Experience design is not about shiny new digital technology - apps, touch screens, games, beacons, the works. It is a different perspective on exhibition and museum design, and a different process as a result. My talk at the Museum Association's 2017 Moving on Up event in Edinburg, February 28, 2017.
9. “As Deputy Director of Digital Initiatives and Chief
Experience Officer at the Barnes Foundation, I’ve got a
funny old world/new world title... the digital part of my
title only demonstrates the position within the
institution while the experience part explains how we are
thinking about moving forward.”
shelley bernstein
10. “The Chief Experience Officer — quite literally
— puts a leash on digital and, instead,
shifts the focus to better experiences
regardless of how they are implemented.”
shelley bernstein
27. your mission: hack the election
Build a mathematical model to
explore and demonstrate how
changing voting methods can
elect different presidents
despite the same votes.
52. “Ultimately, a game designer does not care
about games. It is this experience that the
designer cares about. ... Your goal is to figure
out the experience you want to create, and find
ways to make it part of your game design.”
jesse schell
57. Goal: Find out what the oraclethinks of
1. Each table is a group
2. In each group, choose 1 player who is the oracle.
3. The oracle thinks of a thing (person, object, animal, ..., alive or dead,
fictional or real) but doesn’t tell the group.
4. The rest of the group has to guess what the thing is.
5. Every group player can ask the oracle a question, but the oracle can
only answer “yes” or “no”.
6. The group has unlimited time to think and debate what questions to
ask, but can ask only 20 questions.
20 questions a
59. Goal: Find out what a person thinks of
1. Each table is a group
2. In each group, choose another player who is the oracle.
3. The oracle thinks of a thing (person, object, animal, ..., alive or dead,
fictional or real) but doesn’t tell the group.
4. The rest of the group has to guess what the thing is.
5. Every group player can ask the oracle a question, but the oracle can
only answer “yes” or “no”.
6. The group has unlimited time to think and debate what questions to
ask, but can ask only 20 questions.
20 questions B
65. “The life blood of game design is testing.
Why are we playing games? Because it‘s fun.
You cannot calculate this. You cannot plan
this out in an abstract manner. You have to
play it.”
rainer knizia