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VIETNAM MOBILE
& SMARTPHONE
APPLICATION REPORT
H1-2020
(LITE VERSION)
Vietnammobile&smartphone
applicationreportH1-2020
2
0
2
0
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1
TABLE OF CONTENTS
Executive summary
Vietnam - Country profile & economy
Mobile market overview
Mobile game
Mobile advertising
E-payment & E-commerce
Key highlights
04
05
09
24
33
44
61
1.
2.
3.
4.
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6.
Vietnammobile&smartphone
applicationreportH1-2020
FOREWORD
Vietnam Mobile Market report first half of 2020 is a publication
by Appota’s market research team which covers the current
state of the mobile market in Vietnam. This report focuses on
the mobile retail market, mobile gaming, mobile advertising
as well as e-payment and e-commerce market as of the first
6 months of 2020. We hope that with 9 years of experience
in the digital entertainment industry, our “Vietnam mobile &
smartphone application report, first half of 2020” will bring
valuable insights, especially when Covid-19 caused significant
impacts to the above industries.
Vietnam has been through 3 decades after “doi moi”, witnessed
significantdevelopmentintechnologyinfrastructure.Currently,
Vietnam has become a mobile-first country with high mobile
consumption especially in major cities and regions. Alongside
the growth of mobile usage, mobile-oriented business and
services such as mobile gaming, advertising and online
payment/shopping are emerging at a considerable rate to
meet the rising demand of the modern consumers in Vietnam.
Covid-19 and social distancing in Vietnam also accelerates
digitalization in many sectors, mobile-related businesses
became the new emerging markets and have seen many
changes in 2020.
Sincerely,
Appota Market Research Team
EXECUTIVE SUMMARY
The beginning of this paper provides
detailed information of the general
economic state of Vietnam and
the market share of smartphones in
Vietnam by various categories.
Mobile gaming was on the rise
in recent years, the Covid-19
pandemic played an accelerator role
in boosting the gaming industry.
Mobile gaming market in Vietnam
has seen an significant growth
in terms of users and usage as
gaming became a popular means of
entertainment during the quarantine
period.
Digital advertising and mobile
advertising in specific are rising
as one of the most efficient
advertising methods. Stable year-
on-year growth and high proportion
of ad spending each year made
mobile advertising slowly overtook
traditional advertising format.
E-payment and e-commerce show
the same upward trend during the
pandemic due to online shopping
for groceries, online food delivery is
the only safe method for consumers.
Government’s policies to push non-
cash payment also contributed to
the development of online payment
in 2020.
4 Executive Summary
VIETNAM
COUNTRY PROFILE
01.
Vietnam - Country profile 5
6 Vietnam - Country profile
DEMOGRAPHIC
Year
2020
Population
97,330,000
Urban
population
36,700,000
~ 37.7%
Median
Age
32.5
Global
rank
15
YoY
Growth
876,000
~ 0.91%
Source: Worldometers
Source: World Population Review
GDP Per Capita: $2518 (Source: Indochina Research)
80% are 16-65 age group
25% are millennials (25-39 years old)
12% are Gen Z (above 16 years old)
These are the two highest mobile consumption group
Vietnam Population Pyramid 2020
7Vietnam - Country profile
VIETNAM’S ECONOMY IN THE FIRST HALF OF 2020
Unit: Percentage (%)
Source: PWC
Revision of GDP growth forecast of selected countries
due to the outbreak of COVID-19
In 2019, Vietnam GDP growth was 7.02%.
In 2020, Vietnam was still able to keep a 1.81% GDP growth rate as of the
first half of 2020, this is quite an optimistic number in comparison with other
countries in Asia.
IMF, World Bank and ADB forecasted that Vietnam can still achieve a growth
rate of 3-4% by the end of 2020, while countries like Thailand, Japan are all
projected to have a negative GDP growth rate.
