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© bitmovin, Inc. | Confidential | Patents Pending 1
Stefan Lederer
CEO – bitmovin, sl@bitmovin.com, @slederer, @bitmovin, www.bitmovin.com
BUILDING A NETFLIX FOR VR
ADAPTIVE STREAMING OF 360°/VR VIDEO USING
MPEG-DASH + HTML5 + JAVASCRIPT + WEBGL
© bitmovin, Inc. | Confidential | Patents Pending 2
© bitmovin, Inc. | Confidential | Patents Pending 3
PROBLEMS IN 360°/VR STREAMING
Slow Load
Times
Low
Quality
Buffering
© bitmovin, Inc. | Confidential | Patents Pending 4
PROBLEMS IN 360°/VR STREAMING
» Cutting the Cord:
› Stream content via the internet, rather than download
and watch
» Pain for the Content Provider
› Huge effort in product, but poor quality in distribution
› Limited distribution channels, like Facebook, Youtube,
etc., with proprietary tech --> that still does not work ;-)
› Hard to create own platform
© bitmovin, Inc. | Confidential | Patents Pending 5
... RESULTING IN NO USAGE!
Source: Conviva Viewer Experience Report 2015
© bitmovin, Inc. | Confidential | Patents Pending 6
WHAT’S THE SOLUTIONS?
How we get from
here?
to here?
© bitmovin, Inc. | Confidential | Patents Pending 7
ADAPTIVE BITRATE STREAMING
© bitmovin, Inc. | Confidential | Patents Pending 8
OPEN STANDARDS AVAILABLE
Different Quality Levels Bandwidth Changes
Selection of the
appropriate Quality Level
Dynamic Adaptive Streaming over HTTP (DASH)
© bitmovin, Inc. | Confidential | Patents Pending 9
FULLY INTEGRATED INTO HTML5
» HTML5 Media Source Extensions
› Created by W3C to support adaptive bitrate streaming & MPEG-DASH in
HTML5:
https://w3c.github.io/media-source/
› Used by Netflix & YouTube
› Enable adaptive bitrate streaming of 360°/VR content Web browsers
with the combination of HTML5 + WebGL + JavaScript
› Works on Desktop, Mobile, Gear VR, Cardboard, etc.
© bitmovin, Inc. | Confidential | Patents Pending 10
EASY RENDERING FOR ALL PLATFORMS
» Using HTML5 + WebGL + JavaScript
› As Tony Parisi already showed in the last SVVR meetup for images:
http://www.slideshare.net/auradeluxe/virtually-anyone
› Different open source projects available, e.g., eleVR:
https://github.com/hawksley/eleVR-Web-Player
› Different rendering/projection
methods possible for, e.g.,
2D, Stereoscopic 2D, etc., as well
as custom projections
© bitmovin, Inc. | Confidential | Patents Pending 11
EASY RENDERING FOR ALL PLATFORMS
© bitmovin, Inc. | Confidential | Patents Pending 12
TRY IT OUT YOURSELF?
CLOUD-BASED
Video Encoding
Service
MPEG-DASH & HLS
Player
Your
360°/VR Netflix
LIVE STREAM
UPLOAD
Check out our step-by-step tutorial:
http://www.dash-player.com/blog/2016/01/vr-360-video-next-big-thing/
© bitmovin, Inc. | Confidential | Patents Pending 13
Stefan Lederer
CEO – bitmovin, sl@bitmovin.com, @slederer, @bitmovin, www.bitmovin.com
BUILDING A NETFLIX FOR VR
ADAPTIVE STREAMING OF 360°/VR VIDEO USING
MPEG-DASH + HTML5 + JAVASCRIPT + WEBGL

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Build a Netflix for 360° & VR Video using HTML5 + DASH + JavaScript + WebGL

  • 1. © bitmovin, Inc. | Confidential | Patents Pending 1 Stefan Lederer CEO – bitmovin, sl@bitmovin.com, @slederer, @bitmovin, www.bitmovin.com BUILDING A NETFLIX FOR VR ADAPTIVE STREAMING OF 360°/VR VIDEO USING MPEG-DASH + HTML5 + JAVASCRIPT + WEBGL
  • 2. © bitmovin, Inc. | Confidential | Patents Pending 2
  • 3. © bitmovin, Inc. | Confidential | Patents Pending 3 PROBLEMS IN 360°/VR STREAMING Slow Load Times Low Quality Buffering
  • 4. © bitmovin, Inc. | Confidential | Patents Pending 4 PROBLEMS IN 360°/VR STREAMING » Cutting the Cord: › Stream content via the internet, rather than download and watch » Pain for the Content Provider › Huge effort in product, but poor quality in distribution › Limited distribution channels, like Facebook, Youtube, etc., with proprietary tech --> that still does not work ;-) › Hard to create own platform
  • 5. © bitmovin, Inc. | Confidential | Patents Pending 5 ... RESULTING IN NO USAGE! Source: Conviva Viewer Experience Report 2015
  • 6. © bitmovin, Inc. | Confidential | Patents Pending 6 WHAT’S THE SOLUTIONS? How we get from here? to here?
  • 7. © bitmovin, Inc. | Confidential | Patents Pending 7 ADAPTIVE BITRATE STREAMING
  • 8. © bitmovin, Inc. | Confidential | Patents Pending 8 OPEN STANDARDS AVAILABLE Different Quality Levels Bandwidth Changes Selection of the appropriate Quality Level Dynamic Adaptive Streaming over HTTP (DASH)
  • 9. © bitmovin, Inc. | Confidential | Patents Pending 9 FULLY INTEGRATED INTO HTML5 » HTML5 Media Source Extensions › Created by W3C to support adaptive bitrate streaming & MPEG-DASH in HTML5: https://w3c.github.io/media-source/ › Used by Netflix & YouTube › Enable adaptive bitrate streaming of 360°/VR content Web browsers with the combination of HTML5 + WebGL + JavaScript › Works on Desktop, Mobile, Gear VR, Cardboard, etc.
  • 10. © bitmovin, Inc. | Confidential | Patents Pending 10 EASY RENDERING FOR ALL PLATFORMS » Using HTML5 + WebGL + JavaScript › As Tony Parisi already showed in the last SVVR meetup for images: http://www.slideshare.net/auradeluxe/virtually-anyone › Different open source projects available, e.g., eleVR: https://github.com/hawksley/eleVR-Web-Player › Different rendering/projection methods possible for, e.g., 2D, Stereoscopic 2D, etc., as well as custom projections
  • 11. © bitmovin, Inc. | Confidential | Patents Pending 11 EASY RENDERING FOR ALL PLATFORMS
  • 12. © bitmovin, Inc. | Confidential | Patents Pending 12 TRY IT OUT YOURSELF? CLOUD-BASED Video Encoding Service MPEG-DASH & HLS Player Your 360°/VR Netflix LIVE STREAM UPLOAD Check out our step-by-step tutorial: http://www.dash-player.com/blog/2016/01/vr-360-video-next-big-thing/
  • 13. © bitmovin, Inc. | Confidential | Patents Pending 13 Stefan Lederer CEO – bitmovin, sl@bitmovin.com, @slederer, @bitmovin, www.bitmovin.com BUILDING A NETFLIX FOR VR ADAPTIVE STREAMING OF 360°/VR VIDEO USING MPEG-DASH + HTML5 + JAVASCRIPT + WEBGL