5. Usability Lab & Moderation Samples Setup and maintenance of a usability lab Rich experience in moderation work and usability testing.
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9. They were also asked to map out a personal contact network to investigate their communication patterns Result Examples 1: Participant diaries Social Network Contacts are typically categorisable to 5-7 groups according to function/relationship to participant Participants usually communicated most with only a few contacts. Here is where 50% of total communication occurs - volleyball and close friends
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17. Results Example Probability of the ‘ accidental ’ press in this area is 0.9%. 16 presses in all, 14 of them happened as the last press during a call. – which suggested those presses were intended to end the call, not happened accidentally. The other 2 presses were from 2 users. And one of them happened right before the press on ‘Exit/Back’ Button, which seemed to be an intended press too. So the only accidental press from one user happened to press on the ‘END button. The probability of the accidental ending call was 1.7% (one out of 58) . And the probability of accidental presses was very low: about 0.12% (1658 presses in all) There were 64 presses in this button area. But 38 of them (59%) happened right before ending the call, which suggested these presses were intended to close/back. So the probability of accidental press in here was 1.6% (1658 Presses in all). 83% of the all presses were happened in this area (GNB + Status Bar).
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19. Understand Users Observe user behavior onsite and identify their difficulties in using the Voice functions. 1. Site Visit & In-depth Interview 2. Focus Group Discussion Understand current user’s pain points and current design’s advantages and disadvantages.
20. Interpretation & Affinity Building As an interviewer in research session, I’m responsible for interpret those interview results and monitor the affinity building process. Ultimately, we’ll identify main design goals.
21. Brainstorming Session Responsibilities: Moderate the brainstorming session and also generate my own ideas. We identified the following key design objectives: Facilitate hands-free and eyes-free access to mobile phone; Make the voice commands more flexible and make the voice interaction more natural and more intelligent. Identify Design Goals
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25. Data Analysis • Interpret user’s statements • Prioritize use cases and requirements Those important use cases should be well supported by interaction design. High priority requirements should be considered seriously during the design process.
26. Use Cases • Translating work related documents( fax, letter, form) • Reading sign boards when travel abroad • Reading paper/ magazine/book in English • Translating subtitle of a movie • Reading label on product when shopping • Browsing website in English • Translating lyric of an English song 10 5 4 3 1 1 1 We want to support
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31. Local SNS usage study Female, 22, Xiaonei user, college student, heavy texter. Mobile Xiaonei in class. Using Nokia 7310. Female, 25, Kaixin user, 364 friends in Kaixin. Sales, iPhone user. Female, 25, Kaixin user, bookmark WAP Kaixin in her SE K500c. Job waiting. Male, 26, both Xiaonei & Kaixin user. Will get Master Degree this summer. Using Nokia N82, WIFI at home. Male, 19, Xiaonei user, 2 nd year in college. Sharing PC at dorm. Using Nokia 5700, heavy mobile QQ & Fetion user. Male, 26, Kaixin user, working in ISP Services, MSN,QQ used as main communication tool in working place. Mobile IM outside. Using SE C702c. Female, 27, Kaixin user. Mobile Kaixin for parking and daily tally. Using Nokia N95.