The document discusses 10 principles for design success based on quotes from various designers, engineers, and business leaders. The 10 principles are: 1) Ambition, 2) Simplify, 3) Innovation, 4) Look ahead, 5) Infrastructure, 6) Process, 7) Organization, 8) Say no, 9) Holistic view, and 10) Endurance. Various experts provide supporting quotes for each principle, emphasizing ideas like setting ambitious goals, focusing on simplicity, constant innovation, planning for the future, understanding infrastructure, focusing on products not projects, building strong organizations, disciplined decision-making, and maintaining a holistic vision along with perseverance.
28. – There's a common attribute
that makes for good
designers, good engineers,
good employees, and good
companies.
29. – For a long time, I couldn't
figure out what it was. Was it
practice? Was it skill? Was it
innate ability? Turns out, it's
none of those. It's taste.
Dustin Curtis
30.
31.
32. – (...) some companies have a
culture that just promotes
bad taste and doesn't
encourage improvement.
Dustin Curtis
55. – After creating a basic,
functioning page in IE, you
add extra functionality
(...)This is the only way we
can keep moving forward.
Dave Shea
– http://www.mezzoblue.com/archives/2003/06/25/mose/
57. – Instead we should take full
advantage of new
technologies, and craft every
user’s experience so that it’s
appropriate to the browser
they’re using.
58. – That will likely mean that
designs will look different —
sometimes very different —
across browsers.
Andy Clarke
– Hard Boiled Web Design (2010)
71. –
One thing you learn when you've worked in
many different organizations (higher
education, corporate, startup) and had
many different roles (programmer,
designer, design manager, interim director)
is how little a single great designer can do
on their own in a large organization.
72. –
There are so many forces exerting pressure
on a design that even truly remarkable
designers are often sidelined and fall victim
to political pressures, limited authority,
executive whims, and eventually, reduced
motivation.
73. – And yet, in all cases, the
designer is ultimately
responsible for the design. If
something doesn’t work, it’s
the designer's fault.
Rebekah Cox
74. Quora designer
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Designeren bør være involvert så tidlig som mulig.
Designeren må ha så mye autoritet og ansvar som mulig.
Designeren forventes å bry seg om produktet.
Designeren skal ta eierskap til reglene og rationale bak hver
eneste design-komponent.
Designeren skal motstå fristelsen til å lage design for designets
skyld, og i stedet fokusere på målene til produktet.
83. – A film should feel like the
product of one mind.
Alfred Hitchcock
84. 1. Ambisjon
2. Forenkle
3. Innovasjon
4. Se fremover
5. Intrastruktur
6. Prosess
7. Organisasjon
8. Si nei
9. Helhet
10. Stamina
Ikke gi opp.
Ting tar tid.
85.
86.
87. – Don’t you dare come back in
here without giving your all.
Sir Alex Ferguson
88. 1. Ambisjon
2. Forenkle
3. Innovasjon
4. Se fremover
5. Intrastruktur
6. Prosess
7. Organisasjon
8. Si nei
9. Helhet
10. Stamina
89. 1. Ambisjon
2. Forenkle
3. Innovasjon
4. Se fremover
5. Intrastruktur
6. Prosess
7. Organisasjon
8. Si nei
9. Helhet
10. Stamina
90. Går det
an?
1. Ambisjon
2. Forenkle
3. Innovasjon
4. Se fremover
5. Intrastruktur
6. Prosess
7. Organisasjon
8. Si nei
9. Helhet
10. Stamina
91.
92.
93. – Designers should be arbiters
of the truth: They should be
the kind of people who stand
up and tell it like it is, and
that usually calls for courage.
Kevin Mattice