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Managing people


    ●     Managing people working as
          individuals and in groups




©Ian Sommerville 2004      Software Engineering, 7th edition. Chapter 25   Slide 1
Objectives
     ●     To explain some of the issues involved in selecting
           and retaining staff
     ●     To describe factors that influence individual
           motivation
     ●     To discuss key issues of team working including
           composition, cohesiveness and communications
     ●     To introduce the people capability maturity model
           (P-CMM) - a framework for enhancing the
           capabilities of people in an organisation




©Ian Sommerville 2004    Software Engineering, 7th edition. Chapter 25   Slide 2
Topics covered
     ●     Selecting staff
     ●     Motivating people
     ●     Managing groups
     ●     The people capability maturity model




©Ian Sommerville 2004     Software Engineering, 7th edition. Chapter 25   Slide 3
People in the process
     ●     People are an organisation’s most important
           assets.
     ●     The tasks of a manager are essentially
           people-oriented. Unless there is some
           understanding of people, management will
           be unsuccessful.
     ●     Poor people management is an important
           contributor to project failure.



©Ian Sommerville 2004    Software Engineering, 7th edition. Chapter 25   Slide 4
People management factors
     ●     Consistency
             •     Team members should all be treated in a comparable way
                   without favourites or discrimination.
     ●     Respect
             •     Different team members have different skills and these
                   differences should be respected.
     ●     Inclusion
             •     Involve all team members and make sure that people’s
                   views are considered.
     ●     Honesty
             •     You should always be honest about what is going well
                   and what is going badly in a project.



©Ian Sommerville 2004          Software Engineering, 7th edition. Chapter 25   Slide 5
Selecting staff
     ●     An important project management task is
           team selection.
     ●     Information on selection comes from:
             •     Information provided by the candidates.
             •     Information gained by interviewing and talking
                   with candidates.
             •     Recommendations and comments from other
                   people who know or who have worked with the
                   candidates.



©Ian Sommerville 2004        Software Engineering, 7th edition. Chapter 25   Slide 6
Staff selection case study 1

Alice is a software project manager working in a company that develops alarm
systems. This company wishes to enter the growing market of assistive technology to
help elderly and disabled people live independently. Alice has been asked to lead a
team of 6 d evelopers than can develop new products based around the companyÕs
alarm technology. Her first role is to select team members either from software
engineers already in the company or from outside.
To help select a team, Alice first assesses the skills that she will need: These are:
1. Experience with existing alarm technology as it is reused
2. User interface design experience because the users are untrained and may be
   disabled and hence need facilities such as variable font sizes, etc.
3. Ideally, someone who has experience of designing assistive technology systems.
   Otherwise, someone with experience of interfacing to hardware units as all
   systems being developed involve some hardware control.
General purpose development skills.




 ©Ian Sommerville 2004            Software Engineering, 7th edition. Chapter 25     Slide 7
Staff selection case study 2
The next stage is to try and find people from within the company with
the necessary skills. However, the company has expanded significantly
and has few staff available. The best that Alice can negotiate is to have
help from an alarm expert (Fred) for 2 days/week. She therefore
decides to advertise for new project staff, listing the attributes that
sheÕdlike:
1. Programming experience in C. She has decided to develop all the
   assistive technology control software in C.
2. Experience in user interface design. A UI designer is essential but
   there may not be a need fo r a full-time appointment.
3. Experience in hardware interfacing with C and using remote
   development systems. All the devices used have co mplex hardware
   interfaces.
4. Experience of working with hardware engineers. At times, it will be
   necessary to build completely new hardware.
A sympathetic personality so that they can relate to and work with elderly people who are
providing requirements for and are testing the system.


©Ian Sommerville 2004             Software Engineering, 7th edition. Chapter 25   Slide 8
Lessons
     ●     Managers in a company may not wish to
           lose people to a new project. Part-time
           involvement may be inevitable.
     ●     Skills such as UI design and hardware
           interfacing are in short supply.
     ●     Recent graduates may not have specific
           skills but may be a way of introducing new
           skills.
     ●     Technical proficiency may be less important
           than social skills.

