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At Issue: What do we do? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
Community
The Global Game Jam ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
It is all about making games. ,[object Object],[object Object]
What it has done ,[object Object],[object Object],[object Object],[object Object]
Failure is Success ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
Look for  banner at the  expo ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Special Thanks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Point-Of-View ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Jams as an Educational Activity? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Jams as an Educational Activity? ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Importance Of Team-based Development in Educations ,[object Object]
The Importance Of Team-based Development in Educations (con't) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pen & Paper, NGJ'06, Copenhagen
Dark Room Sex Game, NGJ'08, Copenhagen
Pulse, Utrecht GJ, 2009
Prototyping Rapid Evolutionary Throw-away: :   to build a very robust prototype in a structured manner and constantly refine it. to create a model that will eventually be discarded rather than becoming part of the final delivered software.
Rapid Prototyping Manufacturers can create 3D models with CAD (Computer-Aided Design) programs then fabricate those models using layer based manufacturing.  Game developers use advanced CAD programs to build assets that are later compiled to form complete digital environments – a process similar to layer based manufacturing.
Rapid Prototyping Investor/Publisher Conflicts End-user Wishes Outsourcing Investors and publishers don’t always know every intimate detail about development.  Communication can be cloudy, which results in features or goals being updated frequently. People who pay monthly to play video games certainly have a voice in what should be added or changed, but sometimes their concerns don’t properly align with the rest of the game’s mechanics. Outsourcing can start out as a quick and cost-effective way to finish game assets, but companies that don’t properly communicate their needs can end up paying more for it in the long run.
Rapid Prototyping Game Development on Steroids Skills to Pay the Bills Teamwork and Leadership A rapidly prototyped game is still considered a game.  It should still have all the key features that a game showcases (code, art, etc.). When students or game jam participants form teams, its rare that the teams are perfectly balanced. Sometimes groups will have multiple artists but a weak programming background.  Sometimes it’s the opposite. Rapid prototyping wont often allow time to set up a new political structure complete with meetings and debates.  You can throw the human resources department out the window.
Rapid Prototyping Creativity in Constraints? Most students complain about constraints set on their projects.  The Global Game Jam taught them how constraints can actually make life easier. Guerilla Warfare Rapid prototyping encourages students to develop individual skills and to integrate those skills into a team setting.  Under the pressure of a strict deadline, students often find creative and unconventional ways to attack the constraints set before them. New teams, new environments and new software require participants to adapt and overcome.
Rapid Prototyping Blocking Shadows Go head to head or against the computer in a strategy and physics based stacking game.  The goal is to get as many blocks of your color in the red circle as possible.  The trick is that every time your opponent’s block touches yours, the color changes and it’s his!  Use your wits to outsmart your opponent and turn his blocks against him!
The Iterative Process KISS Game development is no exception to the KISS (Keep it Simple Stupid) rule. SCRUM and Agile These are just two of many popular iterative processes used in today’s companies.  If you’d like to learn more about these and other similar practices, Clinton Keith is presenting this Thursday.  Check GDC’s website for time and location as well as a more detailed description.
The Iterative Process A Sample Iterative Process
The Iterative Process Embracing Failure The iterative process teaches students to embrace failure rather than shy from it.  When students correctly utilize the iterative process, they realize failures much sooner and are able to fix them before the small setbacks become insurmountable problems. “ Success is the ability to go from one failure to another with no loss of enthusiasm.” -Sir Winston Churchill
The Iterative Process Star-Crossed Lovers A game where two people cross the world to find each other.  Material distractions (represented as gold coins) will make your partner happy but will also slow you down.  You have only 3 days to find each other – can you make it in time?
Who am I? Ian Schreiber Programmer, Game Designer, Professor of Game Design Columbus State Community College Savannah College of Art and Design http://teachingdesign.blogspot.com
Constraints
Constraints
Constraints
Types of Constraints ,[object Object],[object Object],[object Object],[object Object]
Theme
Game Mechanics
Game Aesthetics
Technical Constraints
Combinations ,[object Object],[object Object],[object Object]
Combinations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Your Turn ,[object Object],[object Object],[object Object],[object Object]
Your Turn ,[object Object],[object Object]
Your Turn ,[object Object],[object Object]
How did you do?
Controlling Scope of Projects through time constraints Foaad Koshmood
Time constraint, why do we want it in a Game Jam? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Working in the time limit ,[object Object],[object Object],[object Object]
3 games selected to demo ,[object Object],[object Object],[object Object]
Little Big Fort
Little Big Fort -continued ,[object Object],[object Object],[object Object]
A Moose’s Love ,[object Object],[object Object]
4’ 33” of Uniqueness! ,[object Object],[object Object],[object Object],[object Object]
 
