SlideShare une entreprise Scribd logo
1  sur  50
Télécharger pour lire hors ligne
Design Fiction
     Something and the Something in the
     age of the Something.
     [ideas in process. tread lightly.]
Julian Bleecker
Design Engaged 2008
Montreal
October 3, 2008
Design Fiction
  Why Engage Design?
Design Fiction
  Thinking of design as something that can shape the
future, bring about change, craft new sorts of habitable
                        worlds.
Design Fiction
But, like..Design? You’re an Engineer? And the Art stuff?
                 And that Teaching thing?
Presentation Schema
   1. Representations of the Future
2. Relating the Future and the Present
        3. Props and Prototypes
1. Representations of the
                Future
      How do we imagine what can come to be?
What are the ways the future will be and how does that
 shape what we consider reasonable, possible futures?
3 Representations of the Future.
             ..and
 2.5 Provocative Quotes to go
       along with them.
Quote One.

“You never change things by fighting the existing reality. To
  change something, build a new model that makes the
     existing model obsolete.” - R. Buckminster Fuller
Quote One (and it’s diagram).

“You never change things by fighting the existing reality. To
  change something, build a new model that makes the
     existing model obsolete.” - R. Buckminster Fuller




     Linear
Representation
 of the Future
Quote Two.

“As I’ve said many times, the future is here. It’s just not
           evenly distributed.” - William Gibson
“As I’ve said many times, (andfuture is here. It’s just not
              Quote Two the its diagram)
               evenly distributed.” - WG
“As I’ve said many times, the future is here. It’s just not
               evenly distributed.” - WG




                                             Sandwich
                                               Spread
                                          Representation
                                           of the Future
Quote Two and a half..kinda

    “...” - Bruno Latour
Quote Two and a half..a bit more.

                  “...” - Bruno Latour

  “Νέα ως, Knots εκτελέσει Entanglements . Στο
    Imbroglios εκδόσεις. Assemblages βγήκε
περισσότερο ας σαν, μην Collectives .” - Bruno Latour
Quote Two and a half (and a diagram).

         “...” - Bruno Latour



                                    The 3D
                                  Linkages of
                                 Human/Non-
                                    Human
                                  Collectives
                                Representation
                                 of the Future
Two and a half.
“In 50 years, social scientists will be able to visualise the connections between human organisations and
technological objects. Today we know how to visualise technological systems using scientific images and
   technical drawings, but we have no idea of how to hook those designs up with the arrays of emails,
     spreadsheets, blogs and pieces of paper that organise the people who operate those systems.”
                                                 - Bruno Latour




                                                                                  The 3D
                                                                                Linkages of
                                                                               Human/Non-
                                                                                  Human
                                                                                Collectives
                                                                              Representation
                                                                               of the Future

Complex knots and linkages between many disparate social practices create thick
representations of human activities, including our projections and imaginations about the
future.
Recap..




     Linear
Representation
 of the Future
Recap..



A planar representation of the
future, it exists in different places
simultaneously and you can smear it
about to get it evenly distributed,
but it is lumpy in bits and doesn’t
get to everyone evenly.
A spherical representation of the future, collections/collectives of
conversations & objects, human/non-human agents. There are many
futures, many possible inhabited worlds. A representation that consists
of complex, messy knots/collectives/imbroglios. Some collectives are
better at maintaining themselves. They’ve got strong objects with lots
of attention and adhesion. They have lots of idea-mass that draws other
conversations and objects towards them.
2. Ubicomp + SciFi
An example of a quot;collectivequot; construction of a future world in this third representation; what are the
elements that constitute the collective knot/embroglio? For ubicomp it's telling that it's more than a
linear or planar track because of how much quot;culturequot; is in there, how complicated it becomes because
you start involving people and their pragmatic, everyday lives very richly and thickly; anthropology in on
the ubicomp game early on with Lucy Suchman's involvement at PARC; it's a more complicated, knotty,
thorny, intractable endeavor. (Maybe why it's endlessly deferred.)
2. Ubicomp + SciFi
     Why Ubicomp?
2. Ubicomp + SciFi
 Considering a response to Bell & Dourish, “Resistance is Futile:
Reading Science Fiction Alongside of Ubiquitous Computing” (pre-
                               pub)
quot;..we are interested in the ways in which science fiction – the literary figuring 
of future technologies rather than the practical figuring of much contemporary research – 
engages with a series of questions about the social and cultural contexts of technology use 
           that help us reflect upon assumptions within technological research.quot; 
 Bell & Dourish, “Resistance is Futile: Reading Science Fiction Alongside of Ubiquitous Computing”
The look at:

