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Creating a Digital
Maker Space in Seattle
                   Hi, welcome to my InfoCamp 2012
                   presentation, I’ll put my speaker notes
                   into these boxes.




@ario Jafarzadeh
   10/13/12
Overview
                   Here’s an overview of what I’ll cover.




  1. Importance of communal spaces
  2. What’s unique about Seattle
  3. What’s already out there
  4. How to get it going
Importance of
communal spaces
Even though we’re more digitally
connected than ever, we need spaces
where we can be near each other.
Bowling Alone talks about the trend in
the U.S. since the 1950s towards less
civic engagement.
Dr. John Medina, author of Brain Rules, talks about how
teens’ brains need social interaction to fully develop. Our
current school systems tell them to sit down and be quiet.
Not good.
What are the best predictors
  for a successful team?
                                                                                                           This MIT study found
   C-FATOR                                                                                                 these 3 factors lead to
                                                                                                           successful teams. Theory
                                                                                                           of mind is the ability for
                                                                                                           one person to understand
   1. high theory of mind skills                                                                           and adapt to the minds of
                                                                                                           others. Women are
   2. acceptance of failure                                                                                particularly skilled at this,
   3. presence of a woman                                                                                  but the tech community
                                                                                                           isn’t particularly women
                                                                                                           friendly.




      http://singularityhub.com/2011/08/26/mit-unravels-the-secrets-behind-collective-intelligence-hint-iq-not-so-important/
This article makes a
good point... diverse
teams make more
breakthroughs. Getting
people from a wide
range of backgrounds
collaborating leads to
better results.




                         http://www.wired.com/magazine/2009/12/fail_accept_defeat/
Brian Eno coined the
                      term “scenius” in

      GENIUS          juxtaposition to the
                      concept of a solitary
                      genius. A scenius is
         vs           composed of many

      SCENIUS         individuals who are
                      influenced & inspired by
                      one another.



                      A scenius
God

         The Genius
1. An orchestra  Examples from        1. Silicon valley in 90s
        GENIUS
2. The Church
                 both categories
                                      2. Punk rock movement
3. Governments
            vs                           in early 80s
4. Big companies                      3. Women’s rights
       SCENIUS
5. Military                              movement in the 60s
         A digital maker space would exist for the
         purpose of fostering and growing the digital
         scenius that currently exists in Seattle.
In summary...


    1. Being proximate feels good
    2. In person is high bandwidth (more knowledge can be
        transferred)
    3. Unexpectedly great things happen when you
       diverse + motivated groups of people together
The Digital Sceniei of
      Seattle
       Lets look at what makes
       Seattle unique...
All of these various
digital fields take place
here.
Software   Gaming       Mobile
                         apps
Audio      Devices

 Graphic             Digital
  design              arts
The thing they all share
in common is that they
take place in front of a
computer screen.
But what’s on those
screens is very different
by discipline. These
differences create
opportunities for
knowledge transfer and
cross-pollination of
ideas and processes.
Here’s what I envision...



        Bringing all of us together
         in a digital maker space
                              A place where anyone can come
                              to learn how to create digital
                              experiences & collaborate with
                              others. We provide:

                            • Classes
                            • Workspace
                            • Performance space
This could encompass...



• UX
• Mobile apps
• Websites
• Digital Audio
• Video
• Game
• Art projects
Academic
 Spaces
This movie talks about a school where students can take whatever classes they
want, regardless of age. The mixing of age ranges and expertise levels benefits
both the young and older students. This would be a key element of the space.




                     http://www.youtube.com/watch?v=rgpuSo-GSfw
This is me helping a
student with their
wireframe diagram during
a class I co-taught at
University of Washington
this year.

Students came into the
class with a mix of skill
sets and worked on
creating a project of their
choosing, taking it from
concept to high-fidelity
prototype.




