SlideShare une entreprise Scribd logo
1  sur  48
Télécharger pour lire hors ligne
What can we learn from game design?
  10 game mechanics that will make
your web community more successful.
         Barcamp Berlin, november 3rd, 2007
              mail@holger-dieterich.de
Who am I?
‣ Holger Dieterich
‣ E-business graduand, University of the Arts Berlin
‣ Junior product manager, moviepilot.de
Agenda
‣ What are games, game mechanics?
‣ 10 game mechanics applied to web communities
‣ Conclusion
Games are..
‣ fun and
  entertaining
‣ inducing flow,
  engaging
‣ social
‣ repetitive
Example: Rules for „3-to-15“
1. Two players alternate turns.
2. On your turn, pick a number from 1 to 9.
3. Yo may not pick a number that has already been
   picked by either player. If you have a set of exactly 3
   numbers that sum to 15, you win.
2   9   4

7   5   3

6   1   8
Rules for Tic-Tac-Toe
1. Play occurs on a 3 by 3 grid of 9 empty squares.
2. Two players alternate marking empty squares, the
   first player marking Xs and the second player
   marking Os.
3. If one player places three of the same marks in a
   row, that player wins.
4. If the spaces are all filled and there is no winner,
   the game ends in a draw.
2   9   4

7   5   3

6   1   8
Game mechanics are..
‣ abstract patterns of games.
‣ a set of interconnected
  feedback loops.
‣ a set of rules intended to
  produce an enjoyable game.
Games are..
‣ fun and
  entertaining
‣ inducing flow,
  engaging
‣ social
‣ repetitive
..and web communities?
‣ A virtual place for people to meet. They exchange
  information, spend time „there“ and come back.
‣ They are very similar to games already!
So let‘s get inspiration from games!
Game mechanics applied to web communities
Game mechanics applied to web communities
1. collecting stuff
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
Max Payne
Max Payne
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
7.   quick games and games in games
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
7.   quick games and games in games
8.   randomness and luck
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   social interaction and competition
7.   quick games and games in games
8.   randomness and luck
9.   rewards
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
4. dynamic difficulty adjustment
5. customization
6. social interaction and competition
7. quick games and games in games
8. randomness and luck
9. rewards
10.spectators
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
4. dynamic difficulty adjustment
5. customization
6. social interaction and competition
7. quick games and games in games
8. randomness and luck
9. rewards
10.spectators
Conclusion
‣ Web communities can learn from game design
  because they share common goals like engaging and
  entertaing the users.
‣ Game mechanics can give a starting point for
  transforming elements of good games to web
  communities.
‣ But there will not be a 1:1 conversion from one to
  the other.
References
    Bartle, Richard. 2003. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs. [Buchverf.] Jessica Mulligan und Bridgette Patrovsky.
‣
    Developing Online Games: An Insider's Guide. Indianapolis, Indiana : New Riders Publishing, 2003.
    Björk, Staffan and Holopainen, Jussi. 2005. Patterns in Game Design. Boston, Massachusetts : Charles River Media, 2005.
‣
    Gottlieb, Harry. 1997. The jack principles of the interactive conversation interface - the short version. [Online] 1997. http://www.jellyvision.com/
‣
    ici/jp/jackprinciplesshort.pdf.
    Huizinga, Johan. 1956. Homo Ludens. Vom Ursprung der Kultur im Spiel. s.l. : Rowohlt Taschenbuch Verlag, 1956.
‣
    Kim, Amy Jo. [Online] http://www.fullcirc.com/community/ajkim.htm.
‣
    —. 2001. Community Building. Strategien für den Aufbau erfolgreicher Web-Communities. s.l. : Galileo Press, 2001.
‣
    —. 2006. Putting the fun in functional. Applying game mechanics to functional software. Shufflebrain.com. [Online] 2006. http://
‣
    shufflebrain.com/GDC2006.htm.
    Klimmt, Christoph. 2006. Computerspielen als Handlung. s.l. : Halem Verlag, 2006.
‣
    Leitner, Helmut. 2003. Online-Community, quot;Hands Onquot;! [Buchverf.] Christian Eigner, et al. Online Communities, Weblogs und die soziale
‣
    Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
    Ling, K., Beenen, G., Ludford, P., Wang, X., Chang, K., Li, X., Cosley, D., Frankowski, D., Terveen, L., Rashid, A. M., Resnick, P., and Kraut, R.
‣
    2005. Using Social Psychology to Motivate Contributions to Online Communities. [Online] 2005.
    Malone, Thomas W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. [Online] 1980. http://
‣
    portal.acm.org/citation.cfm?id=802839.
    Rheingold, Howard. 1994. Der Alltag in meiner virtuellen Gemeinschaft. [Buchverf.] Manfred Faßler und Wulf R. Halbach. Cyberspace:
‣
    Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten. München : Wilhelm Fink Verlag, 1994.
    —. 1994. Virtuelle Gemeinschaft: Soziale Beziehungen im Zeitalter des Computers. Bonn; Paris; Reading, Mass. : Addison-Wesley, 1994.
‣
    3-89319-671-4.
    Salem, Katie and Zimmerman, Eric. 2004. Rules of play: game design fundamentals. s.l. : The MIT Press, 2004.
‣
    Schlütz, Daniela. 2002. Bildschirmspiele und ihre Faszination. München : Verlag Reinhard Fischer, 2002.
‣
    Schneider, Daniela. 2003. Online-Community - neues Medium und/oder neue Sozialform? [Buchverf.] Christian Eigner, et al. Online
‣
    Communities, Weblogs und die soziale Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
Creative Commons photos from flickr users
www.holger-dieterich.de

