SlideShare une entreprise Scribd logo
1  sur  117
Télécharger pour lire hors ligne
Playful Tutorials
GAME BASED LEARNING FOR BETTER TEACHING
What is a tutorial?
Are tutorials fun?
"PEOPLE LOVE LEARNING ABOUT THINGS, BUT NOBODY ACTUALLY
LIKES TO BE TAUGHT.“ TEDDY LEE, ROUGE LEGACY
Fun is overcoming challenge
Solving puzzles
Comprehension
Mastery
No Tutorials!
Tutorials!
Scaffolded
play!
The Four Freedoms of Play
1. Freedom to Experiment
The player's motivations are entirely intrinsic and personal. The process is open-ended.
2. Freedom to Fail
Losing is part of the process.
3. Freedom to Try on Different Identities
Players aren't necessarily limited by their bodies or surrounding physical context.
4. Freedom of Effort
As described in Peter and Iona Opie's classic ethnography of playground culture, children may scramble around in a game of
tag, avoiding being caught for twenty minutes, and then suddenly stop and allow themselves to be tagged once they have
reached a certain degree of effort or perhaps want to move on to another activity.
Scot Osterweil (MIT Comparative Media Studies, Education Arcade Project)
Epic Story
A SECRET TO A GREAT EXPERIENCE IS THE PROTAGONIST
Hero’s Journey
1. A character is in
a zone of comfort
3. They enter an
unfamiliar situation
3 Adapt to it
4. Get what they
wanted
5. Pay a heavy
price for it
6. Then return to
their familiar
situation
7. Having changed.
2. But they want
something
User’s Journey
1. A USER is in a
zone of comfort
3. They enter an
unfamiliar situation
3 Struggle to get it
4. Initial success
5. Greater
challenges
6. Then return to
their regular life
7. Having changed.
INTO A HERO 2. But they want
something
Meet our hero
WHAT DO THEY WANT?
Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com
4 Key Engagement Styles in Social Gaming
Compete
CollaborateExplore
Express
Amy Jo Kim amyjokim.com @amyjokim
Satisficers
Self-discoveryOptimizers
Socializers
Amazon?
Ambitious Reluctants
Tutorials?
Goal: I’m going to make something
spectacular
Motivation: “I’m an artist. Really”
Conflict: I want to get making, not
learning.
Goal: Learn just enough
Motivation: “I don’t want to look stupid”
Conflict: You moved everything! It’s hard
now!
Who else? The Specialist?
Goal:
Motivation:
Conflict:
Goal:
Motivation:
Conflict:
1. Clear Goals
AND REGULAR CHECK POINTS.
LEVELS AS CHAPTERS. LEVELS AS REWARDS.
Goals in games
Outwit
Solution
Exploration
Construction
Forbidden act
Rescue or Escape
Alignment
Race
Chase
Capture
Capture
Strategery:
Capture enemy
Territory
Race
Tiny Wings:
Go farther
faster
Alignment: Dots & Bejeweled
Match three or more
Forbidden
Action: Fruit
Ninja. Don’t hit
the bomb.
Exploration:
Lego Harry
Potter
Wander
rooms
collecting
things
Construction
Farmville: Make Beautiful things
Solution
World of
Goo
How high
can you go
without
toppling.
Outwit:
Carcassonne
Board game
(also
territory)
Canva uses
puzzles and
construction,
native to the
app
In this clip from Indie Game: The Movie
(http://www.indiegamethemovie.com/), Edmund McMillen, co-designer
of Super Meat Boy, explains some key principles of game design.
OPPONENTS, OBSTACLES, DILEMMAS
2. CHALLENGE
Choices with
consequences
Choices with
consequences
Obstacles
Opponents
Dance Central
To compete, you have to learn the moves
Dance Central
They make the learning into a game too– if you can decode the picture, you can get a diamond and skip the
practice
3. Visible Progress
Progress
Progress
Achievements
Reward me
Celebrate microwins!
Actions taken successfully
create mini-rewards in the
form of doobers (stars and
slot-machine sounds).
Celebrating
CELBRATING!!!!!!
!!!!!!!!!!!!!
Leaderboard
s
There is a certain satisfaction in kicking a
friends bum. However, if you have a place
where not much social is
happening, be sure to motivate me by
making me beat my own high score. Not
feel lonely.
Leaderboards are used extensively to
motivate behavior
But it can lead to abuse
Amazon handles it by retiring players.
Digg got rid of their leaderboards
3. Experience is
Luscious
RICH IN SENSATION, LANGUAGE, EMOTION
Interest Hook
You are seduced from the first moment
Republique
Juiciness in Games
Design for An
Emotion
CONVERSION IS A CRAP NORTH STAR
Surprise & delight
AFFECTIONATE
compassionate
friendly
loving
open hearted
sympathetic
tender
warm
ENGAGED
absorbed
alert
curious