8 Vietnam - Country profile
VIETNAM’S ECONOMY IN THE FIRST HALF OF 2020
Unit: Percentage (%)
Source: QandMe
CPI Vietnam H1-2020
In average, CPI of the first half year of 2020 increased 4.19% compared with
first 6 months of 2019. CPI of June increased 3.17% vs. CPI of June 2019.
MOBILE
MARKET
OVERVIEW
02.
Mobile market overview 9
10 Mobile market overview
MOBILE MARKET GENERAL STATISTICS 2020
Smartphone
Mobile penetration: 70% population ~ 150 million devices
Smartphone penetration: 45% ~ 50 million users, ranks 15
global
Broadband penetration (3G-4G): 53% smartphone users
Internet
70% population has internet connection
97% internet users connected via mobile
30% urban, 70% rural
Male: 52%, Female: 48%
Average time spent on smartphone: 4h/day
Source: Newzoo, We Are Social, QandMe
14Mobile market overview
SMARTPHONE MARKET IN VIETNAM
The Vietnam smartphone market includes
many brands covering all price segments
from high-end to budget segment, which
provide a wide range of smartphone options
and thus making more consumers become
able to purchase a smartphone. Internet and
technologies infrastructure development
are making Vietnam a mobile-first market
as users now tend to use smartphones as
their top-of-mind device when it comes to
internet connection instead of PC/Laptop
or tablet. Advertisers and developers are
also optimizing and prioritizing their digital
products on smartphones.
15 Mobile market overview
SMARTPHONE MARKET SEGMENTATION BY PRICE RANGE
Vietnamese’s average income is not yet high in comparison with other
Southeast Asian countries, therefore middle price smartphones are the most
popular choice when a consumer purchases a smartphone:
3-10 million VND is the best selling segment with SAMSUNG and OPPO
leading this segment, while high end segment from 10-20 million VND
is dominated by by SAMSUNG and APPLE. However, the retail sale
number only takes up to 5% to 10% of the total market.
Smartphone segmentation by price range on September 2019
Source: Appota Group
Unit: Million VND
16Mobile market overview
OS MARKET SHARE
RETAIL MARKET SHARE BY BRANDS
Smartphone OS market share
June 2020
Retail market share by brands
Q1/2020
Source: StatCounter
Source: GFK
17 Mobile market overview
MARKET SHARE BY ACTUAL NUMBER OF DEVICE
Source: StatCounter
Market share by actual device June 2020
In terms of device numbers, Apple’s iPhone is being used the most by
Vietnamese consumers specifically:
iPhone (38.55%), Samsung (27.64%), Oppo (10.47%), Xiaomi (9.47%), Huawei
(2.77%) and others.
23Mobile market overview
VIETNAM MOBILE ECOSYSTEM
Foreign Publisher
Infrastructure
E-CommerceMedia
CarriersLives Streaming Platform
Mobile PaymentSocial Platform
Advertising & Marketing
Game Publisher
MOBILE
GAME
03.
24 Mobile game
25Mobile game
MOBILE GAME MARKET SIZE
Source: Decision Lab
Gamers by gender Gamers by age groups
MOBILE GAME MARKET
Estimated: 40 million game mobile users by 2020,
take up to 80%of total gamers in Vietnam
Average time spent: 51 minutes/session
26 Mobile game
Playing games: Device perspective
Percentage of internet users age 16 to 64
Smartphone
85%
PC/Laptop Tablets Console
50% 26% 9.1%
The emergence of smartphone made it the number one gaming device in
Vietnam with 85% of users chose smartphone for gaming, far ahead of PC/
Laptop or tablet, console.
Source: We Are Social (2020)
MOBILE GAME MARKET SIZE
28Mobile game
IMPACTS OF COVID-19: MAJOR GAME PUBLISHERS CAN BE
ADVANTAGEOUS
More and more consumers spent time at home and increase their internet &
game consumption.
Staying at home during quarantine made gaming become a cost-effective and
engaging means of entertainment. Especially in Vietnam where most mobile
games are free-to-play and easy to approach with only a smartphone and
internet connection required.
