6. Speaking of tools...
PRO
Commercial release: Spring 2013
http://www.wallchan.com/images/sandbox/64591-cogs.png
7. Developers’ nightmares
No OS or Hardware Power ✓
No Ease (complicated dev) ✓
No Discovery
No Retention
No Money
http://www.themoviebanter.com/wp-content/uploads/2010/05/a-nightmare-on-elm-street-1939.jpg
10. Create excitement!
“Unless you have a game that is inherently fun to play, you
won’t have a game that’s engaging and you won’t have
these players playing for months & months & months. And
if you don’t have that, then it doesn’t really matter what the
monetization per user is.”
Ilkka Paananen, Super Cell
http://www.youthkiawaaz.com/wp-content/uploads/2010/12/Crowd1.jpg
11. Create Context!
Social is interaction in context
http://upload.wikimedia.org/wikipedia/commons/e/e0/Petanque_players_in_Cannes_(France)_2003.jpg
12. Not this!
One more
Farmville invite...
I dare you!
I double-dare you!
http://1.bp.blogspot.com/-Pt9reuR5KCg/Ttmbj30FLvI/AAAAAAAAA5k/fusAjGtWAts/s1600/smljpf1.jpg
13. Hit it out of the park!!!
http://upload.wikimedia.org/wikipedia/commons/a/af/2012_Home_Run_Derby.jpg
14. 1. How will users find you?
Photo: (c) Octavio Aburto
20. Remember ...
Create
excitement!
...No tool can make a
http://pricardo.com/wp-content/uploads/2012/08/Old-Man-Reading-Proverbs.jpg rubbish game great!
22. Ecosystem
- Carrier billing on 85+ carriers
- PayPal & credit card
- IAP, subscriptions
- Marketing opportunities
- 70,000 apps at launch
35% games
http://lipstrips.files.wordpress.com/2012/11/manta.jpg
23. Time to join those guys...
...
And that's why birds do it,
bees do it
Even educated fleas do it
Let's do it, ...
Cole Porter
http://lipstrips.files.wordpress.com/2012/11/manta.jpg