engrossed
enchanted
entranced
fascinated
interested
intrigued
involved
spellbound
stimulated
CONFIDENT
empowered
open
proud
safe
secure
EXCITED
amazed
animated
ardent
aroused
astonished
dazzled
eager
energetic
enthusiastic
giddy
invigorated
lively
passionate
surprised
vibrant
HOPEFUL
expectant
encouraged
optimistic
GRATEFUL
appreciative
moved
thankful
touched
INSPIRED
amazed
awed
wonder
JOYFUL
amused
delighted
glad
happy
jubilant
pleased
tickled
EXHILARATED
blissful
ecstatic
elated
enthralled
exuberant
radiant
rapturous
thrilled
PEACEFUL
calm
clear headed
comfortable
centered
content
equanimous
fulfilled
mellow
quiet
relaxed
relieved
satisfied
serene
still
tranquil
trusting
REFRESHED
enlivened
rejuvenated
renewed
rested
restored
revived
AFFECTIONATE
compassionate
friendly
loving
open hearted
sympathetic
tender
warm
(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org
PEACE
beauty communion ease harmony order
There is no shortage
of “organization
porn” on the web.
We have a deep
seated dream of a
place of tidy
harmony.
There is big
business in selling
peace and order
AFFECTIONATE
compassionate
friendly
loving
open hearted
sympathetic
tender
warm
ENGAGED
absorbed
alert
curious
engrossed
enchanted
entranced
fascinated
interested
intrigued
involved
spellbound
stimulated
h
CONFIDENT
empowered
open
proud
safe
secure
EXCITED
amazed
animated
ardent
aroused
astonished
dazzled
eager
energetic
enthusiastic
giddy
invigorated
lively
passionate
surprised
GRATEFUL
appreciative
moved
thankful
touched
INSPIRED
amazed
awed
wonder
JOYFUL
amused
delighted
glad
happy
jubilant
pleased
tickled
EXHILARATED
blissful
ecstatic
elated
comfortable
centered
content
equanimous
fulfilled
mellow
quiet
relaxed
relieved
satisfied
serene
still
tranquil
trusting
REFRESHED
enlivened
rejuvenated
renewed
rested
restored
revived
AFFECTIONATE
compassionate
friendly
loving
open hearted
sympathetic
tender
warm
radiant
rapturous
thrilled
PEACEFUL
calm
clear headed
HOPEFUL
expectant
encouraged
optimistic
compassionate
friendly
loving
Until my players
feel _____, I
will not ship
Experience
EMOTIONAL MEMORY
Time
Pacing – speed trials vs reflection
Breaks – where can people pause
Limits – forced breaks “out of
Levels
Levels
Can act as progress markers
Can be like chapters- a place to stop
Can be a warning of increased difficulty
Can represent space and allow for
unlocks and progressive reveals
Best Practices
Blend the tutorial
into the experience
Memorize these instructions!
No Frontloading
“If you frontload your tutorial and teach
the player everything at the beginning,
they’ll be overwhelmed with
information and undersupplied with
engagement.”
Extra Credits in “Tutorials 101,”
Better to Do than
Read
Use Fewer Words
Boomerang vs
Mailbox
Unobtrusive Hints
No tutorial can fix
bad design.
AFFORDANCES ARE OUR FRIENDS.
Gamicad is a good example of gamification in action for teaching.
HOMEWORK
Play Bastion
http://supergiantgames.com/index.
php/media/
How do these principles apply?
1. What Emotion(s) do you feel?
2.Who are the Player Types?
3.How did you learn to play?
4.How did they show progress?
Thank You
WWW.ELEGANTHACK.COM
WWW.BOXESANDARROWS.COM
@CWODTKE
Image form Bastion: great game!
https://itunes.apple.com/us/app/bastion/id537773100?mt=8
Appendix
References
Extra Credits: Tutorials 101
How I Got My Mom to Play Through Plants vs. Zombies
Drive: The surprising truth about what motivates us
Game Design Deep Dive: How Rogue Legacy handles
tutorials without being boring
Rethinking Mobile Tutorials: Which Patterns Really
Work?
GamiCAD: A Gamified Tutorial System for First Time
AutoCAD Users
Game Elements
BUILDING BLOCKS
Conflict
Dilemmas
Opponents
Obstacles
Game/Play Types
Race to the end
Trading
Evading
Chasing
Collection
Building
Destruction
Survival
Spatial Reasoning
Prediction
Territory Aquistion
Resources
Time
Terrain
Power-ups
Actions
Currency
Health
Units
Lives
8 Kinds of fun
Sensation
Fantasy
Narrative
Challenge
Fellowship
Discovery
Expression
Submission
8 Kinds of Fun
8kindsoffun.com/
Plots
The Quest
Adventure
Pursuit
Rescue
Escape
Revenge
Riddle/Mystery
Rivalry
Underdog
Temptation
Metamorphosis
Transformation
Maturation
Love
Forbidden Love
Sacrifice
Discovery
Wretched Excess
Ascension and
Decension
Canva Walk through
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials
Playful Tutorials