 Five Shows: Dr. Who, Star Trek, Planet of the Apes, Blake's 7, Hitch-
                   Hikers Guide to the Galaxy

 Three Themes: Bureacracy, Technological Breakdown, Frontier and
                             Empire

    Put together to fashion a perspective that tells a story about
ubiquitous computing-y things as they’re projected into various sci-fi
                              narratives
But..I Would Say..
Ubicomp Is SciFi!
Huh?
Ubicomp ties intricately and plainly to a larger cultural
  imaginary; more so than many other “engineering”
practices. It’s fodder for film and, as importantly (maybe
 more so?) it provides a reference point for engineers
              and scientists in the laboratory!
For example: How is the “Minority Report Interface”
Claimed? Who Stakes Out This Idiom? How is this phrase a
              Messy Latorian Assemblage?

                   Ask The Google..
Blurry lines between the sci-fi props
      and research prototypes
“The Film”
Right alongside of “Science”


“Turtle-necked Jeff Hahn”
             (friend, so it’s all good)




  Whole bunch of links to people who claim
   “minority report interface” research
More blurry sci-fi science
More blurry sci-fi science




                          Text


 Realistic dinosaurs as a special-effect, produced to be
visually compelling as a “prop” to help tell a story more
         compelling than a dowdy documentary.
More blurry sci-fi science
More blurry sci-fi science

                                                                             Wow..




cf. David A. Kirby “Science Consultants, Fictional Films, and
Scientific Practice” Social Studies of Science 33/2 (April 2003) pp. 231-268
cf. Julian Bleecker, “The Reality Effect of Technoscience” 2004, unpublished dissertation
http://tinyurl.com/3roy6s
Conversation Collectives
      Deployment, refraction and idea-mass, a 3D Latourian
                 representation of the future.
  Conversations shaped by human and non-human objects and
their deployment, circulation and potential to draw more agents.

Con: Biggest mouth, and wallet, makes bigger conversations
Pro: Their can be many multiple collectives, with varying degrees
of “idea-mass”
Con: It can be frustrating to have some good stuff that can make
more habitable worlds, and not have the most idea-massive
collective.
Pro: But..you can still have your future, even if it is not everyone
elses.
3. Props & Prototypes
3. Props & Prototypes
Let’s look quickly at two kinds of prototypes

   1. Prototypes in their canonical form.
           2. Diegetic Prototypes
Canonical Prototypes. Functionality.
Canonical Prototypes. Fit and Mechanics.
Canonical Prototypes
Diegetic Prototypes (“Props”)
Space may be the final frontier but it’s made in a Hollywood basement. 
- Red Hot Chili Peppers, “Californication,” 1999 
Diegetic Prototypes (“Props”)


quot;..cinematic depictions of future technologies are actually “diegetic prototypes”
that demonstrate to large public audiences a technology’s need, benevolence, and
viability. I show how diegetic prototypes have a major rhetorical advantage over
true prototypes: in the diegesis these technologies exist as “real” objects that
function properly and which people actually use.quot;
David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic
Creation of the Future” (pre-pub)
Diegetic Prototypes (“Props”)


quot;..cinematic depictions of future technologies are actually “diegetic prototypes”
that demonstrate to large public audiences a technology’s need, benevolence, and
viability. I show how diegetic prototypes have a major rhetorical advantage over
true prototypes: in the diegesis these technologies exist as “real” objects that
function properly and which people actually use.quot;
David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic
Creation of the Future”
Diegetic Prototypes (“Props”)


        quot;..cinematic depictions of future technologies are actually “diegetic prototypes”
        that demonstrate to large public audiences a technology’s need, benevolence, and
        viability. I show how diegetic prototypes have a major rhetorical advantage over
        true prototypes: in the diegesis these technologies exist as “real” objects that
        function properly and which people actually use.quot;
        David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic
        Creation of the Future”