HCDE 598 - http://sg.sg/hcde598
We brought in guest
speakers to keep the class
fresh each session and to
take advantage of experts
who specialized in various
parts of the UX lifecycle.
Many of the students
landed internships or
reported that they were
able to use their new skills
in their existing jobs.
During a recent visit to
NYC, I met Katie Koch, a
UX educator who started a
project teaching
essentially the same class
I was teaching to inner city
high school students.
These were students who
                      struggled in normal STEM
                      classes, but really took to
                      multidisciplinary /
                      collaborative UX work. The
                      teachers had trouble
                      supporting the demand for
                      this kind of education.




Project Interaction
It’s clear the time has
come for UX education to
step outside the world of
university-level academia.
Networking
  Spaces
Events like these promote
                business networking and
                give an opportunity for
                new graduates to meet
                professionals.

UX Happy Hour - @uxhappyhour
Creative Mornings
provides another channel
for networking with the
added benefit of
informative talks.
The HUB franchise provides space for
those who want to co-work, but there
isn’t much done to get people to
collaborate or to bring in people from
the community.
Digital
Spaces
RML was a space in SF that provided
                 top-notch 360 video and audio for the
                 purpose of small digital artist
                 performances. This is what it looked
                 like with the lights on.




RML - Recombinant Media Labs (RIP)
With the lights off, the space comes
alive, providing an unparalleled
immersive experience.
For the artists who performed at RML,
the space provided a unique and
intimate experience to showcase their
work at the highest fidelity.
In addition to performance, artists
could give talks and engage with the
audience in a way that wouldn’t be
possible in any other kind of venue.
Another space like this is GAFFTA in
                              SF which provides classes and
                              performance space for digital artists.
                              The classes are geared more towards
                              artists than for the corporate
                              environment.




GAFFTA - Gray Area Foundation For the Arts
911 in Seattle
provides classes
primarily around video
editing, but also for
web design.




911 Media Arts Center (Seattle)
Hacker / Maker
    Spaces
The TechShop franchise is perhaps
                     the well known of the maker
                     spaces.




http://techshop.ws
Paid members can come and use
very powerful equipment for their
personal projects.
A space like TechShop is coming
to Seattle next month...
Makerhaus will have many different
kinds of spaces for working and
collaboration.
On the more scrappy side are
hacker spaces like Noisebridge in
SF.
and Metrix Create:Space in
Seattle.
Performance
   Spaces
Cafe Oto in London is a coffee
shop by day, but hosts intimate
music performances by night for
highly respected artists from
around the world.




http://www.cafeoto.co.uk/
The Vera Project in Seattle puts on all-
ages concerts and also provides
classes on audio engineering and
silkscreening.
Consolidated Works was an art
gallery in Seattle that hosted
shows from many digital artists.
How to make it happen
Finding the space seems to be
the biggest hurdle.
Once the space is secured, my
hypothesis is that the other
pieces will fall into place.

The space may need to start off
somewhere temporarily and
then move to a more permanent
home later.




                           “if we build it, they will come.”
Working with UW is one option...
students could use the space,
but I’m not sure if the school
would be open to letting non-
students use it too.
UW has something similar to
         MIT’s Media Lab, so they may
         be worth talking to.




HITLab
The Henry Art Gallery may
be interested in partnering
with a space like this for
hosting special interactive/
audio/visual events.




Henry Art Gallery
Corporate sponsorship is
another route, but will come
with many strings attached.
Smaller companies in town
may be interested in
investing in the space and
could be viewed as partners.
Crowdfunding it is another possibility, but
tough from a long-term investment strategy.
Funding Avenues
   1. Via UW               Another idea: students
   2. Corp sponsor         coming out of the space
                           with their newfound
     1.Recruiting angle?   marketable skills would be
                           hot commodities. The
   3. Community Funded     space could be funded by
   4. Angel investment     companies who want first
                           dibs at top students.
   5. ???
“Users” of the space
                    Because of the multi-purpose
 1. Students        nature of the space, there would
                    be different kinds of people using
 2. Teachers        it. Students would take classes
                    there and work on their projects
 3. Creatives       using the facility.
 4. Entrepreneurs   Entrepreneurs and creatives could
 5. Artists         use the space to get their project
                    off the ground.
 6. Art patrons
                    Artists use the space to showcase
                    their new work to the public for
                    special one-off events (which
                    provides another source of
                    revenue).
Youngstown in Seattle
is a residential space
for artists (converted
from an old elementary
school.

