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Social exclusion
or inclusion in a
Web 2.0 world
    Gráinne Conole,
The Open University, UK
  DeHub conference,
        Sydney,
  18th February 2011

         http://cloudworks.ac.uk/cloud/view/5040
Key questions
 How are new open, social and
  participatory media changing
  educational practice?

 What new digital literacies are
  needed?

 How are learner and teacher roles
  changing?

 How can we design learning
  interventions and environments
  to harness new media?

 What are the implications for
  formal and informal learning?
 What social exclusion issues arise
  and how can they be combated?
Outline
•   Web 2.0 characteristic

•   Positive and negative impacts
    in education

•   Social exclusion or inclusion?

•   Case studies

•   The changing nature of
    community
New media
 Key characteristics
  Peer critiquing
  Aggregation of resources
  Collaborative
  Communicative
  Personalisable
  Networked
  Open practices
  Interactive
Evidence
• Horizon report, 2011
• NSF Cyber-infrastructure
  report, 2008
• IPTS e-learning 2.0 report,
  2008
• Review of Web 2.0 tools &
  practices, 2010
Horizon report 2011
•   Abundance of resources challenging
    traditional educational roles
•   People expect to be able to work &
    learn anywhere, anytime
•   World of work increasingly
    collaborative
•   Technologies increasingly cloud based
•   Importance of digital literacies
•   New evaluation metrics for new
    scholarship and publishing
Technologies to watch
• E-books
• Mobiles
• Augmented learning
• Game-based learning
• Gesture-based learning
• Learning analytics
Conole and Alevizou, 2010
 Effective use of new technologies requires a
    radical rethink of the core learning and
 teaching processes; a shift from design as an
  internalised, implicit and individually crafted
    process to one that is externalised and
shareable with others. Change in practice may
  indeed involve the use of revised materials,
   new teaching strategies and beliefs - all in
       relation to educational innovation.           Gill Clough
                                                    Giota Alevizou
Change               +ve impact             -ve impact
                             Access,
Free tools, resources                        Role of institutions,
                         personalisation,
     & services                                lack of control
                      supports the long tail
                       Technology as core   Narrower, but
 Ubiquitous access
                              tool        deeper digital divide
       Multiple
                      Increased peer, tutor   Fragmentation, no
  communication &
                       and expert dialogue    central repository
distribution channels
     Rich media       New forms of sense- Lack of new digital
   representation           making            literacies
                       Increased variety of
  User-generated
                        knowledge, learner    Quality assurance
     content
                             control
New digital literacies (Jenkins et al., 2008)
                           Play

          Visualisation              Performance


     Negotiation                              Appropriation



    Simulation                                 Multi-tasking


    Networking
                                           Distributed cognition



Transmedia navigation                Collective intelligence
                          Judgment
In or out?

• Voluntary exclusion -
  freedom of choice not
  to participate
• Involuntary exclusion -
  lack of access or
  expertise to participate
Social exclusion

Social exclusion is a
multidimensional process of
progressive social rupture,
detaching groups and
individuals from social
relations and institutions and
preventing them from full
participation in the normal,
normatively prescribed
activities of the society in     Includes lack of access to:
which they live                           Earnings
                                         Education
                                        Technology
                                        Community
                                     Basic human rights
Social exclusion

Process whereby individuals are pushed to
the edge of society and prevented from
participating fully by virtue of their poverty
or lack of competences and lifelong learning
opportunities or by discrimination


              http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
Social inclusion


Process that ensures that those at risk of
poverty and social exclusion gain the
opportunities and resources to participate
fully in the economic, social and cultural life


                    http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
Web 2.0

•   Preventing digital
    exclusion

•   Exploit new
    technologies for
    better inclusion
Your signature counts
                                                                     Social justice
                                                                   Educational for all
                                                                   Combating poverty

 Amnesty International video
    via Pambos Vrasidas

  http://www.google.com.au/search?client=safari&rls=en&q=amensty
                   +international+your+signature
 +counts&ie=UTF-8&oe=UTF-8&redir_esc=&ei=I5dYTbPoK4OucI6n7
                               ZwM
                                                                       Education for a better
                                                                        quality of life but is
                                                                         education for all?
IPTS case studies
    Case study                                    Description
       Notschool                             Online school for drop outs
    www.notschool.net                 Constructivist pedagogy, peer buddy system
  Assistive technology wiki          Supports knowledge creation around assistive
   abilitynet.wetpaint.com                ‘Routes of desire’ pedagogy model
    Mundi de Estrellas
                                   Aimed at young people in hospital, shared stories
  www.juntadeandalucia.es
       ALPEUNED                    Students with disabilities at the Open University in
   adenu.ia.uned.es/alpe/                                  Spain
     Conecta Joven
                                         eSkills for at risk and excluded groups
   www.conectajoven.org
        MOSEP                         Self-esteemed through e-Portfolios, learning
      www.mosep.org                                  companions
      Schome Park                   Gifted kids and those with autism, in SecondLife,
   www.schome.ac.uk                      open pedagogy based on collaboration
       BREAKOUT
                                  Offending and drug prevention, a life-swapping model
www.breakoutproject.odl.org