In Q1/2020, the number of game downloads went up by 40%
Numbers of new users also increased by 30%
Game downloads statistics in
Q1/2020 vs. Q1/2019
Number of game mobile released
in Vietnam (Q3/2019 - Q2/2020)
Source: App Annie, Gamota, 2game.vn
Nguồn: App Annie Nguồn: 2game.vn
29 Mobile game
IMPACTS OF COVID-19: MAJOR GAME PUBLISHERS CAN BE
ADVANTAGEOUS
Covid-19 caused an intermission in the game supply chain, which made the
supply of new game titles declined. Financial damages to publishers also
made their marketing and promotion activities under pending.
While demand for gaming as an entertainment increases, big titles from
publishers with strong financial bases can attract much more new users.
According to Reputa, 3 mobile game titles that are most played during Covid-19
pandemic are: Arena of Valor, Garena Free Fire and PUBG Mobile, all have
shown significant increase in the number of downloads.
In Q1/2020, titles such as PUBG Mobile, Arena of Valor and Free Fire
showed an average increase in number of downloads by 165%
compared to Q4/2019.
Number of downloads on iOS
Q1/2020 vs. Q4/2019
Number of downloads on Android
Q1/2020 vs. Q4/2019
Source: App Annie
Mobile game 31
APP STORE & GOOGLE PLAY RANKINGS
Top 10 games on Google Play (July-2020)
Top 10 games on App Store (July-2020)
Source: SimimlarWeb
32 Mobile game
MOBILE GAME ECOSYSTEM
Game Publisher
Game developers
Payment
News/Media
Distribution
Stream/Broadcast
Mobile advertising
MOBILE
ADVERTISING
04.
Mobile advertising 33
34 Mobile advertising
DIGITAL ADVERTISING MARKET
In 2020: Projected digital ads spending
311.22 million USD
Projected mobile ads spending 2020:
211 million USD
ranks 6th in Southeast Asia (IAB & eMarketer)
and accounted for the largest proportion of total
spending on digital advertising.
Source: eMarketer
35Mobile advertising
DIGITAL ADVERTISING MARKET
(Unit: $ million)
(Unit: $ million)
Source: MMA Global, Adsota
Source: IAB & eMarketer
Mobile ad spending
Mobile Ad spend ranking in SEA region 2020
38 Mobile advertising
CHANGES IN MOBILE ADVERTISING MARKET IN FIRST HALF
OF 2020
Under the impact of Covid-19, digital advertising became the most effective
means of advertisement as people have more free time at home and digital
usage were also on the rise.
Business have taken digital & promo route to
counter COVID-19 impact
Source: MMA 2020
of businesses responded that they increased their
digital media budgets during the Covid-19 pandemic.47%
39Mobile advertising
THE GOLDEN AGE FOR APP DEVELOPERS
Global average downloads: 154,794 per app
Vietnam average downloads: 256,290 per app
Vietnam average download per app is 65% higher
than the global average
In Vietnam, CPI rate is inexpensive and showing declining trend. Under the
impact of Covid-19, app usage and downloads are still rising drastically. As for
developers, this is the golden period to launch their mobile applications and
reach Vietnamese app users.
Mobile Game App Cost per Install (CPI), by Platform, Vietnam
43 Mobile advertising
VIETNAM DIGITAL ADS ECOSYSTEM
Digital Agency
Livestreaming Platform Social Platform
Influencer Marketing Platforims & Agencies
Social Listening ToolsMCNs
E-PAYMENT
E-COMMERCE
05.
E-payment & E-commerce 44
User profile (above 15 years old):
Bank account users
30%
Credit card users
4.2%
Debit card users
26%
Online-payment users
21%
Source: Decision Lab
E-PAYMENT
45 E-payment & E-commerce
46E-payment & E-commerce
E-PAYMENT EMERGES UNDER THE IMPACT OF COVID-19
Demand for online shopping went up in the first half of 2020. Retailers adapt to
the changes caused by Covid-19 by transitioning from general trade channels
to online channels. E-payment became a safe and convenient payment
method.
