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HOW TO BUILD A STRONGER
E-COMMERCE BRAND
Nina O’Gorman
Creative Director
26.03.2009




                    © Creuna   Slide 1
SHOPPING ON THE NET HAS
SERIOUS DISADVANTAGES…



                   © Creuna   Slide 2
You can’t enjoy the shopping
         experience
You can’t touch and feel the product




                            © Creuna   Slide 4
You can’t try the product
      You can’t try the product




                            © Creuna   Slide 5
You can’t have the product
       immediately




                      © Creuna   Slide 6
IT’S PRACTICAL BUT SELDOM
INSPIRING AND CAN BE
DOWNRIGHT FRUSTRATING!



                       © Creuna   Slide 7
WE NEED TO BUILD STRONGER
BRANDS TO CREATE BETTER ONLINE
SHOPPING EXPERIENCES…



                      © Creuna   Slide 8
―THE GOAL IS TO CREATE A PRODUCT THAT
PEOPLE LOVE‖


             ―…If people love it, they'll forgive a lot. They'll
              talk about it. They'll promote it. They'll come
  Lovable
              back. They'll be less price sensitive. They'll
              bring their friends. They'll work with you to
              make it better.
             …or you can just work on making your
              product or service less annoying‖
                                              Seth Godin’s blog
    Less
  annoying
WITH ECOMMERCE YOU NEED TO DO BOTH…




                       Lovable


          Desirable
Loyalty




          Responsive
                         Less
                       annoying

           Efficient
TRADITIONALLY WE WORK ON MAKING THE
  SITES LESS ANNOYING FIRST




                       Lovable


          Desirable
Loyalty




          Responsive
                                  Fundamental to keeping
                         Less     customers in the buying
                       annoying
                                  process.
           Efficient
EFFICIENT AND RESPONSIVE                                                      Less
                                                                            annoying



Clear, simple, logical, fluid, accessible, smart, trans
parent, informative, open, solution-
oriented, quick, service-minded, accommodating
    Good search strategies                Easy shopping cart function
                                     

    Accessible products                   Efficient payment solutions
                                     

    Good viewing/trial                    Transportation tracking
                                     
    opportunities                         Q&A service
                                      
    Accessible supporting                 Timely email responses

                                      
    information (size, color, stock
                                          Customer service
                                      
    etc.)
                                          Return service
                                      
    Customer reviews – good

                                          Mobility solutions
    and bad                           




                                                               © Creuna   Slide 12
© Creuna   Slide 15
TRADITIONALLY WE WORK ON MAKING THE
  SITES LESS ANNOYING FIRST




                       Lovable


          Desirable
Loyalty




                                  Fundamental to keeping
                                  customers in the buying
          Responsive
                                  process.
                         Less
                                  Easy to copy.
                       annoying

                                  Will soon become
           Efficient
                                  standard.
AND LOVABLE IS SOMETHING THAT IS ADDED
  … MAYBE



                                  Differentiates.
                                  Creates
                       Lovable
                                  enthusiasm, inspiratio
                                  n and most important
           Desirable
Loyalty




                                  – LOYALTY


          Responsive

                         Less
                       annoying

           Efficient
IN REALITY WE TREAT DESIRABILITY AS
  MASLOWS HIGHEST LEVEL OF NEED


                         Desirability is at the top of a hierarchy
                         of needs —
                         and often goes unfulfilled.

                                               Forrester Research
            Desirable
Loyalty




           Responsive



             Efficient
IDEALLY WE CREATE MORE LOVABLE
WEBSHOPS IF WE WORK DIFFERENTLY

         Desirable
                     Web teams integrate desirability into
                     design projects at their inception.
                     Desirability has equal weighting with
                     usefulness and usability.
                                       Forrester Research




                      Useable
Useful
SO WHAT IS DESIRABILITY?




               Engaging
              Aesthetical
              Interactive
ON-BRAND DESIRABILITY


                     What do your customers
                          appreciate?




                                              What is your
     How can you
                                              competitive
differentiate from
                                              edge?
     competitors?
ENGAGING CONTENT AND FUNCTIONALITY

                                            Engaging
                                           Aesthetical
    Exceed peoples basic needs

                                           Interactive

    Appeal to peoples personal interests




    Allow people to customize




    Help people share and connect




    Above and beyond performance




    Add extra value

AESTHETICAL APPERENCE

                                                      Engaging
                                                     Aesthetical
    Make it visually appealing

                                                     Interactive

    Let people design the undesigned




    Do something new




    Something that makes you and your service stand out




    High quality photogrophy/film




    Packaging

INTERACTIVITY

                                      Engaging
                                     Aesthetical
    Import elements of game design

                                     Interactive

    Encourage playfulness




    Challenges and rewards




    Create extra value

Takk for oppmerksomheten!




