Personal Information
Entreprise/Lieu de travail
Greater Minneapolis-St. Paul Area, Minnesota United States
Profession
Post Doctoral Researcher Software Engineering
Secteur d’activité
Education
Site Web
www.vgalt.com
À propos
Learning does not need to be sacrifice and suffering. Interestingly, when working with learners, many do not consider learning in a play environment as learning like they expect in school; when asked, they felt like they should have had to study and be tested.
Conversely, when the learners were asked to discuss the game and play activities, and these were related to traditional academic outcomes, and the processes they participated in were made explicit, they felt they had achieved a much greater awareness of their learning, the content, and felt more confidence in their ability to build knowledge.
A game can teach facts, process, and context, but it is also important to have the game
Mots-clés
games
learning
play
instruction
classroom
design
dubbels
brock dubbels
serious games
games for health
nursing
comprehension
reading
brock
literacy
video
game
education
motivation
software development
health
measurement
validity
cognition
vgalt
cognitive
teacher
development
children
assessment
intel hammertown coder dojo
user interface
contextual inquiry
user experience
gerontology
liz zelinski
gfh12
ludica medica
reliability
psychometrics
video games as learning tools
transfer
critical thinking
gaming
methodology
game studies
event indexing model
discourse processing
discourse analysis
professional developent
cognitive ethnography
engagement social learning
play identity informs
reading comprehension
video games
return on investment
"interpersonal communication"
"construct validity"
"return on investment"
"games for health"
"health care"
"game design"
"video game"
gameplay
measurements
roi
methods
gecs nsf stem games education research curriculum
20
social
reform
educatoin
web
embodied
student
instructoin
staff
district
ubd
mods
schools
adults
deprivation
teachers
university
public
professional
dance
society
2008
informal
self-determinatoin
community
practice
affinity
group
deep
center
bet
technology
engagement
identity
construction
rite
passage
autonomy
competence
belonging
relationships
sustained
Tout plus
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Death By Powerpoint - Avoiding A Classroom Tragedy
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Learning Lich King
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Making Sense Of Social Networks
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Mobile Social Play @ Reboot 9.0
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Web 2.0 Tools in Your Classroom
Mark Woolley
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il y a 17 ans
Social network websites: best practices from leading services
Fabernovel
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il y a 16 ans
Future Web Trends - at Innovation series with Jimmy Wales
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il y a 16 ans
16 Things I Learned At SXSW
jimsalinger
•
il y a 17 ans
Personal Information
Entreprise/Lieu de travail
Greater Minneapolis-St. Paul Area, Minnesota United States
Profession
Post Doctoral Researcher Software Engineering
Secteur d’activité
Education
Site Web
www.vgalt.com
À propos
Learning does not need to be sacrifice and suffering. Interestingly, when working with learners, many do not consider learning in a play environment as learning like they expect in school; when asked, they felt like they should have had to study and be tested.
Conversely, when the learners were asked to discuss the game and play activities, and these were related to traditional academic outcomes, and the processes they participated in were made explicit, they felt they had achieved a much greater awareness of their learning, the content, and felt more confidence in their ability to build knowledge.
A game can teach facts, process, and context, but it is also important to have the game
Mots-clés
games
learning
play
instruction
classroom
design
dubbels
brock dubbels
serious games
games for health
nursing
comprehension
reading
brock
literacy
video
game
education
motivation
software development
health
measurement
validity
cognition
vgalt
cognitive
teacher
development
children
assessment
intel hammertown coder dojo
user interface
contextual inquiry
user experience
gerontology
liz zelinski
gfh12
ludica medica
reliability
psychometrics
video games as learning tools
transfer
critical thinking
gaming
methodology
game studies
event indexing model
discourse processing
discourse analysis
professional developent
cognitive ethnography
engagement social learning
play identity informs
reading comprehension
video games
return on investment
"interpersonal communication"
"construct validity"
"return on investment"
"games for health"
"health care"
"game design"
"video game"
gameplay
measurements
roi
methods
gecs nsf stem games education research curriculum
20
social
reform
educatoin
web
embodied
student
instructoin
staff
district
ubd
mods
schools
adults
deprivation
teachers
university
public
professional
dance
society
2008
informal
self-determinatoin
community
practice
affinity
group
deep
center
bet
technology
engagement
identity
construction
rite
passage
autonomy
competence
belonging
relationships
sustained
Tout plus