As one of the most powerful game design tools, the concept of pillars focuses teams around key features, player emotions and end goals of a game from inception to release. In this session we'll discuss the value of pillars, how to best employ them in a game project and discuss practical examples where pillars work towards making a better game (and a happier team!) Note: while this session is a standalone presentation, it's best taken advantage of as a segway of DevGAMM Vilnius' 'The Craft of Game Design', which you can watch here: https://www.youtube.com/watch?v=SauOF0v-mnU