©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 9
Staff selection factors 1

   Application domain experienceFor a project to develop a su ccessful system, the
                                developers must understand the application domain. It is
                                essential that some members of a development team have
                                some domain experience.
   Platform experience         This may be significant if low-level programming is
                               involved. Otherwise, not usually a critical attribute.
   Programming                 This is normally only significant for short duration projects
   language experience         where there is not enough time to learn a new language.
                               While learning a language itself is not difficult, it takes
                               several months to become proficient in using the associated
                               libraries and components.
   Problem solving ability     This is very important for software engineers who
                               constantly have to solve technical problems. However, it is
                               almost impossible to judge without knowing the work of
                               the potential team member.




©Ian Sommerville 2004             Software Engineering, 7th edition. Chapter 25          Slide 10
Staff selection factors 2

    Educational         This may provide an indicator of the basic fundamentals that the
    background          candidate should know and of their ability to learn. This factor
                        becomes increasingly irrelevant as engineers gain experience
                        across a range of projects.
    Communication       This is important because of the need for project staff to
    ability             communicate orally and in writing with other engineers, managers
                        and customers.
    Adaptability        Adaptability may be judged by looking at the different types of
                        experience that candidates have had. This is a n important attribute
                        as it indicates an ability to learn.
    Attitude            Project staff should have a p ositive attitude to their work and
                        should be willing to learn new skills. This is an important attribute
                        but often very difficult to assess.
    Personality         This is an important attribute but difficult to assess. Candidates
                        must be reasonably compatible with other team members. No
                        particular type of personality is more or less suited to software
                        engineering.



©Ian Sommerville 2004                Software Engineering, 7th edition. Chapter 25              Slide 11
Motivating people
     ●     An important role of a manager is to motivate
           the people working on a project.
     ●     Motivation is a complex issue but it appears
           that their are different types of motivation
           based on:
             •     Basic needs (e.g. food, sleep, etc.);
             •     Personal needs (e.g. respect, self-esteem);
             •     Social needs (e.g. to be accepted as part of a
                   group).




©Ian Sommerville 2004        Software Engineering, 7th edition. Chapter 25   Slide 12
Human needs hierarchy




©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 13
Need satisfaction
     ●     Social
             •     Provide communal facilities;
             •     Allow informal communications.
     ●     Esteem
             •     Recognition of achievements;
             •     Appropriate rewards.
     ●     Self-realization
             •     Training - people want to learn more;
             •     Responsibility.



©Ian Sommerville 2004        Software Engineering, 7th edition. Chapter 25   Slide 14
Individual motivation
      AliceÕ assistive technology project starts well. Good working
             s
      relationships develop within the team and creative new ideas are
      developed. However, some months into the project, Alice notices that
      Dorothy, the hardware design expert starts coming into work late, the
      quality of her wo rk deteriorates and, increasingly, she does no t appear to
      be communicating with other members of the team. Alice talks about the
      problem with other team members to try to find out if DorothyÕ personal
                                                                         s
      circumstances have changed and if this might be affecting her work. They
      donÕtknow of anything so Alice decides to talk with Dorothy to try to
      understand the problem.

      After denying that there is a problem, Dorothy admits that she seems to
      have lost interest in the job. She expected a job where she would develop
      and use her hardware interfacing skills. However, she is basically working
      as a C prog rammer with other team members and she is concerned that she
      is not developing her interfacing skills. She is worried that she will find it
      difficult to find a job after this project that involves hardware interfacing.
      Because she does not want to upset the team by revealing that she is
      thinking abou t the next project, she has decided that it is best to minimise
      conversation with them.


©Ian Sommerville 2004                 Software Engineering, 7th edition. Chapter 25    Slide 15
Personality types
     ●     The needs hierarchy is almost certainly an
           over-simplification of motivation in practice.
     ●     Motivation should also take into account
           different personality types:
             •     Task-oriented;
             •     Self-oriented;
             •     Interaction-oriented.




©Ian Sommerville 2004        Software Engineering, 7th edition. Chapter 25   Slide 16
Personality types
     ●     Task-oriented.
             •     The motivation for doing the work is the work itself;
     ●     Self-oriented.
             •     The work is a means to an end which is the achievement
                   of individual goals - e.g. to get rich, to play tennis, to travel
                   etc.;
     ●     Interaction-oriented
             •     The principal motivation is the presence and actions of
                   co-workers. People go to work because they like to go to
                   work.