  www.moviepilot.de

Contenu connexe

Tendances

Ramification of games_double round elimination_by Lester B. Panem
Ramification of games_double round elimination_by Lester B. PanemRamification of games_double round elimination_by Lester B. Panem
Ramification of games_double round elimination_by Lester B. Panemlgabp
 
Research thesis (effects of bullying)
Research thesis (effects of bullying)Research thesis (effects of bullying)
Research thesis (effects of bullying)frncsm13
 
eSports In Future Generation
eSports In Future GenerationeSports In Future Generation
eSports In Future GenerationUchiha Haseo
 
Indoor Recreational Activities
Indoor Recreational ActivitiesIndoor Recreational Activities
Indoor Recreational ActivitiesMariyah Ayoniv
 
1000+ Free Capstone Project Ideas | Titles | Topics 2019
1000+ Free Capstone Project Ideas | Titles | Topics 20191000+ Free Capstone Project Ideas | Titles | Topics 2019
1000+ Free Capstone Project Ideas | Titles | Topics 2019Capstone ProjecT
 
80 best sample system proposal title for research - computer technology compu...
80 best sample system proposal title for research - computer technology compu...80 best sample system proposal title for research - computer technology compu...
80 best sample system proposal title for research - computer technology compu...Red Red
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer GamesVaruna Harshana
 
Online Game Addiction
Online Game AddictionOnline Game Addiction
Online Game AddictionNaki Chiam
 
Sample Narrative report for seminars
Sample Narrative report for seminarsSample Narrative report for seminars
Sample Narrative report for seminarsNew Era University
 
History of badminton
History of badmintonHistory of badminton
History of badmintonNuxxin
 
Gamification - A Brief Introduction to Gamification
Gamification - A Brief Introduction to GamificationGamification - A Brief Introduction to Gamification
Gamification - A Brief Introduction to GamificationChetan Sundarde
 
Ramification of games_SRE_by Lester B. Panem
Ramification of games_SRE_by Lester B. PanemRamification of games_SRE_by Lester B. Panem
Ramification of games_SRE_by Lester B. Panemlgabp
 

Tendances (20)

MOBILE LEGENDS
MOBILE LEGENDS MOBILE LEGENDS
MOBILE LEGENDS
 
Ramification of games_double round elimination_by Lester B. Panem
Ramification of games_double round elimination_by Lester B. PanemRamification of games_double round elimination_by Lester B. Panem
Ramification of games_double round elimination_by Lester B. Panem
 
Research thesis (effects of bullying)
Research thesis (effects of bullying)Research thesis (effects of bullying)
Research thesis (effects of bullying)
 
pre test p.e and health 11.docx
pre test p.e and health 11.docxpre test p.e and health 11.docx
pre test p.e and health 11.docx
 
eSports In Future Generation
eSports In Future GenerationeSports In Future Generation
eSports In Future Generation
 
Indoor Recreational Activities
Indoor Recreational ActivitiesIndoor Recreational Activities
Indoor Recreational Activities
 
1000+ Free Capstone Project Ideas | Titles | Topics 2019
1000+ Free Capstone Project Ideas | Titles | Topics 20191000+ Free Capstone Project Ideas | Titles | Topics 2019
1000+ Free Capstone Project Ideas | Titles | Topics 2019
 
Hana cgsms form
Hana cgsms formHana cgsms form
Hana cgsms form
 
80 best sample system proposal title for research - computer technology compu...
80 best sample system proposal title for research - computer technology compu...80 best sample system proposal title for research - computer technology compu...
80 best sample system proposal title for research - computer technology compu...
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer Games
 
Brain teaser
Brain teaserBrain teaser
Brain teaser
 
Online Game Addiction
Online Game AddictionOnline Game Addiction
Online Game Addiction
 
Sample Narrative report for seminars
Sample Narrative report for seminarsSample Narrative report for seminars
Sample Narrative report for seminars
 
