SlideShare une entreprise Scribd logo
1  sur  87
1 Billion Gamers
                      38
           110                     17
187                                       80
16               18        105 311
                              10

      35
             2                       14
Game designer nominated for
 Nobel Peace Prize by 2023
Resilience
Positive emotions
Positive emotions
   Social ties
Positive emotions
      Social ties
Stress-related growth
Gamers spend 80%
 of the time failing
Positive emotions
      Social ties
Stress-related growth
10 Positive Emotions
10. Joy              5. Curiosity
 9. Relief           4. Excitement
 8. Love             3. Awe & Wonder
 7. Surprise         2. Contentment
 6. Pride            1. Creativity
In the last 12 months…
Economic Forecasts
The Face Game




Goal: Increase collaboration across
 departments to drive innovation.
“You’re probably
wondering how the
heck to pronounce
my name.
It’s Bre-say-da.”
Briseida’sZappos
profile
Your score
over time
Industry Forecasts
Industry Forecasts
“Games are
unnecessaryobstacles
   we volunteer to
      tackle.”
Playing games is
   hard work!
“Work is more fun
   than fun.”
“The opposite of play
       isn’twork –
  it’s depression.”
EUSTRESS
positive stress
Game Transfer
 Phenomena
Average speed dropped from
    32 km/hr to 25 km/hr
players live in, and
document, an alternate
reality
Core Goals
Four Key Principals
1 Billion Gamers
                      38
           110                     17
187                                       80
16               18        105 311
                              10

      35
             2                       14
Get the slides!

    slides@
avantgame.com

Contenu connexe

Tendances

Play to earn crypto games at decentral games
Play to earn crypto games at decentral gamesPlay to earn crypto games at decentral games
Play to earn crypto games at decentral gamesDecentralGames
 
Video Games Sub To Main 97
Video Games Sub To Main 97Video Games Sub To Main 97
Video Games Sub To Main 97mns1028
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling? Raf Keustermans
 
For the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesFor the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesKevin Werbach
 
Good Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video GameGood Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video GameFor The Women Foundation
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On GamingCapstrat
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a TransformationDavid Ting
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Gamesfonograph
 
Gamingsystemspowerpoint
GamingsystemspowerpointGamingsystemspowerpoint
Gamingsystemspowerpointeld1200
 
All the world's a game
All the world's a gameAll the world's a game
All the world's a gameTeodor Mitew
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Margaret Wallace
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About DataRaf Keustermans
 

Tendances (18)

Play to earn crypto games at decentral games
Play to earn crypto games at decentral gamesPlay to earn crypto games at decentral games
Play to earn crypto games at decentral games
 
Tommy Palm, King
Tommy Palm, KingTommy Palm, King
Tommy Palm, King
 
Video Games Sub To Main 97
Video Games Sub To Main 97Video Games Sub To Main 97
Video Games Sub To Main 97
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
For the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesFor the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of Games
 
Free ridegamesPPT
Free ridegamesPPTFree ridegamesPPT
Free ridegamesPPT
 
Good Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video GameGood Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video Game
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On Gaming
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a Transformation
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
Futuresonic
FuturesonicFuturesonic
Futuresonic
 
Introducing Playfish
Introducing PlayfishIntroducing Playfish
Introducing Playfish
 
Gamingsystemspowerpoint
GamingsystemspowerpointGamingsystemspowerpoint
Gamingsystemspowerpoint
 
All the world's a game
All the world's a gameAll the world's a game
All the world's a game
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
 
Top 7 Games
Top 7 GamesTop 7 Games
Top 7 Games
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
Gaming The Game
Gaming The GameGaming The Game
Gaming The Game
 

En vedette

UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...techUK
 
Macro diagrams and definitions
Macro diagrams and definitionsMacro diagrams and definitions
Macro diagrams and definitions12jostma
 
Resume Mcgregor March 2016
Resume Mcgregor March 2016Resume Mcgregor March 2016
Resume Mcgregor March 2016Arthur McGregor
 
