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A Framework for
Gamified Education
For: University of Agder

By: Yu-kai Chou
Guild Leader:Yu-kai Chou
Early Pioneer of Gamification for 10 years	

Parter at the Enterprise Gamification Consultancy 	

Original creator of the Octalysis Framework	

Regular Keynote Speaker/Lecturer at Stanford
University, TEDx, Accenture, SxSW, Google, etc.	

Rated a #1 Gamification Guru in the world by UKBased Leaderboarded
Humans have an innate desire to learn
Learning is one of our most
fundamental activities
Things become boring when there is nothing
more to learn
However….
Current school and education
systems break that desire to learn
When you ask kids, “What’s work?”
When you ask kids, “What’s work?”

They will say, “School! Homework!”
When you ask kids, “What’s play?”
When you ask kids, “What’s play?”

They will say, “Games!!!!!!!!!”
Students like to do the bare minimum to achieve
acceptable score
Many students only reach out for help when they feel
like they are failing.
Humans don’t like to read through long texts
or sit through long lectures
We learn by doing. Trial and error.
We learn by watching others go through it.
We learn through stories
Unfortunately, the things we need to learn
became more complex and more abstract, but
technology and medium of technology could not
catch up to it for the past centuries.
Games?
Games?

Entertainment Software Association (2012)
Games?
Average Gamer: 35 Years Old	

68% Gamers Over 18 Year Old	

47% Gamers are Women 	

More Adult Women than Under 18 Male	


Entertainment Software Association (2012)

Source: Entertainment Software Association (2012)
The Magic
Kids nowadays have bad work ethics?	

No Discipline?
The Magic
Waking up behind parents’ back 3AM in the
morning to level up = AMAZING work ethics
The Magic
In Role-Playing Games (RPG), Leveling up often
involves killing the same monsters in the same stage
over and over again for hours or weeks
The Magic
Gamers call this “grinding.” 

It’s Fun & Addicting.
The Magic
In the real world, this is called Grunt
Work. It’s Boring & Torturous.
The Magic
If games can get kids to voluntarily do hours of
secret grunt work, it can get anyone engaged to
anything
The Magic
If it is well designed
The Magic
If it is well designed
“Human-Focused Design”
•
•

As opposed to “Function Focused Design”	


•

...instead of assuming the people within are robots
that will complete the task

System that is designed to optimize for the
motivations and feelings of the human inside	


vs
“Human-Focused Design”
•
•

Gaming industry = first to master Human-Focused Design	


•

Now we are learning from games, hence “Gamification”

Games have spent decades/centuries mastering how to
engage people without a mandated purpose	


vs
Kids who play Card Games like Magic the Gathering
need to remember a ton of information
…more information than the periodic table
Motivation > Intelligence
How do we build motivation?
What is Gamification?

Game Elements

Non-Game (Boring) Context
Global Movement
Gartner predicts 70% of Fortune 500 will use
Gamification by 2014
Except...
Gartner also predicts 80% of the gamified apps
will fail due to bad design
The Cause
Agencies and individuals claim to be experts at
whatever is the new “Buzzword”
The Cause
Everyone focuses on PBLs (Points, Badges &
Leaderboards)
Points

Leaderboards
Badges
The Cause
Similar to “Social Media Marketing” 4 years ago
The Cause
Similar to “Social Media Marketing” 4 years ago

Real SMM is not simply creating a Twitter
Profile and Facebook Page
The Cause
Beginning with “game mechanics” instead of
the Core Drives
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+

+

+

= ????
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

A game can have all the right “game
elements” but still be stupid/boring.
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

In fact, ALL games have “game elements”
but most games suck and are boring.
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

It’s naive to think that once you plug game
mechanics into your company, it will be successful
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

Only a few well-designed games achieve
the status of Winning & Addicting
Good Game Designer
How do I want my users to...
Good Game Designer
How do I want my users to FEEL? 

Inspired? Proud? Scared?
Good Game Designer
How do I want my users to FEEL? 

Inspired? Proud? Scared?

Hmm, Okay. What game elements do I need in
order to accomplish that goal?

?

?

?

?
Good Gamification
!

does not start with

Game Elements
!

but starts with our

Core Drives
-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Step-by-Step Tutorial	

-Boss Fights

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Avatar

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	


-Appointment Dynamics	

-Fixed Intervals	

-Dangling	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats

-Beginners Luck	

-Free Lunch	

-Destiny Child	

-CoCreator

-Narrative

-Elitism

-Humanity Hero	

-Higher Meaning

Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

-Sunk-Cost Tragedy	

-Progress Loss	

-FOMO	

-Evanescence Opportunity

-Milestone Unlock	

-Evergreen Mechanics	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Voluntary Autonomy	

-Choice Perception

-Status Quo Sloth	

-Scarlet Letter	

-Visual Grave	

-Weep Tune

-Friending	

-Social Treasure/Gifting	

-SeeSaw Bump	

-Group Quest	

-Touting
-Bragging	

-Water Cooler	

-Thank-You Economy	

-Mentorship	

-Social Prod

-Glowing Choice	

-MiniQuests

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Obvious Wonder	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Oracle Effect
Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance
Meaning

Octalysis

Epic Meaning & Calling
Accomplishment

Octalysis
Development &
Accomplishment
Empowerment

Octalysis

Empowerment of
Creativity & Feedback
Ownership

Ownership &
Possession

Octalysis
Social Influence

Octalysis
Social Influence
& Relatedness
Octalysis

Scarcity & Impatience
Scarcity
Octalysis

Unpredictability & Curiosity
Unpredictability
Skinner Box

Octalysis

Unpredictability & Curiosity
Unpredictability
Octalysis

Loss & Avoidance

Avoidance
Meaning

Left
Brain

Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

Right
Brain
Meaning

Left
Brain

Accomplishment

Empowerment

Right
Brain

Octalysis

Social
Influence

Ownership

Intrinsic (tendency)

Extrinsic (tendency)

Scarcity

Unpredictability

Avoidance
White Hat Gamification
Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

Black Hat Gamification
White Hat Gamification
Meaning
Accomplishment

Empowerment

Zynga figured out how to do a lot of Black Hat techniques,
which led to great engagement and monetization metrics for
Social
Ownership
each user. But in the long run, users leave when they CAN
Influence
because they don’t feel like they are in control over
themselves.

Octalysis

Scarcity

Unpredictability

Avoidance

Black Hat Gamification
Self-Submission to Black Hat Gamification

Just because it’s called Black Hat
doesn’t mean it’s necessarily bad
-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Step-by-Step Tutorial	

-Boss Fights

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Avatar

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	


-Appointment Dynamics	

-Fixed Intervals	

-Dangling	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats

-Beginners Luck	

-Free Lunch	

-Destiny Child	

-CoCreator

-Narrative

-Elitism

-Humanity Hero	

-Higher Meaning

Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

-Sunk-Cost Tragedy	

-Progress Loss	

-FOMO	

-Evanescence Opportunity

-Milestone Unlock	

-Evergreen Mechanics	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Voluntary Autonomy	

-Choice Perception

-Status Quo Sloth	

-Scarlet Letter	

-Visual Grave	

-Weep Tune

-Friending	

-Social Treasure/Gifting	

-SeeSaw Bump	

-Group Quest	

-Touting
-Bragging	

-Water Cooler	

-Thank-You Economy	

-Mentorship	

-Social Prod

-Glowing Choice	

-MiniQuests

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Obvious Wonder	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Oracle Effect
-Elitism	

-Staying in touch with friends	

-Stalking

-Completed Profile	

-More friends	

-Increased likes and comments	

-Aura Effect

Meaning
Accomplishment

Empowerment

Ownership
Octalysis Score: 448
-Build from Scratch

-Photos/Profiles 

-Friends	

-Memories	

-Protection	

-Recruitment	

-Earned lunch	

-Monitoring

Scarcity

-Sharing whatever you want	

-TONS of Facebook games

-Instant feedback of friends “liking”

Social
Influence

Unpredictability

-Friend Invites	

-Conformity	

-Social Prod	

-Social Treasure	

Group Quests	

-Touting	

-Envy	


Avoidance

-Inner Circles	

Note: (Early
Facebook has
HIGH scarcity
score with certain
universities only)	


-Glowing Choice	

-MiniQuests

-Refreshing Content

-Suspense




-Scarlet Letter

-Sunk Cost Tragedy
-Farm getting Bigger & Better	

-Difficult badges for sorts of crops

-Reward Loops

-No higher meaning besides being a farmer
-Allows the ability to “paint” with
your farm

Meaning
Accomplishment
-Ownership of Farm

-Virtual Goods

Empowerment

-Leaderboard

-Group Farming

-Free Social Gifts	

-Neighbors

Octalysis

Social
Influence

Ownership

Octalysis Score: 414

Scarcity

Unpredictability

Avoidance
-Waiting for what’s next in the game

-Appointment Dynamics

-Milestone Unlock

-Real-money Only Crops

-Free Social Gifts

-Season-based Gifts

-Avoid plants withering	

-Avoid losing opportunities	

-Avoid Sunk-Cost Tragedy
-Saving the world of “Sanctuary”

