Mots-clés
• decision- making
game theory
decision- making
architectures
• dynamic game play
game theroy
computer science
computer
• architectures
nash equilibrium
networks
comuputer science
augmented reality games
• mobile game-based learning evaluation
• augmented reality games
• game-based learning technologies
current problems and novel solutions
dynamic game play generation
soft constraint
hard constraint
match making
extensive game with perfect information
design models and patterns for game-based learning
production and deployment of video games as learni
game-based learning technologies
climate change
cooperation.
system dynamics
negotiation
diplomatic approaches
bayesian nash equilibrium
risk dominance
vibrotactile feedback
game controllers
actor-network theory
tangible interfaces
haptic devices
wearable computing
digital divide
cultural industries
information commons
war of attrition.
intellectual property
common-pool resources
Tout plus
Présentations
(1)Documents
(31)Mots-clés
• decision- making
game theory
decision- making
architectures
• dynamic game play
game theroy
computer science
computer
• architectures
nash equilibrium
networks
comuputer science
augmented reality games
• mobile game-based learning evaluation
• augmented reality games
• game-based learning technologies
current problems and novel solutions
dynamic game play generation
soft constraint
hard constraint
match making
extensive game with perfect information
design models and patterns for game-based learning
production and deployment of video games as learni
game-based learning technologies
climate change
cooperation.
system dynamics
negotiation
diplomatic approaches
bayesian nash equilibrium
risk dominance
vibrotactile feedback
game controllers
actor-network theory
tangible interfaces
haptic devices
wearable computing
digital divide
cultural industries
information commons
war of attrition.
intellectual property
common-pool resources
Tout plus