2. “I don’t really like technology”
“I did not want to take this class”
“What do I need to do to get an A”
“Do we have to read for homework”
“Which Standard is that?”
5. James Gee and John
Seely Brown
Learning by doing
Safe environment for failure (called Risk-taking
by Gee): Games are sandboxes
Distributed Knowledge: Collaborative Learning
Open-ended challenges: To create the agency
that results from letting students customize their
progress through the game requires open-
ended activities that allow for multiple solutions.
Goal- and task-oriented. The learning should be
structured around goals and tasks, rather than
instructions. Players are told: “get here
somehow,” not, “follow these steps exactly.”
10. Badges
Created Open Source
Badg.us
Each Badge represents
a Technology Learning
Objective that meets
one or more NETS-T
standards
Rubric for each badge
13. Quests Developed in 3D
Game Lab
Quests were traditional assignments
reconfigured
<20 minutes each
Each quest or series of quests led to a
badge
81 quests
21. Designating XP Points
1-8 depend on “difficulty of activity”
1=easy, quick <5 minutes to complete
2=easy, <10 minutes to complete
3=moderate, 10 to 20 minutes to complete
4+ based on difficulty and time
34. Two different Classes,
Same Quests
Class A Class B
Assessment XP Points Earned Badges Earned
# of Quests Open Less than 5 at a
time
Many options, up
to 40 at one time
Expiration for Quests Short windows of
completion
Open all year
# of Levels in Quests No more than 2 Up to 6
Amount of Choice Little Lots
35. Conclusion
Student Response
Felt Overwhelmed by
Quests
Still wanted to know---”what
do I need to do to get an
A?”
Many procrastinated
Public nature of
Leaderboard a sore spot
Liked the choices…
My Response
Could not use only
3DGameLab, coupled with
Edmodo
I LOVED the data from the
player cards
I liked grading without bias
I disliked the 24/7 feeling of
the tool
----- Meeting Notes (3/14/14 10:03) -----Good Morning! Name.. What I did, Edmodo Group…My story…Over a year now. What worked, what didn't, my conclusions on gamification.
Mentimeter to word cloudhttps://www.mentimeter.com/p/19ccae4dda1c/what-are-your-struggles
Start around 4:00 minutes…http://www.youtube.com/watch?v=HeKEBU2YnTw