Artists apply to live and
work there.

A digital maker space
could have a similar
application process to
maintain curatorial
control over how the
space gets used.
Reach out if you’re interested
in exploring this idea further.

    Twitter: @ario

ariomail@gmail.com

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Creating a Digital Maker Space in Seattle

  • 1. Creating a Digital Maker Space in Seattle Hi, welcome to my InfoCamp 2012 presentation, I’ll put my speaker notes into these boxes. @ario Jafarzadeh 10/13/12
  • 2. Overview Here’s an overview of what I’ll cover. 1. Importance of communal spaces 2. What’s unique about Seattle 3. What’s already out there 4. How to get it going
  • 4. Even though we’re more digitally connected than ever, we need spaces where we can be near each other. Bowling Alone talks about the trend in the U.S. since the 1950s towards less civic engagement.
  • 5. Dr. John Medina, author of Brain Rules, talks about how teens’ brains need social interaction to fully develop. Our current school systems tell them to sit down and be quiet. Not good.
  • 6. What are the best predictors for a successful team? This MIT study found C-FATOR these 3 factors lead to successful teams. Theory of mind is the ability for one person to understand 1. high theory of mind skills and adapt to the minds of others. Women are 2. acceptance of failure particularly skilled at this, 3. presence of a woman but the tech community isn’t particularly women friendly. http://singularityhub.com/2011/08/26/mit-unravels-the-secrets-behind-collective-intelligence-hint-iq-not-so-important/
  • 7. This article makes a good point... diverse teams make more breakthroughs. Getting people from a wide range of backgrounds collaborating leads to better results. http://www.wired.com/magazine/2009/12/fail_accept_defeat/
  • 8. Brian Eno coined the term “scenius” in GENIUS juxtaposition to the concept of a solitary genius. A scenius is vs composed of many SCENIUS individuals who are influenced & inspired by one another. A scenius God The Genius
  • 9. 1. An orchestra Examples from 1. Silicon valley in 90s GENIUS 2. The Church both categories 2. Punk rock movement 3. Governments vs in early 80s 4. Big companies 3. Women’s rights SCENIUS 5. Military movement in the 60s A digital maker space would exist for the purpose of fostering and growing the digital scenius that currently exists in Seattle.
  • 10. In summary... 1. Being proximate feels good 2. In person is high bandwidth (more knowledge can be transferred) 3. Unexpectedly great things happen when you diverse + motivated groups of people together
  • 11. The Digital Sceniei of Seattle Lets look at what makes Seattle unique...
  • 12. All of these various digital fields take place here.
  • 13. Software Gaming Mobile apps Audio Devices Graphic Digital design arts
  • 14. The thing they all share in common is that they take place in front of a computer screen.
  • 15. But what’s on those screens is very different by discipline. These differences create opportunities for knowledge transfer and cross-pollination of ideas and processes.
  • 16. Here’s what I envision... Bringing all of us together in a digital maker space A place where anyone can come to learn how to create digital experiences & collaborate with others. We provide: • Classes • Workspace • Performance space
  • 17. This could encompass... • UX • Mobile apps • Websites • Digital Audio • Video • Game • Art projects
  • 19. This movie talks about a school where students can take whatever classes they want, regardless of age. The mixing of age ranges and expertise levels benefits both the young and older students. This would be a key element of the space. http://www.youtube.com/watch?v=rgpuSo-GSfw
  • 20. This is me helping a student with their wireframe diagram during a class I co-taught at University of Washington this year. Students came into the class with a mix of skill sets and worked on creating a project of their choosing, taking it from concept to high-fidelity prototype. HCDE 598 - http://sg.sg/hcde598
  • 21. We brought in guest speakers to keep the class fresh each session and to take advantage of experts who specialized in various parts of the UX lifecycle.
  • 22. Many of the students landed internships or reported that they were able to use their new skills in their existing jobs.
  • 23. During a recent visit to NYC, I met Katie Koch, a UX educator who started a project teaching essentially the same class I was teaching to inner city high school students.
  • 24. These were students who struggled in normal STEM classes, but really took to multidisciplinary / collaborative UX work. The teachers had trouble supporting the demand for this kind of education. Project Interaction