Government policy also promotes cashless payment by decreasing the bank
transaction cost twice in 6 months.
In the first half of 2020:
Number of e-transactions Increased 76% YoY
Transaction value Increased 178% YoY211.2 billion USD
Smartphone transaction Increased 177% YoY472 million transactions
E-payment growth in the first half of 2020
Theo: State Bank Vietnam
47 E-payment & E-commerce
E-PAYMENT EMERGES UNDER THE IMPACT OF COVID-19
During the pandemic: E-banking transactions in April went
from 15 " 30 million per day
NAPAS transactions growth in H1-2020
49E-payment & E-commerce
E-WALLET MARKET RISES FOLLOWING THE EMERGENCE OF
E-PAYMENT
Comparing Q1 with Q2 in 2020:
Brands Increases in transactions
(Q2 vs. Q1 2020)
50%
36%
30%
51 E-payment & E-commerce
VIETNAM E-COMMERCE MARKET
E-COMMERCE
Online shopping population 33.6 million 39.9 million 44.8 million
2017 2018 2019
Average spending per user 186 USD 202 USD 225 USD
Source: E-commerce whitebook August 2020
Year
Number of e-commerce transactions by devices
E-commerce websites traffic H1-2020
SMARTPHONE BECAME THE PRIMARY E-COMMERCE DEVICE
FOR TRANSACTION
SHOPEE IS THE ONLY PLATFORM TO GROW IN WEB TRAFFIC
DURING COVID-19
Smartphones became
the most common
device for e-commerce
transactions in 2019,
while PC/Laptop
declined drastically.
In the first half of 2020,
while all e-commerce
platforms saw a decline
in web traffic, Shopee is
the only player to show
an upward trend.
Source: Decision Lab
Source: Iprice Insights
Unit: Million visits
E-payment & E-commerce 52
60 E-payment & E-commerce
Merchant
Service provider
E-Payment service
Logistic service
E-commerce platform
Credit issuer/banking payment
Payment service
Credit
Gateway
Brand
E-COMMERCE ECOSYSTEM
Small business owner
Key highlights 61
Key highlights
1. Vietnam ranks 4th in average
internet speed among ASEAN
Countries. Mobile internet speed
ranks 2nd right after Singapore.
2. On average, 69% of smartphone
consumption via official retail
channel in Vietnam are under 5
million VND.
3. During the pandemic,
healthcare, Covid-19 tracking
apps, conferencing apps,
entertainment apps (music,
movies...), mobile games, food
delivery are categories that
saw the most growth in app
downloads. TikTok, Zoom, NCOVI
are few examples.
4. The mobile game marketing
witnessed the significant growth
of big titles from major publishers
with strong financial bases.
5. Small and medium publishers
sufferers from the impact of
Covid-19, leading to the decline
in operations and marketing
activities, thus these publishers
could not fully take advantage of
the rising number of players.
6. Low CPI rate but high number
of app downloads shows that
spending on mobile advertising
in Vietnam is relatively more
effective than global average.
7. Reward videos is the most
effective ad format during
the Covid-19 era, especially
with mobile games on Android
platform.
8. General and local news became
a popular advertising channel as
people were visiting these sites
more often to update Covid-19
information.
9. Covid-19 is a key contribution
factor to accelerate e-payment
and e-commerce in the first half
of 2020.
10. Livestream e-commerce
became a new trend in online
shopping, thus new opportunities
openformicroinfluencersasthere
is rising demand for livestream
hosts.
Vietnam mobile & smartphone
application report H1 - 2020
62
VISION
MISSION
Appota is the pioneering company in providing technology solutions and
digital entertainment content in Vietnam.
Appota believes in the power of the Mobile Internet Technologies. We aspire
to make mobile platforms that create opportunities and improve people’s lives
and experiences in developing nations.