©Ian Sommerville 2004           Software Engineering, 7th edition. Chapter 25   Slide 17
Motivation balance
     ●     Individual motivations are made up of elements
           of each class.
     ●     The balance can change depending on personal
           circumstances and external events.
     ●     However, people are not just motivated by personal
           factors but also by being part of a group and culture.
     ●     People go to work because they are motivated by
           the people that they work with.




©Ian Sommerville 2004       Software Engineering, 7th edition. Chapter 25   Slide 18
Managing groups
     ●     Most software engineering is a group activity
             •     The development schedule for most non-trivial
                   software projects is such that they cannot be
                   completed by one person working alone.
     ●     Group interaction is a key determinant of
           group performance.
     ●     Flexibility in group composition is limited
             •     Managers must do the best they can with
                   available people.




©Ian Sommerville 2004       Software Engineering, 7th edition. Chapter 25   Slide 19
Factors influencing group working
     ●     Group composition.
     ●     Group cohesiveness.
     ●     Group communications.
     ●     Group organisation.




©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 20
Group composition
     ●     Group composed of members who share the
           same motivation can be problematic
             •     Task-oriented - everyone wants to do their own thing;
             •     Self-oriented - everyone wants to be the boss;
             •     Interaction-oriented - too much chatting, not enough work.
     ●     An effective group has a balance of all types.
     ●     This can be difficult to achieve software engineers
           are often task-oriented.
     ●     Interaction-oriented people are very important as
           they can detect and defuse tensions that arise.


©Ian Sommerville 2004          Software Engineering, 7th edition. Chapter 25   Slide 21
Group composition

 In creating a group for assistive technology development, Alice is aware of the
 importance of selecting members with complementary personalities. When
 interviewing people, she tried to assess whether they were task oriented, self-
 oriented and interaction oriented. She felt that she was primarily a self-oriented
 type as she felt that this project was a way in which she would be noticed by senior
 management and promoted. She therefore looked for 1 or perhaps 2 interaction-
 oriented personalities with the remainder task oriented. The final assessment that
 she arrived at was:
 Alice Ğ self-oriented
 Brian Ğ task-oriented
 Bob Ğtask-oriented
 Carol Ğ interaction-oriented
 Dorothy Ğself-oriented
 Ed Ğ interaction-oriented
 Fred Ğ t sk-oriented
         a



©Ian Sommerville 2004          Software Engineering, 7th edition. Chapter 25   Slide 22
Group leadership
     ●     Leadership depends on respect not titular
           status.
     ●     There may be both a technical and an
           administrative leader.
     ●     Democratic leadership is more effective that
           autocratic leadership.




©Ian Sommerville 2004      Software Engineering, 7th edition. Chapter 25   Slide 23
Group cohesiveness
     ●     In a cohesive group, members consider the
           group to be more important than any
           individual in it.
     ●     The advantages of a cohesive group are:
             •     Group quality standards can be developed;
             •     Group members work closely together so
                   inhibitions caused by ignorance are reduced;
             •     Team members learn from each other and get
                   to know each other’s work;
             •     Egoless programming where members strive to
                   improve each other’s programs can be
                   practised.
©Ian Sommerville 2004       Software Engineering, 7th edition. Chapter 25   Slide 24
Team spirit
   Alice is an experienced project manager and understands the importance of
   creating a cohesive group. As the product development is new, she takes the
   opportunity of involving all group members in the product specification and
   design by getting them to discuss possible technology with elderly members of
   their families and to bring these to the weekly group lunch. The group lunch is an
   opportunity for all team members to meet informally, talk around issues of
   concern and, generally, get to know each other.
   The lunch is organised as an information session where Alice tells the group
   members what she knows about organisational news, policies, strategies, etc.
   Each team member then briefly summarises what they have been doing and the
   group then discusses some general topic such as new product ideas from elderly
   relatives.
   Every few months, Alice organises an Ô    away dayÕfor the group where the team
   spend two days on Ô  technology updatingÕ Each team members prepares an
                                              .
   update on some relevant technology and presents it to the group. This is an off-
   site meeting in a good hotel and plenty time is scheduled for discussion and social
   interaction.


