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Design Operations
#DesignOps
Dave Malouf - @daveixd
[07 Dec 2018]
Make it pretty
Sprint 0
#Trigger Warning
JIRA
Where is […] ?
Reflection
Empathy
Synthesis
Vision
Exploration
We know great design when we see it.
But do we recognize good designing as easily?
Are you sure?
Alone or Together or Both?
Better designs come
from better designing.
We know how to measure designs.
But how do we measure designing?
What about the right space for doing design?
How do we scale quality?
How do we transform
from a silo to a partner?
How do we do this
without reducing
our value?
Resistance is
Futile
Agile is here and here to
stay. It may even have
good stuff for designers.
Culture of
Learning
Lean UX, Balanced Teams
and Modern Agile
• Self-organizing
• Respect skills
• Autonomy &
Accountability
• Empowerment
• Coaching
• Manage/Protect Flow
• Iterative > Contructive
Studio Culture
• Off the monitor
• Externalized work
• Empower interruption
• Associative processing
• Abductive thinking
• Construct > Deconstruct
> Re-construct
Studio Culture
Deconstructive
Problem Understanding
Getting to the right design
Imagining possible futures
Modern Agile
Constructive
Solution Engineering
Getting the design right
Risk mitigation
What is Operations?
Everything necessary to support
the activities necessary to
produce value within in a system.
Design Operations
#DesignOps; what is it? Why is it?
How do we amplify
the value of design
investment, and thus
increase that
investment further?
Why DesignOps (now)?
SCALE
What are we scaling?
• Team Sizes
• Number of Teams
• Number of Systems
• Types and number of integrations
Adding humans
to any system
makes it
infinitely more
complex to do
successfully
What is DesignOps?
ValuesPrinciplesMission
Processes
Methods
Craft
Workflow
People
Governance Tools & Infrastructure
* Human Resources
Career Development

