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Paper Review : a pathfinding algorithm in real time strategy game based on unity3 d
1. Review : A Pathfinding
Algorithm in Real-time Strategy
Game based on Unity3D
Jie Hu, Wang gen Wan, Xiaoqing Yu
School of Communication and Information Engineering, Shanghai University, Shanghai,
P.R.China
Institute of Smart City, Shanghai University, China
Shanghai HanPan Information S&T Ltd, Shanghai, China
E-mail: hujie20@hotmail.com
2. PROBLEM
• Pathfinding in the context of video games concerns the way in which
a moving entity finds a path around obstacles; the most frequent
context is real-time strategy games (in which the player directs units
around a play area containing obstacles), but forms of this are found
in most modern video games.
4. OBJECTIVE
• real example of how the A-Star pathfinding technique is used in a
famous 3D game engine: Unity 3d
5. CONCLUSION
• A-Star algorithm is a classic algorithm in artificial intelligence, which
can be not only used in the shortest path searching in game maps,
but commonly in the optimal state deduction in chess class game
with complex state-space.