©Ian Sommerville 2004             Software Engineering, 7th edition. Chapter 25     Slide 25
Developing cohesiveness
     ●     Cohesiveness is influenced by factors such as the
           organisational culture and the personalities in the
           group.
     ●     Cohesiveness can be encouraged through
             •     Social events;
             •     Developing a group identity and territory;
             •     Explicit team-building activities.
     ●     Openness with information is a simple way of
           ensuring all group members feel part of the group.




©Ian Sommerville 2004          Software Engineering, 7th edition. Chapter 25   Slide 26
Group loyalties
     ●     Group members tend to be loyal to cohesive
           groups.
     ●     'Groupthink' is preservation of group
           irrespective of technical or organizational
           considerations.
     ●     Management should act positively to avoid
           groupthink by forcing external involvement
           with each group.



©Ian Sommerville 2004     Software Engineering, 7th edition. Chapter 25   Slide 27
Group communications
     ●     Good communications are essential for
           effective group working.
     ●     Information must be exchanged on the
           status of work, design decisions and
           changes to previous decisions.
     ●     Good communications also strengthens
           group cohesion as it promotes
           understanding.



©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 28
Group communications
     ●     Group size
             •     The larger the group, the harder it is for people to
                   communicate with other group members.
     ●     Group structure
             •     Communication is better in informally structured groups
                   than in hierarchically structured groups.
     ●     Group composition
             •     Communication is better when there are different
                   personality types in a group and when groups are mixed
                   rather than single sex.
     ●     The physical work environment
             •     Good workplace organisation can help encourage
                   communications.


©Ian Sommerville 2004          Software Engineering, 7th edition. Chapter 25   Slide 29
Group organisation
     ●     Small software engineering groups are
           usually organised informally without a rigid
           structure.
     ●     For large projects, there may be a
           hierarchical structure where different groups
           are responsible for different sub-projects.




©Ian Sommerville 2004       Software Engineering, 7th edition. Chapter 25   Slide 30
Informal groups
     ●     The group acts as a whole and comes to a
           consensus on decisions affecting the system.
     ●     The group leader serves as the external interface of
           the group but does not allocate specific work items.
     ●     Rather, work is discussed by the group as a whole
           and tasks are allocated according to ability and
           experience.
     ●     This approach is successful for groups where all
           members are experienced and competent.




©Ian Sommerville 2004      Software Engineering, 7th edition. Chapter 25   Slide 31
Extreme programming groups
     ●     Extreme programming groups are variants of
           an informal, democratic organisation.
     ●     In extreme programming groups, some
           ‘management’ decisions are devolved to
           group members.
     ●     Programmers work in pairs and take a
           collective responsibility for code that is
           developed.



©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 32
Chief programmer teams
     ●     Consist of a kernel of specialists helped by others
           added to the project as required.
     ●     The motivation behind their development is the wide
           difference in ability in different programmers.
     ●     Chief programmer teams provide a supporting
           environment for very able programmers to be
           responsible for most of the system development.




©Ian Sommerville 2004    Software Engineering, 7th edition. Chapter 25   Slide 33
Problems
     ●     This chief programmer approach, in different forms,
           has been successful in some settings.
     ●     However, it suffers from a number of problems
             •     Talented designers and programmers are hard to find.
                   Without exceptional people in these roles, the approach
                   will fail;
             •     Other group members may resent the chief programmer
                   taking the credit for success so may deliberately
                   undermine his/her role;
             •     There is a high project risk as the project will fail if both
                   the chief and deputy programmer are unavailable.
             •     The organisational structures and grades in a company
                   may be unable to accommodate this type of group.


©Ian Sommerville 2004           Software Engineering, 7th edition. Chapter 25   Slide 34
Working environments
     ●     The physical workplace provision has an important
           effect on individual productivity and satisfaction
             •     Comfort;
             •     Privacy;
             •     Facilities.
     ●     Health and safety considerations must be taken
           into account
             •     Lighting;
             •     Heating;
             •     Furniture.