Recognition & Reward

Recruitment

Hiring

Onboarding

Offboarding
* Practice
Principles

Design Language

Methods

ResearchOps**

Critique

Knowledge Mngt
* IT
SSO

Communications

Tech Onboarding

Security compliance

License Mngt

Cloud Resources

LOB Services
Business Operations People Operations
Workflow Operations
HR*
IT*
Tools
Governance
Finance
Legal
Procurement
Community
Practice*
Rituals
Communications
Design System
ResearchOps
Facilities
If you have 1 designer you
have Design Operations.
Are you as intentional about it?
Untended Tended
1. Set up your team for success
2. Increase the value of your
organization’s investment
in design
Goals of Design Operations:
Pieces of
DesignOps
•Human Resources
•Community
•Communications
•Tools
•Infrastructure
•Workflow / Design API
•Governance
Human Resources,
Supporting the
people in your
organization.
How does/can HR support people?
• Humane and intentional recruitment, hiring, &
onboarding (and offboarding)
• Personal & Team professional development
• Career path, feedback protocols, etc.
• Recognition & reward
• Org structure
Organizational
Structure
“Now where should I put
my design organization this
year … ok, this week.?”
•Scaling over time
•Transforming vs.
building
•Cultural issues/values
•Advancing practice(s)
If you aren’t working to
get your top design
leader to be a peer with
both engineering and
product you are doing it
wrong.
Structure your
design practice to
create the most
value, not based on
who pays for it.
Designing Your Organization
• Requires the whole team across functions.
• Based on understanding the value of design
contribution to your organization.
• Guided by a “roadmap” towards a strategic
vision.
• Focus on balancing required skills.
The golden ratio
What is the ideal ratio for designers to
engineers?
IBM is working towards 1:8.
Gartner suggests 1:3
Ideal ratio for number of
design/research resources
is >1 per product mngr.
— Kaaren Hansen
EnterpriseUX 2017
Ratios are bad
- Leisa Reichelt
Head of Research and Insights
Atlassian
Developing your team
• Keep team’s skills balanced.
• Move from generalists to specialists as your
organization scales.
• Invest in your people; they deserve it and
you need it.
A team that knows who they are and where they can go runs smoothest
Hiring Process
• Recruitment
• Pipeline Management
• Interviewing
• Portfolio
• Negotiations
Onboarding
• Acceptance to first day
• First day
• Equipment, desk
• Team Lunch
• Benefits & other bureaucracy
• Buddy System
• Knowledge Transfer
Community of
Practice.
Inside and outside of
your organization.
Developing a Community of Practice
• Share and learn from each other and beyond.
• Increase total design quality.
• Develop & maintain values, principles, and
mission.
• Create an environment that drives
engagement and connection.
Communication is
the core method of
transparency.
Knowledge is both
power and stability.
Issues in Communication
• Maintaining a history
• Change management
• Knowledge transfer
• Visibility cross-functionally
• Visibility into and from the executive team(s)
• Visibility across the design organization
The largest obstacle
to design success is
the misalignment of
the value proposition
that design itself
provides an
organization.
Communication
Methods
• Meetings
• 1:1’s
• All-hands
• Standups
• Off-sites & team training
• Critiques & Reviews
• Chat
• Wiki
• Ticketing and tracking
Craft starts and
ends with the tools
available and used.
Issues in Tools selection
• Boring stuff: Price, Legal, Security, Performance,
Platform(s)
• Interoperability of formats
• Enabling remote & collaborative experiences
• To SaaS or not to SaaS
• Workflow with other designers and non-designers.
Partner with IT &
Procurement to
empower managers
and individual
contributors.
Workflow
connections teams.
Decisions are made
in the workflow
system.
Workflow
Your individual
and team API
•The connections and
processes that move to go.
•Contributing to
continuous delivery &
learning.
•Connecting tools to make
a post-modern factory.
Pieces of workflow
Triggers
What questions do you need answered?
What questions do you need to answer?
People
For/with/by whom>
Activities
How does someone achieve answers?
Tooling
What tools are need and how do they
connect?
Channels
What deliverables and where/how are
they communicated?
Governance
What are and who evaluates the
success/acceptance criteria for activity?
Trust vs. Control
Support
What is needed outside of the activity to
make sure the activity can take place?
Governance is the basis
for decision making.
The rules you choose to
make and how you make
them will be your culture.
Governance matters
• Decision making
• Autonomy & empowerment
• Risk management
• Security & Privacy
• Compliance
Design Systems &
Pattern Libraries
What problem are you
trying to solve?
• Who is it for?
• Who set out the
requirements for it?
• What are the
success criteria?
Why Design Systems?
• They help scale your design team throughout the
enterprise.
• They help maintain consistency and coherency
throughout a complex application suite.
• They increase efficiencies in both design and
development.
• They can aid in connecting design to the CI/CD workflow.
Parts is Parts
• Style & Voice Guide
(assets & docs)
• Pattern Library
(assets & docs)
• Component library
(Code & docs)
Issues in Design Systems
• It can’t be seen as a bottleneck
• It has to flow through stages of
implementation.
• Version & Deployment Management.
Design Systems can act as governance
• Implement responsive (mobile friendly)
• Implement accessibility
Once a design system
needs to support
multiple teams it
starts to become a
product of its own.
Products need
dedicated teams
Not all are full-time
• Product Manager
• Dev Lead
• FE Engineer
• Lead IxD
• Visual Designer
• Usability Engineer
Culture
Put a bow on it
Take the culture of
learning, and infuse it
with empathy,
inclusion, and vision.
Culture broken down
Values
Moral and ethical code. Talks about our
relationships between humans, planet,
business.
Principles
Helps us evaluate what we’ve made.
Is it good? Does it set us apart?
Are we improving quality?
Mission
What do we want to achieve as a
design team? As a complete
organization?
Vision
If we reach our mission how will we
know we go there? What does
success look like? What measures
does it have?
Where is it found?
What are we empowered to do?
What are we kept from doing?
How do we make decisions?
What rituals do we have?
How do we recognize and reward?
Design
Operations Leader
•The role needs to start
immediately.
•1st by the head of design,
•Then a part-time role of a
line manager.
•Finally a full-time
position
The role includes
Team project mngt
Team communications
Team culture mngt
Team wide critiques
Procurement lead
Recruiting lead
Design system owner
Team IT Administration
Qualifications for a Design Operations Leader
Systems: can map flows, relationships, and goals to
understand complexity and communicate it clearly.
Design depth: Community depth to gain insights. Plus
personal experience to extrapolate solutions.
Relationships: Needs to be able to build a wide net around
themselves to align and influence.
Understanding & Alignment: facilitate differing view
points to drive organizations towards action.
How are we structured?What constrains us?
What do we do? How do we communicate?Who are we?
What else?
Making it happen
• Boil bays > sounds > gulfs > seas > oceans
• Be sure to include and collaborate
• Drill hard into aligning value and meaning
• Measure continuously, adjust accordingly
• Imagine success and work to make it happen
Dave Malouf
me@davemalouf.com
@daveixd
http://medium.com/@daveixd
DesignOps on WeChat
Contact Yushi Wang
For more info:
yushi@uxoffer.com

