SlideShare une entreprise Scribd logo
1  sur  43
Télécharger pour lire hors ligne
Narrative Design for Everyone
15-16 MAY 2023
Artur Ganszyniec
BLANK.
Digital Dragons
Artur Ganszyniec
BLANK.
Who I Am
● Game designer and writer, focusing on
interactive stories and system narratives.
● I teach story design / narrative design
● Experience from AAA, to AA, to artistic
indie, to F2P mobile games.
● Teams from 4 to 120+
● 12 shipped titles
● 8 cancelled projects
● writing, game design, system design,
economy balancing, narrative design
3/42
We Interrupt This Program for a Public Service Announcement
There’s a Polish Gamedev Community Salary
Survey going on in May.
Please, scan the code and answer a few,
anonymous questions.
The results will be published in June.
Last year’s report on ganszyniec.com
4/42
Why This Talk?
I want more games telling good stories.
And for that I think we need more people trained
in delivering good stories in games.
Let’s talk about narrative design.
5/42
The Need
The Same Story, Different Experiences
7/42
Common Vocabulary
Layers of storytelling:
● Story – what we want to tell (plot, characters, setting)
● Narrative – how we want to tell it (means of expression)
● Personal Narrative – how the particular player experiences the story
8/42
Common Vocabulary
Things to do:
● Plotting – the intrigue, what events happen, when, why
● Characters – who are they, what role do they play
● World-building – where does the story take place, lore, history
● Writing – the actual words, spoken and written
9/42
Game Design and Narrative
A quote from „Video Game Storytelling”:
Personally, I prefer „Game Design is Narrative”.
10/42
Why the Divide?
In books, action is easy – readers brain does all the rendering and physics
In movies, action is easy – models, animations, physics engine are already there
In games, action is complicated – you have to define everything from scratch
Pursuit for visual fidelity – heavy inspirations from cinema
11/42
Two Views
Narrative are the pieces of Writing
(movies) that we inject into Gameplay.
Writing and Gameplay are means
of delivering the Narrative.
12/42
Narrative Designer
A role (often combined with others) responsible for:
• designing / understanding how are we telling the story
• designing the story delivery system
• designing the emotional level of player’s engagement
• designing the way to explore the chosen themes and mood
• cooperating with writing, UX, level design, system design, art, etc.
13/42
How Can We Tell a Story?
● Cinematic cutscenes
● Dialogues
● Item descriptions
● UI
● Characters (Art, Animations)
● Environmental Design
● Audio
● Level Design
● Difficulty Curve
● System Rhetorics
14/42
Story Delivery System
How we want/can tell the story in this particular game?
● Do we have text, audio?
● How the animation budget looks like?
● Dialogues: length, tone, options?
● Plot / Missions: branching or not? discrete or continuous?
● UI: heavy/light? diegetic or not?
● On screen texts: diegetic, strictly instructional, breaking the 4th wall?
● Levels: enviro storytelling? levels of freedom? exploration?
● Systems: what story do they tell? what emotions do they invoke?
● Systematic simulation vs Directed experience
15/42
Case Study: Unpacking
● Environmental storytelling at it’s best.
● We take an item from a box…
● … find a place for the item…
● … and learn about the protagonist.
● An emotional story about a woman’s life
told without a word.
● And yet, we learn who she is, what she
likes, whom she loves, what mistakes she
made, and what she learned along the
way.
● By the intimate act of unpacking her stuff
we learn to care about her.
16/42
Case Study: Papers Please
● UX storytelling at its best.
● First person border guard simulator.
● You look at the papers and decide.
● Simple decision: red or green stamp.
● You, the player, have to learn all the
absurd rules that decide if someone can
enter the country or not.
● You feel the pressure and the tension.
● All the dilemmas are yours.
17/42
Case Study: Before Your Eyes
● Control scheme as storytelling.
● A game about memories.
● You are the controller.
● A memory lasts until you blink.
● Deeply immersive and personal
experience.
● Plays on the fact that emotions are
physiological, and your body responds to
how you feel.
● CW: this is a sad story, deals with death
18/42
Case Study: Disco Elysium
● Understanding the genre: detective noir
● Inner monologue as gameplay.
● Understanding the player’s psychology.
● Skill-bases options not always best.
● Understanding the tone: tragicomedy.
● Failures may lead to funnier / more
engaging results than successes.
