SlideShare une entreprise Scribd logo
1  sur  118
Télécharger pour lire hors ligne
Lighting
Killzone : Shadow Fall
Michal Drobot
Senior Tech Programmer
Guerrilla Games
Intro
 Guerrilla Games is SCEE studio based in Amsterdam
 Working on two Playstation 4 titles:
 Killzone: Shadow Fall
 New IP
 Killzone: Shadow Fall is a launch tile
 Annouced during Playstation 4 reveal
 Running on target 1080p 30fps
Focus
 Physically Based Lighting
 Physically Based Area Lights
 Rendering Pipeline
Motivation
 Killzone 3
 Shipped in 2011
 Matured PS3 technology
 Considered one of generation visual benchmark titles
 Killzone : Shadow Fall
 Next generation launch title
 How does it compare?
Generation change
Motivation
 Physically Based Lighting
 Easier to achieve hyperrealism / photorealism
 Consistent look in different HDR environments
 Simple material interface for artists
 Easy troubleshooting and extension
Theory
Light Flux
 Irradiance = integrated light incoming from all directions (diffuse)
 Radiance = light incoming from one direction (specular reflection)
Irradiance (E)
Radiance (L)
Courtesy of ILM
Image Based Lighting (IBL)
Courtesy of ILM
Courtesy of ILM
Physically Based Lighting Model
 Physically Based Shading Model
 Responsible for surface response to incoming light depending on various
surface physical properties
 Physically Based Lights
 Responsible for light flux calculation in the scene depending on various lights
with physical properties
Physically Based Shading : Real life
examples
 Specular
 Dominant part of visible lighting
 Every material exhibits specular lighting
 Angle dependent
 Material type dependant
Real life lighting
Courtesy of John Hable
Diffuse Specular
Real life lighting
Courtesy of John Hable
Diffuse Specular
Real life lighting
Courtesy of John Hable
Diffuse Specular
Real life lighting
Diffuse Specular
+
Courtesy of John Hable
Diffuse Specular
BRDF
Diffuse
Specular
Eye
Fresnel
‘Rough’
Reflection
Refraction
Non metals
Metals
Roughness
‘Smooth’
‘Rough’
Roughness
‘Smooth’
Visibility / Self Shadowing
Energy Conservative
Non - Energy Conservative
Workflow
 3 main parameters
 Albedo (RGB8)
 Roughness (R8)
 Specular Reflectance (RGB8)
 Material response
 Decoupled from Lighting
 Works in any light environment
 Review assets in different IBL
lighting environments
Smooth
(1.0)
Rough
(0.0)
Diffuse
Material properties
 Measured values for most materials
 Available in physical tables
 Every material can be roughly defined
by those parameters
 We provided them as Photoshop
color swatches
 Base for hand painted textures
Use case
 Material
 Old iron plate
 Covered in paint
 Scratches
 Bullet holes
 Rust
Simplified Roughness texture
Thin old paint, scratched,
showing off iron underneath
Due weathering effects smoothened
R = High
Pure rust
R = very low
Rusting metal
R = mixed, sparkles of
medium smooth metal
Bullet hole
High temperature smoothens iron
(due to impact energy)
R = very high
Pure old paint
R = medium
Simplified Specular Reflectance texture
Thin old paint, scratched,
showing off iron underneath
SR = Low Iron
Pure rust, non metal
SR = Low, non metal
Rusting metal,
SR = Medium, non metal,
Sparkles of Low Iron
Bullet hole exposes pure Iron
SR = Iron
Pure paint
SR = Low, Medium, High non metal,
Depends on paint type
Old paint = Low
New paint = Medium / High
Simplified Albedo texture
White thin old paint, scratched,
showing off iron underneath
A = Dark gray (showing off metal)
Pure rust,
A = Rusty in range of old concrete
Bullet hole exposes pure Iron
A = Very dark (metal)
White old paint
A = White in albedo range of concrete
(light gray)
 Shadow Fall BRDF
 Based on Cook-Torrance
 Fresnel
 Smith Schlick Visiblity Function
 Normalization based on
Specular Reflectance
 Roughness as Specular
Importance Cone Angle
 Approximate translucency
 Density maps
 Translucency diffusion maps
IBL Point Based BRDF
IBL Point Based BRDF – factor visualization
IBL Ambient BRDF – factor visualization
IBL Ambient BRDF
IBL Point Based BRDF
IBL Ambient BRDF
 Big step for the studio
 Artists had to adapt
 Training and workshops
 Production and Quality Win
Physically Based Lights
Blinn-Phong Point Light
Blinn-Phong Point Light
Area Lights
 Every light source
 Size
 Shape
 Intensity
 Art
 Photography
 Light Direction
Spherical Light
Disc Light
Rectangular Light
Texture Rectangular Light
Area Size and Intensity
α
α
pC0
pC1
d0
d1
pC0 > pC1, due to d0 > d1
Result : pC0 blurier than pC1
Irradiance Integral
 DA : I(p,n) = Integrate(A) [L * cos(fi) * cos(fo) * dA / d^2]
 dA – differential area of the light
 L – luminance of light
 A – Area of the light
n
p’
p
d n’
fi
fo
n
p
Y
X
3D – Word Space
X , Y – set the light frame
Radiance Integral
2D – projected
on light frame
X
Y
2D – projected
on light frame
X
Y
Area of integration
X
Y
PDF to integrate
Over Area
IES Light Profiles
IES Light Profiles
IES Light Profiles
Lighting Pipeline Overview
IBL Reflection System
 3 Tier Reflection Raytrace system
 Realtime Glossy Reflections
 Localized Cubemaps
 Skybox
Localized Cubemaps
 Picture of pretty cubemap in cross with mips
 Picture of pretty cubemap in cross with mips
IBL Render Pass
Breakdown
Render Pass Breakdown
Baked Lightmaps Diffuse + Dynamic Lights
Ambient BRDF
Cubemaps
Lightmap Diffuse + Dynamic Lights + Ambient BRDF * Cubemaps
Real Time Glossy Reflections
Real Time Glossy Reflections : Mask
Final composite of IBL based lighting
Render Pass Breakdown
Takeaway
 Physically Based Lighting
 Higher quality
 Faster asset production
 Asset reuse in different environments
 Physical Area Lights
 Time to say goodbye to point lights
 Easier workflow
 High quality results
 Real Time Reflections
 Important visual clue
We are hiring!
www.guerrilla-games.com/jobs
References
 Real Time Rendering 3rd Edition by Tomas Akenine-Moller, Eric
Haines, Naty Hoffman
 Physically Based Rendering, Second Edition: From Theory To
Implementation by Matt Pharr
 Industrial Light & Magic
 John Hable blog - http://filmicgames.com/