  Wow. Stories matter when designing the future. Maybe
even more than the “real thing” in terms of their ability to
 flash-bang the imagination of real people. Ideas are more
 powerful than a crappy product that aspires to the idea.
Props & Prototypes
Think of design as prop-making for the near future. Design makes objects
(non-humans) around which stories/conversations ensure, and imaginary
                        worlds come into being.
Prototypes/Props are Idea-Mass
 Offer ways of telling stories and crafting adhesion to these collectives of
ideas and conversations through an object. Props and prototypes provide
             the seeds for evolving conversation-collectives.
They behave as constitutive elements for the collectives/knots/embroglios
 — the collectives need material props of some sort, human/non-human
        elements to create idea-mass, to collect more attention.
Prototypes/Props are Idea-Mass

Design can also be a kind of fiction making; design-fiction.
Prototypes/Props are Idea-Mass

Design is speculative prototypes; things that are real sci-fi, really curious and orthogonal to the
conventions of technology-market-economies.
Measure of success: “Stupidest fucking idea..EVER!”
Probes into imaginary, peculiar worlds.
So..what?
   Objects tell stories for people, not scenarios for users.
         There are many futures, no inevitabilities.
                  Make lots of stuff, quickly.
Assume weird (or no) market models; weird imaginary worlds.
                Assume you are from a future.
Thanks.


julian at nearfuturelaboratory dot c
julian dot bleecker at nokia dot c

Contenu connexe

Tendances

Less, But Better - Dieter Rams' Principles of Good Design
Less, But Better - Dieter Rams' Principles of Good DesignLess, But Better - Dieter Rams' Principles of Good Design
Less, But Better - Dieter Rams' Principles of Good Design3Pillar Global
 
IDEO Method Card
IDEO Method CardIDEO Method Card
IDEO Method Cardyhi-ling
 
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures Speculative Design and Experiential Futures
Speculative Design and Experiential Futures Stuart Candy
 
Design Fiction as World Building
Design Fiction as World BuildingDesign Fiction as World Building
Design Fiction as World BuildingPaul Coulton
 
Designing the Design Problem
Designing the Design ProblemDesigning the Design Problem
Designing the Design Problemfrog
 
Service Design Salon Vol.13_sato
Service Design Salon Vol.13_satoService Design Salon Vol.13_sato
Service Design Salon Vol.13_satoConcent, Inc.
 
Notes - Design Thinking Workshop
Notes - Design Thinking WorkshopNotes - Design Thinking Workshop
Notes - Design Thinking Workshopktphinnovation
 
Design with IDEO: Designing Sustainable Human Centered Business Models
Design with IDEO: Designing Sustainable Human Centered Business ModelsDesign with IDEO: Designing Sustainable Human Centered Business Models
Design with IDEO: Designing Sustainable Human Centered Business ModelsPemo Theodore
 
Business Model Innovation
Business Model Innovation Business Model Innovation
Business Model Innovation Yves Pigneur
 
Usability Design: Because it's awesome
Usability Design: Because it's awesomeUsability Design: Because it's awesome
Usability Design: Because it's awesomeJen Yu
 
Speculative design in govt.pptx
Speculative design in govt.pptxSpeculative design in govt.pptx
Speculative design in govt.pptxPolicy Lab
 
10 Steps to build Awesome Business Ideas
10 Steps to build Awesome Business Ideas10 Steps to build Awesome Business Ideas
10 Steps to build Awesome Business IdeasBoard of Innovation
 
Data × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語る
Data × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語るData × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語る
Data × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語るYoshiki Hayama
 
The Laws of Subtraction
The Laws of SubtractionThe Laws of Subtraction
The Laws of SubtractionMatthew E. May
 
What is creative thinking, why do we need it and how do we learn it
What is creative thinking, why do we need it and how do we learn itWhat is creative thinking, why do we need it and how do we learn it
What is creative thinking, why do we need it and how do we learn ith20ho
 
Innnovation and Futures Thinking - ISA16 - Cordoba
Innnovation and Futures Thinking - ISA16 - CordobaInnnovation and Futures Thinking - ISA16 - Cordoba
Innnovation and Futures Thinking - ISA16 - CordobaRicardo Brito
 

Tendances (20)

Less, But Better - Dieter Rams' Principles of Good Design
Less, But Better - Dieter Rams' Principles of Good DesignLess, But Better - Dieter Rams' Principles of Good Design
Less, But Better - Dieter Rams' Principles of Good Design
 
IDEO Method Card
IDEO Method CardIDEO Method Card
IDEO Method Card
 
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
 
Design Fiction as World Building
Design Fiction as World BuildingDesign Fiction as World Building
Design Fiction as World Building
 