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Design Operations

  • 1. Design Operations #DesignOps Dave Malouf - @daveixd [07 Dec 2018]
  • 6. Where is […] ? Reflection Empathy Synthesis Vision Exploration
  • 7. We know great design when we see it.
  • 8. But do we recognize good designing as easily?
  • 10. Alone or Together or Both?
  • 11. Better designs come from better designing.
  • 12. We know how to measure designs.
  • 13. But how do we measure designing?
  • 14. What about the right space for doing design?
  • 15. How do we scale quality? How do we transform from a silo to a partner?
  • 16. How do we do this without reducing our value?
  • 17. Resistance is Futile Agile is here and here to stay. It may even have good stuff for designers.
  • 18. Culture of Learning Lean UX, Balanced Teams and Modern Agile • Self-organizing • Respect skills • Autonomy & Accountability • Empowerment • Coaching • Manage/Protect Flow • Iterative > Contructive
  • 19. Studio Culture • Off the monitor • Externalized work • Empower interruption • Associative processing • Abductive thinking • Construct > Deconstruct > Re-construct
  • 20. Studio Culture Deconstructive Problem Understanding Getting to the right design Imagining possible futures Modern Agile Constructive Solution Engineering Getting the design right Risk mitigation
  • 21.
  • 23. Everything necessary to support the activities necessary to produce value within in a system.
  • 24.
  • 26. How do we amplify the value of design investment, and thus increase that investment further?
  • 28. What are we scaling? • Team Sizes • Number of Teams • Number of Systems • Types and number of integrations
  • 29. Adding humans to any system makes it infinitely more complex to do successfully
  • 32. * Human Resources Career Development Recognition & Reward Recruitment Hiring Onboarding Offboarding * Practice Principles Design Language Methods ResearchOps** Critique Knowledge Mngt * IT SSO Communications Tech Onboarding Security compliance License Mngt Cloud Resources LOB Services Business Operations People Operations Workflow Operations HR* IT* Tools Governance Finance Legal Procurement Community Practice* Rituals Communications Design System ResearchOps Facilities
  • 33. If you have 1 designer you have Design Operations. Are you as intentional about it?
  • 35.
  • 36. 1. Set up your team for success 2. Increase the value of your organization’s investment in design Goals of Design Operations:
  • 38. Human Resources, Supporting the people in your organization.
  • 39. How does/can HR support people? • Humane and intentional recruitment, hiring, & onboarding (and offboarding) • Personal & Team professional development • Career path, feedback protocols, etc. • Recognition & reward • Org structure
  • 40. Organizational Structure “Now where should I put my design organization this year … ok, this week.?” •Scaling over time •Transforming vs. building •Cultural issues/values •Advancing practice(s)
  • 41. If you aren’t working to get your top design leader to be a peer with both engineering and product you are doing it wrong.
  • 42. Structure your design practice to create the most value, not based on who pays for it.
  • 43. Designing Your Organization • Requires the whole team across functions. • Based on understanding the value of design contribution to your organization. • Guided by a “roadmap” towards a strategic vision. • Focus on balancing required skills.
  • 44. The golden ratio What is the ideal ratio for designers to engineers? IBM is working towards 1:8. Gartner suggests 1:3
  • 45. Ideal ratio for number of design/research resources is >1 per product mngr. — Kaaren Hansen EnterpriseUX 2017
  • 46. Ratios are bad - Leisa Reichelt Head of Research and Insights Atlassian
  • 47. Developing your team • Keep team’s skills balanced. • Move from generalists to specialists as your organization scales. • Invest in your people; they deserve it and you need it.
  • 48. A team that knows who they are and where they can go runs smoothest
  • 49. Hiring Process • Recruitment • Pipeline Management • Interviewing • Portfolio • Negotiations
  • 50. Onboarding • Acceptance to first day • First day • Equipment, desk • Team Lunch • Benefits & other bureaucracy • Buddy System • Knowledge Transfer
  • 51. Community of Practice. Inside and outside of your organization.
  • 52. Developing a Community of Practice • Share and learn from each other and beyond. • Increase total design quality. • Develop & maintain values, principles, and mission. • Create an environment that drives engagement and connection.
  • 53. Communication is the core method of transparency. Knowledge is both power and stability.
  • 54. Issues in Communication • Maintaining a history • Change management • Knowledge transfer • Visibility cross-functionally • Visibility into and from the executive team(s) • Visibility across the design organization
