1. User Experience of Reality JANE MCGONIGAL, PhD game director @ the Institute for the Future
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13. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
29. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
61. the L O ST ring Improved Reality UX for the 2008 Olympics!
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63. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger