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How do we promote and support social
innovation in the current, confused landscape
   of new policies, roles, technology, spaces

                  Social            Service
                                    changes               Cuts
                councillors
  Behavioural         Social apps             Mobile
  economics
                                                           Business
                       Innovation      Online             connectors
      Network             hubs         spaces
      weavers                          Knowledge         Personal
                       Hyperlocal         hub              apps
                          sites
   Social                                        Community
   action           Cloud       Social Spaces
                                                 organisers

                                      Social
                      Mutual                           Localism
                                    reporters
                     support
I developed these slides to give myself a
framework for thinking about collaboration
       spaces , online and face-to-face.
    I’m hoping the framework will be be
       useful for a number of projects
              I’m starting in 2011.
            I’ll report on those at
          http://socialreporter.com

       There’s some references in the final slide
       David Wilcox david@socialreporter.com
Collaboration spaces                                         When tackling social challenges we need
                                                                  to think about the goal; the people
     for social innovation                                        involved; then the methods
                                                                  that may be appropriate; and the
    Context                                                       structure to carry things forward.
    • Politics                                                    What’s possible will be influenced
    • Policies                                                    by the local culture, and wider social
    • Networks           Culture of
                         organisation,
                                                                  and economic context
                         network



                                         Goals

Challenges                         Methods                  Solutions
                                 and structures
                                                                 Networks are increasingly important
                             People and their roles              because they party define the context
                                                                 and culture, as well as providing
                                                                 structures for action.
                                                                 Methods may be online or offline
                                                                 activities, individual apps, or processes.
  From model developed
                                                                 People will be defined partly by roles, and
  by Ann Holmes                                                  also by skills, attitudes, and preferences.
 Collaboration spaces enable us to work through the way we define goals, engage people, choose
 methods, create processes ... whether workshops or online innovation hubs.
How can we design collaboration spaces and processes
           amidst new policies, in a media rich networked environment?

                                                                                Lo
                      r ity                                                       cal
                 uste                                                                   ism
                A                    Need to connect ...
                          1. Domains of                            2. New attitudes




                                                                                                Service changes
Social action




                          innovation                               and skills


                                                  Goals


                    Challenges                 Methods
                                             and structures
                                                                               Solutions


       Ne                                 People and their roles



     infl tw                                                                                   i al
        ue ork                                                                              oc dia
          nc                                                                               S e
             e                                                                               m
1. Landscape view: domains for a social innovation framework
                                                                        Ne
            les                                                           w
        ro                                                                      str
    ewimate                                                                  Co     uc
   N An                                                                         nn
                                                                                     ec    tur
                                                                                       t      es
                          Social                             Social
                          artists                          networks


                                      What social spaces
   Challenges                                                             Solutions
                                        to combine?

                                                            Social
                        Social apps
                                                            assets


    En
  Ne    ab

                                                                                         ces
           le
    w                                                                        sta
                                                                                in
                                                                                       ur
         me                                                                  t, su
                                                                                     so
                                                                                   re
                                                                           r
                                                                        ppo
                tho                                                  Su
                   ds                                                   N  ew
2. Personal view: each domain requires new skills ...


            Develop          Raise profile, increase      Build
           new skills,           social capital         personal
           attitudes                                    network

                            What personal spaces
          Blend          and capacity to work across     Use network
        on-offline                                         knowledge
                                  domains?

              Use                                       Manage
            personal                                   knowledge
              apps             Design workflow




                    ... in personal workspaces
Solutions: develop within domains + between them
 Community organisers
        Social reporters                                                               Knowledge hub
Connected councillors                                                                    Hyperlocal
                                                 Network
  Partnership coordinators                                                                Our Society
                                                 weaving
Business connectors
                                                                        Local and
                          Guides, training
                                                                    interest network
                           for new roles
                                                                        platforms



                                             Social collaboration
                                                    spaces                Network and
                  Workflow design                and personal              asset mapping
                                                 workspaces




                                                                            Social
                               Social apps                                  assets
                                 stores
                                                Sustainability
                                                  planning
                                                                            Big Society Bank
            Social app store                                              Crowdsourced funding
       Knowledge hub store                                               Volunteering


                 Social collaboration spaces online and face to face, local and central
Collaborative
  development                       We need work on specifics
                                    • Roles in networks and network development
                                    • Tailored guides on using social media apps for specific roles
                                    • Design of personal workflows in the use of apps
                                    • Ways to blend online and offline methods
                                    • Systems/network thinking for sustainability planning

                                              Workshops           Game sessions

We also need collaboration spaces to bring
different domains and ideas together
• Online spaces like Simpl and the
innovation hub
• Social by Social game
• Other workshops - like Social Spaces
Travelling Pantry
• Social Media Surgeries
                                                                                       Online spaces
The Social by Social game
Full description here http://socialbysocial.net/notes/Social_by_Social_game


                                                                              The game creates a collaboration space within
                                                                              which people follow the sequence previously
                                                                              outlined, from developing a scenario to
                                                                              developing a plan, with the main emphasis being
                                                                              on choosing methods. - the social apps domain.
                                                                              There are limited options within the game for
                                                                              exploring other domains: the network of
                                                                              stakeholders to be engaged, the roles and
                                                                              resources.

                                                                              The game has been used with
                                                                              • presentations and exercises beforehand to
                                                                              familiarise people with the ideas and methods
                                                                              (apps)
                                                                              • hands-on demonstrations or social media
                                                                              surgeries so people can explore the practicalities
                                                                              of the plan that they have developed



 The game provides one way to put the collaboration framework into practice for a local community,
 network or organisation.
 We can develop it so that there is more balance between the different domains of role, apps,
 networks, resources - and/or make these modules.
 We can also develop links between the game method cards (apps) and an evolving social apps store:
 the roles and guides; and ways of mapping networks and planning use of resources.
NEW GAME FOR NEIGHBOURHOODS AND NETWORKS
                                                                               Players also agree any existing working links between roles by producing a
Background                                                                     basic network map. The game is now ready to start.

The Social by Social game has been successful in helping people plan           Play
what social media and other communication methods they might use in
localities, organisations and networks. During the course of play in a         Players examines the activities, methods and resources allocated to their role
workshop, people also explore other aspects of the situation ... the           and decide what initiatives they wish to take, while considering the allocations
stakeholders, resources available, and who would do what.                      made to other roles. A period of dealing (say 15 minutes ) now ensues where
                                                                               alliances may be formed to:
The current policy context makes it even more important to take a
whole system approach when there will be fewer resources, and                  • Pool resources
projects and services may be delivered by local groups and social              • Act towards a shared goal
enterprises rather than public agencies. We need to do “more with
more” by releasing assets in the community or organisation, and                • Act jointly to secure resources from outside the network.
animating the total network of interests involved.
                                                                               At the end of dealing period, players will announce the deals that have been
Outline                                                                        made and the projects that they support, listing the activities, methods and
The following notes outline a possible game that simulates this                resources entailed. The Facilitator, representing policy makers and all external
approach. It could be used “for real” or as a way to open discussion           elements, will announce:
around the key issues, and new frameworks for thinking that are
needed. It brings together key elements in our thinking about social           • external events that have local effects
innovation:                                                                    • The results of funding or other support bid for
• Roles                                                                        • Any local events which may directly affect local initiatives
• Methods                                                                      • Any national events that may affect role types (eg changes in charity law,
                                                                                 etc.)
• Networks
• Assets                                                                       Players now carry out other rounds of dealing and announcing results. The
It should be possible to "focus" the game from the point of view of each
of these elements - that is, from the point of view of roles or assets         number of these rounds to be determined by the time available.
depending on what a group of participants wants to explore.
                                                                               Conclusion
Game process                                                                   At the end of the game, players hold a facilitated discussion on:
The game will build on the existing Social Media game but with the
addition of role playing and network mapping elements. The process             • How successful collaborations were in achieving the goals
will be something like this:                                                   • What alliances, networks emerged
                                                                               • How efficiently the overall resources were used to achieve the goals
Setting out the Aims and context
The players will agree what they are trying to achieve and the specific        • What range of methods were used
local context in which they will work by developing a scenario and
agreeing broad goals.                                                          Social by Social game http://socialbysocial.net/notes/Social_by_Social_game
Defining the roles                                                              Drew Mackie and David Wilcox
Players will list a set of roles that are active within the scenario defined
including agencies, interest groups and stakeholders. The Facilitator          drewmackie@mac.com
then cuts the list to the number of players and assigns a role to each.
                                                                               david@socialreporter.com
Each player then spends a short while writing a description of the role
and listing its current aims, activities, methods and resources (some of       January 5 2011
these may be generated randomly).
References
•The context for current thinking is set partly by the UK Government’s Big Society ideas and policies - http://
www.cabinetoffice.gov.uk/big-society
•I’m helping develop http://oursociety.org.uk which focusses on the local opportunities
•There’s more on social innovation and social technology in the Social by Social book, including a development process for
projects http://socialbysocial.com
•Here’s a post and links on designing events for social innovation http://socialreporter.com/?p=799
•The idea of the Social Apps Store developed here http://socialreporter.com/?p=951
•We talked about roles in Social by Social http://www.socialbysocial.com/book/emerging-roles and I wrote about social artists
here - http://socialreporter.com/?p=474
•The UK Government is planning to support training for hundreds or maybe thousands of community organisers http://bit.ly/
gQO0Mf
•Antony Mayfield helped me think about workflow http://bit.ly/eK4mLq
•Simpl is a social innovation marketplace currently in beta - http://www.futuregovnetwork.com/items/170
•The Innovation Hub is a government online innovation space http://innovate.direct.gov.uk/blogs/dotgovlabs
•About the Knowledge Hub http://www.local.gov.uk/lgv2/core/page.do?pageId=174022
• More here about Tessy Britton’s project Social Spaces http://www.socialspaces.org/ and Travelling Pantry workshops http://
www.socialspaces.org/#814982/Blog-posts-about-the-Pantry
• Earlier workshop games at http://usefulgames.co.uk
As the framework evolves, I’ll connect resources more directly

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Framework for collaboration spaces

  • 1. How do we promote and support social innovation in the current, confused landscape of new policies, roles, technology, spaces Social Service changes Cuts councillors Behavioural Social apps Mobile economics Business Innovation Online connectors Network hubs spaces weavers Knowledge Personal Hyperlocal hub apps sites Social Community action Cloud Social Spaces organisers Social Mutual Localism reporters support
  • 2. I developed these slides to give myself a framework for thinking about collaboration spaces , online and face-to-face. I’m hoping the framework will be be useful for a number of projects I’m starting in 2011. I’ll report on those at http://socialreporter.com There’s some references in the final slide David Wilcox david@socialreporter.com
  • 3. Collaboration spaces When tackling social challenges we need to think about the goal; the people for social innovation involved; then the methods that may be appropriate; and the Context structure to carry things forward. • Politics What’s possible will be influenced • Policies by the local culture, and wider social • Networks Culture of organisation, and economic context network Goals Challenges Methods Solutions and structures Networks are increasingly important People and their roles because they party define the context and culture, as well as providing structures for action. Methods may be online or offline activities, individual apps, or processes. From model developed People will be defined partly by roles, and by Ann Holmes also by skills, attitudes, and preferences. Collaboration spaces enable us to work through the way we define goals, engage people, choose methods, create processes ... whether workshops or online innovation hubs.
  • 4. How can we design collaboration spaces and processes amidst new policies, in a media rich networked environment? Lo r ity cal uste ism A Need to connect ... 1. Domains of 2. New attitudes Service changes Social action innovation and skills Goals Challenges Methods and structures Solutions Ne People and their roles infl tw i al ue ork oc dia nc S e e m
  • 5. 1. Landscape view: domains for a social innovation framework Ne les w ro str ewimate Co uc N An nn ec tur t es Social Social artists networks What social spaces Challenges Solutions to combine? Social Social apps assets En Ne ab ces le w sta in ur me t, su so re r ppo tho Su ds N ew
  • 6. 2. Personal view: each domain requires new skills ... Develop Raise profile, increase Build new skills, social capital personal attitudes network What personal spaces Blend and capacity to work across Use network on-offline knowledge domains? Use Manage personal knowledge apps Design workflow ... in personal workspaces
  • 7. Solutions: develop within domains + between them Community organisers Social reporters Knowledge hub Connected councillors Hyperlocal Network Partnership coordinators Our Society weaving Business connectors Local and Guides, training interest network for new roles platforms Social collaboration spaces Network and Workflow design and personal asset mapping workspaces Social Social apps assets stores Sustainability planning Big Society Bank Social app store Crowdsourced funding Knowledge hub store Volunteering Social collaboration spaces online and face to face, local and central
  • 8. Collaborative development We need work on specifics • Roles in networks and network development • Tailored guides on using social media apps for specific roles • Design of personal workflows in the use of apps • Ways to blend online and offline methods • Systems/network thinking for sustainability planning Workshops Game sessions We also need collaboration spaces to bring different domains and ideas together • Online spaces like Simpl and the innovation hub • Social by Social game • Other workshops - like Social Spaces Travelling Pantry • Social Media Surgeries Online spaces
  • 9. The Social by Social game Full description here http://socialbysocial.net/notes/Social_by_Social_game The game creates a collaboration space within which people follow the sequence previously outlined, from developing a scenario to developing a plan, with the main emphasis being on choosing methods. - the social apps domain. There are limited options within the game for exploring other domains: the network of stakeholders to be engaged, the roles and resources. The game has been used with • presentations and exercises beforehand to familiarise people with the ideas and methods (apps) • hands-on demonstrations or social media surgeries so people can explore the practicalities of the plan that they have developed The game provides one way to put the collaboration framework into practice for a local community, network or organisation. We can develop it so that there is more balance between the different domains of role, apps, networks, resources - and/or make these modules. We can also develop links between the game method cards (apps) and an evolving social apps store: the roles and guides; and ways of mapping networks and planning use of resources.