LE Building, No. 11, Alley 71 Lang Ha, Ba Dinh District, Hanoi, Vietnam
CONTACT
(+84) 2435 191 618
marketing@appota.com
appota.com
Member Companies
Game publishing company
Gamota.com
Advertising services company
Adsota.com
Cloud solution company
Kdata.vn
Payment solutions company
AppotaPay.com
39
Vietnammobile&smartphone
applicationreportH1-2020

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VIETNAM MOBILE MARKET AND SMARTPHONE APPLICATION REPORT, FIRST HALF OF 2020 - LITE VERSION

  • 1. VIETNAM MOBILE & SMARTPHONE APPLICATION REPORT H1-2020 (LITE VERSION) Vietnammobile&smartphone applicationreportH1-2020 2 0 2 0 H 1
  • 2. TABLE OF CONTENTS Executive summary Vietnam - Country profile & economy Mobile market overview Mobile game Mobile advertising E-payment & E-commerce Key highlights 04 05 09 24 33 44 61 1. 2. 3. 4. 5. 6. Vietnammobile&smartphone applicationreportH1-2020
  • 3. FOREWORD Vietnam Mobile Market report first half of 2020 is a publication by Appota’s market research team which covers the current state of the mobile market in Vietnam. This report focuses on the mobile retail market, mobile gaming, mobile advertising as well as e-payment and e-commerce market as of the first 6 months of 2020. We hope that with 9 years of experience in the digital entertainment industry, our “Vietnam mobile & smartphone application report, first half of 2020” will bring valuable insights, especially when Covid-19 caused significant impacts to the above industries. Vietnam has been through 3 decades after “doi moi”, witnessed significantdevelopmentintechnologyinfrastructure.Currently, Vietnam has become a mobile-first country with high mobile consumption especially in major cities and regions. Alongside the growth of mobile usage, mobile-oriented business and services such as mobile gaming, advertising and online payment/shopping are emerging at a considerable rate to meet the rising demand of the modern consumers in Vietnam. Covid-19 and social distancing in Vietnam also accelerates digitalization in many sectors, mobile-related businesses became the new emerging markets and have seen many changes in 2020. Sincerely, Appota Market Research Team
  • 4. EXECUTIVE SUMMARY The beginning of this paper provides detailed information of the general economic state of Vietnam and the market share of smartphones in Vietnam by various categories. Mobile gaming was on the rise in recent years, the Covid-19 pandemic played an accelerator role in boosting the gaming industry. Mobile gaming market in Vietnam has seen an significant growth in terms of users and usage as gaming became a popular means of entertainment during the quarantine period. Digital advertising and mobile advertising in specific are rising as one of the most efficient advertising methods. Stable year- on-year growth and high proportion of ad spending each year made mobile advertising slowly overtook traditional advertising format. E-payment and e-commerce show the same upward trend during the pandemic due to online shopping for groceries, online food delivery is the only safe method for consumers. Government’s policies to push non- cash payment also contributed to the development of online payment in 2020. 4 Executive Summary
  • 6. 6 Vietnam - Country profile DEMOGRAPHIC Year 2020 Population 97,330,000 Urban population 36,700,000 ~ 37.7% Median Age 32.5 Global rank 15 YoY Growth 876,000 ~ 0.91% Source: Worldometers Source: World Population Review GDP Per Capita: $2518 (Source: Indochina Research) 80% are 16-65 age group 25% are millennials (25-39 years old) 12% are Gen Z (above 16 years old) These are the two highest mobile consumption group Vietnam Population Pyramid 2020
  • 7. 7Vietnam - Country profile VIETNAM’S ECONOMY IN THE FIRST HALF OF 2020 Unit: Percentage (%) Source: PWC Revision of GDP growth forecast of selected countries due to the outbreak of COVID-19 In 2019, Vietnam GDP growth was 7.02%. In 2020, Vietnam was still able to keep a 1.81% GDP growth rate as of the first half of 2020, this is quite an optimistic number in comparison with other countries in Asia. IMF, World Bank and ADB forecasted that Vietnam can still achieve a growth rate of 3-4% by the end of 2020, while countries like Thailand, Japan are all projected to have a negative GDP growth rate.
