2. Use of Metaphors
Learning Objectives
You will learn how to use metaphors to enable
users to better grasp the details of the conceptual
models you create;
Outline
Introduction
Metaphors and Conceptual Models
Metaphors and Imagery
Semiotics Theory
Use of Metaphors: Exercise
Relate
Donate
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3. Introduction:
Collect / Create / Relate / Donate
Collect Create
i @
Learn from previous Explore, compose,
experiences and evaluate
possible solutions
Relate Donate
Consult with peers
and mentors
^ : Disseminating
results
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for
Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000),
114-138.
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4. Use of Metaphors:
First Principles of Interaction Design
The following principles are fundamental to the
design and implementation of effective interfaces,
whether for traditional GUI environments or the web:
Tognazzini, B. (2003), First Principles of Interaction Design, Ask Tog,
retrieved August 31st, 2011 from http://www.asktog.com/basics/firstPrinciples.html
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5. Use of Metaphors:
First Principles of Interaction Design
Anticipation Latency Reduction
Autonomy Learnability
Color Blindness Metaphors, Use of
Consistency Protect Users' Work
Defaults Readability
Efficiency of the User Track State
Explorable Interfaces Visible Navigation
Fitts' Law
Human Interface Objects
Tognazzini, B. (2003), First Principles of Interaction Design, Ask Tog,
retrieved August 31st, 2011 from http://www.asktog.com/basics/firstPrinciples.html
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6. Use of Metaphors:
First Principles of Interaction Design
Anticipation Latency Reduction
Autonomy Learnability
Color Blindness Metaphors, Use of
Consistency Protect Users' Work
Defaults Readability
Efficiency of the User Track State
Explorable Interfaces Visible Navigation
Fitts' Law
Human Interface Objects
Tognazzini, B. (2003), First Principles of Interaction Design, Ask Tog,
retrieved August 31st, 2011 from http://www.asktog.com/basics/firstPrinciples.html
{ UX Workshops: Use of Metaphors }
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7. Use of Metaphors
If chosen well, metaphors that will enable users to
instantly grasp the finest details of the conceptual
model of a product/system/site.
Tognazzini, B. (2003), First Principles of Interaction Design, Ask Tog,
retrieved August 31st, 2011 from http://www.asktog.com/basics/firstPrinciples.html
{ UX Workshops: Use of Metaphors }
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8. Conceptual Models
A construct of a system created by designers to
represent users’ mental model, based on qualitative
assumptions about its elements, their
interrelationships, and system boundaries .
Wikipedia (2011), Conceptual model, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Conceptual_model
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9. Nadin, M.,(1988), Interface design: A semiotic paradigm, in Semiotica 69-3/4.
Amsterdam: Mouton de Gruyter, 1988, pp. 269-302
10. Use of Metaphors
Good metaphors are stories, creating visible pictures
in the mind.
Tognazzini, B. (2003), First Principles of Interaction Design, Ask Tog,
retrieved August 31st, 2011 from http://www.asktog.com/basics/firstPrinciples.html
{ UX Workshops: Use of Metaphors }
You are at: Collect » Use of Metaphors
11. Use of Metaphors
Bring metaphors alive by appealing to people’s
perceptions–sight, sound, touch, and kinesthesia–as
well as triggering their memories.
Tognazzini, B. (2003), First Principles of Interaction Design, Ask Tog,
retrieved August 31st, 2011 from http://www.asktog.com/basics/firstPrinciples.html
{ UX Workshops: Use of Metaphors }
You are at: Collect » Use of Metaphors
12. King of California, 2007. Film.
Directed by Mike CAHILL. USA: Millennium Films
14. Use of Metaphors:
Imagery
Pictorial representation will cross social and linguistic
boundaries with ease when the objects being
represented are relatively across cultures
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15.
16. Use of Metaphors:
Imagery
Understanding what an image represents (as opposed
to what it depicts) is a prerequisite for
reading/creating visual messages.
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17. Semiotics
The study of signs and sign processes (semiosis),
indication, designation, likeness, analogy, metaphor,
symbolism, signification, and communication.
Wikipedia (2011), Semiotics, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semiotics
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20. Signs
Defined by Charles S. Peirce as something that
stands for someone or something in some respect
or capacity.
Wikipedia (2011), Sign (semiotics), retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Sign_(semiotics)
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21.
22. Signs
Understanding how signs are formed, transmitted
and interpreted can help the designer to analyze a
communication problem.
Wikipedia (2011), Sign (semiotics), retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Sign_(semiotics)
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23. Magritte,R.,(1929), La Trahison des images (Ceci n'est pas une pipe),
Painting, Oil on canvas, Canvas: Los Angeles County Museum of Art.
24. Medeiros, I. (2010), Visual Communication in China: “Visitors, This Way”?, retrieved August 31st, 2011
from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/
25. Doctorow, C. (2007), When UIs attack: Do not insert receipts in above slot, retrieved
August 31st, 2011 from http://www.flickr.com/photos/doctorow/1167985374/
26. Signs
Representamen (that which represents)
Object (that which is represented)
Interpretant (that who interprets)
Wikipedia (2011), Sign (semiotics), retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Sign_(semiotics)
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You are at: Collect » Signs
27. Mullet, K., Sano, D., (1994). Designing Visual Interfaces: Communication
Oriented Techniques”, Prentice Hall; 1 edition (December 15, 1994)
28. Signs:
Relate
Close your eyes for a moment and think about the
first image that comes to your mind when you hear
the word:
Automobile
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29. Signs:
Relate
What attributes would you use to describe the
automobile you just imagined?
Luxurious?
Sexy?
Comfortable?
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30. Wikipedia (2011), Chery QQ,, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Chery_QQ
31. BMW of North America, LCC. (2008), Mini Cooper, retrieved
August 31st, 2011 from http://www.miniusa.com/#/MINIUSA.COM-m
32. Levels of Signs
Syntax (the relations between the elements of the representamen);
Semantics (between the representamen and the object);
Pragmatics (the effectiveness of a syntax/semantics for an interpretant)
Wikipedia (2011), Semantics-pragmatics-syntax trinity, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics-pragmatics-syntax_trinity
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33. Mullet, K., Sano, D., (1994). Designing Visual Interfaces: Communication
Oriented Techniques”, Prentice Hall; 1 edition (December 15, 1994)
34. Mullet, K., Sano, D., (1994). Designing Visual Interfaces: Communication
Oriented Techniques”, Prentice Hall; 1 edition (December 15, 1994)
35. Levels of Signs:
Syntax
Syntax (the relations between the elements of the representamen);
Semantics (between the representamen and the object);
Pragmatics (the effectiveness of a syntax/semantics for an interpretant)
Wikipedia (2011), Semantics-pragmatics-syntax trinity, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics-pragmatics-syntax_trinity
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You are at: Collect » Levels of Signs » Syntax
37. Apple Inc. (2010), About the Guidelines for Creating Great Mac OS X Apps,
retrieved September 1st, 2011 from
http://developer.apple.com/library/mac/#documentation/UserExperience/
Conceptual/AppleHIGuidelines/Intro/Intro.html
38. Mullet, K., Sano, D., (1994). Designing Visual Interfaces: Communication
Oriented Techniques”, Prentice Hall; 1 edition (December 15, 1994)
39. Mullet, K., Sano, D., (1994). Designing Visual Interfaces: Communication
Oriented Techniques”, Prentice Hall; 1 edition (December 15, 1994)
40. Levels of Signs:
Semantics
Syntax (the relations between the elements of the representamen);
Semantics (between the representamen and the object);
Pragmatics (the effectiveness of a syntax/semantics for an interpretant)
Wikipedia (2011), Semantics-pragmatics-syntax trinity, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics-pragmatics-syntax_trinity
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41. Levels of Signs:
Semantics
The Semantic level relates to the intended meaning
of signs.
Wikipedia (2011), Semantics, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics
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42. Semantics
Icon (relates to its object by resemblance);
Index (refers to its object indirectly, by consequence);
Symbol (refers to its object by convention alone);
Wikipedia (2011), Semantics, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics
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43. Semantics:
Icon
Icon (relates to its object by resemblance);
Index (refers to its object indirectly, by consequence);
Symbol (refers to its object by convention alone);
Wikipedia (2011), Semantics, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics
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44.
45.
46. Semantics:
Index
Icon (relates to its object by resemblance);
Index (refers to its object indirectly, by consequence);
Symbol (refers to its object by convention alone);
Wikipedia (2011), Semantics, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics
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47.
48.
49.
50. Semantics:
Symbol
Icon (relates to its object by resemblance);
Index (refers to its object indirectly, by consequence);
Symbol (refers to its object by convention alone);
Wikipedia (2011), Semantics, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics
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You are at: Collect » Semantics » Symbol
59. Microsoft, Inc.(2011), Icons, in Windows User Experience Interaction Guidelines,
retrieved August 31st, 2011 from http://msdn.microsoft.com/en-us/library/aa511280.aspx
60. Yahoo!, Inc. (2011), Yahoo! Brasil,
retrieved September 1st, 2011 from http://br.yahoo.com
61. Taobao, Inc. (2011), Taobao Service Center,
retrieved September 1st, 2011 from http://service.taobao.com/support/main/service_center.htm
62. Levels of Signs
Syntax (the relations between the elements of the representamen);
Semantics (between the representamen and the object);
Pragmatics (the effectiveness of a syntax/semantics for an interpretant)
Wikipedia (2011), Semantics-pragmatics-syntax trinity, retrieved August 31st, 2011 from
http://en.wikipedia.org/wiki/Semantics-pragmatics-syntax_trinity
{ UX Workshops: Use of Metaphors }
You are at: Collect » Levels of Signs
63. Design Process
Nadin, M.,(1990), Interface design: Semiotics in the Individual Sciences, Vol. II
(W.A. Koch, Ed.). Bochum: Brockmeyer, 1990, pp. 418-436.
64. Semiotic Representation of the Design Processes and Design Language
Nadin, M.,(1990), Interface design: Semiotics in the Individual Sciences, Vol. II
(W.A. Koch, Ed.). Bochum: Brockmeyer, 1990, pp. 418-436.
65.
66. Levels of Signs:
Pragmatics
Let’s make it simple:
Are the elements visual language
(colors / textures / imagery) of the interface
familiar to the targeted audience? Syntax
Are the elements visual language
(colors / textures / imagery) of the interface
meaningful to the targeted audience? Semantic
Are the elements visual language
(colors / textures / imagery) of the interface
conveying the intended message to the targeted
audience? Pragmatics
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67. Semiotics & Interaction Design:
Exercise
Think of an existing product/service you’re vey happy
(or unhappy!) with. Let’s assess how effective it
communicate its conceptual model through the visual
language applied through its interface:
1. Who do you think the primary audience of the
product / service is?
2. What kind of collors / textures / imagery were
used in each screen?
3. What were the intended conceptual models the
product was trying to communicate?
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You are at: Create » Semiotics & Interaction Design
68. Nadin, M.,(1988), Interface design: A semiotic paradigm, in Semiotica 69-3/4.
Amsterdam: Mouton de Gruyter, 1988, pp. 269-302
69. Semiotics & Interaction Design :
Relate
If you could change the product/service you’ve just
described, I’d like to hear about:
1. What aspects would you change?
2. How would that improve the communication of
the product’s conceptual model?
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You are at: Relate » Evaluating Experiences
70. Donate:
Disseminating Results
Why don’t you share with me about the
product/service you’re happy (or unhappy!) with:
1. What aspects would you change?
2. How would that improve the communication of
the product’s conceptual model?
Itamar Medeiros
http://designative.info/
itamar.medeiros@designative.info
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You are at: Donate » Disseminating Results