Designing the Design Problem
Designing the Design ProblemDesigning the Design Problem
Designing the Design Problem
 
Service Design Salon Vol.13_sato
Service Design Salon Vol.13_satoService Design Salon Vol.13_sato
Service Design Salon Vol.13_sato
 
Notes - Design Thinking Workshop
Notes - Design Thinking WorkshopNotes - Design Thinking Workshop
Notes - Design Thinking Workshop
 
Design with IDEO: Designing Sustainable Human Centered Business Models
Design with IDEO: Designing Sustainable Human Centered Business ModelsDesign with IDEO: Designing Sustainable Human Centered Business Models
Design with IDEO: Designing Sustainable Human Centered Business Models
 
Dieter rams
Dieter ramsDieter rams
Dieter rams
 
Design Thinking explained
Design Thinking explainedDesign Thinking explained
Design Thinking explained
 
Beyond Posthumanism?
Beyond Posthumanism?Beyond Posthumanism?
Beyond Posthumanism?
 
Business Model Innovation
Business Model Innovation Business Model Innovation
Business Model Innovation
 
Usability Design: Because it's awesome
Usability Design: Because it's awesomeUsability Design: Because it's awesome
Usability Design: Because it's awesome
 
Speculative design in govt.pptx
Speculative design in govt.pptxSpeculative design in govt.pptx
Speculative design in govt.pptx
 
10 Steps to build Awesome Business Ideas
10 Steps to build Awesome Business Ideas10 Steps to build Awesome Business Ideas
10 Steps to build Awesome Business Ideas
 
Data × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語る
Data × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語るData × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語る
Data × UX - 定量分析と定性分析のシナジーをガチUXデザイナーが語る
 
The Laws of Subtraction
The Laws of SubtractionThe Laws of Subtraction
The Laws of Subtraction
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
What is creative thinking, why do we need it and how do we learn it
What is creative thinking, why do we need it and how do we learn itWhat is creative thinking, why do we need it and how do we learn it
What is creative thinking, why do we need it and how do we learn it
 
Innnovation and Futures Thinking - ISA16 - Cordoba
Innnovation and Futures Thinking - ISA16 - CordobaInnnovation and Futures Thinking - ISA16 - Cordoba
Innnovation and Futures Thinking - ISA16 - Cordoba
 

Similaire à Design Fiction: Something and the Something in the Age of the Something

Design Fiction @ Shift 2008
Design Fiction @ Shift 2008Design Fiction @ Shift 2008
Design Fiction @ Shift 2008Julian Bleecker
 
Lesson 7 violence continued and avatar
Lesson 7 violence continued and avatarLesson 7 violence continued and avatar
Lesson 7 violence continued and avatarsandylking
 
Digital Emotion : How Audiences React to Robots on Screen
Digital Emotion : How Audiences React to Robots on ScreenDigital Emotion : How Audiences React to Robots on Screen
Digital Emotion : How Audiences React to Robots on Screencaijjournal
 
Kj f2013 thesisbook
Kj f2013 thesisbookKj f2013 thesisbook
Kj f2013 thesisbookkatyjeremko
 
Share Festival Networked Objects Manufacturing 031508.Key
Share Festival Networked Objects Manufacturing 031508.KeyShare Festival Networked Objects Manufacturing 031508.Key
Share Festival Networked Objects Manufacturing 031508.KeyJulian Bleecker
 
Bookmarks, Babies, Barack... and other social objects
Bookmarks, Babies, Barack... and other social objectsBookmarks, Babies, Barack... and other social objects
Bookmarks, Babies, Barack... and other social objectsJyri Engeström
 
Unfinished Business Design Fiction Lecture @ OCAD
Unfinished Business Design Fiction Lecture @ OCADUnfinished Business Design Fiction Lecture @ OCAD
Unfinished Business Design Fiction Lecture @ OCADChangeist
 
!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx
!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx
!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docxkatherncarlyle
 
Carla Diana's CHI2011 recap
Carla Diana's CHI2011 recapCarla Diana's CHI2011 recap
Carla Diana's CHI2011 recapCarla Diana
 
Intersaction design_CIOD talk
Intersaction design_CIOD talkIntersaction design_CIOD talk
Intersaction design_CIOD talkfreddieyauner
 