  • 55. The largest obstacle to design success is the misalignment of the value proposition that design itself provides an organization.
  • 56. Communication Methods • Meetings • 1:1’s • All-hands • Standups • Off-sites & team training • Critiques & Reviews • Chat • Wiki • Ticketing and tracking
  • 57. Craft starts and ends with the tools available and used.
  • 58. Issues in Tools selection • Boring stuff: Price, Legal, Security, Performance, Platform(s) • Interoperability of formats • Enabling remote & collaborative experiences • To SaaS or not to SaaS • Workflow with other designers and non-designers.
  • 59. Partner with IT & Procurement to empower managers and individual contributors.
  • 60. Workflow connections teams. Decisions are made in the workflow system.
  • 61. Workflow Your individual and team API •The connections and processes that move to go. •Contributing to continuous delivery & learning. •Connecting tools to make a post-modern factory.
  • 62. Pieces of workflow Triggers What questions do you need answered? What questions do you need to answer? People For/with/by whom> Activities How does someone achieve answers? Tooling What tools are need and how do they connect? Channels What deliverables and where/how are they communicated? Governance What are and who evaluates the success/acceptance criteria for activity? Trust vs. Control Support What is needed outside of the activity to make sure the activity can take place?
  • 63.
  • 64. Governance is the basis for decision making. The rules you choose to make and how you make them will be your culture.
  • 65. Governance matters • Decision making • Autonomy & empowerment • Risk management • Security & Privacy • Compliance
  • 66. Design Systems & Pattern Libraries What problem are you trying to solve? • Who is it for? • Who set out the requirements for it? • What are the success criteria?
  • 67. Why Design Systems? • They help scale your design team throughout the enterprise. • They help maintain consistency and coherency throughout a complex application suite. • They increase efficiencies in both design and development. • They can aid in connecting design to the CI/CD workflow.
  • 68. Parts is Parts • Style & Voice Guide (assets & docs) • Pattern Library (assets & docs) • Component library (Code & docs)
  • 69. Issues in Design Systems • It can’t be seen as a bottleneck • It has to flow through stages of implementation. • Version & Deployment Management.
  • 70. Design Systems can act as governance • Implement responsive (mobile friendly) • Implement accessibility
  • 71. Once a design system needs to support multiple teams it starts to become a product of its own.
  • 72. Products need dedicated teams Not all are full-time • Product Manager • Dev Lead • FE Engineer • Lead IxD • Visual Designer • Usability Engineer
  • 73. Culture Put a bow on it Take the culture of learning, and infuse it with empathy, inclusion, and vision.
  • 74. Culture broken down Values Moral and ethical code. Talks about our relationships between humans, planet, business. Principles Helps us evaluate what we’ve made. Is it good? Does it set us apart? Are we improving quality? Mission What do we want to achieve as a design team? As a complete organization? Vision If we reach our mission how will we know we go there? What does success look like? What measures does it have?
  • 75. Where is it found? What are we empowered to do? What are we kept from doing? How do we make decisions? What rituals do we have? How do we recognize and reward?
  • 76. Design Operations Leader •The role needs to start immediately. •1st by the head of design, •Then a part-time role of a line manager. •Finally a full-time position
  • 77. The role includes Team project mngt Team communications Team culture mngt Team wide critiques Procurement lead Recruiting lead Design system owner Team IT Administration
  • 78. Qualifications for a Design Operations Leader Systems: can map flows, relationships, and goals to understand complexity and communicate it clearly. Design depth: Community depth to gain insights. Plus personal experience to extrapolate solutions. Relationships: Needs to be able to build a wide net around themselves to align and influence. Understanding & Alignment: facilitate differing view points to drive organizations towards action.
  • 79. How are we structured?What constrains us? What do we do? How do we communicate?Who are we? What else?
  • 80. Making it happen • Boil bays > sounds > gulfs > seas > oceans • Be sure to include and collaborate • Drill hard into aligning value and meaning • Measure continuously, adjust accordingly • Imagine success and work to make it happen
  • 81. Dave Malouf me@davemalouf.com @daveixd http://medium.com/@daveixd DesignOps on WeChat Contact Yushi Wang For more info: yushi@uxoffer.com