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BEST PRACTICES:
CUSTOMER SERVICE
ENTERPRISE GAMIFICATION
ENGAGEMENT, BETTER SERVICE &
TRAINING
Good customer
service is at the
heart of any
business
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 2
What is gamification for customer service?
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 3
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 4
Credit: http://buttersafe.com/
Hint:
it isn’t a video game and it’s not about fun
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 5
Gamification is the use of game thinking and game
mechanics in non-game contexts to engage users
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 6
In other words: use “human focused” design
(the drive & satisfaction we get from game
elements) to encourage certain behaviors
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 7
Clicking on screens or
answering calls
robotically is not
what we’re after
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 8
The goals of a good gamification program are
a sense of mastery, autonomy and meaning
• Mastery: I am good at what I do
• Autonomy: I can choose what I do
• Meaning: what I do matters
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 9
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 10
Job Function: the duties
or tasks associated with
the employee’s job roles
Job Essence: the
employee’s highest
priority at work
Job Function:
bring food & clear
tables
Job Essence:
make happy
patrons that
come back
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 11
Without the focus on job essence – both the
customer service rep and the customer
experience are stuck in a transactional service
experience… causing the customer service rep
to feel that work is repetitious and
unrewarding.
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 12
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 13
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 14
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 15
That’s why contact center gamification should
be about BOTH Job Essence and Job Function
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 16
Research insights from
neuroscience, cognitive
psychology, social
psychology and
behavioral economics:
small changes can have
BIG effects
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 17
Conventional call center wisdom?
• Prizes? But research shows that intrinsic rewards beat extrinsic
rewards
• Fiscal motivation can set expectations for constant rewards, reducing
productivity in the medium and long term.
• Competition?
• Overt competition can discourage the middle 60% and discriminate against
rookies
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 18
Tell stories about Job Essence
Adam Grant, a professor at the Wharton School of Business set out to
show what happens when employees are reminded of the significance
and meaning of their work.
Grant selected a university office that contacted alumni for donations
to scholarship funds.
Employees received “stories”. Some stories were about what they gain
from the job – salaries, hours worked, bonuses (“personal benefit”
stories). Another set of stories was about how students are enjoying
the scholarships and what that enabled them to achieve (“task
significance” stories).
.
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 19
Stories matter. A lot
Employees in the “task
significance” group managed to
get more than twice the number
of weekly pledges, doubling the
amount raised for scholarships
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 20
Gamify Job Essence:
If gamification measures it – for instance measuring
positive customer feedback – it matters.
You can gamify voluntary acts of kindness that
constitute great customer service – using “Karma
points”.
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 21
Gamifying Job Function
• Gamification of the job function provides service reps with powerful
feedback about their work and guidance how to do better
• All contact center activities can be broken down into three basic
elements:
• Measuring how quickly an issue is resolved (AHT + customer satisfaction)
• Measuring how accurate that resolution was (FCR + customer satisfaction)
• Ensuring self-reported customer satisfaction is high
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
Additional elements that can be gamified
• Using the right channel of communication
• On the job training and skill acquisition
• Accurate entries into ticketing system or any other core customer
service application
• Knowledge management system entries
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
Teach balance through
gamification
Balance handling times
while still resolving
customer issues (or else,
short AHT goals can be made
by “gaming” the system and
not trying to resolve
customer issues).
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
Make sure
game rules do
not incentivize
the wrong
behavior
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 25
Narratives provide an
important context
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 26
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 27
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 28
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 29
Use gamification for customer service
employee onboarding
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 30
Since new hires at call centers are vulnerable
– onboarding is a great solution for both
training and early engagement
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 31
Gamification is an excellent way to encourage
people to complete learning tasks – using
“completion satisfaction”
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 32
We’re not talking about
paper based elearning
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 33
Onboarding = elearning
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 34
99% of you experienced onboarding: it is the
easy first level in any game you’ve played
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 35
Each easy level teaches you something
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 36
But onboarding should never end
• Employees move across customer service channels
• On the job training – integrated into enterprise gamification – is a
great option as employees progress at work
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 37
Gamification has
additional benefits:
Communication
Blog post on employee
communication for enterprise
gamification
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 38
Communication
39
White paper on customer
service gamification
Click here

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Customer service gamification

  • 1. BEST PRACTICES: CUSTOMER SERVICE ENTERPRISE GAMIFICATION ENGAGEMENT, BETTER SERVICE & TRAINING
  • 2. Good customer service is at the heart of any business © 2014 GamEffective. all rights reserved to BizEffective. Confidential 2
