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Making a Dino Dance: integrating a user-centered design process into a natural history museum

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Last November I was in Pittsburgh at the Museums and Computer Network conference, now one of my favorite. I offered a session called Making a Dino Dance: integrating a user-centered design process into a natural history museum, a ten minute overview of our work in FY17 (re: Prototyping Interactive Data Viz: Lessons Learned in FY17). It was a nice opportunity, among peers, to explore how the sausage is made.

The first "slide" is the YouTube video of JUST the audio. All the slides then follow. I recommend you open this page up in two windows - hit play on one to listen to the audio and use the other to click through the slides.

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Making a Dino Dance: integrating a user-centered design process into a natural history museum

  1. 1. Barry Joseph Making a Dino Dance: integrating a user-centered design process into a natural history museum #MCN2017-T19
  2. 2. Making a Dino Dance: integrating a user-centered design process into a natural history museum #MCN2017-T19
  3. 3. #MCN2017-T19
  4. 4. #MCN2017-T19
  5. 5. #MCN2017-T19
  6. 6. #MCN2017-T19
  7. 7. #MCN2017-T19
  8. 8. #MCN2017-T19
  9. 9. #MCN2017-T19
  10. 10. #MCN2017-T19
  11. 11. #MCN2017-T19
  12. 12. #MCN2017-T19 57 hours 34 sessions 1,000+ people 500+ interviews
  13. 13. #MCN2017-T19
  14. 14. #MCN2017-T19
  15. 15. The Orion Constellation #MCN2017-T19
  16. 16. #MCN2017-T19
  17. 17. #MCN2017-T19
  18. 18. c #MCN2017-T19
  19. 19. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  20. 20. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  21. 21. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  22. 22. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  23. 23. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  24. 24. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  25. 25. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  26. 26. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  27. 27. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  28. 28. Making a Dino Dance: integrating a user-centered design process into a natural history museum #MCN2017-T19 @MMMooshme Mooshme.org
  29. 29. Want even MORE? Friday 2:00 - 2:30 Is the Future Here? Experiments in Augmented and Virtual Experiences at the American Museum of Natural History
  30. 30. Want LUNCH? Thur 12:00 - 1:30

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