3. One Big Field
Prototype
UX will reduce
risk
The UX approach allows us
to visualise a view of the
future without going near
build, reducing cost.
Source: OBF project – interac5on prototype
4. One Big Field
We design with 2nd most Most a8en5on
data
Lots of designers don’t.
Which we find weird.
Most clicked
image source: OBF project
5. One Big Field
Help orgs. make
better decisions
Position your need; if you
can write down a problem
correctly, you can see the
solution.
image source: OBF project
6. One Big Field
Why a workshop?
Gain insight & build consensus
image source
7. One Big Field
When to run a workshop to gather
requirements?
Made up
& combos
bespoke Rapid
Prototyping
8. One Big Field
When to run a workshop to gather
requirements?
Made up & Rapid
bespoke combos Prototyping
Waterfall Trad. digital agency Iterative Agile / Scrum
Requirements Research Inception Requirements
Specification Business requirements Business modeling Specification
Design IA Requirements Architecture
Construct Specification Elaboration Design
Integrate Design Analysis & design Implementation
Test Build Construction Testing
Install Test Implementation Deployment
Maintain UAT Test Maintenance
Go live Transition
SLA Deploy
Typically run workshops during these stages
9. One Big Field
Three key elements…
1. The process map
2. A requirement in context
3. Prioritisation
image source
11. One Big Field
The project
2011 National Elections: Get the people to vote!
Client
Electoral commission [stakeholders]
Supplier
Syco Productions [supplier & UX team]
Challenge
Post-Olympics, electoral turnout for 2014 is
forecast to drop to 30%.
image source
12. One Big Field
Simon has been brought in to
X-Factor the elections…
image source
13. One Big Field
Rules of the game
Grouped by suit:
Players: Ace - 7
Watchers: 8 - King
Roles:
Ace – UX team leader [Syco]
2 & 3 – UXer [Syco]
3 – client contact [Elec. comms]
4, 5, 6 & 7- stakeholder [Elec. Comms]
18. One Big Field
Process-mapping assets
Persona
Key scenarios
Flip-chart paper, post-its & markers
A clear & empty wall
19. One Big Field
Personas
Simple > proper ones
[or the One Big Field, special-trump-card-micro-persona one…
20. One Big Field
EXAMPLE
CLIENT
Scenario: I5bek’s earthquake
There is a major earthquake in a rural remote area of Kyrgyzstan. The
Bri5sh Red Cross launches an appeal.
I5bek, a young Bri5sh man with Kirghiz parents, is very concerned
about his rela5ves ‐ his uncle, aunt and cousin from his mother’s
side live in the area affected by the earthquake. He's been trying to get
in touch with them but has not heard anything since the earthquake.
How can the Bri5sh Red Cross help him to find out what is happening
to his rela5ves
He’s wondering whether to donate money to the appeal
He would also like to donate some of his winter clothes, and wants to
find out where his nearest Red Cross shop is to do so.
Having donated money and clothes, he comes back to the website a
month later to find out how the Red Cross has been using his
dona5on in Kyrgyzstan.
Describe and map out how he would engage with the Bri5sh Red Cross
currently. Highlight the tracing & message, donate and shop steps.
23. One Big Field
PROCESS-
start BUSINESS LIKES/
SCENARIOS
MAP
OBJECTIVES
DISLIKES
[EXISTING]
IDEATION
PRIORITISE
REPEAT PER
ACROSS
CLUSTER
/ CULL
SCENARIO
MAPS
Quan5ty [x50] Quality [x2]
SCORE
PROTOTYPE
IDEAS ORGANISE /
PRIORTIES end
AGAINST LIST REQS.
FIRST
OBJECTIVES
24. One Big Field
Three key elements…
1. The process map
2. A requirement in context
3. Prioritisation
image source
25. One Big Field
Lets swap!
Grouped by suit:
Watchers: Ace - 7
Players: 8 - King
Roles:
Ace – UX team leader [Syco]
8 – client contact [Elec. comms]
9, 10, Jack, Queen, King- stakeholder
[Elec. Comms]
26. One Big Field
Task no 2: ideation
Come up with 50 ideas to improve this
process. Requirements in context.
