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@annadahlstrom | Reasons:London, 20 February 2015
BEYOND THE



MENU
WHAT YOU NEED TO KNOW ABOUT DESIGNING FOR MULTIPLE DEVICES
hamburger
What 

about Wall•E?
www.robotshop.com/blog/where-is-wall-e-1391
“ Design for everyone and you design for no-one”
https://www.flickr.com/photos/coofdy/12245978213/in/photostream/
https://www.flickr.com/photos/fotobib/13759982694
With mobile the 

impossible has become possible
www.flickr.com/photos/exlibris/2552107635
“ A third of all smartphone users in the U.K.
—or 11 million adults—check their phone
within five minutes of waking. ”
- Source: WSJ
https://www.flickr.com/photos/bfishadow/4604166391
“ Just a giant iPhone. ”
1. 

Move away from mobile
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
mobile. mobile. mobile. mobile. mobile. mobile.
www.flickr.com/photos/alexnormand/5992512756
It’s amazing!!!
www.flickr.com/photos/alexnormand/5992512756
Yes, it really is. But…
https://www.flickr.com/photos/neontommy/9795979256
People think 

of this
Source: Google Search result
Many of us own 

multiple devices
Commute
Sequential usage
Morning Work
Simultaneous usage
+
Multi-tasking
+
Extending
+
Complementing
OR
“ 90% of users start a task on one device and then complete it on another. ”
- Source: Google
Source: Google Search result
2. 

It’s the same, but different
www.flickr.com/photos/patdavid/9391602153
“ Your mobile phone has more computing
power than the computers used for the Apollo
11 moon landing. ”
- Source: www.factslides.com/s-Mobile-Phones
Source: http://think.storage.googleapis.com/docs/how-advertisers-can-extend-their-relevance-with-search_research-studies.pdf
www.flickr.com/photos/pandiyan/4550066009
“ 7 out of 10 smartphone and tablet users
expect the same quality of experience on all
devices. ”
- Source: Vibrantmedia
https://www.flickr.com/photos/pavlinajane/11389693545
“ 88% of smartphone owners used their mobile
as part of their Christmas shopping last year. ”
- Source: Weve
Myth:

Mobile users are rushed & on the go
Image courtesy of Shutterstock
MobileSearchMoMentSUnderStandinghowMobiledriveSconverSionS
3of4mobilesearches
triggerfollow-upactions
Mobile searches drive valuable
outcomes for businesses
Actions triggered by mobile search
also happen very quickly
ofconversions(storevisit,
phonecallorpurchase)
happeningwithinanhour55%
On average, each mobile search triggers
nearly 2 follow-up actions
Product&shoppingsearcheshavea
highernumberofoutcomes
Number of follow-up actions per mobile search
Mobile search is always on, happening
on the go, at home and at work
ofmobilesearches
occurathomeor
work;17%onthego77%
2.082.523.56
Travel FoodAutoBeauty Tech
2.072.20
36%
Continued
Research
18%
Shared Information
17%
Made a Purchase
25%
Visited a Retailer’s
Website
17%
Visited a Store
7%
Called a Business
Mobile searches are strongly tied to specific contexts
Shopping queries are 2x more likelyto be in store
Source: http://www.thinkwithgoogle.com/infographics/creating-moments-that-matter-infographic.html
Source: http://www.smartinsights.com/mobile-marketing/mobile-marketing-analytics/mobile-marketing-statistics/
Devices are 

used interchangeably
www.flickr.com/photos/soyproject/6066959891
Users expect an equal & continuous
experience across each one
www.flickr.com/photos/joachim_s_mueller/7110473339
Each device is different.
Make the most of it
3. 