                 © Creuna   Slide 45

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Build a Stronger E-Commerce Brand by Creating a Lovable Online Shopping Experience

  • 1. HOW TO BUILD A STRONGER E-COMMERCE BRAND Nina O’Gorman Creative Director 26.03.2009 © Creuna Slide 1
  • 2. SHOPPING ON THE NET HAS SERIOUS DISADVANTAGES… © Creuna Slide 2
  • 3. You can’t enjoy the shopping experience
  • 4. You can’t touch and feel the product © Creuna Slide 4
  • 5. You can’t try the product You can’t try the product © Creuna Slide 5
  • 6. You can’t have the product immediately © Creuna Slide 6
  • 7. IT’S PRACTICAL BUT SELDOM INSPIRING AND CAN BE DOWNRIGHT FRUSTRATING! © Creuna Slide 7
  • 8. WE NEED TO BUILD STRONGER BRANDS TO CREATE BETTER ONLINE SHOPPING EXPERIENCES… © Creuna Slide 8
  • 9. ―THE GOAL IS TO CREATE A PRODUCT THAT PEOPLE LOVE‖ ―…If people love it, they'll forgive a lot. They'll talk about it. They'll promote it. They'll come Lovable back. They'll be less price sensitive. They'll bring their friends. They'll work with you to make it better. …or you can just work on making your product or service less annoying‖ Seth Godin’s blog Less annoying
  • 10. WITH ECOMMERCE YOU NEED TO DO BOTH… Lovable Desirable Loyalty Responsive Less annoying Efficient
  • 11. TRADITIONALLY WE WORK ON MAKING THE SITES LESS ANNOYING FIRST Lovable Desirable Loyalty Responsive Fundamental to keeping Less customers in the buying annoying process. Efficient
  • 12. EFFICIENT AND RESPONSIVE Less annoying Clear, simple, logical, fluid, accessible, smart, trans parent, informative, open, solution- oriented, quick, service-minded, accommodating Good search strategies Easy shopping cart function   Accessible products Efficient payment solutions   Good viewing/trial Transportation tracking   opportunities Q&A service  Accessible supporting Timely email responses   information (size, color, stock Customer service  etc.) Return service  Customer reviews – good  Mobility solutions and bad  © Creuna Slide 12
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  • 15. © Creuna Slide 15
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  • 20. TRADITIONALLY WE WORK ON MAKING THE SITES LESS ANNOYING FIRST Lovable Desirable Loyalty Fundamental to keeping customers in the buying Responsive process. Less Easy to copy. annoying Will soon become Efficient standard.
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  • 22. AND LOVABLE IS SOMETHING THAT IS ADDED … MAYBE Differentiates. Creates Lovable enthusiasm, inspiratio n and most important Desirable Loyalty – LOYALTY Responsive Less annoying Efficient
  • 23. IN REALITY WE TREAT DESIRABILITY AS MASLOWS HIGHEST LEVEL OF NEED Desirability is at the top of a hierarchy of needs — and often goes unfulfilled. Forrester Research Desirable Loyalty Responsive Efficient
  • 24. IDEALLY WE CREATE MORE LOVABLE WEBSHOPS IF WE WORK DIFFERENTLY Desirable Web teams integrate desirability into design projects at their inception. Desirability has equal weighting with usefulness and usability. Forrester Research Useable Useful
  • 25. SO WHAT IS DESIRABILITY? Engaging Aesthetical Interactive
  • 26. ON-BRAND DESIRABILITY What do your customers appreciate? What is your How can you competitive differentiate from edge? competitors?
  • 27. ENGAGING CONTENT AND FUNCTIONALITY Engaging Aesthetical Exceed peoples basic needs  Interactive Appeal to peoples personal interests  Allow people to customize  Help people share and connect  Above and beyond performance  Add extra value 
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  • 32. AESTHETICAL APPERENCE Engaging Aesthetical Make it visually appealing  Interactive Let people design the undesigned  Do something new  Something that makes you and your service stand out  High quality photogrophy/film  Packaging 
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  • 38. INTERACTIVITY Engaging Aesthetical Import elements of game design  Interactive Encourage playfulness  Challenges and rewards  Create extra value 
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  • 45. Takk for oppmerksomheten! © Creuna Slide 45

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