● Understanding that games are works of
culture.
● Unblushingly, controversially political.
19/42
Case Study: Uncharted
● Visible divide between „story” and
„gameplay”
● The cinematic part tells a story about
a likeable thief, Indiana Jones-like figure.
● The playable part tells a story about
a mass murderer, who headshots dozens
of people per level.
● You might say, that the headshots are
a means of expression, a genre
requirement.
● But personally, I’m not a fan.
20/42
„Ludonarrative Dissonance”
Ludonarrative dissonance is the conflict
between a video game's narrative told
through the story and the narrative told
through the gameplay.
It’s a tonal mismatch within the
narrative, where the writing tells
a different story than the gameplay.
21/42
A Bit of Theory
Story Structures
There’s a lot of literature about story structures, starting with Aristotle.
Beginning
something
unexpected
Middle
something
unexpected
End
nothing
interesting
nothing
interesting
23/42
Five Act Structure
● Exposition – setting, characters, main conflict initiated
● Rising Action – conflict escalates, first victories and setbacks
● Climax – turning point, central decision, crucial knowledge
● Falling Action – consequences, complications, final suspense
● Resolution – tying up the loose ends, catastrophe or victory
24/42
Story: Basic Building Block
Every story, every scene and every piece of gameplay have the same basic shape.
Crisis
Struggle
Resolution
25/42
Story Layers
Every layer of the story (act, quest, scene, challenge) has the same basic shape.
crisis struggle resolution
crisis struggle
resolution
=
crisis
resolution
=
crisis
struggle resolution
26/42
Story as a Journey
Every story is a journey from ignorance to knowledge.
Inciting Incident
Midpoint
Resolution
Experiments Consequences
27/42
The Practice
Consistency
Quick and dirty trick to make your game more consistent
● List all verbs stemming from gameplay
● List all verbs stemming from writing
● Compare
● Trim excess, adjust what you can
● Anchor the narrative in the common pool
29/42
Midpoint as Decision Point
● We want the player to have agency
● The midpoint decision is made / enforced by the player
● Very often in a systemic way (combat, exploration, character advancement)
● We need to accommodate for it
● This may branch our story
30/42
Branching (a.k.a. Nonlinear) Story
● Final (personal) narrative is usually linear
● But the story behind the narrative may be not
● We can see the same shapes on every level:
main plot, quest, level, dialogue, etc.
● (Traditional) branching is expensive
● It’s a stylistic choice
● Not a value in itself
31/42
Branching Tree
Beginning Middle End
Plot point
Plot point
Plot point
Plot point
End
End
32/42
Multiple Middles
Beginning
Middle
End
Middle
Middle
Plot point
Plot point
Plot point
Plot point
33/42
The Snake
Beginning Middle
End
Plot point
Plot point
Plot point
Plot point End
Plot point
Plot point
Plot point
Plot point
34/42
The Golden Path
Beginning Middle
Plot point
Optional
plot point
Plot point
Dead end
End
Plot point
Dead end
Plot point
Optional
plot point
Dead end
Dead end
35/42
Storylets
Beginning
Middle
End
Middle
Middle
Plot point
Plot point
Plot point
Plot point
Plot point Plot point
End
End
Variables, Knowledge Base, World State, etc.
decisions
conditions
algorithm:
pick the best,
show all, etc.
36/42
Systemic Narrative
Beginning End
World
State B
World
State A
World
State …
Interlacing Systems
decision
feedback
37/42
Decision Spaces
Three constraints of a good decision point
● It must make sense for the story
● It must make sense for the characters
● It must make sense for the player
38/42
Decision and Characterisation
Well design options show the inner world of the character:
● Options are limited by what the character would never do
● Options show the player what the character is ready to do
● The chosen option shows who the character is.
39/42
System Rhetorics
Fun fact – all systems are rhetoric devices:
● We don’t simulate the world but pur understanding of the world
● Every system makes a statement
● It’s worth checking what the statement is…
● … because it may work for or against the moral of the story.
40/42
Good Practices (IMO)
● There should be someone responsible for the overall narrative.
● One of their tasks is to design the story delivery system.
● The responsibility may be shared,
● or combined with other tasks.
● Narrative designer should understand constraints, technical, business, etc.
● Other specialties should understand the need for consistent narrative.
41/42
Time for Questions
Download the presentation Community Salary Survey
Artur Ganszyniec
BLANK.
Thank you