  • 3. What is gamification for customer service? © 2014 GamEffective. all rights reserved to BizEffective. Confidential 3
  • 4. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 4 Credit: http://buttersafe.com/
  • 5. Hint: it isn’t a video game and it’s not about fun © 2014 GamEffective. all rights reserved to BizEffective. Confidential 5
  • 6. Gamification is the use of game thinking and game mechanics in non-game contexts to engage users © 2014 GamEffective. all rights reserved to BizEffective. Confidential 6
  • 7. In other words: use “human focused” design (the drive & satisfaction we get from game elements) to encourage certain behaviors © 2014 GamEffective. all rights reserved to BizEffective. Confidential 7
  • 8. Clicking on screens or answering calls robotically is not what we’re after © 2014 GamEffective. all rights reserved to BizEffective. Confidential 8
  • 9. The goals of a good gamification program are a sense of mastery, autonomy and meaning • Mastery: I am good at what I do • Autonomy: I can choose what I do • Meaning: what I do matters © 2014 GamEffective. all rights reserved to BizEffective. Confidential 9
  • 10. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 10 Job Function: the duties or tasks associated with the employee’s job roles Job Essence: the employee’s highest priority at work
  • 11. Job Function: bring food & clear tables Job Essence: make happy patrons that come back © 2014 GamEffective. all rights reserved to BizEffective. Confidential 11
  • 12. Without the focus on job essence – both the customer service rep and the customer experience are stuck in a transactional service experience… causing the customer service rep to feel that work is repetitious and unrewarding. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 12
  • 13. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 13
  • 14. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 14
  • 15. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 15
  • 16. That’s why contact center gamification should be about BOTH Job Essence and Job Function © 2014 GamEffective. all rights reserved to BizEffective. Confidential 16
  • 17. Research insights from neuroscience, cognitive psychology, social psychology and behavioral economics: small changes can have BIG effects © 2014 GamEffective. all rights reserved to BizEffective. Confidential 17
  • 18. Conventional call center wisdom? • Prizes? But research shows that intrinsic rewards beat extrinsic rewards • Fiscal motivation can set expectations for constant rewards, reducing productivity in the medium and long term. • Competition? • Overt competition can discourage the middle 60% and discriminate against rookies © 2014 GamEffective. all rights reserved to BizEffective. Confidential 18
  • 19. Tell stories about Job Essence Adam Grant, a professor at the Wharton School of Business set out to show what happens when employees are reminded of the significance and meaning of their work. Grant selected a university office that contacted alumni for donations to scholarship funds. Employees received “stories”. Some stories were about what they gain from the job – salaries, hours worked, bonuses (“personal benefit” stories). Another set of stories was about how students are enjoying the scholarships and what that enabled them to achieve (“task significance” stories). . © 2014 GamEffective. all rights reserved to BizEffective. Confidential 19
  • 20. Stories matter. A lot Employees in the “task significance” group managed to get more than twice the number of weekly pledges, doubling the amount raised for scholarships © 2014 GamEffective. all rights reserved to BizEffective. Confidential 20
  • 21. Gamify Job Essence: If gamification measures it – for instance measuring positive customer feedback – it matters. You can gamify voluntary acts of kindness that constitute great customer service – using “Karma points”. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 21
  • 22. Gamifying Job Function • Gamification of the job function provides service reps with powerful feedback about their work and guidance how to do better • All contact center activities can be broken down into three basic elements: • Measuring how quickly an issue is resolved (AHT + customer satisfaction) • Measuring how accurate that resolution was (FCR + customer satisfaction) • Ensuring self-reported customer satisfaction is high © 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
  • 23. Additional elements that can be gamified • Using the right channel of communication • On the job training and skill acquisition • Accurate entries into ticketing system or any other core customer service application • Knowledge management system entries © 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
  • 24. Teach balance through gamification Balance handling times while still resolving customer issues (or else, short AHT goals can be made by “gaming” the system and not trying to resolve customer issues). © 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
  • 25. Make sure game rules do not incentivize the wrong behavior © 2014 GamEffective. all rights reserved to BizEffective. Confidential 25
  • 26. Narratives provide an important context © 2014 GamEffective. all rights reserved to BizEffective. Confidential 26
  • 27. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 27
  • 28. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 28
  • 29. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 29
  • 30. Use gamification for customer service employee onboarding © 2014 GamEffective. all rights reserved to BizEffective. Confidential 30
  • 31. Since new hires at call centers are vulnerable – onboarding is a great solution for both training and early engagement © 2014 GamEffective. all rights reserved to BizEffective. Confidential 31
  • 32. Gamification is an excellent way to encourage people to complete learning tasks – using “completion satisfaction” © 2014 GamEffective. all rights reserved to BizEffective. Confidential 32
  • 33. We’re not talking about paper based elearning © 2014 GamEffective. all rights reserved to BizEffective. Confidential 33
  • 34. Onboarding = elearning © 2014 GamEffective. all rights reserved to BizEffective. Confidential 34
  • 35. 99% of you experienced onboarding: it is the easy first level in any game you’ve played © 2014 GamEffective. all rights reserved to BizEffective. Confidential 35
  • 36. Each easy level teaches you something © 2014 GamEffective. all rights reserved to BizEffective. Confidential 36
  • 37. But onboarding should never end • Employees move across customer service channels • On the job training – integrated into enterprise gamification – is a great option as employees progress at work © 2014 GamEffective. all rights reserved to BizEffective. Confidential 37
  • 38. Gamification has additional benefits: Communication Blog post on employee communication for enterprise gamification © 2014 GamEffective. all rights reserved to BizEffective. Confidential 38
  • 40. White paper on customer service gamification Click here