-Diablo II Legacy

-Help others

-Leveling Up	

-Plot line

-4 Difficulties	

-Skills	

-Gear

-Massive Skill Combinations

-Different challenges each stage

Meaning
Accomplishment
-Characters

-Items	

-Auction House

Empowerment

Octalysis

-Multiplayer Game

-Friend gear and hours

-Mentoring

Social
Influence

Ownership

Octaylsis Score: 284

Scarcity

Unpredictability

Avoidance

-Item Drops

-Skill Sets


-Storyline

-Item Drops

-Randomized Maps

-Randomized Elites	

-Repetitive Plot
-Item Durability	

-Bottleneck 

-Avoid Sunk-Cost Tragedy
-Follower Gain	

-Retweets	

-Responses	

-Unique Information

-Microblogging Wave

-Character Limit

-Witty/valuable content

Meaning
Accomplishment

-Followers	

-Information

Empowerment

Ownership
Octalysis Score: 267

Scarcity

-Friends on Twitter	

-Followers

-Responses	

-Companionship

-Thank You Economy

Social
Influence

Unpredictability

Avoidance
-Interesting Tweets

-Surprising content

-Will someone respond?

-Quick news

-Fail Whale

-Character Limit	

-Follower Count

-Friend Loss
-Helping a weird monster solve problems

“Sweet” “Delicious!”	

Level tracks and “Boss Stages”	

1-3 Stars	

Defeating Chocolate

Constantly looking for better comb
and planning boosters

Meaning
Accomplishment

Empowerment

Quest to accumulate more
points and boosters

Social
Influence

Ownership

Social Treasure - Lives	

See friend progress

Octalysis Score: 432

Scarcity

Unpredictability

Avoidance
Always waiting for the right
gems	

Seeing levels ahead	

Countdown timer/moves	

Balancing Owl Gems

Avoiding Loss	

Fear of the chocolate
encroaching candy

Unpredictable Gems	

Random Combos
“You need a LinkedIn Account”	

Finding that dream job you are passionate about
Progress Bar	

“X People saw your profile”	

Recommendations	

Endorsements	


Better ways to “dress up” your profile
and build reputation in communities.

Meaning
Accomplishment

Empowerment

Ownership
Octalysis Score: 294
Your life.Your Job.	

Accumulating more contacts.

Scarcity

Social Treasure Recommendations	

Social Prodding Endorsements	

X People saw my profile	


Social
Influence

Unpredictability

Avoidance
Are recruiters Googling my
name and seeing my profile?	

How many people view my
profile?

Want to see her profile?
Upgrade to Premium!	

Want to connect? Upgrade to
Premium!
Avoiding Loss of Career	

Avoiding Bad Reputation
Level 2 Octalysis
Design for All 4 Phases

Discovery

Onboarding

Scaffolding

Endgame
Level 2 Octalysis
Design for All 4 Phases

Discovery

Onboarding

Scaffolding

Endgame
Killers
Socializers
Explorers
Achievers
Discovery

Onboarding

Scaffolding

Endgame
Killers
Socializers
Explorers
Achievers
Discovery

Onboarding

Scaffolding

Endgame
1) Epic Meaning & Calling
Part of something bigger than yourself
Elitism
Elitism

People see themselves as “Apple People” and will do
whatever Apple People “should” do. They will do it until
they feel that Apple is no longer a vision worth believing
in (think 1984 ad: not about specs but on ideals)
PainSquad
Translating the Web = Higher Meaning
2) Development & Accomplishment
Feeling Progress and Achievement
When you buy something on eBay, you didn’t just buy
something - you WON!! Maybe you overpaid, but at least you
beat those 10 other bastards that were bidding against you
Most people forget that another one of Twitter’s innovations is
the one-way follow. Because it is one-way, it feels like more of an
accomplishment when people follow you (and you don’t follow
back).
Code Spells
3) Empowerment of Creativity
& Feedback
The creator inside of us
Piano Staircase: 66% more people used staircase
Piano Staircase: 66% more people used staircase

Users will use the stairs more if they can
use their creativity to create music and
hear immediate feedback
FoldIt