Contenu connexe

Similaire à Narrative Design for Everyone

LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game designCoLab Athens
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyMirjam Eladhari
 
SDM_Game development methodology
SDM_Game development methodologySDM_Game development methodology
SDM_Game development methodologyMahdi Esmailoghli
 
What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & SimsWhat Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & SimsBianca Woods
 
socially responsible game education
socially responsible game educationsocially responsible game education
socially responsible game educationGillian Smith
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen GamesSeriousGamesAssoc
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignSharon Boller
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesMirjam Eladhari
 
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video GamesNarrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video GamesAltug Isigan
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 

Similaire à Narrative Design for Everyone (20)

LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333
 
JazzPresentation
JazzPresentationJazzPresentation
JazzPresentation
 
Create a comic! ppt
Create a comic! pptCreate a comic! ppt
Create a comic! ppt
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game design
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
Game Design for Modern Times
Game Design for Modern TimesGame Design for Modern Times
Game Design for Modern Times
 
SDM_Game development methodology
SDM_Game development methodologySDM_Game development methodology
SDM_Game development methodology
 
Ab Errantry: A Game to Build Awareness of the Aberrant and Abhorrent in Teens...
Ab Errantry: A Game to Build Awareness of the Aberrant and Abhorrent in Teens...Ab Errantry: A Game to Build Awareness of the Aberrant and Abhorrent in Teens...
Ab Errantry: A Game to Build Awareness of the Aberrant and Abhorrent in Teens...
 
ARG Week 5/6
ARG Week 5/6ARG Week 5/6
ARG Week 5/6
 
Nature of Game
Nature of GameNature of Game
Nature of Game
 
What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & SimsWhat Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
 
socially responsible game education
socially responsible game educationsocially responsible game education
socially responsible game education
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen Games
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game Design
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video GamesNarrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video Games
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 

Plus de Artur Ganszyniec

Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Artur Ganszyniec
 
Narrative-Driven Game Design (PL)
Narrative-Driven Game Design (PL)Narrative-Driven Game Design (PL)
Narrative-Driven Game Design (PL)Artur Ganszyniec
 
Zagraj w to jeszcze raz, Sam
Zagraj w to jeszcze raz, SamZagraj w to jeszcze raz, Sam
Zagraj w to jeszcze raz, SamArtur Ganszyniec
 
Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.
Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.
Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.Artur Ganszyniec
 
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...Artur Ganszyniec
 
'Another Case Solved' post-mortem
'Another Case Solved' post-mortem'Another Case Solved' post-mortem
'Another Case Solved' post-mortemArtur Ganszyniec
 
Prototypowanie i design iteracyjny
Prototypowanie i design iteracyjnyPrototypowanie i design iteracyjny
Prototypowanie i design iteracyjnyArtur Ganszyniec
 
Podstawy Projektowania Gier
Podstawy Projektowania GierPodstawy Projektowania Gier
Podstawy Projektowania GierArtur Ganszyniec
 

Plus de Artur Ganszyniec (10)

Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)
 
Narrative-Driven Game Design (PL)
Narrative-Driven Game Design (PL)Narrative-Driven Game Design (PL)
Narrative-Driven Game Design (PL)
 
Przepis na grę
Przepis na gręPrzepis na grę
Przepis na grę
 
Zagraj w to jeszcze raz, Sam
Zagraj w to jeszcze raz, SamZagraj w to jeszcze raz, Sam
Zagraj w to jeszcze raz, Sam
 
Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.
Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.
Ślepe zaułki designu, czyli jak przestałem się bać i pokochałem preprodukcję.
 
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
 
'Another Case Solved' post-mortem
'Another Case Solved' post-mortem'Another Case Solved' post-mortem
'Another Case Solved' post-mortem
 
Historie padem pisane
Historie padem pisaneHistorie padem pisane
Historie padem pisane
 
Prototypowanie i design iteracyjny
Prototypowanie i design iteracyjnyPrototypowanie i design iteracyjny
Prototypowanie i design iteracyjny
 
Podstawy Projektowania Gier
Podstawy Projektowania GierPodstawy Projektowania Gier
Podstawy Projektowania Gier
 

Dernier

CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵anilsa9823
 
Government polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcdGovernment polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcdshivubhavv
 
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts ServiceVVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Servicearoranaina404
 
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfThe_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfAmirYakdi
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Call Girls in Nagpur High Profile
 
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...Call Girls in Nagpur High Profile
 
Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)amitlee9823
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...Pooja Nehwal
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...Pooja Nehwal
 
SD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxSD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxjanettecruzeiro1
 
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call GirlsCBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girlsmodelanjalisharma4
 
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)amitlee9823
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfParomita Roy
 
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...kumaririma588
 
CALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun service
CALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun serviceCALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun service
CALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun serviceanilsa9823
 
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...Pooja Nehwal
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130Suhani Kapoor
 
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...amitlee9823
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentationamedia6
 

Dernier (20)

CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
 
꧁❤ Hauz Khas Call Girls Service Hauz Khas Delhi ❤꧂ 9999965857 ☎️ Hard And Sex...
꧁❤ Hauz Khas Call Girls Service Hauz Khas Delhi ❤꧂ 9999965857 ☎️ Hard And Sex...꧁❤ Hauz Khas Call Girls Service Hauz Khas Delhi ❤꧂ 9999965857 ☎️ Hard And Sex...
꧁❤ Hauz Khas Call Girls Service Hauz Khas Delhi ❤꧂ 9999965857 ☎️ Hard And Sex...
 
