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TO DESIGN TOYS
in an Educational and Emotional frame
Fabio Guaricci
TM
SUMMARY
1. PlayTypologies
2. Emotional Goals
TM
1PlayTypologies
TM
PLAYTYPOLOGIES
• Symbolic Play
• Constructive Play
• Rule Play
Cognitive Dimension
TM
PLAYTYPOLOGIES
• Symbolic Play
• Constructive Play
• Rule Play
• Solitary Play
• Parallel Play
• Associative Play
• Cooperative Play
Cognitive Dimension Social Dimension
…and of course each cognitive type can be performed at different social levels
TM
SYMBOLIC PLAY
• Children
symbolically use objects
as they were something
else
• And produce
pretend play and make-
believe activities
https://youtu.be/IBOHp79SvZ4
Cognitive Dimension
TM
CONSTRUCTIVE PLAY
• Gathering,
combining, arranging and
fitting more elements to
form a whole, and to
achieve a specific goal
Cognitive Dimension
TM
RULE PLAY
• Games with a
specific code and rules
accepted and followed
by the players
Cognitive Dimension
TM
…a rule can be also a
physical one
SOLITARY PLAY
• The child plays
alone and
independently even if
surrounded by other
children
Social Dimension
TM
PARALLEL PLAY
• The child plays
independently at the
same activity, at the
same time, and in the
same place
Social Dimension
https://youtu.be/20xy4wUgbsc TM
ASSOCIATIVE PLAY
• The child is focused
on a separate activity but
there is a lot of sharing,
lending, taking turns,
and attending to the
activities of one’s peers
Social Dimension
TM
COOPERATIVE PLAY
• Children can
organize their play and/or
activity cooperatively with
a common goal and are
able to differentiate and
assign roles
Social Dimension
https://youtu.be/MdVhHB9ku0w TM
THE “TIME” FACTOR
TIME
RULE
CONSTRUCTIVE
PRACTICE
SYMBOLIC
TM
PLAYFULNESS RATING
MOTIVATION
FRAMING
CONTROL
REALITY
SUSPENSION
• Intrinsic motivation refers to some
(unnamed) aspect of the activity
itself, rather than an external reward,
which provides the impetus for the
individual's involvement in the
activity
TM
PLAYFULNESS RATING
MOTIVATION
FRAMING
CONTROL
REALITY
SUSPENSION
• Framing refers to the ability of a
player to give and read social cues
about how to interact with one
another
TM
PLAYFULNESS RATING
MOTIVATION
FRAMING
CONTROL
REALITY
SUSPENSION
• Internal control suggests that the
individual is largely "in charge" of his
or her actions and at least some
aspects of the activity's outcome
TM
PLAYFULNESS RATING
MOTIVATION
FRAMING
CONTROL
REALITY
SUSPENSION
• Freedom to suspend reality means
that the individual chooses how close
to objective reality the transaction will
be and, perhaps more importantly, is
not bound by unnecessary
constraints of reality TM
PLAYFULNESS RATING
MOTIVATION
FRAMING
CONTROL
REALITY
SUSPENSION
TM
2Emotional Goals
TM
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
Creating a Master
TRANSFORMATION
Creating a Creator
Creating a Nurturer
Creating an Emulator
Creating a Master
TM
simple yet challenging tasks
TM
Duncan yo-yos circa 1930s
simple yet challenging tasks
Creating a Master
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
play for keeps
Creating a Master
TM
Marbles game - circa 1000 BC
play for keeps
Creating a Master
Risk
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
endurance
Creating a Master
TM
WHAM-O hula-hoop 1958
endurance
Creating a Master
Showing off
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
throw and catch
Creating a Master
TM
WHAM-O Frisbee 1958
throw and catch
Frisbie pie tin from Frisbie Baking Company 1871-1958
Creating a Master
Mastery
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
intellectual mastery
Creating a Master
TM
The Rubik’s Cube - circa 1980
intellectual mastery
Creating a Master
OrderVS Disorder
Physical Rules
SimpleVS Complex
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
Creating a Creator
TM
artist
TM
Crayola Crayons 1903
Creating a Creator
artist
Easy-to-Use
Self Expression
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
Creating a Creator
TM
artist
Creating a Creator
TM
artist
Etch A Sketch 1959
Creator and Artist
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
Creating a Creator
TM
artist
Creating a Creator
TM
artist
Spirograph DesignToy 1965
Creative Master
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
Creating a Creator
TM
inventor
Creating a Creator
TM
inventor
Tinkertoy 1913
Industrial World
expanding
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
Creating a Creator
TM
inventor
Creating a Creator
TM
inventor
Lincoln Logs 1924
Architects
Live their creation
with their fantasy
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
Creating a Creator
TM
inventor
Creating a Creator
TM
inventor
Mr Potato Head 1952
Personality to an
otherwise non-living object
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
Creating a Nurturer
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
Creating a Nurturer
saving bears
Teddy Bear 1903
Crafting a Persona
Toy’s Needness
Bear hunting
TM
Creating a Nurturer
adopting babies
Cabbage Patch Kids - circa1980
Parenthood
Adoption
Quality
Life-like
details
Born at
Babyland
General Hospital
sense of
reality
TM
Creating a Nurturer
rescuing puppies
Pound Puppies 1985
Dog Owners
Saviors
Nurturers
directly from
the pound
thrill of saving
puppies
TM
Creating a Nurturer
nurturing colonies
Uncle Milton’s Ant Farm - 1950s
emotional
link to the
Boy’s
nurturing
side also
socially
acceptable
also for
dads
TM
Creating a Nurturer
techno nurturing
Tamagotchi - 1996
Mastery
fill a void:
- space
- resources
Responsibility
without mess
both
genders
realistic
temperaments
TM
Creating an Emulator
TM
Pride
Self Esteem
Appreciation
Attention
Creativity
Mastery
Accomplishment
Beauty
Power
Empowerment
Control
Belonging
Love
Nurturing Security
Bravery
Fear Reduction
Sensory Gratification
Mental/Physical
Development
Fantasy Fulfillment
Hunger/Thirst
Grossness
Silliness
TM
blockbuster women
Barbie - 1959
connecting with
Aspirations
Creating an Emulator
bring closer
to fantasies
positive-
role-model
disclose
life’s potential
TM
blockbuster women
Bratz - 2001
Teen
wannabes
Creating an Emulator
edgier
features
personas
and
attitudes
TM
blockbusters that triumph
Army Men - 1950s
Boys
Playing
bravery
Creating an Emulator
recreate
battles
feel more
powerful
TM
blockbusters that triumph
G.I. Joe - 1964
Movable
parts
Creating an Emulator
clothes
and
accessories
realism
of the
fantasy
pretend
warriors
TM
blockbusters that triumph
Masters of the Universe - 1980s
“I have
the
power”
Creating an Emulator
more
action-
oriented
abilities
feel more
like
heroes
good
VS
evil
TM
blockbusters that triumph
Transformers - 1984
Master the
transformation
Creating an Emulator
Multiple
types of
warriors
TM
blockbusters that triumph
Teenage Mutant NinjaTurtles - 1988
Teenage
attitude
Creating an Emulator
- eat pizza
- make wise-cracks
- talk like surfers
- love music
- are cool
Relevant
persona
for boys
Teens +
Heroes
TM
blockbusters that triumph
Mighty Morphin Power Rangers - 1993
Real
teenagers
and worriors
at once
Creating an Emulator
Social fabric
that keep
the group
together
-Teamwork
-Loyalty
-Victory over
evil
Superhero
fantasies
THANK YOU!
fabio@toy-design.com
TM

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To design Toys in an Educational and Emotional frame