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Georg Broxtermann
Co-founder / Bizdev flaregames
@broxtermann
georg@flaregames.com
@Global Game Stars 2013: Where the Asian journey began
2 Studios in Karlsruhe
and Frankfurt, Germany.
About 110 people.
ROYAL REVOLT 2
• Reverse TD (Single Player)
• Release 09/12
• 12 Mio DL
• Among Top markets: China, TW, KR, JP, TH
• Multiplayer Reverse TD
• Release Q1/14, 16 languages
• 20 Mio DL
• „Best of 2014“ by the Apple AppStore and „Editors
Choice“ by Google Play.
Major Shifts in the Korean mobile market
From a Kakao dominated Android market to a more accessible market with two major
OS / App Stores and a relevant Naver.
Google Play Korea, Top Grossing Charts, January 15, 2014
(left) April 29, 2015; source Appannie
Flaregames‘ approach to enter Korea
GOALS:
• Learning (social features, marketing,...)
• Keeping control of our IP
• Not losing speed with the global
version of RR2
APPROACH:
• KAKAO Game with a publishing partner
Our expectations for RR2 for Kakao
Finding the right publishing partner
• Around 20 Korean companies evaluated RR2
• We tracked who understood RR2 best
• We requested and evaluated feedback, the
product concept and marketing ideas
• We‘ve choosen to go with Incross /
TheAppsgames
• Initial Kakao concept by Incross with
additional features: Inviting, Friends list,
Gifting, Couponing,....
• Some localization / culturalization
changes, e.g. name change to Royal
Roader for Kakao (only in Korean).
• Some additional marketing SDKs
• Identical tools: Server, tracking, game
management tools,...
• Google Play and Naver version
Set-up
Launch 9th of March, No1 Kakao game 10th of March
175K Pre-registrations via
Kakao and Naver
Marketing: Pre-registration
https://www.youtube.com/watch?v=vKZeAOZuZnA
Influencer Marketing
Emoticon Marketing
• March 9: Launch
• 120K Downloads in the
first 24h
• March 10: No 1 Kakao game
• Highest rank Google Play
March 16: 4
• Highest grossing Google Play
March 18: 27
• 6 weeks in Top 100 grossing
charts Google Play
• 20% of the overall revenue
from Naver
First results
0
0.2
0.4
0.6
0.8
1
1.2
AXISTITLE
ARPDAU
Global US Kakao
Global version vs. Kakao version
0
50
100
150
200
250
300
350
400
450
500
Gems spent per DAU
Global US Kakao
Global version vs. Kakao version
Learnings so far
• Korean mobile market changes very fast.
• You need an iOS version to do non-digital marketing (TV,
outdoor media,...)
• Marketing Mobile Games is very different to „western“
methods
• Kakao platform provide exceptional mobile users but doesn‘t
effect virality and retention as expected (RR2 experience or
in general?)
• It is time consuming.....
• It is good to have a PORTFOLIO of great games 
Want towork with flaregames
@broxtermann
georg@flaregames.com
Outstanding portfolio of Midcore
Mobile MMO‘s by thebest developers
from the west
Set-up experience in Asia
Invitation to the world famous Munich
Oktoberfest

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Casual connectasia2015 talk_broxtermann

  • 1.
  • 2. Georg Broxtermann Co-founder / Bizdev flaregames @broxtermann georg@flaregames.com @Global Game Stars 2013: Where the Asian journey began
  • 3. 2 Studios in Karlsruhe and Frankfurt, Germany. About 110 people.
  • 4.
  • 5. ROYAL REVOLT 2 • Reverse TD (Single Player) • Release 09/12 • 12 Mio DL • Among Top markets: China, TW, KR, JP, TH • Multiplayer Reverse TD • Release Q1/14, 16 languages • 20 Mio DL • „Best of 2014“ by the Apple AppStore and „Editors Choice“ by Google Play.
  • 6.
  • 7. Major Shifts in the Korean mobile market From a Kakao dominated Android market to a more accessible market with two major OS / App Stores and a relevant Naver. Google Play Korea, Top Grossing Charts, January 15, 2014 (left) April 29, 2015; source Appannie
  • 8. Flaregames‘ approach to enter Korea GOALS: • Learning (social features, marketing,...) • Keeping control of our IP • Not losing speed with the global version of RR2 APPROACH: • KAKAO Game with a publishing partner
  • 9. Our expectations for RR2 for Kakao
  • 10. Finding the right publishing partner • Around 20 Korean companies evaluated RR2 • We tracked who understood RR2 best • We requested and evaluated feedback, the product concept and marketing ideas • We‘ve choosen to go with Incross / TheAppsgames
  • 11. • Initial Kakao concept by Incross with additional features: Inviting, Friends list, Gifting, Couponing,.... • Some localization / culturalization changes, e.g. name change to Royal Roader for Kakao (only in Korean). • Some additional marketing SDKs • Identical tools: Server, tracking, game management tools,... • Google Play and Naver version Set-up
  • 12. Launch 9th of March, No1 Kakao game 10th of March
  • 13. 175K Pre-registrations via Kakao and Naver Marketing: Pre-registration
  • 16. • March 9: Launch • 120K Downloads in the first 24h • March 10: No 1 Kakao game • Highest rank Google Play March 16: 4 • Highest grossing Google Play March 18: 27 • 6 weeks in Top 100 grossing charts Google Play • 20% of the overall revenue from Naver First results
  • 18. 0 50 100 150 200 250 300 350 400 450 500 Gems spent per DAU Global US Kakao Global version vs. Kakao version
  • 19.
  • 20. Learnings so far • Korean mobile market changes very fast. • You need an iOS version to do non-digital marketing (TV, outdoor media,...) • Marketing Mobile Games is very different to „western“ methods • Kakao platform provide exceptional mobile users but doesn‘t effect virality and retention as expected (RR2 experience or in general?) • It is time consuming..... • It is good to have a PORTFOLIO of great games 
  • 21. Want towork with flaregames @broxtermann georg@flaregames.com Outstanding portfolio of Midcore Mobile MMO‘s by thebest developers from the west Set-up experience in Asia Invitation to the world famous Munich Oktoberfest