Government polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcdGovernment polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcd
 
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts ServiceVVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
 
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfThe_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
 
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
 
Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Basapura ☎ 7737669865☎ Book Your One night Stand (Bangalore)
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
 
SD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxSD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptx
 
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call GirlsCBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
 
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
 
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...
 
CALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun service
CALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun serviceCALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun service
CALL ON ➥8923113531 🔝Call Girls Aminabad Lucknow best Night Fun service
 
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
 
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentation
 

Narrative Design for Everyone

  • 1. Narrative Design for Everyone 15-16 MAY 2023 Artur Ganszyniec BLANK. Digital Dragons
  • 3. Who I Am ● Game designer and writer, focusing on interactive stories and system narratives. ● I teach story design / narrative design ● Experience from AAA, to AA, to artistic indie, to F2P mobile games. ● Teams from 4 to 120+ ● 12 shipped titles ● 8 cancelled projects ● writing, game design, system design, economy balancing, narrative design 3/42
  • 4. We Interrupt This Program for a Public Service Announcement There’s a Polish Gamedev Community Salary Survey going on in May. Please, scan the code and answer a few, anonymous questions. The results will be published in June. Last year’s report on ganszyniec.com 4/42
  • 5. Why This Talk? I want more games telling good stories. And for that I think we need more people trained in delivering good stories in games. Let’s talk about narrative design. 5/42
  • 7. The Same Story, Different Experiences 7/42
  • 8. Common Vocabulary Layers of storytelling: ● Story – what we want to tell (plot, characters, setting) ● Narrative – how we want to tell it (means of expression) ● Personal Narrative – how the particular player experiences the story 8/42
  • 9. Common Vocabulary Things to do: ● Plotting – the intrigue, what events happen, when, why ● Characters – who are they, what role do they play ● World-building – where does the story take place, lore, history ● Writing – the actual words, spoken and written 9/42
  • 10. Game Design and Narrative A quote from „Video Game Storytelling”: Personally, I prefer „Game Design is Narrative”. 10/42
  • 11. Why the Divide? In books, action is easy – readers brain does all the rendering and physics In movies, action is easy – models, animations, physics engine are already there In games, action is complicated – you have to define everything from scratch Pursuit for visual fidelity – heavy inspirations from cinema 11/42
  • 12. Two Views Narrative are the pieces of Writing (movies) that we inject into Gameplay. Writing and Gameplay are means of delivering the Narrative. 12/42
  • 13. Narrative Designer A role (often combined with others) responsible for: • designing / understanding how are we telling the story • designing the story delivery system • designing the emotional level of player’s engagement • designing the way to explore the chosen themes and mood • cooperating with writing, UX, level design, system design, art, etc. 13/42
  • 14. How Can We Tell a Story? ● Cinematic cutscenes ● Dialogues ● Item descriptions ● UI ● Characters (Art, Animations) ● Environmental Design ● Audio ● Level Design ● Difficulty Curve ● System Rhetorics 14/42
  • 15. Story Delivery System How we want/can tell the story in this particular game? ● Do we have text, audio? ● How the animation budget looks like? ● Dialogues: length, tone, options? ● Plot / Missions: branching or not? discrete or continuous? ● UI: heavy/light? diegetic or not? ● On screen texts: diegetic, strictly instructional, breaking the 4th wall? ● Levels: enviro storytelling? levels of freedom? exploration? ● Systems: what story do they tell? what emotions do they invoke? ● Systematic simulation vs Directed experience 15/42
  • 16. Case Study: Unpacking ● Environmental storytelling at it’s best. ● We take an item from a box… ● … find a place for the item… ● … and learn about the protagonist. ● An emotional story about a woman’s life told without a word. ● And yet, we learn who she is, what she likes, whom she loves, what mistakes she made, and what she learned along the way. ● By the intimate act of unpacking her stuff we learn to care about her. 16/42
  • 17. Case Study: Papers Please ● UX storytelling at its best. ● First person border guard simulator. ● You look at the papers and decide. ● Simple decision: red or green stamp. ● You, the player, have to learn all the absurd rules that decide if someone can enter the country or not. ● You feel the pressure and the tension. ● All the dilemmas are yours. 17/42