©Ian Sommerville 2004            Software Engineering, 7th edition. Chapter 25   Slide 35
Environmental factors
     ●     Privacy - each engineer requires an area for
           uninterrupted work.
     ●     Outside awareness - people prefer to work in
           natural light.
     ●     Personalization - individuals adopt different
           working practices and like to organize their
           environment in different ways.




©Ian Sommerville 2004    Software Engineering, 7th edition. Chapter 25   Slide 36
Workspace organisation
     ●     Workspaces should provide private spaces
           where people can work without interruption
             •     Providing individual offices for staff has been
                   shown to increase productivity.
     ●     However, teams working together also
           require spaces where formal and informal
           meetings can be held.




©Ian Sommerville 2004        Software Engineering, 7th edition. Chapter 25   Slide 37
Office layout




©Ian Sommerville 2004    Software Engineering, 7th edition. Chapter 25   Slide 38
The People Capability Maturity Model

     ●     Intended as a framework for managing the
           development of people involved in software
           development.




©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 39
P-CMM Objectives
     ●     To improve organisational capability by
           improving workforce capability.
     ●     To ensure that software development
           capability is not reliant on a small number of
           individuals.
     ●     To align the motivation of individuals with
           that of the organisation.
     ●     To help retain people with critical knowledge
           and skills.


©Ian Sommerville 2004       Software Engineering, 7th edition. Chapter 25   Slide 40
P-CMM levels
     ●     Five stage model
             •     Initial. Ad-hoc people management
             •     Repeatable. Policies developed for capability
                   improvement
             •     Defined. Standardised people management across the
                   organisation
             •     Managed. Quantitative goals for people management in
                   place
             •     Optimizing. Continuous focus on improving individual
                   competence and workforce motivation




©Ian Sommerville 2004         Software Engineering, 7th edition. Chapter 25   Slide 41
The people capability model




©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 42
Key points
     ●     Staff selection factors include education,
           domain experience, adaptability and
           personality.
     ●     People are motivated by interaction,
           recognition and personal development.
     ●     Software development groups should be
           small and cohesive. Leaders should be
           competent and should have administrative
           and technical support.



©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 43
Key points
     ●     Group communications are affected by
           status, group size, group organisation and
           the gender and personality composition of
           the group
     ●     Working environments should include
           spaces for interaction and spaces for private
           working.
     ●     The People Capability Maturity Model is a
           framework for improving the capabilities of
           staff in an organisation.