How Precautionary Should We Be To Avoid The Extinction Sturgeons
How Precautionary Should We Be To Avoid The Extinction SturgeonsHow Precautionary Should We Be To Avoid The Extinction Sturgeons
How Precautionary Should We Be To Avoid The Extinction Sturgeonskingofcaviar
 
La seule solution de surveillance continue et adaptative : Elastic Detector
La seule solution de surveillance continue et adaptative : Elastic DetectorLa seule solution de surveillance continue et adaptative : Elastic Detector
La seule solution de surveillance continue et adaptative : Elastic DetectorSecludIT
 
Tech uk bae-systems-sr_ds
Tech uk bae-systems-sr_dsTech uk bae-systems-sr_ds
Tech uk bae-systems-sr_dstechUK
 
Guardian Week 9 H4D Stanford 2016
Guardian Week 9 H4D Stanford 2016Guardian Week 9 H4D Stanford 2016
Guardian Week 9 H4D Stanford 2016Stanford University
 
BAE Tactical Vehicles Overview
BAE Tactical Vehicles OverviewBAE Tactical Vehicles Overview
BAE Tactical Vehicles OverviewJerry Lee Davis
 
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...SlideShare
 
3.4 Demand And Supply Side Policies
3.4   Demand And Supply Side Policies3.4   Demand And Supply Side Policies
3.4 Demand And Supply Side PoliciesAndrew McCarthy
 
3.3 Macro Economic Models
3.3   Macro Economic Models3.3   Macro Economic Models
3.3 Macro Economic ModelsAndrew McCarthy
 
Polymer 1.0: easier, faster, better!
Polymer 1.0: easier, faster, better!Polymer 1.0: easier, faster, better!
Polymer 1.0: easier, faster, better!Maria Clara Santana
 
Adaptative bots for real time strategy game via map characterization
Adaptative bots for real time strategy game via map characterization Adaptative bots for real time strategy game via map characterization
Adaptative bots for real time strategy game via map characterization Antonio Fernández Ares
 
Guardian Week 7 H4D Stanford 2016
Guardian Week 7 H4D Stanford 2016Guardian Week 7 H4D Stanford 2016
Guardian Week 7 H4D Stanford 2016Stanford University
 
Presentation On Fighter Planes
Presentation On Fighter PlanesPresentation On Fighter Planes
Presentation On Fighter PlanesKunal Dhingra
 
Joseph Kony and the LRA
Joseph Kony and the LRAJoseph Kony and the LRA
Joseph Kony and the LRAchristyleigh19
 

En vedette (20)

UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
 
Macro diagrams and definitions
Macro diagrams and definitionsMacro diagrams and definitions
Macro diagrams and definitions
 
Resume Mcgregor March 2016
Resume Mcgregor March 2016Resume Mcgregor March 2016
Resume Mcgregor March 2016
 
How Precautionary Should We Be To Avoid The Extinction Sturgeons
How Precautionary Should We Be To Avoid The Extinction SturgeonsHow Precautionary Should We Be To Avoid The Extinction Sturgeons
How Precautionary Should We Be To Avoid The Extinction Sturgeons
 
La seule solution de surveillance continue et adaptative : Elastic Detector
La seule solution de surveillance continue et adaptative : Elastic DetectorLa seule solution de surveillance continue et adaptative : Elastic Detector
La seule solution de surveillance continue et adaptative : Elastic Detector
 
Tech uk bae-systems-sr_ds
Tech uk bae-systems-sr_dsTech uk bae-systems-sr_ds
Tech uk bae-systems-sr_ds
 
Guardian Week 9 H4D Stanford 2016
Guardian Week 9 H4D Stanford 2016Guardian Week 9 H4D Stanford 2016
Guardian Week 9 H4D Stanford 2016
 
Imhotep
ImhotepImhotep
Imhotep
 
BAE Tactical Vehicles Overview
BAE Tactical Vehicles OverviewBAE Tactical Vehicles Overview
BAE Tactical Vehicles Overview
 