Ignite seoul 4-12 정기원 designfiction
Ignite seoul 4-12 정기원 designfictionIgnite seoul 4-12 정기원 designfiction
Ignite seoul 4-12 정기원 designfictionJinho Jung
 
Future Dot Now, LIFT France 10, Keynote Speech
 Future Dot Now, LIFT France 10, Keynote Speech Future Dot Now, LIFT France 10, Keynote Speech
Future Dot Now, LIFT France 10, Keynote SpeechSuperflux
 
Normal Considered Harmful
Normal Considered HarmfulNormal Considered Harmful
Normal Considered Harmfulgreenwop
 
Mcluhan Life Summary
Mcluhan Life SummaryMcluhan Life Summary
Mcluhan Life SummarySharon Lee
 
Personal Essay For College Format Beautiful 100 Best P
Personal Essay For College Format Beautiful 100 Best PPersonal Essay For College Format Beautiful 100 Best P
Personal Essay For College Format Beautiful 100 Best PRobin Morales
 
Second Life -brief introduction (my PhD project)
Second Life -brief introduction (my PhD project)Second Life -brief introduction (my PhD project)
Second Life -brief introduction (my PhD project)Eivind Kalvatn
 

Similaire à Design Fiction: Something and the Something in the Age of the Something (20)

Design Fiction @ Shift 2008
Design Fiction @ Shift 2008Design Fiction @ Shift 2008
Design Fiction @ Shift 2008
 
Lesson 7 violence continued and avatar
Lesson 7 violence continued and avatarLesson 7 violence continued and avatar
Lesson 7 violence continued and avatar
 
Digital Emotion : How Audiences React to Robots on Screen
Digital Emotion : How Audiences React to Robots on ScreenDigital Emotion : How Audiences React to Robots on Screen
Digital Emotion : How Audiences React to Robots on Screen
 
Kj f2013 thesisbook
Kj f2013 thesisbookKj f2013 thesisbook
Kj f2013 thesisbook
 
Share Festival Networked Objects Manufacturing 031508.Key
Share Festival Networked Objects Manufacturing 031508.KeyShare Festival Networked Objects Manufacturing 031508.Key
Share Festival Networked Objects Manufacturing 031508.Key
 
Bookmarks, Babies, Barack... and other social objects
Bookmarks, Babies, Barack... and other social objectsBookmarks, Babies, Barack... and other social objects
Bookmarks, Babies, Barack... and other social objects
 
Unfinished Business Design Fiction Lecture @ OCAD
Unfinished Business Design Fiction Lecture @ OCADUnfinished Business Design Fiction Lecture @ OCAD
Unfinished Business Design Fiction Lecture @ OCAD
 
!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx
!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx
!#8D!#$ & & S(# & ) P &(+#(!I! #$ &(!) +.docx
 
Make It So
Make It SoMake It So
Make It So
 
Carla Diana's CHI2011 recap
Carla Diana's CHI2011 recapCarla Diana's CHI2011 recap
Carla Diana's CHI2011 recap
 
Make It So
Make It SoMake It So
Make It So
 
Intersaction design_CIOD talk
Intersaction design_CIOD talkIntersaction design_CIOD talk
Intersaction design_CIOD talk
 
Prosthetic lecture.a copy 5
Prosthetic lecture.a copy 5Prosthetic lecture.a copy 5
Prosthetic lecture.a copy 5
 
Ignite seoul 4-12 정기원 designfiction
Ignite seoul 4-12 정기원 designfictionIgnite seoul 4-12 정기원 designfiction
Ignite seoul 4-12 정기원 designfiction
 
Future Dot Now, LIFT France 10, Keynote Speech
 Future Dot Now, LIFT France 10, Keynote Speech Future Dot Now, LIFT France 10, Keynote Speech
Future Dot Now, LIFT France 10, Keynote Speech
 
Normal Considered Harmful
Normal Considered HarmfulNormal Considered Harmful
Normal Considered Harmful
 
Mcluhan Life Summary
Mcluhan Life SummaryMcluhan Life Summary
Mcluhan Life Summary
 
Personal Essay For College Format Beautiful 100 Best P
Personal Essay For College Format Beautiful 100 Best PPersonal Essay For College Format Beautiful 100 Best P
Personal Essay For College Format Beautiful 100 Best P
 
Second Life -brief introduction (my PhD project)
Second Life -brief introduction (my PhD project)Second Life -brief introduction (my PhD project)
Second Life -brief introduction (my PhD project)
 