                              http://ftp.jrc.es/EURdoc/JRC53578_TN.pd
Open Educational Resources


                  Part of the broader OER movement
                  Move beyond the creation of OER to
                  articulation of practices and community
                  Focus on better design and use


Olnet: an evidence-based approach with support for the
community and a fellowship scheme
OPAL: articulation of dimensions of OER practices and
associated guidelines for learners, teachers, managers and
policy makers
Combating social exclusion



 Open    and free
 Education for all
 Easily accessible
 Means of transferring practice
 It’s also a philosophy...
Sharing and discussing practice




             http://cloudworks.ac.uk
Quick language guide
Quick language guide
Cloud:
Anything to do with
learning and teaching
Quick language guide
Cloud:
Anything to do with
learning and teaching

                        Cloudscape:
                        A collection of
                        clouds
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         you like
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         you like




Follow:
Cloudscapes, Clouds
or people
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         you like




Follow:                  RSS feeds:
Cloudscapes, Clouds      For Cloudscapes, Clouds
or people                & people
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         you like




Follow:                  RSS feeds:                Attend:
Cloudscapes, Clouds      For Cloudscapes, Clouds   Conferences &
or people                & people                  workshops
Types of activity
Types of activity




Events
Types of activity




Events         Virtual reading circles
Types of activity




  Events         Virtual reading circles




Open reviews
Types of activity




  Events         Virtual reading circles




Open reviews
Combating exclusion
•   Completely open

•   Easy to use

•   Crosses boundaries

•   Access to new knowledge
    and expertise

•   Aggregation of resources

•   Sharing ideas and practice

•   Facilitates the development
    of networks
A focus on community
 New open, social and participatory
 media enable new means of
 communication, collaboration,
 sharing and co-construction of
 knowledge

 Want to focus on the nature of
 community in these new online
 spaces

 What is it and how can it be
 fostered, supported?
The nature of community
 Complex, distributed, loose
 communities are emerging

 Facilitated through different but
 connected social networking tools
 such as facebook, Twitter, Ning

 Users create their own Personal
 Digital Environment

 Mix of synchronous and
 asynchronous tools

 Boundary crossing via the power of
 retweeting
So what is a community?
[Community does not] imply necessarily co-presence, a well-
defined identifiable group, or socially visible boundaries. It
does imply participation in an activity system about which
participants share understandings concerning what they are
doing and what that means in their lives and for their
communities
Lave and Wenger, 1991
Virtual communities are social aggregations that emerge
from the Net when enough people carry on those public
discussions long enough, with sufficient human feeling, to
form webs of personal relationships in cyberspace.
Rheingold, 1993
Community as a process

 Constantly evolving and
 changing

 Shifting groups and depths
 of relationships

 Dynamic, evolving and
 potentially transformative

 Both directed and
 serendipitous interactions
Community indicators

Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links
                             & patterns



                                            Galley et al., 2010
Participation
 Three types of
 hierarchical roles
  Veterans: support and
   encourage groups and
   newbies
  Trendsetters: make a
   difference
  Posters: need to be
   incentivised to turn from
   lurkers to active
   contributors
Cohesion
 Through support,
 tolerance, reciprocity
 and trust
 Language and tone are
 critical factors in the
 development of an
 online community
 Emotional and peer
 support
Identity
Central to the notion of
community are issues of
membership and exclusion.
Some people are in, others are
out. Communities range from
being open to anyone who
shares particular ideas or
interests to communities
accessible only to those who
meet certain criteria of
geography, ethnicity, gender,
etc
Framework for sociality
 System needs to accommodate both evolution of
 practices and inclusion of newcomers
 Both individual and group identity are important
 People more likely to use systems that resemble
 their daily routines, languages and practices
 Metaphors that mimic real life practices are likely to
 be more successful




                                          Bouman et al., 2007
Creative capability
 Importance of conflict,
 disagreement and
 negotiation in the
 process of collaborative
 knowledge creation and
 developing
 understanding
 Social discord as a
 catalyst for knowledge
 construction and
 expansive learning
Can Web 2.0 support social inclusion?
Can Web 2.0 support social inclusion?

