My keynote from Bizplay 2017: What’s true for people also holds for websites, apps, and services: you never get a second chance to make a first impression. The first few clicks determine what impression users form of you. And no matter how easy to use, your nifty new thingTM has to teach your users how to use it – it has to onboard them. The slightest friction or frustration, and they leave for the next competitor. Bring games to the rescue. For nowhere is this pressure bigger than in freemium online and social games, where the only reason to stay is that users have fun from the first click. In the best games, users don’t even notice they learn. So how do games do that? This keynote will tease out design principles and patterns from games for creating engaging, intuitive onboarding.
15. “No matter how great your product is, it is
very likely that 40-60% of your free trial
users never see the product a second time.
Which makes that first use of the software
really really freaking important.”
patrick mckenzie
20. = Fun on First Click*
*Or third. We’re not that literal.
21. “We believe in those first three clicks, you
decide whether or not you want to check out
more of it. In the uber-casual place that we all
exist in now, it’s a three click deal. We either
sold you or we didn’t.”
mark pincus, ceo, zynga
22. “Good video games ... are learning machines. If a
game cannot be learned and even mastered at a
certain level, it won’t get played by enough people,
and the company that makes it will go broke.
Good learning in games is a capitalist-driven
Darwinian process of selection of the fittest.”
james paul gee
28. “People don’t go round looking for products to
buy. Instead, they take life as it comes and when
they encounter a problem, they look for a
solution – and at that point, they’ll hire a
product or service. It it is the job, and not the
customer or the product, that should be the
fundamental unit of analysis.”
clayton christensen