  • 18. Case Study: Before Your Eyes ● Control scheme as storytelling. ● A game about memories. ● You are the controller. ● A memory lasts until you blink. ● Deeply immersive and personal experience. ● Plays on the fact that emotions are physiological, and your body responds to how you feel. ● CW: this is a sad story, deals with death 18/42
  • 19. Case Study: Disco Elysium ● Understanding the genre: detective noir ● Inner monologue as gameplay. ● Understanding the player’s psychology. ● Skill-bases options not always best. ● Understanding the tone: tragicomedy. ● Failures may lead to funnier / more engaging results than successes. ● Understanding that games are works of culture. ● Unblushingly, controversially political. 19/42
  • 20. Case Study: Uncharted ● Visible divide between „story” and „gameplay” ● The cinematic part tells a story about a likeable thief, Indiana Jones-like figure. ● The playable part tells a story about a mass murderer, who headshots dozens of people per level. ● You might say, that the headshots are a means of expression, a genre requirement. ● But personally, I’m not a fan. 20/42
  • 21. „Ludonarrative Dissonance” Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay. It’s a tonal mismatch within the narrative, where the writing tells a different story than the gameplay. 21/42
  • 22. A Bit of Theory
  • 23. Story Structures There’s a lot of literature about story structures, starting with Aristotle. Beginning something unexpected Middle something unexpected End nothing interesting nothing interesting 23/42
  • 24. Five Act Structure ● Exposition – setting, characters, main conflict initiated ● Rising Action – conflict escalates, first victories and setbacks ● Climax – turning point, central decision, crucial knowledge ● Falling Action – consequences, complications, final suspense ● Resolution – tying up the loose ends, catastrophe or victory 24/42
  • 25. Story: Basic Building Block Every story, every scene and every piece of gameplay have the same basic shape. Crisis Struggle Resolution 25/42
  • 26. Story Layers Every layer of the story (act, quest, scene, challenge) has the same basic shape. crisis struggle resolution crisis struggle resolution = crisis resolution = crisis struggle resolution 26/42
  • 27. Story as a Journey Every story is a journey from ignorance to knowledge. Inciting Incident Midpoint Resolution Experiments Consequences 27/42
  • 29. Consistency Quick and dirty trick to make your game more consistent ● List all verbs stemming from gameplay ● List all verbs stemming from writing ● Compare ● Trim excess, adjust what you can ● Anchor the narrative in the common pool 29/42
  • 30. Midpoint as Decision Point ● We want the player to have agency ● The midpoint decision is made / enforced by the player ● Very often in a systemic way (combat, exploration, character advancement) ● We need to accommodate for it ● This may branch our story 30/42
  • 31. Branching (a.k.a. Nonlinear) Story ● Final (personal) narrative is usually linear ● But the story behind the narrative may be not ● We can see the same shapes on every level: main plot, quest, level, dialogue, etc. ● (Traditional) branching is expensive ● It’s a stylistic choice ● Not a value in itself 31/42
  • 32. Branching Tree Beginning Middle End Plot point Plot point Plot point Plot point End End 32/42
  • 34. The Snake Beginning Middle End Plot point Plot point Plot point Plot point End Plot point Plot point Plot point Plot point 34/42
  • 35. The Golden Path Beginning Middle Plot point Optional plot point Plot point Dead end End Plot point Dead end Plot point Optional plot point Dead end Dead end 35/42
  • 36. Storylets Beginning Middle End Middle Middle Plot point Plot point Plot point Plot point Plot point Plot point End End Variables, Knowledge Base, World State, etc. decisions conditions algorithm: pick the best, show all, etc. 36/42
  • 37. Systemic Narrative Beginning End World State B World State A World State … Interlacing Systems decision feedback 37/42
  • 38. Decision Spaces Three constraints of a good decision point ● It must make sense for the story ● It must make sense for the characters ● It must make sense for the player 38/42
  • 39. Decision and Characterisation Well design options show the inner world of the character: ● Options are limited by what the character would never do ● Options show the player what the character is ready to do ● The chosen option shows who the character is. 39/42
  • 40. System Rhetorics Fun fact – all systems are rhetoric devices: ● We don’t simulate the world but pur understanding of the world ● Every system makes a statement ● It’s worth checking what the statement is… ● … because it may work for or against the moral of the story. 40/42
  • 41. Good Practices (IMO) ● There should be someone responsible for the overall narrative. ● One of their tasks is to design the story delivery system. ● The responsibility may be shared, ● or combined with other tasks. ● Narrative designer should understand constraints, technical, business, etc. ● Other specialties should understand the need for consistent narrative. 41/42
  • 42. Time for Questions Download the presentation Community Salary Survey