Everyone doesn’t have an iPhone
“ Smartphones accounted for 57.6% of total
sales in fourth quarter of 2013 ” *
- Source: Gartner
www.flickr.com/photos/aforgrave/6168689222
Source: https://econsultancy.com/blog/65393-10-revealing-mobile-stats-you-may-not-have-seen#i.m6lfr2bjxekusq
“ Android accounted for 85% of all smartphones
shipped in Q2 — its highest ever proportion ”
- Source: Tech Crunch
https://www.flickr.com/photos/jantik/4620819221/sizes/o/
Source: http://www.prnewswire.com/news-releases/strategy-analytics-android-captures-record-85-percent-share-of-global-smartphone-shipments-in-q2-2014-269301171.html
www.flickr.com/photos/gadl/3570118243
Every platform has their own 

ui guidelines that their users are used to
4. 

There’s an app for that
“ The hottest app among
Silicon Valley early adopters
right now is Secret.
You use it to post anonymous
secrets. For the past two days
it's all anyone is talking about
on Twitter. ” 

- Nicholas Carlson, Business Insider
“ The good news for Apple is
that it's available on iPhone.
The bad news for Apple is
that it's really hard to find
Secret through the App Store
app on your iPhone. ” 

- Nicholas Carlson, Business Insider
Source - http://blog.appfigures.com/app-stores-growth-accelerates-in-2014/
Source - http://blog.appfigures.com/app-stores-growth-accelerates-in-2014/
30hrs 15 mins / month
https://www.flickr.com/photos/alvy/12769050423
26.8 apps / month
https://www.flickr.com/photos/alvy/12769050423
https://www.flickr.com/photos/alvy/12769050423
26.8 apps / month
30hrs 15 mins / month
More time spent, but not more apps used
+
=
2. Entertainment
1. Search, portals & social
3. Communications
Source - http://blog.appfigures.com/app-stores-growth-accelerates-in-2014/
https://www.flickr.com/photos/alvy/12769050423
60% vs 54%
Money spent on apps
Tablet Smartphone
$19 vs $13
Average spend
$20 vs $20
Subscriptions
$19million 

in refunds
www.flickr.com/photos/tomitapio/4053123799/in/photostream
Should I do an app?
www.flickr.com/photos/haagsuitburo/5349040355www.flickr.com/photos/haagsuitburo/5349040355 www.flickr.com/photos/soundslogical/4255801733
direct vs non-direct
www.flickr.com/photos/ericconstantineau/5618576278
Avoid native apps
Invest in the web UI
www.flickr.com/photos/dougbelshaw/4360008898
” Money spent developing a pretty but
limited iPhone app only benefits [...] the few,
but money spent on the website UI would have
benefitted everyone. ”
- Gary Marshall on ‘The app trap’ in .net Magazine
5. 

Bye, bye mouse monopoly
www.flickr.com/photos/ljrmike/7675757042 www.flickr.com/photos/jorgeq82/4732700819
Precise vs Imprecise
www.flickr.com/photos/jorgeq82/4732700819
Designed to be 

held in one hand…
Source & images from UX Matters - www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php
…and easy to 

interact with
www.flickr.com/photos/intelfreepress/6837427202
www.flickr.com/photos/johnkarakatsanis/6902407334 www.flickr.com/photos/jorgeq82/4732700819
The way we use touch screens differ based
on device, but also across the same device
www.flickr.com/photos/janitors/9968676044
www.flickr.com/photos/66327170@N07/7296381856
“ New rule: every desktop design has to go
finger-friendly ”


- Josh Clark
https://www.flickr.com/photos/sidkid/2908468343
There’ll be a 

move away from this
A day of 

using voice
A day of 

using voice
A day of 

using voice
A day of 

using voice
A day of 

using voice
http://www.motorola.com/us/accessories-bluetooth-headsets/Moto-Hint/moto-hint-pdp.html
6. 