Contenu connexe

En vedette

Designing for Change Half Day
Designing for Change Half DayDesigning for Change Half Day
Designing for Change Half DayChristina Wodtke
 
Design Thinking for Innovation
Design Thinking for Innovation Design Thinking for Innovation
Design Thinking for Innovation Christina Wodtke
 
Design Your Way to Product/Market Fit
Design Your Way to Product/Market FitDesign Your Way to Product/Market Fit
Design Your Way to Product/Market FitChristina Wodtke
 
The Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product IdeationThe Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product IdeationChristina Wodtke
 
The Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offeringThe Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offeringChristina Wodtke
 
Design Thinking for Creating Presentations
Design Thinking for Creating PresentationsDesign Thinking for Creating Presentations
Design Thinking for Creating PresentationsChristina Wodtke
 
The Design of Everyday Games
The Design of Everyday GamesThe Design of Everyday Games
The Design of Everyday GamesChristina Wodtke
 
Radical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key resultsRadical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key resultsChristina Wodtke
 
The Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 NeedfindingThe Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 NeedfindingChristina Wodtke
 
Design Thinking Workshop for Innovative Products and Businesses
Design Thinking Workshop for Innovative Products and BusinessesDesign Thinking Workshop for Innovative Products and Businesses
Design Thinking Workshop for Innovative Products and BusinessesChristina Wodtke
 
Class 6 Identifying and Validating Assumptions
Class 6   Identifying and Validating AssumptionsClass 6   Identifying and Validating Assumptions
Class 6 Identifying and Validating AssumptionsChristina Wodtke
 
Why Teaching Entrepreneurship Changes Everything
Why Teaching Entrepreneurship Changes EverythingWhy Teaching Entrepreneurship Changes Everything
Why Teaching Entrepreneurship Changes EverythingChristina Wodtke
 
Teaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignTeaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignChristina Wodtke
 
Strategic Visioning Workshop Outline
Strategic Visioning Workshop OutlineStrategic Visioning Workshop Outline
Strategic Visioning Workshop OutlineINVITRO INNOVATION
 

En vedette (20)

Designing for Change Half Day
Designing for Change Half DayDesigning for Change Half Day
Designing for Change Half Day
 
Designing for Change
Designing for Change Designing for Change
Designing for Change
 
Design Thinking for Innovation
Design Thinking for Innovation Design Thinking for Innovation
Design Thinking for Innovation
 
Design Your Way to Product/Market Fit
Design Your Way to Product/Market FitDesign Your Way to Product/Market Fit
Design Your Way to Product/Market Fit
 
The Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product IdeationThe Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product Ideation
 
The Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offeringThe Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offering
 
Design Thinking for Creating Presentations
Design Thinking for Creating PresentationsDesign Thinking for Creating Presentations
Design Thinking for Creating Presentations
 
The Design of Everyday Games
The Design of Everyday GamesThe Design of Everyday Games
The Design of Everyday Games
 
Design All The Things
Design All The ThingsDesign All The Things
Design All The Things
 
Radical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key resultsRadical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key results
 
Making the Complex Clear
Making the Complex ClearMaking the Complex Clear
Making the Complex Clear
 
The Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 NeedfindingThe Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 Needfinding
 
