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PILLARS IN GAME DESIGN MAR 2023
I'M HENRIQUE
HI THERE!
Bedroom coder MUD creator Multiplayer designer
Co-Founder & CEO Chairman Maker
Co-Founder & CEO Chairman Maker
BOSSA
AWARDS
WHAT WE HAVE BEEN UP TO
Our track record
From our very first game getting
a BAFTA nod to accumulating
European awards over our major
titles, the team has a sturdy track
record when it comes to awards
ceremonies.
BAFTA win, Online Game
BAFTA nomination, Debut Game
Develop nominated, Use of Online
Develop nominated, Technical Innovation
Develop nominated, New IP
BAFTA nomination, Online Game
TIGA win, Best Education Game
Serious Play win, Gold Winner
GLS win, Second Place
Pocket Gamer nomination, Most Innovative Game
Pocket Gamer nomination, Best Adventure/RPG
BAFTA nomination, Strategy and Simulation
ME nominated, Original Game
Develop win, New Studio
ME win, Best Studio
Europas win, Hottest Game Studio
Develop nominated, Independent Studio
ME nominated, Best Publisher
Develop nomination, Best New Game IP
UKIE nomination, Best of Show
PILLARS
YOUR GAME
GAME DESIGN
TOOLS TALK
DevGamm Lviv
tinyurl.com/mr3kja62
PILLARS
GAME
THE PPP TOOL
GAME DESIGN:
Game Promise: Race against your friends and family in the world of Mario! Grab familiar power-ups and dodge classic enemies
while taking down the competition, but keep an eye on your rear-view - it's anybody's game until the checkered flag!
Tracks will have secret item spots
Power-up abilities are the same as other Mario games
Power-sliding on curves gives a speed boost
Some power-ups can backfire or be erratic
Big pile-ups should happen n+ times per race (tuning)
Power-up boxes randomize the item inside
Tracks will have narrow / tricky shortcuts
Power-up that slows down the leader(s)
Fastest times unlock the fastest cars
Create and customize your own driver
Cars can be permanently damaged, making them slower
Nintendo and
Mario brand
Differentiator
Advantage
“Medium skill
ceiling - anyone
can get better”
Genre staple
learning track layouts is rewarding
H
getting better at mechanics / strategy is rewarding
G
C
C L H
Player Experience Goals (PEGs)
“Players should feel…”
List of features / ideas
Pillars PEG
relationship
Player- and object-crashing causes random rebounding
a sense of playfulness and whimsy, not seriousness
A
they recognize elements from Nintendo games
C
F
E A
D A
C H A
L D E A
E A
“More chaotic fun
than competition”
Differentiator
there’s always a chance to win, even in the last lap
E
there are always surprises; you can’t predict everything
D
crashing is an extremely minor setback
F
the characters are loveable, they have favorites
B
B
L H D
H D
G J
“Low skill floor -
anyone can play
and do well”
Casual staple
there are clear risk vs reward moments / decisions
L
controls are manageable, never prevent getting better
K
the amount of information is mentally manageable
J
each race improves their skill or knowledge
I
Some obstacles should move erratically D E
A F G
QUESTIONS!
TIME FOR
KEY CONTACTS
Got Questions?
HENRIQUE
OLIFIERS
Founder, CEO
olifiers@bossastudios.com
@Olifiers
THANK YOU!
THAT'S ALL FOLKS
BOSSASTUDIOS.COM

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Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)

  • 1. PILLARS IN GAME DESIGN MAR 2023
  • 3. Bedroom coder MUD creator Multiplayer designer
  • 4. Co-Founder & CEO Chairman Maker
  • 5. Co-Founder & CEO Chairman Maker
  • 6.
  • 7. BOSSA AWARDS WHAT WE HAVE BEEN UP TO Our track record From our very first game getting a BAFTA nod to accumulating European awards over our major titles, the team has a sturdy track record when it comes to awards ceremonies. BAFTA win, Online Game BAFTA nomination, Debut Game Develop nominated, Use of Online Develop nominated, Technical Innovation Develop nominated, New IP BAFTA nomination, Online Game TIGA win, Best Education Game Serious Play win, Gold Winner GLS win, Second Place Pocket Gamer nomination, Most Innovative Game Pocket Gamer nomination, Best Adventure/RPG BAFTA nomination, Strategy and Simulation ME nominated, Original Game Develop win, New Studio ME win, Best Studio Europas win, Hottest Game Studio Develop nominated, Independent Studio ME nominated, Best Publisher Develop nomination, Best New Game IP UKIE nomination, Best of Show
  • 9. GAME DESIGN TOOLS TALK DevGamm Lviv tinyurl.com/mr3kja62
  • 11.
  • 12.
  • 13.
  • 14. THE PPP TOOL GAME DESIGN:
  • 15. Game Promise: Race against your friends and family in the world of Mario! Grab familiar power-ups and dodge classic enemies while taking down the competition, but keep an eye on your rear-view - it's anybody's game until the checkered flag! Tracks will have secret item spots Power-up abilities are the same as other Mario games Power-sliding on curves gives a speed boost Some power-ups can backfire or be erratic Big pile-ups should happen n+ times per race (tuning) Power-up boxes randomize the item inside Tracks will have narrow / tricky shortcuts Power-up that slows down the leader(s) Fastest times unlock the fastest cars Create and customize your own driver Cars can be permanently damaged, making them slower Nintendo and Mario brand Differentiator Advantage “Medium skill ceiling - anyone can get better” Genre staple learning track layouts is rewarding H getting better at mechanics / strategy is rewarding G C C L H Player Experience Goals (PEGs) “Players should feel…” List of features / ideas Pillars PEG relationship Player- and object-crashing causes random rebounding a sense of playfulness and whimsy, not seriousness A they recognize elements from Nintendo games C F E A D A C H A L D E A E A “More chaotic fun than competition” Differentiator there’s always a chance to win, even in the last lap E there are always surprises; you can’t predict everything D crashing is an extremely minor setback F the characters are loveable, they have favorites B B L H D H D G J “Low skill floor - anyone can play and do well” Casual staple there are clear risk vs reward moments / decisions L controls are manageable, never prevent getting better K the amount of information is mentally manageable J each race improves their skill or knowledge I Some obstacles should move erratically D E A F G
  • 17. KEY CONTACTS Got Questions? HENRIQUE OLIFIERS Founder, CEO olifiers@bossastudios.com @Olifiers