©Ian Sommerville 2004   Software Engineering, 7th edition. Chapter 25   Slide 44

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Chapter 25 managing people

  • 1. Managing people ● Managing people working as individuals and in groups ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 1
  • 2. Objectives ● To explain some of the issues involved in selecting and retaining staff ● To describe factors that influence individual motivation ● To discuss key issues of team working including composition, cohesiveness and communications ● To introduce the people capability maturity model (P-CMM) - a framework for enhancing the capabilities of people in an organisation ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 2
  • 3. Topics covered ● Selecting staff ● Motivating people ● Managing groups ● The people capability maturity model ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 3
  • 4. People in the process ● People are an organisation’s most important assets. ● The tasks of a manager are essentially people-oriented. Unless there is some understanding of people, management will be unsuccessful. ● Poor people management is an important contributor to project failure. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 4
  • 5. People management factors ● Consistency • Team members should all be treated in a comparable way without favourites or discrimination. ● Respect • Different team members have different skills and these differences should be respected. ● Inclusion • Involve all team members and make sure that people’s views are considered. ● Honesty • You should always be honest about what is going well and what is going badly in a project. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 5
  • 6. Selecting staff ● An important project management task is team selection. ● Information on selection comes from: • Information provided by the candidates. • Information gained by interviewing and talking with candidates. • Recommendations and comments from other people who know or who have worked with the candidates. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 6
  • 7. Staff selection case study 1 Alice is a software project manager working in a company that develops alarm systems. This company wishes to enter the growing market of assistive technology to help elderly and disabled people live independently. Alice has been asked to lead a team of 6 d evelopers than can develop new products based around the companyÕs alarm technology. Her first role is to select team members either from software engineers already in the company or from outside. To help select a team, Alice first assesses the skills that she will need: These are: 1. Experience with existing alarm technology as it is reused 2. User interface design experience because the users are untrained and may be disabled and hence need facilities such as variable font sizes, etc. 3. Ideally, someone who has experience of designing assistive technology systems. Otherwise, someone with experience of interfacing to hardware units as all systems being developed involve some hardware control. General purpose development skills. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 7
  • 8. Staff selection case study 2 The next stage is to try and find people from within the company with the necessary skills. However, the company has expanded significantly and has few staff available. The best that Alice can negotiate is to have help from an alarm expert (Fred) for 2 days/week. She therefore decides to advertise for new project staff, listing the attributes that sheÕdlike: 1. Programming experience in C. She has decided to develop all the assistive technology control software in C. 2. Experience in user interface design. A UI designer is essential but there may not be a need fo r a full-time appointment. 3. Experience in hardware interfacing with C and using remote development systems. All the devices used have co mplex hardware interfaces. 4. Experience of working with hardware engineers. At times, it will be necessary to build completely new hardware. A sympathetic personality so that they can relate to and work with elderly people who are providing requirements for and are testing the system. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 8
  • 9. Lessons ● Managers in a company may not wish to lose people to a new project. Part-time involvement may be inevitable. ● Skills such as UI design and hardware interfacing are in short supply. ● Recent graduates may not have specific skills but may be a way of introducing new skills. ● Technical proficiency may be less important than social skills. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 9
  • 10. Staff selection factors 1 Application domain experienceFor a project to develop a su ccessful system, the developers must understand the application domain. It is essential that some members of a development team have some domain experience. Platform experience This may be significant if low-level programming is involved. Otherwise, not usually a critical attribute. Programming This is normally only significant for short duration projects language experience where there is not enough time to learn a new language. While learning a language itself is not difficult, it takes several months to become proficient in using the associated libraries and components. Problem solving ability This is very important for software engineers who constantly have to solve technical problems. However, it is almost impossible to judge without knowing the work of the potential team member. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 10
  • 11. Staff selection factors 2 Educational This may provide an indicator of the basic fundamentals that the background candidate should know and of their ability to learn. This factor becomes increasingly irrelevant as engineers gain experience across a range of projects. Communication This is important because of the need for project staff to ability communicate orally and in writing with other engineers, managers and customers. Adaptability Adaptability may be judged by looking at the different types of experience that candidates have had. This is a n important attribute as it indicates an ability to learn. Attitude Project staff should have a p ositive attitude to their work and should be willing to learn new skills. This is an important attribute but often very difficult to assess. Personality This is an important attribute but difficult to assess. Candidates must be reasonably compatible with other team members. No particular type of personality is more or less suited to software engineering. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 11
  • 12. Motivating people ● An important role of a manager is to motivate the people working on a project. ● Motivation is a complex issue but it appears that their are different types of motivation based on: • Basic needs (e.g. food, sleep, etc.); • Personal needs (e.g. respect, self-esteem); • Social needs (e.g. to be accepted as part of a group). ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 12