Contenu connexe

Tendances

Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Tiago Sousa
 
A Bit More Deferred Cry Engine3
A Bit More Deferred   Cry Engine3A Bit More Deferred   Cry Engine3
A Bit More Deferred Cry Engine3guest11b095
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect AndromedaElectronic Arts / DICE
 
Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Tiago Sousa
 
Screen Space Reflections in The Surge
Screen Space Reflections in The SurgeScreen Space Reflections in The Surge
Screen Space Reflections in The SurgeMichele Giacalone
 
Calibrating Lighting and Materials in Far Cry 3
Calibrating Lighting and Materials in Far Cry 3Calibrating Lighting and Materials in Far Cry 3
Calibrating Lighting and Materials in Far Cry 3stevemcauley
 
Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4Lukas Lang
 
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3Electronic Arts / DICE
 
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)Philip Hammer
 
Lighting Shading by John Hable
Lighting Shading by John HableLighting Shading by John Hable
Lighting Shading by John HableNaughty Dog
 
Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Graham Wihlidal
 
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringStable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringElectronic Arts / DICE
 
Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbitePhysically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbiteElectronic Arts / DICE
 
Past, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in GamesPast, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in GamesColin Barré-Brisebois
 
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunFive Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunElectronic Arts / DICE
 
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Johan Andersson
 
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingCEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingElectronic Arts / DICE
 

Tendances (20)

Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666
 
A Bit More Deferred Cry Engine3
A Bit More Deferred   Cry Engine3A Bit More Deferred   Cry Engine3
A Bit More Deferred Cry Engine3
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
 
Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)
 
Screen Space Reflections in The Surge
Screen Space Reflections in The SurgeScreen Space Reflections in The Surge
Screen Space Reflections in The Surge
 
Voxel based global-illumination
Voxel based global-illuminationVoxel based global-illumination
Voxel based global-illumination
 
Calibrating Lighting and Materials in Far Cry 3
Calibrating Lighting and Materials in Far Cry 3Calibrating Lighting and Materials in Far Cry 3
Calibrating Lighting and Materials in Far Cry 3
 
Lighting you up in Battlefield 3
Lighting you up in Battlefield 3Lighting you up in Battlefield 3
Lighting you up in Battlefield 3
 
Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4
 
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
 
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
 
Lighting Shading by John Hable
Lighting Shading by John HableLighting Shading by John Hable
Lighting Shading by John Hable
 
Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016
 
Frostbite on Mobile
Frostbite on MobileFrostbite on Mobile
Frostbite on Mobile
 
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringStable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
 
Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbitePhysically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in Frostbite
 
Past, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in GamesPast, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in Games
 
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunFive Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
 
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
 
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingCEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
 

Similaire à Killzone Shadow Fall Physically Based Lighting

Abalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR MaterialsAbalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR MaterialsPhuong Hoang Vu
 
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDShiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDElectronic Arts / DICE
 
Star Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingStar Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingumsl snfrzb
 
Optical Design Software Photopia
Optical Design Software PhotopiaOptical Design Software Photopia
Optical Design Software PhotopiaLTI Optics
 
lose of illumination
lose of illuminationlose of illumination
lose of illumination2461998
 
Building Science Project 2
Building Science Project 2Building Science Project 2
Building Science Project 2zerospaces_
 
7 illumination and-shading computer graphics
7 illumination and-shading computer graphics7 illumination and-shading computer graphics
7 illumination and-shading computer graphicscairo university
 
Solid state lighting science and led theory of operation december 2010
Solid state lighting science and led theory of operation december 2010Solid state lighting science and led theory of operation december 2010
Solid state lighting science and led theory of operation december 2010davidiancox
 
CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...
CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...
CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...Takuya Yamakawa
 
Designing anew with OLED lighting - Presented by: Peter Ngai , Acuity Brands
Designing anew with OLED lighting - Presented by: Peter Ngai , Acuity BrandsDesigning anew with OLED lighting - Presented by: Peter Ngai , Acuity Brands
Designing anew with OLED lighting - Presented by: Peter Ngai , Acuity BrandsCindy Foster-Warthen
 
11_Feb 26_Lasers, colors
11_Feb 26_Lasers, colors11_Feb 26_Lasers, colors
11_Feb 26_Lasers, colorsSteve Koch
 

Similaire à Killzone Shadow Fall Physically Based Lighting (16)

Abalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR MaterialsAbalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR Materials
 
CS 354 Lighting
CS 354 LightingCS 354 Lighting
CS 354 Lighting
 
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDShiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
 
Star Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingStar Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processing
 
Iluminacion
IluminacionIluminacion
Iluminacion
 
Optical Design Software Photopia
Optical Design Software PhotopiaOptical Design Software Photopia
Optical Design Software Photopia
 
lose of illumination
lose of illuminationlose of illumination
lose of illumination
 
Building Science Project 2
Building Science Project 2Building Science Project 2
Building Science Project 2
 
Matheny bell neo-con_east
Matheny bell neo-con_eastMatheny bell neo-con_east
Matheny bell neo-con_east
 
10illumination
10illumination10illumination
10illumination
 
Raskar Keynote at Stereoscopic Display Jan 2011
Raskar Keynote at Stereoscopic Display Jan 2011Raskar Keynote at Stereoscopic Display Jan 2011
Raskar Keynote at Stereoscopic Display Jan 2011
 
7 illumination and-shading computer graphics
7 illumination and-shading computer graphics7 illumination and-shading computer graphics
7 illumination and-shading computer graphics
 
Solid state lighting science and led theory of operation december 2010
Solid state lighting science and led theory of operation december 2010Solid state lighting science and led theory of operation december 2010
Solid state lighting science and led theory of operation december 2010
 
CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...
CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...
CASA2016 (Takuya Yamakawa) Efficient Simulation of Furniture Layout Taking in...
 