Missles flight control systems
Missles flight control systemsMissles flight control systems
Missles flight control systems
 
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
 
3.4 Demand And Supply Side Policies
3.4   Demand And Supply Side Policies3.4   Demand And Supply Side Policies
3.4 Demand And Supply Side Policies
 
3.3 Macro Economic Models
3.3   Macro Economic Models3.3   Macro Economic Models
3.3 Macro Economic Models
 
Reversal analogies
Reversal analogiesReversal analogies
Reversal analogies
 
Polymer 1.0: easier, faster, better!
Polymer 1.0: easier, faster, better!Polymer 1.0: easier, faster, better!
Polymer 1.0: easier, faster, better!
 
Adaptative bots for real time strategy game via map characterization
Adaptative bots for real time strategy game via map characterization Adaptative bots for real time strategy game via map characterization
Adaptative bots for real time strategy game via map characterization
 
Stealth Radar
Stealth RadarStealth Radar
Stealth Radar
 
Guardian Week 7 H4D Stanford 2016
Guardian Week 7 H4D Stanford 2016Guardian Week 7 H4D Stanford 2016
Guardian Week 7 H4D Stanford 2016
 
Presentation On Fighter Planes
Presentation On Fighter PlanesPresentation On Fighter Planes
Presentation On Fighter Planes
 
Joseph Kony and the LRA
Joseph Kony and the LRAJoseph Kony and the LRA
Joseph Kony and the LRA
 

Similaire à How games are improving lives and driving innovation

Similaire à How games are improving lives and driving innovation (6)

Graphics Final
Graphics FinalGraphics Final
Graphics Final
 
Hitbox Magazine
Hitbox MagazineHitbox Magazine
Hitbox Magazine
 
Rorotika mobile gaming
Rorotika mobile gamingRorotika mobile gaming
Rorotika mobile gaming
 
Accidental Gamers
Accidental GamersAccidental Gamers
Accidental Gamers
 
Serious Games Presentation Web
Serious Games Presentation WebSerious Games Presentation Web
Serious Games Presentation Web
 
Goty 2015
Goty 2015Goty 2015
Goty 2015
 

Plus de Jane McGonigal

Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterJane McGonigal
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012Jane McGonigal
 
Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Jane McGonigal
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroomJane McGonigal
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastJane McGonigal
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteJane McGonigal
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationJane McGonigal
 
3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?Jane McGonigal
 
Creating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesCreating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesJane McGonigal
 
An Epic Win for Education
An Epic Win for Education An Epic Win for Education
An Epic Win for Education Jane McGonigal
 
Inspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesInspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesJane McGonigal
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADJane McGonigal
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsJane McGonigal
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaborationJane McGonigal
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureJane McGonigal
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningJane McGonigal
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
 
Etech 09: The End of Free Space
Etech 09: The End of Free SpaceEtech 09: The End of Free Space
Etech 09: The End of Free SpaceJane McGonigal
 

Plus de Jane McGonigal (20)

Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012
 
Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamification
 
3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?
 
Creating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesCreating City-Scale Collaboration with Games
Creating City-Scale Collaboration with Games
 
An Epic Win for Education
An Epic Win for Education An Epic Win for Education
An Epic Win for Education
 
Inspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesInspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with Games
 
SuperBetter Health
SuperBetter HealthSuperBetter Health
SuperBetter Health
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaboration
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the future
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 
Etech 09: The End of Free Space
Etech 09: The End of Free SpaceEtech 09: The End of Free Space
Etech 09: The End of Free Space
 

Dernier

guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxDanielTamiru4
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 

Dernier (20)

guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptx
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 