  • 10. NEW GAME FOR NEIGHBOURHOODS AND NETWORKS Players also agree any existing working links between roles by producing a Background basic network map. The game is now ready to start. The Social by Social game has been successful in helping people plan Play what social media and other communication methods they might use in localities, organisations and networks. During the course of play in a Players examines the activities, methods and resources allocated to their role workshop, people also explore other aspects of the situation ... the and decide what initiatives they wish to take, while considering the allocations stakeholders, resources available, and who would do what. made to other roles. A period of dealing (say 15 minutes ) now ensues where alliances may be formed to: The current policy context makes it even more important to take a whole system approach when there will be fewer resources, and • Pool resources projects and services may be delivered by local groups and social • Act towards a shared goal enterprises rather than public agencies. We need to do “more with more” by releasing assets in the community or organisation, and • Act jointly to secure resources from outside the network. animating the total network of interests involved. At the end of dealing period, players will announce the deals that have been Outline made and the projects that they support, listing the activities, methods and The following notes outline a possible game that simulates this resources entailed. The Facilitator, representing policy makers and all external approach. It could be used “for real” or as a way to open discussion elements, will announce: around the key issues, and new frameworks for thinking that are needed. It brings together key elements in our thinking about social • external events that have local effects innovation: • The results of funding or other support bid for • Roles • Any local events which may directly affect local initiatives • Methods • Any national events that may affect role types (eg changes in charity law, etc.) • Networks • Assets Players now carry out other rounds of dealing and announcing results. The It should be possible to "focus" the game from the point of view of each of these elements - that is, from the point of view of roles or assets number of these rounds to be determined by the time available. depending on what a group of participants wants to explore. Conclusion Game process At the end of the game, players hold a facilitated discussion on: The game will build on the existing Social Media game but with the addition of role playing and network mapping elements. The process • How successful collaborations were in achieving the goals will be something like this: • What alliances, networks emerged • How efficiently the overall resources were used to achieve the goals Setting out the Aims and context The players will agree what they are trying to achieve and the specific • What range of methods were used local context in which they will work by developing a scenario and agreeing broad goals. Social by Social game http://socialbysocial.net/notes/Social_by_Social_game Defining the roles Drew Mackie and David Wilcox Players will list a set of roles that are active within the scenario defined including agencies, interest groups and stakeholders. The Facilitator drewmackie@mac.com then cuts the list to the number of players and assigns a role to each. david@socialreporter.com Each player then spends a short while writing a description of the role and listing its current aims, activities, methods and resources (some of January 5 2011 these may be generated randomly).
  • 11. References •The context for current thinking is set partly by the UK Government’s Big Society ideas and policies - http:// www.cabinetoffice.gov.uk/big-society •I’m helping develop http://oursociety.org.uk which focusses on the local opportunities •There’s more on social innovation and social technology in the Social by Social book, including a development process for projects http://socialbysocial.com •Here’s a post and links on designing events for social innovation http://socialreporter.com/?p=799 •The idea of the Social Apps Store developed here http://socialreporter.com/?p=951 •We talked about roles in Social by Social http://www.socialbysocial.com/book/emerging-roles and I wrote about social artists here - http://socialreporter.com/?p=474 •The UK Government is planning to support training for hundreds or maybe thousands of community organisers http://bit.ly/ gQO0Mf •Antony Mayfield helped me think about workflow http://bit.ly/eK4mLq •Simpl is a social innovation marketplace currently in beta - http://www.futuregovnetwork.com/items/170 •The Innovation Hub is a government online innovation space http://innovate.direct.gov.uk/blogs/dotgovlabs •About the Knowledge Hub http://www.local.gov.uk/lgv2/core/page.do?pageId=174022 • More here about Tessy Britton’s project Social Spaces http://www.socialspaces.org/ and Travelling Pantry workshops http:// www.socialspaces.org/#814982/Blog-posts-about-the-Pantry • Earlier workshop games at http://usefulgames.co.uk As the framework evolves, I’ll connect resources more directly