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city games
Up and Down and Sideways on
the Ladder of Abstraction
Sebastian Deterding (@dingstweets)
c b
how can games and play
facilitate wellbeing in cities?
Why am I
even here?
“The most powerful way to gain insight into a system is by
moving between levels of abstraction. Many designers do
this instinctively. But it's easy to get stuck on the ground,
experiencing concrete systems with no higher-level view. It's
also easy to get stuck in the clouds, working entirely with
abstract equations or aggregate statistics.”
bret victor, 2011
this applies!
two stuck and disconnected
levels of abstraction
two stuck and disconnected
ways of seeing the city
chapter 1
Big City Games
the city as a simulation game
… soon to be real practice in the “smart city”
data model = reality
people pointing
at maps
educated elites pointing down at clean, docile maps in comfy,
well-lit rooms shielding them from the less-so city life outside.
“Seeing like
a state”
Disembodied utilitarian
3rd person view from
above on a simplified
representation of
infrastructures and
resource flows
through them
MAPS ARE
FEEL-GOOD
FICTIONS
“god games”: model train play as power fantasy
the control room fantasy
design fictions
populated by render ghosts
An ephemeral vision
forever removed in a
proximate future
MAPPING
SHAPES THE
TERRITORY
rendering reality legible and thus, manipulable
rendering reality gamelike
… means rendering reality less resilient and livable
MAPS IGNORE &
DESTROY THE
LOCAL FABRIC
“authoritarian
high modernism”
“The plan:
Dictator!”
le corbusier, la ville radieuse
costa & niemeyer, brasilia
“The issue is not whether it's a good
city or a bad city. It's just not a city. It
doesn't have the ingredients of a city:
messy streets, people”
“The point of cities is multiplicity of
choice. ... Intricate minglings of different
uses in cities are not a form of chaos. On
the contrary, they represent a complex
and highly developed form of order.”
jane jacobs, 1961
communing
mutual presence, watch & help
appropriation
“placemaking”
chapter 2
Small Street Play
situationist international, 1957-61
constructed situation, “a moment of life
concretely and deliberately constructed
by the collective organization of a unitary
ambiance and a game of events”
psychogeography, “the study of the
precise laws and specific effects of the
geographical environment, consciously
organized or not, on the emotions and
behavior of individuals”
situationist international, 1957-61
big urban game, 2003
pacmanhattan, 2004
massively multiplayer soba, 2008
drift deck, 2008
koppelkiek, 2009
exclusionarypiano staircase, 2009
carpe diem, 2017
the city as parkour play
“Seeing like
a citizen”
Embodied 1st person
experience of lived
street fabric of people
interacting with each
other and their environs,
its subjective uses and
meanings
PARKOUR IS
EPHEMERAL
PARKOUR IS
EXCLUSIVE
“Are you
hipster
enough?”
PARKOUR IS A
FEEL-GOOD
DECOY
chromaroma, 2010: switch more to bike and feet!
car-based, single-use zoning designs
physical activity out of everyday life
gentrification: the game, 2010
chapter 3
Translation
errors
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
Fabricless
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
participatory
design
play the city
community planit, 2011+
“Now that game play is over, the
website has converted to a post-game
state where you can see comments
people have left and summary stats on
player responses.”
participation is tokenist
participation is exclusive
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
how to design for appropriation?
open/modular/generative…
design
“When designing tools for
play – underspecify!”
kars alfrink, 2008
obligatory minecraft slide
new babylon, 1959+
“Homo Ludens will demand, firstly, that he responds to his need
for playing, for adventure, for mobility... Homo Ludens himself will
seek to transform, to recreate, those surroundings, that world,
according to his new needs. ...
We would arrive at a new kind of urbanization ... New Babylon
where, under one roof, with the aid of moveable elements, a shared
residence is built; a temporary, constantly remodeled living area; a
camp for nomads on a planetary scale.”
constant nieuwenhuys, 1974
fun palace, 1961
“Its form and structure, resembling a large shipyard in
which enclosures such as theatres, cinemas, restaurants,
workshops, rally areas, can be assembled, moved, re-
arranged and scrapped continuously ... Choose what you
want to do – or watch someone else doing it… Try starting
a riot or beginning a painting – or just lie back and stare at
the sky.”
cedric price, 1964
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
the action office, 1964
“#1: Forgiving Principle: We must be allowed to change our
minds. The complexity of organizational environments
coupled with the unpredictable course of future directions
requires a forgiving behavior in facility design.
#2: Grace with Change: A facility needs to change with ease.
#3: On-line Planning and Expression: The individual can
participate in goal setting and thus behave like a manager
at any level. Users are often the best judges of what works.”
robert probst, 1964
… and what came of it
“The dark side of this is that not all
organizations are intelligent and progressive.
Lots are run by crass people who can take the
same kind of equipment and create hellholes.
They make little bitty cubicles and stuff people in
them. Barren, rat-hole places.”
robert probst, 1998
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
chapter 4
Stepping
sideways
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
realisation
gives scale &
durability
representation
gives legitimacy,
wisdom, & spice
Develop,
adopt,
cultivate
Mobilize,
deliberate,
enjoin
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
the muddy middle
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
“sociotechnical networks”
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
“institutions”
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
“politics and economics”
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
“power”
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
“polis”
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
a poorly designed game
invitation #1
How might we …
re-frame and re-design our
polis as a game for wellbeing?
From plans
to rules
filibuster
behaviour and experience emerge from concrete sociotechnical systems
Mechanics Dynamics Aesthetics
obligatory mda slide
+$ !+
-$ !-
frustrating
endgame
slow
poverty gap
Mechanics Dynamics Aesthetics
obligatory mda slide
+$ !+
-$ !-
frustrating
endgame
slow
poverty gap
governance
game design
“The life blood of game design is testing.
Why are we playing games? Because it‘s fun.
You cannot calculate this. You cannot plan
this out in an abstract manner. You have to
play it.”
rainer knizia
117
Ideas what
to change
Build out
idea
Playtest
Evaluate
experience
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Prototype,
adapt,
cultivate
Evaluate,
deliberate,
envision,
enjoin
invitation #2
How might we …
prototype and playtest our
institutions and environs?
where the heck is the entrance?
Medicare Access and CHIP Reauthorization Act of 2015
Medicare Access and CHIP Reauthorization Act of 2015
chapter 5
Summary
how can games and play
facilitate wellbeing in cities?
we have an important question
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
but we are stuck in two disconnected efforts
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
Fictive
Reductive
FabriclessEphemeral
Exclusive
Decoy
… with difficulty translating one into the other.
civic life
Lived reality,
practice, fabric
city planning
Map, structure,
vision
“polis”
to move forward, we need to pay attention to the muddy middle.
how about we bring our unique conceptual tools and methods to the task …
Ideas what
to change
Build out
idea
Playtest
Evaluate
experience
to move sideways and …
sebastian@codingconduct.cc
@dingstweets
codingconduct.cc
thank you.

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