  • 8. 8 Vietnam - Country profile VIETNAM’S ECONOMY IN THE FIRST HALF OF 2020 Unit: Percentage (%) Source: QandMe CPI Vietnam H1-2020 In average, CPI of the first half year of 2020 increased 4.19% compared with first 6 months of 2019. CPI of June increased 3.17% vs. CPI of June 2019.
  • 10. 10 Mobile market overview MOBILE MARKET GENERAL STATISTICS 2020 Smartphone Mobile penetration: 70% population ~ 150 million devices Smartphone penetration: 45% ~ 50 million users, ranks 15 global Broadband penetration (3G-4G): 53% smartphone users Internet 70% population has internet connection 97% internet users connected via mobile 30% urban, 70% rural Male: 52%, Female: 48% Average time spent on smartphone: 4h/day Source: Newzoo, We Are Social, QandMe
  • 11. 14Mobile market overview SMARTPHONE MARKET IN VIETNAM The Vietnam smartphone market includes many brands covering all price segments from high-end to budget segment, which provide a wide range of smartphone options and thus making more consumers become able to purchase a smartphone. Internet and technologies infrastructure development are making Vietnam a mobile-first market as users now tend to use smartphones as their top-of-mind device when it comes to internet connection instead of PC/Laptop or tablet. Advertisers and developers are also optimizing and prioritizing their digital products on smartphones.
  • 12. 15 Mobile market overview SMARTPHONE MARKET SEGMENTATION BY PRICE RANGE Vietnamese’s average income is not yet high in comparison with other Southeast Asian countries, therefore middle price smartphones are the most popular choice when a consumer purchases a smartphone: 3-10 million VND is the best selling segment with SAMSUNG and OPPO leading this segment, while high end segment from 10-20 million VND is dominated by by SAMSUNG and APPLE. However, the retail sale number only takes up to 5% to 10% of the total market. Smartphone segmentation by price range on September 2019 Source: Appota Group Unit: Million VND
  • 13. 16Mobile market overview OS MARKET SHARE RETAIL MARKET SHARE BY BRANDS Smartphone OS market share June 2020 Retail market share by brands Q1/2020 Source: StatCounter Source: GFK
  • 14. 17 Mobile market overview MARKET SHARE BY ACTUAL NUMBER OF DEVICE Source: StatCounter Market share by actual device June 2020 In terms of device numbers, Apple’s iPhone is being used the most by Vietnamese consumers specifically: iPhone (38.55%), Samsung (27.64%), Oppo (10.47%), Xiaomi (9.47%), Huawei (2.77%) and others.
  • 15. 23Mobile market overview VIETNAM MOBILE ECOSYSTEM Foreign Publisher Infrastructure E-CommerceMedia CarriersLives Streaming Platform Mobile PaymentSocial Platform Advertising & Marketing Game Publisher
  • 17. 25Mobile game MOBILE GAME MARKET SIZE Source: Decision Lab Gamers by gender Gamers by age groups MOBILE GAME MARKET Estimated: 40 million game mobile users by 2020, take up to 80%of total gamers in Vietnam Average time spent: 51 minutes/session
  • 18. 26 Mobile game Playing games: Device perspective Percentage of internet users age 16 to 64 Smartphone 85% PC/Laptop Tablets Console 50% 26% 9.1% The emergence of smartphone made it the number one gaming device in Vietnam with 85% of users chose smartphone for gaming, far ahead of PC/ Laptop or tablet, console. Source: We Are Social (2020) MOBILE GAME MARKET SIZE
  • 19. 28Mobile game IMPACTS OF COVID-19: MAJOR GAME PUBLISHERS CAN BE ADVANTAGEOUS More and more consumers spent time at home and increase their internet & game consumption. Staying at home during quarantine made gaming become a cost-effective and engaging means of entertainment. Especially in Vietnam where most mobile games are free-to-play and easy to approach with only a smartphone and internet connection required. In Q1/2020, the number of game downloads went up by 40% Numbers of new users also increased by 30% Game downloads statistics in Q1/2020 vs. Q1/2019 Number of game mobile released in Vietnam (Q3/2019 - Q2/2020) Source: App Annie, Gamota, 2game.vn Nguồn: App Annie Nguồn: 2game.vn