History of badminton
History of badmintonHistory of badminton
History of badminton
 
Gamification - A Brief Introduction to Gamification
Gamification - A Brief Introduction to GamificationGamification - A Brief Introduction to Gamification
Gamification - A Brief Introduction to Gamification
 
Table tennis Facilities
Table tennis FacilitiesTable tennis Facilities
Table tennis Facilities
 
Sports ppt5
Sports ppt5Sports ppt5
Sports ppt5
 
Ramification of games_SRE_by Lester B. Panem
Ramification of games_SRE_by Lester B. PanemRamification of games_SRE_by Lester B. Panem
Ramification of games_SRE_by Lester B. Panem
 
TABLE TENNIS
TABLE TENNISTABLE TENNIS
TABLE TENNIS
 
Soccer ppt
Soccer pptSoccer ppt
Soccer ppt
 

En vedette

Metagame Design
Metagame DesignMetagame Design
Metagame DesignAmy Jo Kim
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Stephen Anderson
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009Amy Jo Kim
 
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsGaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsDan Saffer
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of RealityJane McGonigal
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Nicole Lazzaro
 

En vedette (6)

Metagame Design
Metagame DesignMetagame Design
Metagame Design
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009
 
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsGaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web Apps
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of Reality
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 

Similaire à What can we learn from games? 10 game mechanics that will make your web community more successful.

Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationBeth Gallaway
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryBeth Gallaway
 
Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Jane McGonigal
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library SystemBeth Gallaway
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpToh Weimin
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnBeth Gallaway
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshopfonograph
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme VectorEdelman
 
Top 3 mobile games.pdf
Top 3 mobile games.pdfTop 3 mobile games.pdf
Top 3 mobile games.pdfmoonchaudhy
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!Beth Gallaway
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions PortlandCarolyn Chandler
 

Similaire à What can we learn from games? 10 game mechanics that will make your web community more successful. (20)

Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentation
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Nela08
Nela08Nela08
Nela08
 
Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Games at the CTAM Summit 2007
Games at the CTAM Summit 2007
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmp
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshop
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme Vector
 
Top 3 mobile games.pdf
Top 3 mobile games.pdfTop 3 mobile games.pdf
Top 3 mobile games.pdf
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 

Plus de Holger Dieterich (holger-dieterich.de) (7)

CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
 
Learn from day one bsa
Learn from day one bsaLearn from day one bsa
Learn from day one bsa
 
Learn from day one
Learn from day oneLearn from day one
Learn from day one
 
Workshop: Startup thinking for non profits
Workshop: Startup thinking for non profitsWorkshop: Startup thinking for non profits
Workshop: Startup thinking for non profits
 
Behavior, change? Reflections on collecting my personal data.
Behavior, change? Reflections on collecting my personal data.Behavior, change? Reflections on collecting my personal data.
Behavior, change? Reflections on collecting my personal data.
 
Wheelmap.org - Mapping für einen sozialen Zweck
Wheelmap.org - Mapping für einen sozialen ZweckWheelmap.org - Mapping für einen sozialen Zweck
Wheelmap.org - Mapping für einen sozialen Zweck
 
Helvetica
HelveticaHelvetica
Helvetica
 

Dernier

Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024SynarionITSolutions
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
Manulife - Insurer Innovation Award 2024
Manulife - Insurer Innovation Award 2024Manulife - Insurer Innovation Award 2024
Manulife - Insurer Innovation Award 2024The Digital Insurer
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesBoston Institute of Analytics
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsRoshan Dwivedi
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 

Dernier (20)

Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Manulife - Insurer Innovation Award 2024
Manulife - Insurer Innovation Award 2024Manulife - Insurer Innovation Award 2024
Manulife - Insurer Innovation Award 2024
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 

What can we learn from games? 10 game mechanics that will make your web community more successful.