15 Year Problem Solved in 10 Days!
4) Ownership & Possession
The more you have, the more you want
Customizing Your Avatar
Makes you feel more ownership over it as your own identity
Mcdonald’s Monopoly Game
It feels very awkward when you only have 2
or 3 of the four-season deers, so players
would do a lot to complete their collection
instead of waiting for another 36 months for
the right season
DragonBox
5) Social Influence & Relatedness
What others think can kill you
Game Technique #22:
Group Quests
Game Technique #22:
Group Quests
Group Quests have been in games for a long
time (think guilds in WoW), but it was only
adopted into companies like Groupon and
Kickstarter in recent years
Mentorship
Mentorship
Because I was assigned a mentor, who gave
me a bunch of free stuff and invested his
time to help me level, I felt bad quitting the
game so stayed on for much longer
6) Scarcity & Impatience
The Grass On The Other Side
6) Scarcity & Impatience
The Grass On The Other Side

Mozzy
6) Scarcity & Impatience
The Grass On The Other Side

Laurelix
7) Unpredictability & Curiosity
What kills the cat
The Boy Is the Toy
8) Loss & Avoidance
The threat is stronger than the execution
Gamification – Zombies Run!

©2011-2013 Mario Herger. All rights reserved.

www.enterprise-gamification.com | www.gamificationcommunity.com

!124
Speed Camera Lottery
Speed Camera Lottery
Autonomy

Competence

Meaning
Accomplishment

Empowerment

Relatedness

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance
Motivation for School
How do we get people to care about
what they are learning??
6 Steps to Find Your Calling
Industry

Game

Abilities

Skills

Talents

Occupation

Role

Network

Stats

Achievements

Alliance

Quests
Pick Your Game
vs
Pick Your Game
vs

Based on your passions
Determine Your Role
Determine Your Role

Based on your interests and skills
Access your Initial Stats

What are your innate talents?
Access your Initial Stats

What do you do better than everyone
else in this world?
Access your Initial Stats

Don’t be an Axeman if your strengths
lie in magic
Your Talent Triangle
Associative Thinking
Leadership

Empowerment

Emotional Sensitivity

Creativity

Empathy

Building Trust

Optimism
Learn-Use Conversion
Strategy
Gem Spotting
Group Speaking

Systems Creation

You

Adaptation
Analytical Skills
Interpersonal Speaking
Events Memory
Build your Skill Sets
Build your Skill Sets

Plan out your ideal skill combo
Skill Triangle-Now
Coaching
Networking

Leadership

English/Mandarin

Innovation

Gamification

Social Media

Branding
Recruitment
Finance
Excel
Virtual Worlds

Project Management

You

Pitching
Sustainability
Analytics
Photoshop
Skill Triangle-Final
Octalysis Gamification
Business Systems

Game Dynamics
Motivational Psychology

Behavioral Economics
Neurobiology

Technology Implementations
Trustful Persuasion
SEO
Entrepreneurship
Keynote
English/Chinese/
Spanish

Presentation

You

Social Media
Innovation
Analytics
Leadership
Find Allies
Find Allies

Find people with the same passion and
Complementary Skills
Find Allies

Find people who are much higher level
than you are
Find Allies

Help lower level people level up
Complete Quests
Complete Quests

Find small quests that help you beat
the final mission
Complete Quests

Level up and grow with
teammates
Beat the Game
Beat the Game

Fulfill your life with meaning
Beat the Game

Retire or find new games to master
The Future of Education
-Points

-Badges

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Juicy Feedback	

-Boss Fights

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Dangling

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	

-Avatar

-Appointment Dynamics	

-Fixed Intervals	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats

-Narrative

-Elitism

-Humanity Hero

-Beginners Luck	

-Free Lunch	

-Chosen One

-Milestone Unlock	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Step-by-Step Tutorial	


Meaning
Accomplishment

Empowerment

Octalysis

Social
Pressure

Ownership

Scarcity

Unpredictability

Avoidance

-Sunk-Cost Tragedy	

-Lost Progress	

-Guilting

-Grounded	

-Scarlet Letter	

-Visual Grave	

-Weep Tune

-Friend Invites	

-Social Treasure/Gifting	

-Envy	

-Group Quest	

-Touting
-Bragging	

-Must Marketing	

-Thank-You Economy	

-Mentorship	

-Social Prod

-Glowing Choice	

-MiniQuest

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Sudden Tips	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Suspense
Mario	
  Herger

Marigo	
  Ra7opoulos

Yu-­‐kai	
  Chou

Roman	
  Rackwitz
Companies	
  we	
  have	
  worked	
  with
Thank You.
Truly.
Octalysis.com

Enterprise-Gamification.com

yukai@yukaichou.com

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