Designing anew with OLED lighting - Presented by: Peter Ngai , Acuity Brands
Designing anew with OLED lighting - Presented by: Peter Ngai , Acuity BrandsDesigning anew with OLED lighting - Presented by: Peter Ngai , Acuity Brands
Designing anew with OLED lighting - Presented by: Peter Ngai , Acuity Brands
 
11_Feb 26_Lasers, colors
11_Feb 26_Lasers, colors11_Feb 26_Lasers, colors
11_Feb 26_Lasers, colors
 

Plus de Guerrilla

Horizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case StudyHorizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case StudyGuerrilla
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemGuerrilla
 
Putting the AI Back Into Air: Navigating the Air Space of Horizon Zero Dawn
Putting the AI Back Into Air: Navigating the Air Space of Horizon Zero DawnPutting the AI Back Into Air: Navigating the Air Space of Horizon Zero Dawn
Putting the AI Back Into Air: Navigating the Air Space of Horizon Zero DawnGuerrilla
 
Decima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero DawnDecima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero DawnGuerrilla
 
Building Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero DawnBuilding Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero DawnGuerrilla
 
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero DawnPlayer Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero DawnGuerrilla
 
The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
The Real-time Volumetric Cloudscapes of Horizon Zero DawnThe Real-time Volumetric Cloudscapes of Horizon Zero Dawn
The Real-time Volumetric Cloudscapes of Horizon Zero DawnGuerrilla
 
The Production and Visual FX of Killzone Shadow Fall
The Production and Visual FX of Killzone Shadow FallThe Production and Visual FX of Killzone Shadow Fall
The Production and Visual FX of Killzone Shadow FallGuerrilla
 
Out of Sight, Out of Mind: Improving Visualization of AI Info
Out of Sight, Out of Mind: Improving Visualization of AI InfoOut of Sight, Out of Mind: Improving Visualization of AI Info
Out of Sight, Out of Mind: Improving Visualization of AI InfoGuerrilla
 
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
The Next-Gen Dynamic Sound System of Killzone Shadow FallThe Next-Gen Dynamic Sound System of Killzone Shadow Fall
The Next-Gen Dynamic Sound System of Killzone Shadow FallGuerrilla
 
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesKillzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesGuerrilla
 
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next GenerationTaking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next GenerationGuerrilla
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemGuerrilla
 
A Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
A Hierarchically-Layered Multiplayer Bot System for a First-Person ShooterA Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
A Hierarchically-Layered Multiplayer Bot System for a First-Person ShooterGuerrilla
 
Practical Occlusion Culling on PS3
Practical Occlusion Culling on PS3Practical Occlusion Culling on PS3
Practical Occlusion Culling on PS3Guerrilla
 
Release This! Tools for a Smooth Release Cycle
Release This! Tools for a Smooth Release CycleRelease This! Tools for a Smooth Release Cycle
Release This! Tools for a Smooth Release CycleGuerrilla
 
Killzone 2 Multiplayer Bots
Killzone 2 Multiplayer BotsKillzone 2 Multiplayer Bots
Killzone 2 Multiplayer BotsGuerrilla
 
Automatic Annotations in Killzone 3 and Beyond
Automatic Annotations in Killzone 3 and BeyondAutomatic Annotations in Killzone 3 and Beyond
Automatic Annotations in Killzone 3 and BeyondGuerrilla
 
The Creation of Killzone 3
The Creation of Killzone 3The Creation of Killzone 3
The Creation of Killzone 3Guerrilla
 
The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case Study
The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case StudyThe PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case Study
The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case StudyGuerrilla
 

Plus de Guerrilla (20)

Horizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case StudyHorizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case Study
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-Mortem
 
Putting the AI Back Into Air: Navigating the Air Space of Horizon Zero Dawn
Putting the AI Back Into Air: Navigating the Air Space of Horizon Zero DawnPutting the AI Back Into Air: Navigating the Air Space of Horizon Zero Dawn
Putting the AI Back Into Air: Navigating the Air Space of Horizon Zero Dawn
 
