Practical Creativity

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Microinteractions

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Using Microinteractions to get from Prototype to Product

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The New Era of (Non-) Discoverability

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The Complexity of Simplicity

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Design in the Post-PC Era

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Designing for (and with) New Technology

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What User-Centered Design is Good For

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6000 Years of Device Design

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How to Lie with Design Strategy

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Tap is the New Click

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Ideation and Design Principles Workshop

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Designing Smart and Clever Applications

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Carpe Diem: Attention, Awareness, and Interaction Design 2009

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Interaction as a Material

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Making Good Design Decisions

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New Sources of Inspiration for Interaction Designers

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The Role of Metaphor in Interaction Design

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