the early, iterative design phase - and long before Beta goes live, we get passionate players populating the game with content that everyone can enjoy.
  24. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  25. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  26. It starts with an urge for a quick break and “hit” of social news & personal sharing
  27. It starts with an urge for a quick break and “hit” of social news & personal sharing
  28. and light the path to mastery
  29. And sketch out how your product experience...
  30. ... Evolves Over time...
  31. To turn newcomeers into regulars....
  32. and light the path to mastery
  33. and light the path to mastery
  34. And sketch out how your product experience...
  35. And sketch out how your product experience...
  36. And sketch out how your product experience...
  37. And sketch out how your product experience...
  38. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  39. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  40. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  41. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  42. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  43. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  44. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  45. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  46. and light the path to mastery
  47. It starts with an urge for a quick break and “hit” of social news & personal sharing
  48. Remember when I told you I worked on Rock Band?
  49. In the next 20 minutes, I’m going to share actionable techniques for creating a better product in less time. These techniques have been road-tested with numerous clients, who’ve achieved massive results. Now it’s time to find out what they can do for you. But Before we launch into that I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  50. So what exactly IS a Core Loop - and how does that come into play when you’re validating your product ideas and building your MVP? First off, be careful not to fall into the trap of testing your marketing message – and thinking you’ve validated your idea.
  51. A fake landing page will help you shape your message – but it’s NOT going to help you shape or test your core product experience.
  52. An operant conditioning loop – such as the Habit Loop (from the Power of Habit book) or the Hooked model – gets you closer to a Core Loop, because it’s based on feedback and rewards.
  53. What’s missing, though, is any notion of skill-building or personal empowerment. Skinner Boxes and operant conditioning loops can shape behavior – but they won’t lead to player delight or true long-term engagement.
  54. For that, you need skill-building. People enjoy getting better at something they care about.
  55. The heart of any Core Loop is one or more repeatable, engaging activities — triggered by an internal urge or need.
  56. To promote learning and mastery, you punctuate those engaging activities with feedback and meaningful progression.
  57. Finally, you close the Loop giving players compelling and meaningful reasons to return – and cues to remind them. There are many ways to drive investment — collect, earn, spend, and expressing your personal style and taste.
  58. So in summary - if you want to drive long-term engagement, your through-line is really about skill-building - about making your customers better than before
  59. And it starts by building a strong core loop that helps your customers become more skill-ful, and get better at something that matters
  60. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  61. So I can get the outcome I’m after.
  62. It starts with an urge for a quick break and “hit” of social news & personal sharing
  63. In the next 20 minutes, I’m going to share actionable techniques for creating a better product in less time. These techniques have been road-tested with numerous clients, who’ve achieved massive results. Now it’s time to find out what they can do for you. But Before we launch into that I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  64. Remember when I told you I worked on Rock Band?
  65. Your MVP Screening survey is a short, focused mix of demographic and open-ended questions – with two parallel goals
  66. I think I know why we’re all here. We’ve all had that epiphany. We all want to stop wasting time building products or features that people don’t want - and we’re here to learn how to do that faster and better.
  67. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.