  • 13. Human needs hierarchy ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 13
  • 14. Need satisfaction ● Social • Provide communal facilities; • Allow informal communications. ● Esteem • Recognition of achievements; • Appropriate rewards. ● Self-realization • Training - people want to learn more; • Responsibility. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 14
  • 15. Individual motivation AliceÕ assistive technology project starts well. Good working s relationships develop within the team and creative new ideas are developed. However, some months into the project, Alice notices that Dorothy, the hardware design expert starts coming into work late, the quality of her wo rk deteriorates and, increasingly, she does no t appear to be communicating with other members of the team. Alice talks about the problem with other team members to try to find out if DorothyÕ personal s circumstances have changed and if this might be affecting her work. They donÕtknow of anything so Alice decides to talk with Dorothy to try to understand the problem. After denying that there is a problem, Dorothy admits that she seems to have lost interest in the job. She expected a job where she would develop and use her hardware interfacing skills. However, she is basically working as a C prog rammer with other team members and she is concerned that she is not developing her interfacing skills. She is worried that she will find it difficult to find a job after this project that involves hardware interfacing. Because she does not want to upset the team by revealing that she is thinking abou t the next project, she has decided that it is best to minimise conversation with them. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 15
  • 16. Personality types ● The needs hierarchy is almost certainly an over-simplification of motivation in practice. ● Motivation should also take into account different personality types: • Task-oriented; • Self-oriented; • Interaction-oriented. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 16
  • 17. Personality types ● Task-oriented. • The motivation for doing the work is the work itself; ● Self-oriented. • The work is a means to an end which is the achievement of individual goals - e.g. to get rich, to play tennis, to travel etc.; ● Interaction-oriented • The principal motivation is the presence and actions of co-workers. People go to work because they like to go to work. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 17
  • 18. Motivation balance ● Individual motivations are made up of elements of each class. ● The balance can change depending on personal circumstances and external events. ● However, people are not just motivated by personal factors but also by being part of a group and culture. ● People go to work because they are motivated by the people that they work with. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 18
  • 19. Managing groups ● Most software engineering is a group activity • The development schedule for most non-trivial software projects is such that they cannot be completed by one person working alone. ● Group interaction is a key determinant of group performance. ● Flexibility in group composition is limited • Managers must do the best they can with available people. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 19
  • 20. Factors influencing group working ● Group composition. ● Group cohesiveness. ● Group communications. ● Group organisation. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 20
  • 21. Group composition ● Group composed of members who share the same motivation can be problematic • Task-oriented - everyone wants to do their own thing; • Self-oriented - everyone wants to be the boss; • Interaction-oriented - too much chatting, not enough work. ● An effective group has a balance of all types. ● This can be difficult to achieve software engineers are often task-oriented. ● Interaction-oriented people are very important as they can detect and defuse tensions that arise. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 21
  • 22. Group composition In creating a group for assistive technology development, Alice is aware of the importance of selecting members with complementary personalities. When interviewing people, she tried to assess whether they were task oriented, self- oriented and interaction oriented. She felt that she was primarily a self-oriented type as she felt that this project was a way in which she would be noticed by senior management and promoted. She therefore looked for 1 or perhaps 2 interaction- oriented personalities with the remainder task oriented. The final assessment that she arrived at was: Alice Ğ self-oriented Brian Ğ task-oriented Bob Ğtask-oriented Carol Ğ interaction-oriented Dorothy Ğself-oriented Ed Ğ interaction-oriented Fred Ğ t sk-oriented a ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 22
  • 23. Group leadership ● Leadership depends on respect not titular status. ● There may be both a technical and an administrative leader. ● Democratic leadership is more effective that autocratic leadership. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 23
  • 24. Group cohesiveness ● In a cohesive group, members consider the group to be more important than any individual in it. ● The advantages of a cohesive group are: • Group quality standards can be developed; • Group members work closely together so inhibitions caused by ignorance are reduced; • Team members learn from each other and get to know each other’s work; • Egoless programming where members strive to improve each other’s programs can be practised. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 24
  • 25. Team spirit Alice is an experienced project manager and understands the importance of creating a cohesive group. As the product development is new, she takes the opportunity of involving all group members in the product specification and design by getting them to discuss possible technology with elderly members of their families and to bring these to the weekly group lunch. The group lunch is an opportunity for all team members to meet informally, talk around issues of concern and, generally, get to know each other. The lunch is organised as an information session where Alice tells the group members what she knows about organisational news, policies, strategies, etc. Each team member then briefly summarises what they have been doing and the group then discusses some general topic such as new product ideas from elderly relatives. Every few months, Alice organises an Ô away dayÕfor the group where the team spend two days on Ô technology updatingÕ Each team members prepares an . update on some relevant technology and presents it to the group. This is an off- site meeting in a good hotel and plenty time is scheduled for discussion and social interaction. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 25