 Rich multimedia representation of content
 Multiple communication channels
 Accessible anywhere, anytime
 Abundance of free tools and resources
Can Web 2.0 support social inclusion?

 Rich multimedia representation of content
 Multiple communication channels
 Accessible anywhere, anytime
 Abundance of free tools and resources




                 Digital divide narrower but deeper
                 Increasingly complex landscape
                 New digital literacy skills needed
                 Access issues
Wisdom of the crowds
Wisdom of the crowds
Wisdom of the crowds
Wisdom of the crowds
Wisdom of the crowds
Implications
•   New digital literacies
    needed
•   Changing roles of
    teachers and learners
•   New institutional roles
    and structures
•   Balance of institutional
    vs. free systems
Recommendations
 For   learners
  Provide support to development of new digital literacies
  Facilitate more learner-centred approaches
  Encourage communication and collaboration
  Shift from a focus on content to activities

 For   teachers
  New approaches to design, support and assessment
  Adopting more explicit and reflexive teaching practices
  Technology immersion – learning through the technologies
  Encourage a networked educational community of teachers and
   learners
Recommendations
 For   institutions
  Strategies/policies that reflect the changing context of learning
  Resources and support to facilitate the shift in practice needed
  Strong leadership with an understanding of the issues
  Re-visioning structures and infrastructures
  PD/incentives for teaching staff to implement

 Nationally
  Free educational resources - Open Educational Resources
  Promote case studies of good practice
  Appropriate strategies and policies and funding
  Professional networks and communities
  Ongoing horizon scanning of technology trajectories
 -
Reflections
 Open, participatory and social media enable new forms of
  communication and collaboration
 Communities in these spaces are complex and distributed
 Teachers and learners need to develop new digital literacy
  skills to harness their potential
 We need to rethink the design of learning interventions,
  support and assessment
 Sites like Cloudworks can provide a mechanisms for teachers to
  share and discuss learning and teaching ideas
 We are seeing a blurring of boundaries: teachers/learners,
  teaching/learning, content/activities and real/virtual spaces
References
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A
    framework for building and evaluating community activity on Cloudworks,
    Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A
    literature review of the use of Web 2.0 tools in Higher Education, HE
    Academy commissioned report, http://www.heacademy.ac.uk/assets/
    EvidenceNet/Conole_Alevizou_2010.pdf
   Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks
    for an Open Literature Review, An HE Academy commissioned report.
   Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support
    OER activities, An HE Academy commissioned report.
   Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding
    the nature of interactions, networking and community in a social
    networking site for academic practice, The International Review of Research
    in Open and Distance Learning.
   Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social
    networking practice to foster the exchange of learning and teaching ideas
    and designs' Computers and Education, 54(3): 679 - 692.
   Conole and Culver (2009), Cloudworks: social networking for learning
    design, Australian Journal of Educational Technology, 25(5), pp. 763–782,
    http://www.ascilite.org.au/ajet/ajet25/conole.html.
Images

   Web2.0 city - http://www.flickr.com/photos/4everyoung/313308360/
   Digital divide - http://www.flickr.com/photos/chrysti/2337913120/
   One world-oneweb http://www.flickr.com/photos/psd/2731067095/
   Network http://www.flickr.com/photos/seeminglee/2053060997/
   Logos http://www.flickr.com/photos/mandymaarten/503716476/
   http://www.flickr.com/photos/tristaemlet/4089225446/