Design Thinking Workshop for Innovative Products and Businesses
Design Thinking Workshop for Innovative Products and BusinessesDesign Thinking Workshop for Innovative Products and Businesses
Design Thinking Workshop for Innovative Products and Businesses
 
Class 6 Identifying and Validating Assumptions
Class 6   Identifying and Validating AssumptionsClass 6   Identifying and Validating Assumptions
Class 6 Identifying and Validating Assumptions
 
Why Teaching Entrepreneurship Changes Everything
Why Teaching Entrepreneurship Changes EverythingWhy Teaching Entrepreneurship Changes Everything
Why Teaching Entrepreneurship Changes Everything
 
Teaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignTeaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction Design
 
Class5 Business Design
Class5 Business DesignClass5 Business Design
Class5 Business Design
 
Visioning Workshop Agenda
Visioning Workshop AgendaVisioning Workshop Agenda
Visioning Workshop Agenda
 
Strategic Visioning Workshop Outline
Strategic Visioning Workshop OutlineStrategic Visioning Workshop Outline
Strategic Visioning Workshop Outline
 
The Executioner's Tale
The Executioner's TaleThe Executioner's Tale
The Executioner's Tale
 

Similaire à Playful Tutorials

Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013Jesse Schell
 
Narrative play in Suburra the series game
Narrative play in Suburra the series gameNarrative play in Suburra the series game
Narrative play in Suburra the series gamevincenzo santalucia
 
Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Artur Ganszyniec
 
Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0Portia Tung
 
How to design inner play in a study narrative?
How to design inner play in a study narrative? How to design inner play in a study narrative?
How to design inner play in a study narrative? Eva Den Heijer
 
Youth Camp - Copycat
Youth Camp - CopycatYouth Camp - Copycat
Youth Camp - CopycatKen Sapp
 
Chasing Wonder and the Future of Engagement
Chasing Wonder and the Future of EngagementChasing Wonder and the Future of Engagement
Chasing Wonder and the Future of EngagementNicole Lazzaro
 
LAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayLAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayDavid Mullich
 
Workshop creativity
Workshop creativityWorkshop creativity
Workshop creativityFloris Koot
 
Youth Camp - Falling Leaf
Youth Camp - Falling LeafYouth Camp - Falling Leaf
Youth Camp - Falling LeafKen Sapp
 
Gamification: Creating Heroes and Saving the World
Gamification: Creating Heroes and Saving the WorldGamification: Creating Heroes and Saving the World
Gamification: Creating Heroes and Saving the WorldDrPeril
 
Week 6 LIVE class, 2010
Week 6 LIVE class, 2010Week 6 LIVE class, 2010
Week 6 LIVE class, 2010carrie.heeter
 
Unleash Your Play Brain 2.1
Unleash Your Play Brain 2.1Unleash Your Play Brain 2.1
Unleash Your Play Brain 2.1Portia Tung
 
Unleash Your Play Brain
Unleash Your Play BrainUnleash Your Play Brain
Unleash Your Play BrainPortia Tung
 
Brand Experience Tickets
Brand Experience TicketsBrand Experience Tickets
Brand Experience TicketsMario Gamper
 

Similaire à Playful Tutorials (20)

Playful learning
Playful learningPlayful learning
Playful learning
 
Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013
 
Narrative play in Suburra the series game
Narrative play in Suburra the series gameNarrative play in Suburra the series game
Narrative play in Suburra the series game
 
Week 4 class2010
Week 4 class2010Week 4 class2010
Week 4 class2010
 
Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)
 
Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0
 
How to design inner play in a study narrative?
How to design inner play in a study narrative? How to design inner play in a study narrative?
How to design inner play in a study narrative?
 
Youth Camp - Copycat
Youth Camp - CopycatYouth Camp - Copycat
Youth Camp - Copycat
 
Chasing Wonder and the Future of Engagement
Chasing Wonder and the Future of EngagementChasing Wonder and the Future of Engagement
Chasing Wonder and the Future of Engagement
 
LAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayLAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of Play
 
Workshop creativity
Workshop creativityWorkshop creativity
Workshop creativity
 
Youth Camp - Falling Leaf
Youth Camp - Falling LeafYouth Camp - Falling Leaf
Youth Camp - Falling Leaf
 
Game elements and learning
Game elements and learningGame elements and learning
Game elements and learning
 
Gamification: Creating Heroes and Saving the World
Gamification: Creating Heroes and Saving the WorldGamification: Creating Heroes and Saving the World
Gamification: Creating Heroes and Saving the World
 