Metaphors and Systems
Metaphors and SystemsMetaphors and Systems
Metaphors and Systems
 

Dernier

办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝soniya singh
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdfSwaraliBorhade
 
ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case StudySophia Viganò
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10uasjlagroup
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一Fi L
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryWilliamVickery6
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)jennyeacort
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfSumit Lathwal
 

Dernier (20)

办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf
 
ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case Study
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William Vickery
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdf
 

Design Fiction: Something and the Something in the Age of the Something

  • 1. Design Fiction Something and the Something in the age of the Something. [ideas in process. tread lightly.] Julian Bleecker Design Engaged 2008 Montreal October 3, 2008
  • 2. Design Fiction Why Engage Design?
  • 3. Design Fiction Thinking of design as something that can shape the future, bring about change, craft new sorts of habitable worlds.
  • 4. Design Fiction But, like..Design? You’re an Engineer? And the Art stuff? And that Teaching thing?
  • 5.
  • 6. Presentation Schema 1. Representations of the Future 2. Relating the Future and the Present 3. Props and Prototypes
  • 7. 1. Representations of the Future How do we imagine what can come to be? What are the ways the future will be and how does that shape what we consider reasonable, possible futures?
  • 8. 3 Representations of the Future. ..and 2.5 Provocative Quotes to go along with them.
  • 9. Quote One. “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.” - R. Buckminster Fuller
  • 10. Quote One (and it’s diagram). “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.” - R. Buckminster Fuller Linear Representation of the Future
  • 11. Quote Two. “As I’ve said many times, the future is here. It’s just not evenly distributed.” - William Gibson
  • 12. “As I’ve said many times, (andfuture is here. It’s just not Quote Two the its diagram) evenly distributed.” - WG “As I’ve said many times, the future is here. It’s just not evenly distributed.” - WG Sandwich Spread Representation of the Future
  • 13. Quote Two and a half..kinda “...” - Bruno Latour
  • 14. Quote Two and a half..a bit more. “...” - Bruno Latour “Νέα ως, Knots εκτελέσει Entanglements . Στο Imbroglios εκδόσεις. Assemblages βγήκε περισσότερο ας σαν, μην Collectives .” - Bruno Latour
  • 15. Quote Two and a half (and a diagram). “...” - Bruno Latour The 3D Linkages of Human/Non- Human Collectives Representation of the Future
  • 16. Two and a half. “In 50 years, social scientists will be able to visualise the connections between human organisations and technological objects. Today we know how to visualise technological systems using scientific images and technical drawings, but we have no idea of how to hook those designs up with the arrays of emails, spreadsheets, blogs and pieces of paper that organise the people who operate those systems.” - Bruno Latour The 3D Linkages of Human/Non- Human Collectives Representation of the Future Complex knots and linkages between many disparate social practices create thick representations of human activities, including our projections and imaginations about the future.
  • 17. Recap.. Linear Representation of the Future
  • 18. Recap.. A planar representation of the future, it exists in different places simultaneously and you can smear it about to get it evenly distributed, but it is lumpy in bits and doesn’t get to everyone evenly.
  • 19. A spherical representation of the future, collections/collectives of conversations & objects, human/non-human agents. There are many futures, many possible inhabited worlds. A representation that consists of complex, messy knots/collectives/imbroglios. Some collectives are better at maintaining themselves. They’ve got strong objects with lots of attention and adhesion. They have lots of idea-mass that draws other conversations and objects towards them.
  • 20. 2. Ubicomp + SciFi An example of a quot;collectivequot; construction of a future world in this third representation; what are the elements that constitute the collective knot/embroglio? For ubicomp it's telling that it's more than a linear or planar track because of how much quot;culturequot; is in there, how complicated it becomes because you start involving people and their pragmatic, everyday lives very richly and thickly; anthropology in on the ubicomp game early on with Lucy Suchman's involvement at PARC; it's a more complicated, knotty, thorny, intractable endeavor. (Maybe why it's endlessly deferred.)
  • 21. 2. Ubicomp + SciFi Why Ubicomp?
  • 22. 2. Ubicomp + SciFi Considering a response to Bell & Dourish, “Resistance is Futile: Reading Science Fiction Alongside of Ubiquitous Computing” (pre- pub)