[8 - King]
27. One Big Field
EXAMPLE
CLIENT
Process map:
Find information on
<type X>business
cover. Offering a
package for the first
time.
29. One Big Field
Three key elements…
1. The process map
2. A requirement in context
3. Prioritisation
image source
30. One Big Field
PROCESS-
start BUSINESS LIKES/
SCENARIOS
MAP
OBJECTIVES
DISLIKES
[EXISTING]
IDEATION
PRIORITISE
REPEAT PER
ACROSS
CLUSTER
/ CULL
SCENARIO
MAPS
Quan5ty [x50] Quality [x2‐5]
SCORE
PROTOTYPE
IDEAS ORGANISE /
PRIORTIES end
AGAINST LIST
FIRST
OBJECTIVES
31. One Big Field
Task no 3: Strategic prioritisation
Are the top ideas/requirements relevant?
[Everyone]
32. One Big Field
Score the top ideas against
the strategic statements for
the project.
image source: OBF workshop
33. One Big Field
Strategic statements
1. Reduce the cost of the voting system
2. Increase number of voters to over 70%
3. Gather more data on voters
4. Make system favour the Party contributing
most to Commission’s retirement Fund
5. Allow voters to also audition for X-Factor
34. One Big Field
PROCESS-
start BUSINESS LIKES/
SCENARIOS
MAP
OBJECTIVES
DISLIKES
[EXISTING]
IDEATION
PRIORITISE
REPEAT PER
ACROSS
CLUSTER
/ CULL
SCENARIO
MAPS
Quan5ty [x50] Quality [x2‐5]
SCORE
PROTOTYPE
IDEAS ORGANISE /
PRIORTIES end
AGAINST LIST
FIRST
OBJECTIVES
36. One Big Field
The three key elements…
1. The process map
2. A requirement in context
3. Prioritisation
image source
37. One Big Field
13 essential ingredients
for a successful workshop
image source
38. One Big Field
No 1 – have a plan
Travelex Workshop
Part 1
Part 2
Intro
<split & mix teams>
20 mins
15 mins
05 mins - Intros [Phil]
15 mins - review & ideate across x2
05 mins - Project overview [Phil]
process-maps
10 mins - Likes/dislikes [ferg]
<Split into groups>
20 mins
20 mins
10 mins - Process-map a scenario 5 &
10 mins - Process-map a scenario 1 & 2
6[open]
05 mins - Ideation [50 ideas]
05 mins - Ideation [50 ideas]
05 mins - Cluster and prioritise x2
05 mins - Cluster and prioritise x2
<repeat>
<combine top ideas>
20 mins
10 mins - Process-map a scenario 3 & 4
10 mins
05 mins - Ideation [50 ideas]
Prioritise [against biz objectives]
05 mins - Cluster and prioritise x2
If time, review and cluster non-selected
needs / what's missing
10 mins - Coffee break
5 mins slippage overall
39. One Big Field
13 essential ingredients
1. Have a plan 8. Timekeeping & team
2. Group dynamics back up
3. Enthusiasm 9. Divide & conquer
4. Pace & flow 10. Coral the alphas, don't
5. Assets spread them out
6. Stand up! 11. The bad idea from the
7. Know your room & top dog
reconfigure 12. The really good idea
13. Remember to shut-up
image source
40. One Big Field
A workshop can gain you
insight & build consensus
with the stakeholders
image source
45. One Big Field
Planning Poker…
Req 1: do the washing up after dinner – effort
involved = 1 Chihuahua
Req 2: build a small desk from a flatpack IKEA set –
effort involved = 1 Labrador
Req 3: replace the engine in your car – effort
involved = 1 Great Dane
Req 4: build a small nuclear fusion generator in an
Afghan cave. As a prisoner – effort involved = ten
Wargs [massive monster dogs from Lord of the
Rings]
46. One Big Field
Planning Poker…
• Know that no human can accurately estimate. We
just can’t do it. Accept it.
• Don’t estimate based on time
• Estimate requirements based on effort relative to
other requirements.
• Apply abstract value system e.g. 1-100, dogs
• Work out what the value of 1 is per developer in
time
• Multiply to get real effort values
• Adjust through project lifecycle