The document discusses how conferences can be designed to better facilitate human interactions and experiences. It notes that current conferences often fail to enable meaningful networking, inspiration, or learning due to factors like short breaks and lack of interactive activities. The document proposes that conferences should be viewed and designed as event experiences that foster interactions both during and outside of sessions. It provides examples of conferences that employ techniques like varied activities and spaces, participant roles, and extended timeframes to facilitate richer interactions and experiences for attendees. The overall message is that conferences need to be experience-designed to truly support networking, learning, and inspiration among participants.
7. • power point marathons or product pitches
• same speaker & talk you know from TED
• no time to ask your questions
• „neutral“ space
• no time for networking (too short breaks)
• bad coffee…
And what do you get?
10. 21Century
Conference Participants
1. new role of the expert (speaker)
(no exclusive knowledge)
!
2. new role of the audience
(used to interact & collaborate/co-create)
23. • activities that facilitate interaction
between participants
2 Activity & Space
• space is not neutral (context &
environment)
• space that facilitates interaction between
participants
online & offline
24. • facilitating interaction not only during
the event, but as well pre- event and
post- event
3 Time
pre- post-event
80. Event Experience Design
main take aways
• Interactions need to be facilitated
• new role for the Event Organiser:
Event Experience Designer
& Community Manager