  • 26. Developing cohesiveness ● Cohesiveness is influenced by factors such as the organisational culture and the personalities in the group. ● Cohesiveness can be encouraged through • Social events; • Developing a group identity and territory; • Explicit team-building activities. ● Openness with information is a simple way of ensuring all group members feel part of the group. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 26
  • 27. Group loyalties ● Group members tend to be loyal to cohesive groups. ● 'Groupthink' is preservation of group irrespective of technical or organizational considerations. ● Management should act positively to avoid groupthink by forcing external involvement with each group. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 27
  • 28. Group communications ● Good communications are essential for effective group working. ● Information must be exchanged on the status of work, design decisions and changes to previous decisions. ● Good communications also strengthens group cohesion as it promotes understanding. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 28
  • 29. Group communications ● Group size • The larger the group, the harder it is for people to communicate with other group members. ● Group structure • Communication is better in informally structured groups than in hierarchically structured groups. ● Group composition • Communication is better when there are different personality types in a group and when groups are mixed rather than single sex. ● The physical work environment • Good workplace organisation can help encourage communications. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 29
  • 30. Group organisation ● Small software engineering groups are usually organised informally without a rigid structure. ● For large projects, there may be a hierarchical structure where different groups are responsible for different sub-projects. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 30
  • 31. Informal groups ● The group acts as a whole and comes to a consensus on decisions affecting the system. ● The group leader serves as the external interface of the group but does not allocate specific work items. ● Rather, work is discussed by the group as a whole and tasks are allocated according to ability and experience. ● This approach is successful for groups where all members are experienced and competent. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 31
  • 32. Extreme programming groups ● Extreme programming groups are variants of an informal, democratic organisation. ● In extreme programming groups, some ‘management’ decisions are devolved to group members. ● Programmers work in pairs and take a collective responsibility for code that is developed. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 32
  • 33. Chief programmer teams ● Consist of a kernel of specialists helped by others added to the project as required. ● The motivation behind their development is the wide difference in ability in different programmers. ● Chief programmer teams provide a supporting environment for very able programmers to be responsible for most of the system development. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 33
  • 34. Problems ● This chief programmer approach, in different forms, has been successful in some settings. ● However, it suffers from a number of problems • Talented designers and programmers are hard to find. Without exceptional people in these roles, the approach will fail; • Other group members may resent the chief programmer taking the credit for success so may deliberately undermine his/her role; • There is a high project risk as the project will fail if both the chief and deputy programmer are unavailable. • The organisational structures and grades in a company may be unable to accommodate this type of group. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 34
  • 35. Working environments ● The physical workplace provision has an important effect on individual productivity and satisfaction • Comfort; • Privacy; • Facilities. ● Health and safety considerations must be taken into account • Lighting; • Heating; • Furniture. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 35
  • 36. Environmental factors ● Privacy - each engineer requires an area for uninterrupted work. ● Outside awareness - people prefer to work in natural light. ● Personalization - individuals adopt different working practices and like to organize their environment in different ways. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 36
  • 37. Workspace organisation ● Workspaces should provide private spaces where people can work without interruption • Providing individual offices for staff has been shown to increase productivity. ● However, teams working together also require spaces where formal and informal meetings can be held. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 37
  • 38. Office layout ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 38
  • 39. The People Capability Maturity Model ● Intended as a framework for managing the development of people involved in software development. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 39
  • 40. P-CMM Objectives ● To improve organisational capability by improving workforce capability. ● To ensure that software development capability is not reliant on a small number of individuals. ● To align the motivation of individuals with that of the organisation. ● To help retain people with critical knowledge and skills. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 40
  • 41. P-CMM levels ● Five stage model • Initial. Ad-hoc people management • Repeatable. Policies developed for capability improvement • Defined. Standardised people management across the organisation • Managed. Quantitative goals for people management in place • Optimizing. Continuous focus on improving individual competence and workforce motivation ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 41
  • 42. The people capability model ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 42
  • 43. Key points ● Staff selection factors include education, domain experience, adaptability and personality. ● People are motivated by interaction, recognition and personal development. ● Software development groups should be small and cohesive. Leaders should be competent and should have administrative and technical support. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 43
  • 44. Key points ● Group communications are affected by status, group size, group organisation and the gender and personality composition of the group ● Working environments should include spaces for interaction and spaces for private working. ● The People Capability Maturity Model is a framework for improving the capabilities of staff in an organisation. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 44