How games are improving lives and driving innovation

Notes de l'éditeur

  1. (total here is 943)
  2. Stanford/PARC study of how attractive avatars shape our real-world confidence. 90 second exposure to playing as an attractive avatar.
  3. Biggest impacts measured in workplace negotiations and on interaction with attractive members of the opposite sex!
  4. http://www.livescience.com/culture/video-games-control-dreams-100525.htmlJayne Gackenbach, a psychologist at Grant MacEwan University in CanadaThe first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.
  5. To test that theory, Gackenbach conducted a 2008 study with 35 males and 63 females, and used independent assessments that coded threat levels in after-dream reports. She found that gamers experienced less or even reversed threat simulation (in which the dreamer became the threatening presence), with fewer aggression dreams overall.
  6. Year-long Mental Health Advisory Team study; more than 1000 soldiers; US Army study of soldier stationed in Afghanistan, and coping activities, including videogames. http://www.armymedicine.army.mil/reports/mhat/mhat_vi/MHAT_VI-OEF_Redacted.pdf
  7. 3-4 hours of videogaming DAILY proved across a very large sample survey ofthe Army stationed in Afghanistan to provide the best protection againstPTSD, depression, family violence and suicidal ideation. The only activitythat provided more mental resilience was 5-6 hours of physical training daily; 3-4hours of videogaming beat reading, music, general Internet/socialnetworking, and physical training up to 5 hours/day. However, more than 4hours of gaming showed dangerous declines in mental resilience 7-8 hours aday or more, as bad as no gaming-- and no gaming was very bad.)
  8. What if you could bring these emotions to the workplace? To innovation? To customer relationships?
  9. Curiosity – what the hell is MMTW? Creativity – how do we get all the thumbs connected? Surprise – what happens when you actually try to wrestle two thumbs at once? Excitement – as people start to really try hard, or win Pride – we all mastered a new skill! Contentment – happy to be spending our time that way Awe & Wonder – MMTW is more epic than plain old TW
  10. http://venturebeat.com/2010/12/10/vcs-level-up-with-gamification-investments-2/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29
  11. We don’t normally think of games as work, because we play games – and after all, play is supposed to be the opposite of work. But it turns out we play games precisely when we need some good, hard work. We don’t play games to relax. We play games when we want to feel challenged and productive.
  12. Over 50 million downloads, more than 50 million people who have signed up to avenge the honor of these poor birds.
  13. ESM tests show this to be true – we’re never more happy or satisfied than when we’re engaged whole-heartedly in hard work… as long as it’s self-motivatedThis is the key to gamification – not “rewards, status, competition and instant feedback”.
  14. When we’re depressed, according to the clinical definition, we suffer from two things: a pessimistic sense of inadequacy and a despondent lack of activity. If we were to reverse these two traits, we’d get something like this: an optimistic sense of our own capabilities and an invigorating rush of activity. There’s no clinical psychological term that describes this positive condition. But it’s an absolutely perfect description of the emotional state of gameplay. A game is the opportunity to focus our energy, with relentless optimism, at something we’re good at and enjoy. This is a crucial point, so I’ll repeat it: Gameplay is the direct emotional opposite of depression.
  15. It’s because of how unnecessary obstacles make us feel.
  16. Classic example of gamification: rewards, status, competition and instant feedback”.
  17. A Nickelodeon game designer named Kevin
  18. Test in Stockholm. But sustainable? Only behavior at this moment? Have to scale to make it work? Versus: unleashing superpowers & pent up energy
  19. . Accelerated feedback cycles. In the real world, feedback loops are slow (e.g., annual performance appraisals) with long periods between milestones. Gamification increases the velocity of feedback loops to maintain engagement.2. Clear goals and rules of play. In the real world, where goals are fuzzy and rules selectively applied, gamification provides clear goals and well-defined rules of play to ensure players feel empowered to achieve goals.3. A compelling narrative. While real-world activities are rarely compelling, gamification builds a narrative that engages players to participate and achieve the goals of the activity.4. Tasks that are challenging but achievable. While there is no shortage of challenges in the real world, they tend to be large and long-term. Gamification provides many short-term, achievable goals to maintain engagement.
  20. THAT’s how you know you’re making it gameful. THANK YOU.
  21. (total here is 943)
  22. of…