Decima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero DawnDecima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero Dawn
 
Building Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero DawnBuilding Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero Dawn
 
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero DawnPlayer Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
 
The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
The Real-time Volumetric Cloudscapes of Horizon Zero DawnThe Real-time Volumetric Cloudscapes of Horizon Zero Dawn
The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
 
The Production and Visual FX of Killzone Shadow Fall
The Production and Visual FX of Killzone Shadow FallThe Production and Visual FX of Killzone Shadow Fall
The Production and Visual FX of Killzone Shadow Fall
 
Out of Sight, Out of Mind: Improving Visualization of AI Info
Out of Sight, Out of Mind: Improving Visualization of AI InfoOut of Sight, Out of Mind: Improving Visualization of AI Info
Out of Sight, Out of Mind: Improving Visualization of AI Info
 
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
The Next-Gen Dynamic Sound System of Killzone Shadow FallThe Next-Gen Dynamic Sound System of Killzone Shadow Fall
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
 
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesKillzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
 
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next GenerationTaking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next Generation
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
 
A Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
A Hierarchically-Layered Multiplayer Bot System for a First-Person ShooterA Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
A Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
 
Practical Occlusion Culling on PS3
Practical Occlusion Culling on PS3Practical Occlusion Culling on PS3
Practical Occlusion Culling on PS3
 
Release This! Tools for a Smooth Release Cycle
Release This! Tools for a Smooth Release CycleRelease This! Tools for a Smooth Release Cycle
Release This! Tools for a Smooth Release Cycle
 
Killzone 2 Multiplayer Bots
Killzone 2 Multiplayer BotsKillzone 2 Multiplayer Bots
Killzone 2 Multiplayer Bots
 
Automatic Annotations in Killzone 3 and Beyond
Automatic Annotations in Killzone 3 and BeyondAutomatic Annotations in Killzone 3 and Beyond
Automatic Annotations in Killzone 3 and Beyond
 
The Creation of Killzone 3
The Creation of Killzone 3The Creation of Killzone 3
The Creation of Killzone 3
 
The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case Study
The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case StudyThe PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case Study
The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case Study
 

Dernier

Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleQui9 (Ultimate Quizzing)
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Sonam Pathan
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...Amil Baba Dawood bangali
 
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一lvtagr7
 
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersQUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersSJU Quizzers
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girlsssuser7cb4ff
 
Deconstruction theory ppt easy ppt for ms
Deconstruction theory ppt easy ppt for msDeconstruction theory ppt easy ppt for ms
Deconstruction theory ppt easy ppt for mshudamushtaq259
 
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...Amil Baba Company
 
North Avenue Call Girls Services, Hire Now for Full Fun
North Avenue Call Girls Services, Hire Now for Full FunNorth Avenue Call Girls Services, Hire Now for Full Fun
North Avenue Call Girls Services, Hire Now for Full FunKomal Khan
 
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...Amil Baba Dawood bangali
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Documentf4ssvxpz62
 
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba Company
 
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Sonam Pathan
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCRdollysharma2066
 
NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...
NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...
NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...Amil baba
 
在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证
在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证
在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证nhjeo1gg
 
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...Amil Baba Company
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceTina Ji
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba Company
 

Dernier (20)

Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
 
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Serviceyoung call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
 
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
 
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersQUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girls
 
Deconstruction theory ppt easy ppt for ms
Deconstruction theory ppt easy ppt for msDeconstruction theory ppt easy ppt for ms
Deconstruction theory ppt easy ppt for ms
 
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
 
North Avenue Call Girls Services, Hire Now for Full Fun
North Avenue Call Girls Services, Hire Now for Full FunNorth Avenue Call Girls Services, Hire Now for Full Fun
North Avenue Call Girls Services, Hire Now for Full Fun
 
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Document
 
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
 
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
 
NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...
NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...
NO1 Certified Black magic/kala jadu,manpasand shadi in lahore,karachi rawalpi...
 
在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证
在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证
在线办理曼大毕业证曼尼托巴大学毕业证成绩单留信学历认证
 
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
 

Killzone Shadow Fall Physically Based Lighting