Last November I was in Pittsburgh at the Museums and Computer Network conference, now one of my favorite. I offered a session called Making a Dino Dance: integrating a user-centered design process into a natural history museum, a ten minute overview of our work in FY17 (re: Prototyping Interactive Data Viz: Lessons Learned in FY17). It was a nice opportunity, among peers, to explore how the sausage is made.
The first "slide" is the YouTube video of JUST the audio. All the slides then follow. I recommend you open this page up in two windows - hit play on one to listen to the audio and use the other to click through the slides.
20. The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
21. The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
22. The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
23. The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
24. Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
25. Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
26. Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
27. Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
28. Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
29. Making a Dino Dance:
integrating a user-centered design process
into a natural history museum
#MCN2017-T19
@MMMooshme
Mooshme.org
30. Want even MORE?
Friday
2:00 - 2:30
Is the Future Here?
Experiments in
Augmented and
Virtual Experiences
at the
American Museum
of Natural History