  • 1. What can we learn from game design? 10 game mechanics that will make your web community more successful. Barcamp Berlin, november 3rd, 2007 mail@holger-dieterich.de
  • 2. Who am I? ‣ Holger Dieterich ‣ E-business graduand, University of the Arts Berlin ‣ Junior product manager, moviepilot.de
  • 3. Agenda ‣ What are games, game mechanics? ‣ 10 game mechanics applied to web communities ‣ Conclusion
  • 4. Games are.. ‣ fun and entertaining ‣ inducing flow, engaging ‣ social ‣ repetitive
  • 5. Example: Rules for „3-to-15“ 1. Two players alternate turns. 2. On your turn, pick a number from 1 to 9. 3. Yo may not pick a number that has already been picked by either player. If you have a set of exactly 3 numbers that sum to 15, you win.
  • 6. 2 9 4 7 5 3 6 1 8
  • 7. Rules for Tic-Tac-Toe 1. Play occurs on a 3 by 3 grid of 9 empty squares. 2. Two players alternate marking empty squares, the first player marking Xs and the second player marking Os. 3. If one player places three of the same marks in a row, that player wins. 4. If the spaces are all filled and there is no winner, the game ends in a draw.
  • 8. 2 9 4 7 5 3 6 1 8
  • 9. Game mechanics are.. ‣ abstract patterns of games. ‣ a set of interconnected feedback loops. ‣ a set of rules intended to produce an enjoyable game.
  • 10. Games are.. ‣ fun and entertaining ‣ inducing flow, engaging ‣ social ‣ repetitive
  • 11. ..and web communities? ‣ A virtual place for people to meet. They exchange information, spend time „there“ and come back. ‣ They are very similar to games already!
  • 12. So let‘s get inspiration from games!
  • 13. Game mechanics applied to web communities
  • 14. Game mechanics applied to web communities 1. collecting stuff
  • 15.
  • 16.
  • 17. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status
  • 18.
  • 19.
  • 20. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources
  • 21.
  • 22.
  • 23. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment
  • 26. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization
  • 27.
  • 28.
  • 29. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition
  • 30.
  • 31.
  • 32. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition 7. quick games and games in games
  • 33.
  • 34.
  • 35. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition 7. quick games and games in games 8. randomness and luck
  • 36.
  • 37.
  • 38. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards
  • 39.
  • 40.
  • 41. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards 10.spectators
  • 42.
  • 43.
  • 44. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards 10.spectators
  • 45. Conclusion ‣ Web communities can learn from game design because they share common goals like engaging and entertaing the users. ‣ Game mechanics can give a starting point for transforming elements of good games to web communities. ‣ But there will not be a 1:1 conversion from one to the other.
  • 46. References Bartle, Richard. 2003. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs. [Buchverf.] Jessica Mulligan und Bridgette Patrovsky. ‣ Developing Online Games: An Insider's Guide. Indianapolis, Indiana : New Riders Publishing, 2003. Björk, Staffan and Holopainen, Jussi. 2005. Patterns in Game Design. Boston, Massachusetts : Charles River Media, 2005. ‣ Gottlieb, Harry. 1997. The jack principles of the interactive conversation interface - the short version. [Online] 1997. http://www.jellyvision.com/ ‣ ici/jp/jackprinciplesshort.pdf. Huizinga, Johan. 1956. Homo Ludens. Vom Ursprung der Kultur im Spiel. s.l. : Rowohlt Taschenbuch Verlag, 1956. ‣ Kim, Amy Jo. [Online] http://www.fullcirc.com/community/ajkim.htm. ‣ —. 2001. Community Building. Strategien für den Aufbau erfolgreicher Web-Communities. s.l. : Galileo Press, 2001. ‣ —. 2006. Putting the fun in functional. Applying game mechanics to functional software. Shufflebrain.com. [Online] 2006. http:// ‣ shufflebrain.com/GDC2006.htm. Klimmt, Christoph. 2006. Computerspielen als Handlung. s.l. : Halem Verlag, 2006. ‣ Leitner, Helmut. 2003. Online-Community, quot;Hands Onquot;! [Buchverf.] Christian Eigner, et al. Online Communities, Weblogs und die soziale ‣ Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003. Ling, K., Beenen, G., Ludford, P., Wang, X., Chang, K., Li, X., Cosley, D., Frankowski, D., Terveen, L., Rashid, A. M., Resnick, P., and Kraut, R. ‣ 2005. Using Social Psychology to Motivate Contributions to Online Communities. [Online] 2005. Malone, Thomas W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. [Online] 1980. http:// ‣ portal.acm.org/citation.cfm?id=802839. Rheingold, Howard. 1994. Der Alltag in meiner virtuellen Gemeinschaft. [Buchverf.] Manfred Faßler und Wulf R. Halbach. Cyberspace: ‣ Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten. München : Wilhelm Fink Verlag, 1994. —. 1994. Virtuelle Gemeinschaft: Soziale Beziehungen im Zeitalter des Computers. Bonn; Paris; Reading, Mass. : Addison-Wesley, 1994. ‣ 3-89319-671-4. Salem, Katie and Zimmerman, Eric. 2004. Rules of play: game design fundamentals. s.l. : The MIT Press, 2004. ‣ Schlütz, Daniela. 2002. Bildschirmspiele und ihre Faszination. München : Verlag Reinhard Fischer, 2002. ‣ Schneider, Daniela. 2003. Online-Community - neues Medium und/oder neue Sozialform? [Buchverf.] Christian Eigner, et al. Online ‣ Communities, Weblogs und die soziale Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
  • 47. Creative Commons photos from flickr users