Conclusion ,[object Object],[object Object]
Gorm Lai ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Running a Game Jam
[object Object],[object Object],[object Object],[object Object],Nordic Game Jam
Memories ,[object Object],[object Object],[object Object]
Necessities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
More? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Options ,[object Object],[object Object],[object Object]
Work Schedule - Before ,[object Object],[object Object],[object Object]
Work Schedule - Before ,[object Object],[object Object]
Work Schedule - During ,[object Object],[object Object],[object Object]
Work Schedule - After ,[object Object],[object Object],[object Object],[object Object],[object Object]
Organization
Responsibilities ,[object Object],[object Object],[object Object],[object Object],[object Object]
Responsibilities ,[object Object],[object Object],[object Object],[object Object]
Responsibilities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object],[object Object]
More Memories? ,[object Object],[object Object],[object Object],[object Object]
Questions? [email_address]
Game Jams and  Game Studies ,[object Object],[object Object],[object Object],[object Object],[object Object]
My 20 minutes of fame ,[object Object],[object Object],[object Object],[object Object]
Game Studies: the field ,[object Object],[object Object],[object Object],[object Object]
Game Studies: research ,[object Object],[object Object]
Game Studies: Examples ,[object Object],[object Object],[object Object]
5 Minutes MMO
The importance of time ,[object Object],[object Object]
4 minutes and 33 seconds of Uniqueness
What is play(ing)? ,[object Object]
Move Mouse to Fulfill Destiny
Stories and Meaning ,[object Object],[object Object]
The Importance of Jamming ,[object Object],[object Object],[object Object]
Jams are freedom (for research)
Theorizing  for the future
[object Object],[object Object],[object Object],[object Object]
[object Object]
Thanks! [email_address]

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Global Game Jam Overview

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  • 17. Pen & Paper, NGJ'06, Copenhagen
  • 18. Dark Room Sex Game, NGJ'08, Copenhagen
  • 20. Prototyping Rapid Evolutionary Throw-away: : to build a very robust prototype in a structured manner and constantly refine it. to create a model that will eventually be discarded rather than becoming part of the final delivered software.
  • 21. Rapid Prototyping Manufacturers can create 3D models with CAD (Computer-Aided Design) programs then fabricate those models using layer based manufacturing. Game developers use advanced CAD programs to build assets that are later compiled to form complete digital environments – a process similar to layer based manufacturing.
  • 22. Rapid Prototyping Investor/Publisher Conflicts End-user Wishes Outsourcing Investors and publishers don’t always know every intimate detail about development. Communication can be cloudy, which results in features or goals being updated frequently. People who pay monthly to play video games certainly have a voice in what should be added or changed, but sometimes their concerns don’t properly align with the rest of the game’s mechanics. Outsourcing can start out as a quick and cost-effective way to finish game assets, but companies that don’t properly communicate their needs can end up paying more for it in the long run.
  • 23. Rapid Prototyping Game Development on Steroids Skills to Pay the Bills Teamwork and Leadership A rapidly prototyped game is still considered a game. It should still have all the key features that a game showcases (code, art, etc.). When students or game jam participants form teams, its rare that the teams are perfectly balanced. Sometimes groups will have multiple artists but a weak programming background. Sometimes it’s the opposite. Rapid prototyping wont often allow time to set up a new political structure complete with meetings and debates. You can throw the human resources department out the window.
  • 24. Rapid Prototyping Creativity in Constraints? Most students complain about constraints set on their projects. The Global Game Jam taught them how constraints can actually make life easier. Guerilla Warfare Rapid prototyping encourages students to develop individual skills and to integrate those skills into a team setting. Under the pressure of a strict deadline, students often find creative and unconventional ways to attack the constraints set before them. New teams, new environments and new software require participants to adapt and overcome.
  • 25. Rapid Prototyping Blocking Shadows Go head to head or against the computer in a strategy and physics based stacking game. The goal is to get as many blocks of your color in the red circle as possible. The trick is that every time your opponent’s block touches yours, the color changes and it’s his! Use your wits to outsmart your opponent and turn his blocks against him!
  • 26. The Iterative Process KISS Game development is no exception to the KISS (Keep it Simple Stupid) rule. SCRUM and Agile These are just two of many popular iterative processes used in today’s companies. If you’d like to learn more about these and other similar practices, Clinton Keith is presenting this Thursday. Check GDC’s website for time and location as well as a more detailed description.
  • 27. The Iterative Process A Sample Iterative Process
  • 28. The Iterative Process Embracing Failure The iterative process teaches students to embrace failure rather than shy from it. When students correctly utilize the iterative process, they realize failures much sooner and are able to fix them before the small setbacks become insurmountable problems. “ Success is the ability to go from one failure to another with no loss of enthusiasm.” -Sir Winston Churchill
  • 29. The Iterative Process Star-Crossed Lovers A game where two people cross the world to find each other. Material distractions (represented as gold coins) will make your partner happy but will also slow you down. You have only 3 days to find each other – can you make it in time?
  • 30. Who am I? Ian Schreiber Programmer, Game Designer, Professor of Game Design Columbus State Community College Savannah College of Art and Design http://teachingdesign.blogspot.com
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  • 44. How did you do?
  • 45. Controlling Scope of Projects through time constraints Foaad Koshmood
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  • 80. 4 minutes and 33 seconds of Uniqueness
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  • 82. Move Mouse to Fulfill Destiny
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  • 85. Jams are freedom (for research)
  • 86. Theorizing for the future
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