  • 25. It’s clear the time has come for UX education to step outside the world of university-level academia.
  • 27. Events like these promote business networking and give an opportunity for new graduates to meet professionals. UX Happy Hour - @uxhappyhour
  • 28. Creative Mornings provides another channel for networking with the added benefit of informative talks.
  • 29. The HUB franchise provides space for those who want to co-work, but there isn’t much done to get people to collaborate or to bring in people from the community.
  • 31. RML was a space in SF that provided top-notch 360 video and audio for the purpose of small digital artist performances. This is what it looked like with the lights on. RML - Recombinant Media Labs (RIP)
  • 32. With the lights off, the space comes alive, providing an unparalleled immersive experience.
  • 33. For the artists who performed at RML, the space provided a unique and intimate experience to showcase their work at the highest fidelity.
  • 34.
  • 35. In addition to performance, artists could give talks and engage with the audience in a way that wouldn’t be possible in any other kind of venue.
  • 36. Another space like this is GAFFTA in SF which provides classes and performance space for digital artists. The classes are geared more towards artists than for the corporate environment. GAFFTA - Gray Area Foundation For the Arts
  • 37. 911 in Seattle provides classes primarily around video editing, but also for web design. 911 Media Arts Center (Seattle)
  • 38. Hacker / Maker Spaces
  • 39. The TechShop franchise is perhaps the well known of the maker spaces. http://techshop.ws
  • 40. Paid members can come and use very powerful equipment for their personal projects.
  • 41. A space like TechShop is coming to Seattle next month...
  • 42. Makerhaus will have many different kinds of spaces for working and collaboration.
  • 43. On the more scrappy side are hacker spaces like Noisebridge in SF.
  • 44. and Metrix Create:Space in Seattle.
  • 45. Performance Spaces
  • 46. Cafe Oto in London is a coffee shop by day, but hosts intimate music performances by night for highly respected artists from around the world. http://www.cafeoto.co.uk/
  • 47. The Vera Project in Seattle puts on all- ages concerts and also provides classes on audio engineering and silkscreening.
  • 48. Consolidated Works was an art gallery in Seattle that hosted shows from many digital artists.
  • 49. How to make it happen
  • 50. Finding the space seems to be the biggest hurdle.
  • 51. Once the space is secured, my hypothesis is that the other pieces will fall into place. The space may need to start off somewhere temporarily and then move to a more permanent home later. “if we build it, they will come.”
  • 52. Working with UW is one option... students could use the space, but I’m not sure if the school would be open to letting non- students use it too.
  • 53. UW has something similar to MIT’s Media Lab, so they may be worth talking to. HITLab
  • 54. The Henry Art Gallery may be interested in partnering with a space like this for hosting special interactive/ audio/visual events. Henry Art Gallery
  • 55. Corporate sponsorship is another route, but will come with many strings attached.
  • 56. Smaller companies in town may be interested in investing in the space and could be viewed as partners.
  • 57. Crowdfunding it is another possibility, but tough from a long-term investment strategy.
  • 58. Funding Avenues 1. Via UW Another idea: students 2. Corp sponsor coming out of the space with their newfound 1.Recruiting angle? marketable skills would be hot commodities. The 3. Community Funded space could be funded by 4. Angel investment companies who want first dibs at top students. 5. ???
  • 59. “Users” of the space Because of the multi-purpose 1. Students nature of the space, there would be different kinds of people using 2. Teachers it. Students would take classes there and work on their projects 3. Creatives using the facility. 4. Entrepreneurs Entrepreneurs and creatives could 5. Artists use the space to get their project off the ground. 6. Art patrons Artists use the space to showcase their new work to the public for special one-off events (which provides another source of revenue).
  • 60. Youngstown in Seattle is a residential space for artists (converted from an old elementary school. Artists apply to live and work there. A digital maker space could have a similar application process to maintain curatorial control over how the space gets used.
  • 61. Reach out if you’re interested in exploring this idea further. Twitter: @ario ariomail@gmail.com

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