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Dehub conole final

  • 1. Social exclusion or inclusion in a Web 2.0 world Gráinne Conole, The Open University, UK DeHub conference, Sydney, 18th February 2011 http://cloudworks.ac.uk/cloud/view/5040
  • 2. Key questions  How are new open, social and participatory media changing educational practice?  What new digital literacies are needed?  How are learner and teacher roles changing?  How can we design learning interventions and environments to harness new media?  What are the implications for formal and informal learning?  What social exclusion issues arise and how can they be combated?
  • 3. Outline • Web 2.0 characteristic • Positive and negative impacts in education • Social exclusion or inclusion? • Case studies • The changing nature of community
  • 4. New media  Key characteristics  Peer critiquing  Aggregation of resources  Collaborative  Communicative  Personalisable  Networked  Open practices  Interactive
  • 5. Evidence • Horizon report, 2011 • NSF Cyber-infrastructure report, 2008 • IPTS e-learning 2.0 report, 2008 • Review of Web 2.0 tools & practices, 2010
  • 6. Horizon report 2011 • Abundance of resources challenging traditional educational roles • People expect to be able to work & learn anywhere, anytime • World of work increasingly collaborative • Technologies increasingly cloud based • Importance of digital literacies • New evaluation metrics for new scholarship and publishing
  • 7. Technologies to watch • E-books • Mobiles • Augmented learning • Game-based learning • Gesture-based learning • Learning analytics
  • 8. Conole and Alevizou, 2010 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Gill Clough Giota Alevizou
  • 9. Change +ve impact -ve impact Access, Free tools, resources Role of institutions, personalisation, & services lack of control supports the long tail Technology as core Narrower, but Ubiquitous access tool deeper digital divide Multiple Increased peer, tutor Fragmentation, no communication & and expert dialogue central repository distribution channels Rich media New forms of sense- Lack of new digital representation making literacies Increased variety of User-generated knowledge, learner Quality assurance content control
  • 10. New digital literacies (Jenkins et al., 2008) Play Visualisation Performance Negotiation Appropriation Simulation Multi-tasking Networking Distributed cognition Transmedia navigation Collective intelligence Judgment
  • 11.
  • 12. In or out? • Voluntary exclusion - freedom of choice not to participate • Involuntary exclusion - lack of access or expertise to participate
  • 13. Social exclusion Social exclusion is a multidimensional process of progressive social rupture, detaching groups and individuals from social relations and institutions and preventing them from full participation in the normal, normatively prescribed activities of the society in Includes lack of access to: which they live Earnings Education Technology Community Basic human rights
  • 14. Social exclusion Process whereby individuals are pushed to the edge of society and prevented from participating fully by virtue of their poverty or lack of competences and lifelong learning opportunities or by discrimination http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
  • 15. Social inclusion Process that ensures that those at risk of poverty and social exclusion gain the opportunities and resources to participate fully in the economic, social and cultural life http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
  • 16. Web 2.0 • Preventing digital exclusion • Exploit new technologies for better inclusion
  • 17. Your signature counts Social justice Educational for all Combating poverty Amnesty International video via Pambos Vrasidas http://www.google.com.au/search?client=safari&rls=en&q=amensty +international+your+signature +counts&ie=UTF-8&oe=UTF-8&redir_esc=&ei=I5dYTbPoK4OucI6n7 ZwM Education for a better quality of life but is education for all?
  • 18. IPTS case studies Case study Description Notschool Online school for drop outs www.notschool.net Constructivist pedagogy, peer buddy system Assistive technology wiki Supports knowledge creation around assistive abilitynet.wetpaint.com ‘Routes of desire’ pedagogy model Mundi de Estrellas Aimed at young people in hospital, shared stories www.juntadeandalucia.es ALPEUNED Students with disabilities at the Open University in adenu.ia.uned.es/alpe/ Spain Conecta Joven eSkills for at risk and excluded groups www.conectajoven.org MOSEP Self-esteemed through e-Portfolios, learning www.mosep.org companions Schome Park Gifted kids and those with autism, in SecondLife, www.schome.ac.uk open pedagogy based on collaboration BREAKOUT Offending and drug prevention, a life-swapping model www.breakoutproject.odl.org http://ftp.jrc.es/EURdoc/JRC53578_TN.pd
  • 19. Open Educational Resources Part of the broader OER movement Move beyond the creation of OER to articulation of practices and community Focus on better design and use Olnet: an evidence-based approach with support for the community and a fellowship scheme OPAL: articulation of dimensions of OER practices and associated guidelines for learners, teachers, managers and policy makers
  • 20. Combating social exclusion  Open and free  Education for all  Easily accessible  Means of transferring practice  It’s also a philosophy...
  • 21. Sharing and discussing practice http://cloudworks.ac.uk
  • 23. Quick language guide Cloud: Anything to do with learning and teaching
  • 24. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds
  • 25. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people
  • 26. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things you like
  • 27. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things you like Follow: Cloudscapes, Clouds or people
  • 28. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things you like Follow: RSS feeds: Cloudscapes, Clouds For Cloudscapes, Clouds or people & people
  • 29. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things you like Follow: RSS feeds: Attend: Cloudscapes, Clouds For Cloudscapes, Clouds Conferences & or people & people workshops