Week 6 LIVE class, 2010
Week 6 LIVE class, 2010Week 6 LIVE class, 2010
Week 6 LIVE class, 2010
 
Unleash Your Play Brain 2.1
Unleash Your Play Brain 2.1Unleash Your Play Brain 2.1
Unleash Your Play Brain 2.1
 
Fun and Frustration = Learning and Games
Fun and Frustration = Learning and GamesFun and Frustration = Learning and Games
Fun and Frustration = Learning and Games
 
Unleash Your Play Brain
Unleash Your Play BrainUnleash Your Play Brain
Unleash Your Play Brain
 
Brand Experience Tickets
Brand Experience TicketsBrand Experience Tickets
Brand Experience Tickets
 
Dust Diaries
Dust DiariesDust Diaries
Dust Diaries
 

Plus de Christina Wodtke

Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal ElementsChristina Wodtke
 
Comunication & Storytelling for Product Managers (and anyone else)
Comunication & Storytelling for Product Managers (and anyone else)Comunication & Storytelling for Product Managers (and anyone else)
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
 
Influence Without Authority
Influence Without AuthorityInfluence Without Authority
Influence Without AuthorityChristina Wodtke
 
Make the Complex Clear with Maps and Models
Make the Complex Clear with Maps and ModelsMake the Complex Clear with Maps and Models
Make the Complex Clear with Maps and ModelsChristina Wodtke
 
Design Strategies for Understanding
Design Strategies for UnderstandingDesign Strategies for Understanding
Design Strategies for UnderstandingChristina Wodtke
 
Visual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing StudiesVisual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing StudiesChristina Wodtke
 
Lecture 010 Polishing the UI
Lecture 010 Polishing the UILecture 010 Polishing the UI
Lecture 010 Polishing the UIChristina Wodtke
 
Lean Teams are Learning Teams
Lean Teams are Learning TeamsLean Teams are Learning Teams
Lean Teams are Learning TeamsChristina Wodtke
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals MegadeckChristina Wodtke
 
Visual Thinking: Working with Pictures
Visual Thinking: Working with PicturesVisual Thinking: Working with Pictures
Visual Thinking: Working with PicturesChristina Wodtke
 
Design the team you need to succeed
Design the team you need to succeedDesign the team you need to succeed
Design the team you need to succeedChristina Wodtke
 

Plus de Christina Wodtke (14)

Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal Elements
 
Comunication & Storytelling for Product Managers (and anyone else)
Comunication & Storytelling for Product Managers (and anyone else)Comunication & Storytelling for Product Managers (and anyone else)
Comunication & Storytelling for Product Managers (and anyone else)
 
Influence Without Authority
Influence Without AuthorityInfluence Without Authority
Influence Without Authority
 
Make the Complex Clear with Maps and Models
Make the Complex Clear with Maps and ModelsMake the Complex Clear with Maps and Models
Make the Complex Clear with Maps and Models
 
It's complicated
It's complicatedIt's complicated
It's complicated
 
Reboot Your Team
Reboot Your TeamReboot Your Team
Reboot Your Team
 
Design Strategies for Understanding
Design Strategies for UnderstandingDesign Strategies for Understanding
Design Strategies for Understanding
 
Visual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing StudiesVisual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing Studies
 
Lecture 010 Polishing the UI
Lecture 010 Polishing the UILecture 010 Polishing the UI
Lecture 010 Polishing the UI
 
WIAD Boston
WIAD BostonWIAD Boston
WIAD Boston
 
Lean Teams are Learning Teams
Lean Teams are Learning TeamsLean Teams are Learning Teams
Lean Teams are Learning Teams
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals Megadeck
 
Visual Thinking: Working with Pictures
Visual Thinking: Working with PicturesVisual Thinking: Working with Pictures
Visual Thinking: Working with Pictures
 
Design the team you need to succeed
Design the team you need to succeedDesign the team you need to succeed
Design the team you need to succeed
 

Dernier

10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementMd. Shariful Hoque
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy ysrajece
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
CAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfCAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfAlasAlthaher
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisPeclers Paris
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppNadaMohammed714321
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinGeneral Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinSamar Hossam ElDin Ahmed
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 

Dernier (20)

10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy y
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
CAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfCAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdf
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 ppppppppppppppp
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinGeneral Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 

Playful Tutorials