  • 20. 29 Mobile game IMPACTS OF COVID-19: MAJOR GAME PUBLISHERS CAN BE ADVANTAGEOUS Covid-19 caused an intermission in the game supply chain, which made the supply of new game titles declined. Financial damages to publishers also made their marketing and promotion activities under pending. While demand for gaming as an entertainment increases, big titles from publishers with strong financial bases can attract much more new users. According to Reputa, 3 mobile game titles that are most played during Covid-19 pandemic are: Arena of Valor, Garena Free Fire and PUBG Mobile, all have shown significant increase in the number of downloads. In Q1/2020, titles such as PUBG Mobile, Arena of Valor and Free Fire showed an average increase in number of downloads by 165% compared to Q4/2019. Number of downloads on iOS Q1/2020 vs. Q4/2019 Number of downloads on Android Q1/2020 vs. Q4/2019 Source: App Annie
  • 21. Mobile game 31 APP STORE & GOOGLE PLAY RANKINGS Top 10 games on Google Play (July-2020) Top 10 games on App Store (July-2020) Source: SimimlarWeb
  • 22. 32 Mobile game MOBILE GAME ECOSYSTEM Game Publisher Game developers Payment News/Media Distribution Stream/Broadcast Mobile advertising
  • 24. 34 Mobile advertising DIGITAL ADVERTISING MARKET In 2020: Projected digital ads spending 311.22 million USD Projected mobile ads spending 2020: 211 million USD ranks 6th in Southeast Asia (IAB & eMarketer) and accounted for the largest proportion of total spending on digital advertising. Source: eMarketer
  • 25. 35Mobile advertising DIGITAL ADVERTISING MARKET (Unit: $ million) (Unit: $ million) Source: MMA Global, Adsota Source: IAB & eMarketer Mobile ad spending Mobile Ad spend ranking in SEA region 2020
  • 26. 38 Mobile advertising CHANGES IN MOBILE ADVERTISING MARKET IN FIRST HALF OF 2020 Under the impact of Covid-19, digital advertising became the most effective means of advertisement as people have more free time at home and digital usage were also on the rise. Business have taken digital & promo route to counter COVID-19 impact Source: MMA 2020 of businesses responded that they increased their digital media budgets during the Covid-19 pandemic.47%
  • 27. 39Mobile advertising THE GOLDEN AGE FOR APP DEVELOPERS Global average downloads: 154,794 per app Vietnam average downloads: 256,290 per app Vietnam average download per app is 65% higher than the global average In Vietnam, CPI rate is inexpensive and showing declining trend. Under the impact of Covid-19, app usage and downloads are still rising drastically. As for developers, this is the golden period to launch their mobile applications and reach Vietnamese app users. Mobile Game App Cost per Install (CPI), by Platform, Vietnam
  • 28. 43 Mobile advertising VIETNAM DIGITAL ADS ECOSYSTEM Digital Agency Livestreaming Platform Social Platform Influencer Marketing Platforims & Agencies Social Listening ToolsMCNs
  • 30. User profile (above 15 years old): Bank account users 30% Credit card users 4.2% Debit card users 26% Online-payment users 21% Source: Decision Lab E-PAYMENT 45 E-payment & E-commerce
  • 31. 46E-payment & E-commerce E-PAYMENT EMERGES UNDER THE IMPACT OF COVID-19 Demand for online shopping went up in the first half of 2020. Retailers adapt to the changes caused by Covid-19 by transitioning from general trade channels to online channels. E-payment became a safe and convenient payment method. Government policy also promotes cashless payment by decreasing the bank transaction cost twice in 6 months. In the first half of 2020: Number of e-transactions Increased 76% YoY Transaction value Increased 178% YoY211.2 billion USD Smartphone transaction Increased 177% YoY472 million transactions E-payment growth in the first half of 2020 Theo: State Bank Vietnam