  • 23. quot;..we are interested in the ways in which science fiction – the literary figuring  of future technologies rather than the practical figuring of much contemporary research –  engages with a series of questions about the social and cultural contexts of technology use  that help us reflect upon assumptions within technological research.quot;  Bell & Dourish, “Resistance is Futile: Reading Science Fiction Alongside of Ubiquitous Computing”
  • 24. The look at: Five Shows: Dr. Who, Star Trek, Planet of the Apes, Blake's 7, Hitch- Hikers Guide to the Galaxy Three Themes: Bureacracy, Technological Breakdown, Frontier and Empire Put together to fashion a perspective that tells a story about ubiquitous computing-y things as they’re projected into various sci-fi narratives
  • 26. Huh? Ubicomp ties intricately and plainly to a larger cultural imaginary; more so than many other “engineering” practices. It’s fodder for film and, as importantly (maybe more so?) it provides a reference point for engineers and scientists in the laboratory!
  • 27. For example: How is the “Minority Report Interface” Claimed? Who Stakes Out This Idiom? How is this phrase a Messy Latorian Assemblage? Ask The Google..
  • 28. Blurry lines between the sci-fi props and research prototypes
  • 30. Right alongside of “Science” “Turtle-necked Jeff Hahn” (friend, so it’s all good) Whole bunch of links to people who claim “minority report interface” research
  • 32. More blurry sci-fi science Text Realistic dinosaurs as a special-effect, produced to be visually compelling as a “prop” to help tell a story more compelling than a dowdy documentary.
  • 34. More blurry sci-fi science Wow.. cf. David A. Kirby “Science Consultants, Fictional Films, and Scientific Practice” Social Studies of Science 33/2 (April 2003) pp. 231-268 cf. Julian Bleecker, “The Reality Effect of Technoscience” 2004, unpublished dissertation http://tinyurl.com/3roy6s
  • 35. Conversation Collectives Deployment, refraction and idea-mass, a 3D Latourian representation of the future. Conversations shaped by human and non-human objects and their deployment, circulation and potential to draw more agents. Con: Biggest mouth, and wallet, makes bigger conversations Pro: Their can be many multiple collectives, with varying degrees of “idea-mass” Con: It can be frustrating to have some good stuff that can make more habitable worlds, and not have the most idea-massive collective. Pro: But..you can still have your future, even if it is not everyone elses.
  • 36. 3. Props & Prototypes
  • 37. 3. Props & Prototypes Let’s look quickly at two kinds of prototypes 1. Prototypes in their canonical form. 2. Diegetic Prototypes
  • 39. Canonical Prototypes. Fit and Mechanics.
  • 41. Diegetic Prototypes (“Props”) Space may be the final frontier but it’s made in a Hollywood basement.  - Red Hot Chili Peppers, “Californication,” 1999 
  • 42. Diegetic Prototypes (“Props”) quot;..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use.quot; David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub)
  • 43. Diegetic Prototypes (“Props”) quot;..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use.quot; David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future”
  • 44. Diegetic Prototypes (“Props”) quot;..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use.quot; David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” Wow. Stories matter when designing the future. Maybe even more than the “real thing” in terms of their ability to flash-bang the imagination of real people. Ideas are more powerful than a crappy product that aspires to the idea.
  • 45. Props & Prototypes Think of design as prop-making for the near future. Design makes objects (non-humans) around which stories/conversations ensure, and imaginary worlds come into being.
  • 46. Prototypes/Props are Idea-Mass Offer ways of telling stories and crafting adhesion to these collectives of ideas and conversations through an object. Props and prototypes provide the seeds for evolving conversation-collectives. They behave as constitutive elements for the collectives/knots/embroglios — the collectives need material props of some sort, human/non-human elements to create idea-mass, to collect more attention.
  • 47. Prototypes/Props are Idea-Mass Design can also be a kind of fiction making; design-fiction.
  • 48. Prototypes/Props are Idea-Mass Design is speculative prototypes; things that are real sci-fi, really curious and orthogonal to the conventions of technology-market-economies. Measure of success: “Stupidest fucking idea..EVER!” Probes into imaginary, peculiar worlds.
  • 49. So..what? Objects tell stories for people, not scenarios for users. There are many futures, no inevitabilities. Make lots of stuff, quickly. Assume weird (or no) market models; weird imaginary worlds. Assume you are from a future.
  • 50. Thanks. julian at nearfuturelaboratory dot c julian dot bleecker at nokia dot c