  • 32. Types of activity Events Virtual reading circles
  • 33. Types of activity Events Virtual reading circles Open reviews
  • 34. Types of activity Events Virtual reading circles Open reviews
  • 35. Combating exclusion • Completely open • Easy to use • Crosses boundaries • Access to new knowledge and expertise • Aggregation of resources • Sharing ideas and practice • Facilitates the development of networks
  • 36. A focus on community  New open, social and participatory media enable new means of communication, collaboration, sharing and co-construction of knowledge  Want to focus on the nature of community in these new online spaces  What is it and how can it be fostered, supported?
  • 37. The nature of community  Complex, distributed, loose communities are emerging  Facilitated through different but connected social networking tools such as facebook, Twitter, Ning  Users create their own Personal Digital Environment  Mix of synchronous and asynchronous tools  Boundary crossing via the power of retweeting
  • 38. So what is a community? [Community does not] imply necessarily co-presence, a well- defined identifiable group, or socially visible boundaries. It does imply participation in an activity system about which participants share understandings concerning what they are doing and what that means in their lives and for their communities Lave and Wenger, 1991 Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Rheingold, 1993
  • 39. Community as a process  Constantly evolving and changing  Shifting groups and depths of relationships  Dynamic, evolving and potentially transformative  Both directed and serendipitous interactions
  • 40. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 41. Participation  Three types of hierarchical roles  Veterans: support and encourage groups and newbies  Trendsetters: make a difference  Posters: need to be incentivised to turn from lurkers to active contributors
  • 42. Cohesion  Through support, tolerance, reciprocity and trust  Language and tone are critical factors in the development of an online community  Emotional and peer support
  • 43. Identity Central to the notion of community are issues of membership and exclusion. Some people are in, others are out. Communities range from being open to anyone who shares particular ideas or interests to communities accessible only to those who meet certain criteria of geography, ethnicity, gender, etc
  • 44. Framework for sociality  System needs to accommodate both evolution of practices and inclusion of newcomers  Both individual and group identity are important  People more likely to use systems that resemble their daily routines, languages and practices  Metaphors that mimic real life practices are likely to be more successful Bouman et al., 2007
  • 45. Creative capability  Importance of conflict, disagreement and negotiation in the process of collaborative knowledge creation and developing understanding  Social discord as a catalyst for knowledge construction and expansive learning
  • 46. Can Web 2.0 support social inclusion?
  • 47. Can Web 2.0 support social inclusion? Rich multimedia representation of content Multiple communication channels Accessible anywhere, anytime Abundance of free tools and resources
  • 48. Can Web 2.0 support social inclusion? Rich multimedia representation of content Multiple communication channels Accessible anywhere, anytime Abundance of free tools and resources Digital divide narrower but deeper Increasingly complex landscape New digital literacy skills needed Access issues
  • 49. Wisdom of the crowds
  • 50. Wisdom of the crowds
  • 51. Wisdom of the crowds
  • 52. Wisdom of the crowds
  • 53. Wisdom of the crowds
  • 54. Implications • New digital literacies needed • Changing roles of teachers and learners • New institutional roles and structures • Balance of institutional vs. free systems
  • 55. Recommendations  For learners  Provide support to development of new digital literacies  Facilitate more learner-centred approaches  Encourage communication and collaboration  Shift from a focus on content to activities  For teachers  New approaches to design, support and assessment  Adopting more explicit and reflexive teaching practices  Technology immersion – learning through the technologies  Encourage a networked educational community of teachers and learners
  • 56. Recommendations  For institutions  Strategies/policies that reflect the changing context of learning  Resources and support to facilitate the shift in practice needed  Strong leadership with an understanding of the issues  Re-visioning structures and infrastructures  PD/incentives for teaching staff to implement  Nationally  Free educational resources - Open Educational Resources  Promote case studies of good practice  Appropriate strategies and policies and funding  Professional networks and communities  Ongoing horizon scanning of technology trajectories -
  • 57. Reflections  Open, participatory and social media enable new forms of communication and collaboration  Communities in these spaces are complex and distributed  Teachers and learners need to develop new digital literacy skills to harness their potential  We need to rethink the design of learning interventions, support and assessment  Sites like Cloudworks can provide a mechanisms for teachers to share and discuss learning and teaching ideas  We are seeing a blurring of boundaries: teachers/learners, teaching/learning, content/activities and real/virtual spaces
  • 58. References  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/ EvidenceNet/Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
  • 59. Images  Web2.0 city - http://www.flickr.com/photos/4everyoung/313308360/  Digital divide - http://www.flickr.com/photos/chrysti/2337913120/  One world-oneweb http://www.flickr.com/photos/psd/2731067095/  Network http://www.flickr.com/photos/seeminglee/2053060997/  Logos http://www.flickr.com/photos/mandymaarten/503716476/  http://www.flickr.com/photos/tristaemlet/4089225446/

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