  • 32. 47 E-payment & E-commerce E-PAYMENT EMERGES UNDER THE IMPACT OF COVID-19 During the pandemic: E-banking transactions in April went from 15 " 30 million per day NAPAS transactions growth in H1-2020
  • 33. 49E-payment & E-commerce E-WALLET MARKET RISES FOLLOWING THE EMERGENCE OF E-PAYMENT Comparing Q1 with Q2 in 2020: Brands Increases in transactions (Q2 vs. Q1 2020) 50% 36% 30%
  • 34. 51 E-payment & E-commerce VIETNAM E-COMMERCE MARKET E-COMMERCE Online shopping population 33.6 million 39.9 million 44.8 million 2017 2018 2019 Average spending per user 186 USD 202 USD 225 USD Source: E-commerce whitebook August 2020 Year
  • 35. Number of e-commerce transactions by devices E-commerce websites traffic H1-2020 SMARTPHONE BECAME THE PRIMARY E-COMMERCE DEVICE FOR TRANSACTION SHOPEE IS THE ONLY PLATFORM TO GROW IN WEB TRAFFIC DURING COVID-19 Smartphones became the most common device for e-commerce transactions in 2019, while PC/Laptop declined drastically. In the first half of 2020, while all e-commerce platforms saw a decline in web traffic, Shopee is the only player to show an upward trend. Source: Decision Lab Source: Iprice Insights Unit: Million visits E-payment & E-commerce 52
  • 36. 60 E-payment & E-commerce Merchant Service provider E-Payment service Logistic service E-commerce platform Credit issuer/banking payment Payment service Credit Gateway Brand E-COMMERCE ECOSYSTEM Small business owner
  • 37. Key highlights 61 Key highlights 1. Vietnam ranks 4th in average internet speed among ASEAN Countries. Mobile internet speed ranks 2nd right after Singapore. 2. On average, 69% of smartphone consumption via official retail channel in Vietnam are under 5 million VND. 3. During the pandemic, healthcare, Covid-19 tracking apps, conferencing apps, entertainment apps (music, movies...), mobile games, food delivery are categories that saw the most growth in app downloads. TikTok, Zoom, NCOVI are few examples. 4. The mobile game marketing witnessed the significant growth of big titles from major publishers with strong financial bases. 5. Small and medium publishers sufferers from the impact of Covid-19, leading to the decline in operations and marketing activities, thus these publishers could not fully take advantage of the rising number of players. 6. Low CPI rate but high number of app downloads shows that spending on mobile advertising in Vietnam is relatively more effective than global average. 7. Reward videos is the most effective ad format during the Covid-19 era, especially with mobile games on Android platform. 8. General and local news became a popular advertising channel as people were visiting these sites more often to update Covid-19 information. 9. Covid-19 is a key contribution factor to accelerate e-payment and e-commerce in the first half of 2020. 10. Livestream e-commerce became a new trend in online shopping, thus new opportunities openformicroinfluencersasthere is rising demand for livestream hosts. Vietnam mobile & smartphone application report H1 - 2020
  • 38. 62 VISION MISSION Appota is the pioneering company in providing technology solutions and digital entertainment content in Vietnam. Appota believes in the power of the Mobile Internet Technologies. We aspire to make mobile platforms that create opportunities and improve people’s lives and experiences in developing nations. LE Building, No. 11, Alley 71 Lang Ha, Ba Dinh District, Hanoi, Vietnam CONTACT (+84) 2435 191 618 marketing@appota.com appota.com Member Companies Game publishing company Gamota.com Advertising services company Adsota.com Cloud solution company Kdata.vn Payment solutions company AppotaPay.com
  • 39. 39