It’s about the individual
Screenshot: https://moto360.motorola.com/
Screenshot: https://moto360.motorola.com/
“ It’s a really tiny computer
strapped to your wrist ”
- Source: Mashable
Screenshot: http://www.apple.com/uk/
Integration
“ One third of Americans who already
own some sort of wrist-mounted device
stop wearing theirs after six months” ”


- Source: FastCompany
https://www.flickr.com/photos/djkeino/8667722768
Screenshot: http://www.withings.com/activite/en-US
Image from: https://blog.getpebble.com/
Image from http://www.techradar.com/news/wearables/lg-watch-urbane-announced-to-battle-with-the-apple-watch-1284796
Screenshot: http://www.apple.com/uk/
“ In order for any wearable to be
successful it has to disappear from the
foreground, and its utility in your life has 

to far outweigh any small inconvenience. ”


- Source: Mashable
A talks to B talks to C
talks to D talks to …
… understands the user
Screenshot: http://www.withings.com/activite/en-US
7. 

Context + content = king
“ Neeej! Inte dela! ”
[Ta bort]
“ Argh! Did not
mean to do that ”
[Delete]
-
Selected by default.
Bad Swarm
Screenshot: https://ifttt.com/
https://www.flickr.com/photos/pure9/2603089643
“ They should demand our attention
only at truly demanding moments. ”


- Global Moxie, 

Smart Watches, Wearables, and That Nasty Data Rash
Screenshot: http://www.apple.com/uk/
Borrowed from http://www.doblu.com/wp-content/uploads/2012/02/intime1537.jpg
From the ‘In Time’ movie
Borrowed from http://www.doblu.com/wp-content/uploads/2012/02/intime1537.jpg
From the ‘In Time’ movie
Screenshot from http://www.duceretech.com/
Screenshot from https://getpebble.com/#/CBirV0:pr8
Intelligent | Knows you
8. 

It’s like lego
“ And just as the first wave of desktop
apps ported to mobile were
underwhelming and replaced by mobile-
first applications, so will companies
quickly realize that it isn’t just a new
screen but a brand-new platform. ”


- Source: Techcrunch
www.flickr.com/photos/mirafoto/494444094
“ Get your content to go anywhere, 

because it’s going to go everywhere. ”
- Brad Frost
Less about pages & 

more about building blocks
www.flickr.com/photos/boltofblue/4418442567
www.flickr.com/photos/donsolo/2136923757/
Clever design

Clever team
device
browser
screen
input method
connection speed
Any
anytime
anywhereUsed
www.flickr.com/photos/visualpunch/7351572896
Adapt to device, platform, 

purpose & usage
9. 

Go beyond the hamburger
Screenshot: https://lmjabreu.com/post/why-and-how-to-avoid-hamburger-menus/
Lower discoverability
Less efficient
Clash with platform navigation patterns
Not glanceable
Screenshot: https://twitter.com/beep/status/509027146950778881
Screenshot: https://developer.android.com/design/index.html
Screenshot: https://developer.android.com/design/index.html
10. 

It’s all about navigation
https://www.flickr.com/photos/neilsingapore/5465403730
What and where to click, tap, select, fill in,
do, go next, ignore, pay attention to…
www.flickr.com/photos/66327170@N07/7296381856
Best 

buddies
Report: http://go.appannie.com/mobile-apps-blurring-lines-virtual-physical-worlds-register-ph.html?
1. Don’t look at mobile too narrowly
2. Play to each device strength
3. Consider all platforms
4. Look at app rational
5. Cater for different input methods
6. Think about the individual
7. Context + content = king
8. Build a system of components
9. Evaluate design & navigations patterns
10. It’s all about navigation
So, what 

about Wall•E?
www.robotshop.com/blog/where-is-wall-e-1391
www.robotshop.com/blog/where-is-wall-e-1391
We can design 

specifically for Wall•E
www.flickr.com/photos/htakashi/9754012931
Help him get more out 

of life (but without the cord)
- Wilson Minor
“We’re not just making pretty interfaces.
We’re actually in the process of making
an environment where we’ll spend most
of our time, for the rest of our lives. 

We’re the designers. We’re the builders. 

What do we want that environment to
feel like? What do we want to feel like.”
http://www.flickr.com/photos/funch/4679422945/
Thank you
@annadahlstrom | anna.dahlstrom@gmail.com
www.annadahlstrom.com

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Designing for Multiple Devices