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JOEL BASKIN
UX DESIGN ARTIFACTS AND PROCESS
DIGITAL PORTFOLIO IS AT
JDBASKIN.WIXSITE.COM/PORTFOLIO
425-766-3947
jdbaskin@hotmail.com
Education
Experience
Research
Design
Process
Education
 Carnegie Mellon (HCII) – Masters of HCI
 Hybrid program of Design, Psychology, and Computer Science
 With added coursework in the Software Engineering Institute (SEI)
covering software engineering and project management
 Masters Project – Digital photo album hosted on Tablet PC
 Utilized handheld form-factor with stylus input
 Optimized tasks for labeling, recall, and display
 Included controls for rotation, cropping, and brightness control
 I conducted user testing with over 100 people from around the world – with zero budget
 Independent Study Project
 Presented paper at CHI Comparison of Cognitive Models (GOMS and KLM) Link to abstract
 Each type of cognitive model predicts different total time for the same task – why do they
not match and how is this useful?
 KLM models serial processing and predicts novice use/start of the learning curve
 GOMS models parallel processing and predicts expert use/plateau of learning curve
 Cornell University – BA in Physics
Education
Experience
Research
Design
Process
Recent Work Experience
 AMPSIGHT
 Sr. UX Designer to extend the interaction model and UX design of a POC to demonstrate the project’s usability and
desirability.
 INRIX
 Sr. Product Designer on app for literally mapping road rules by transportation authorities and municipalities and
consumed by manufacturers of autonomous vehicles
 Capital One
 Identified feature gaps from user signal and mapped solutions to technical services in order to project product
roadmap up to 6-24 months
 Microsoft Azure
 Improved efficiency and usability of dashboard used by Azure Support
 Ericcson/T-Mobile
 UX Architect for primary T-Mobile service inspection tool
 Microsoft Store
 Designed visual and interaction UX for industrial-strength web builder
 PlayNetwork
 Defined requirements and prototyped internal web and iOS apps
 zulily
 Design decreased time on task over 50% for internal app
Education
Experience
Research
Design
Process
Work Samples
 AMPSIGHT Page 5-6
 INRIX Page 7-9
 Capital One Page 10-11
 Microsoft Store Page 12
 PlayNetwork Pages 13-16
 View full case study at https://www.slideshare.net/jbaskin/playnetwork-design-process-and-artifacts
 All Star Directories Pages 17-19
 Vertafore Pages 20-21
 Verdiem Pages 22-23
 Isilon Page 24
 Microsoft Security Group Pages 25-33
 Lotus/IBM Pages 34-35
Education
Experience
Research
Design
Process
AMPSIGHT
 Problem statement
 AMPSIGHT is building a Cloud Migration Assessment tool to support their consulting
engagements with US Government agencies needing to migrate their systems
 Users and form factors
 AMPSIGHT consultants will construct, deploy, and complete the assessments, then review the
analytics with the clients and AMPSIGHT technical teams
 Clients will answer assessments questions, review progress, and evaluate assessment results
 My role
 Worked remote with team located around the Washington, DC, office, most work remote
 Working from a POC that was not accepted by the client, my job was to quickly improve the
usability and visual design for a MVP candidate that would be acceptable
 Structured design process and reviews for company with no design professionals
 Responsible for user model and logic, interaction design, and visual layout
 Methods and tools
 Created personas and scenario documents to focus requirements and success criteria
 Produced storyboards, task flows, mockups using Figma
 Reviewed designs twice weekly with Dev Lead and SME, and daily with CEO/Product Owner
Education
Experience
Research
Design
Process
AMPSIGHT
Education
Experience
Research
Design
Process
Defining Dashboard
Requirements
Application Frame
and List Page
INRIX
 Problem statement
 Enable transportation authorities and municipalities to authoritatively enter their local road
rules quickly and efficiently to encourage accuracy, completeness, and responsiveness.
 Users and form factors
 Novice to expert skills and familiarity with road rules, including office workers (interns,
contractors, salaried clerks) and transportation experts in government agencies
 Web-based app for desktops with limited use on handheld tablets in the field
 My role
 Seated in head office with executive team in Kirkland. Worked with dispersed team based in
Los Angeles, DC, and Israel
 Structured design process and reviews for company with no design professionals
 Responsible for user model and logic, interaction design, and initial visual layout
 Methods and tools
 Interviewed users of the POC to learn tasks, constraints and considerations
 Conducted competitive analysis of map-based apps and methods
 Produced storyboards, task flows, mockups and prototypes using Sketch and InVision
 Spec’ed interactions and interdependencies of front-end elements
 Built cadence of twice-weekly UX reviews and weekly 1x1 reviews with key stakeholders
Education
Experience
Research
Design
Process
INRIX
Education
Experience
Research
Design
Process
Wireframing to refine
complex graphical interactions
Placing Speed Restrictions Quickly
Defining visual standards for lists Early View of Roadway Details
INRIX
Education
Experience
Research
Design
Process
1) Defining a region on a map 2) Grap and place corner
3) Handle appears midsection 4) Grab and place midsection
Capital One
 Problem statement
 Encourage and educate bank customers to improve their financial health by paying down
debt and increasing emergency savings using behavior economic theories
 Users and form factors
 26-40 year old customers with debt and little savings that use mobile banking apps
 Mobile app (iOS and Android)
 My role
 Establish compliance process for cutting edge product in a highly regulated industry.
 Identified and seeded features for consideration on 6-18 month roadmap
 Quickly spec and design supporting non-golden path features, including User Assistance,
Feedback
 Methods and tools
 Reviewed previous compliance efforts, identified and contacted compliance stakeholders in
several divisions for the corporation, and organized and conducted information sharing
sessions that established an improved and speedy review process
 Methods for future feature work enumerated on next slide
 Mockups created in Sketch and prototypes in InVision
Education
Experience
Research
Design
Process
Capital One
 Future Feature Work
 Combed user research transcripts and analysis for user problems and pain points, improvised
tools, and missing tools that users said would help them track their spending and saving
 Ideated solutions and feature sets that could address them
 Mapped proposed features to new and existing technical services to leverage efficiencies and
extensibility and estimate cost
Education
Experience
Research
Design
Process
Microsoft Store
 Lead designer on web-builder app to be used to construct all
Microsoft consumer web properties
 Think of an industrial-strength Wix
 Internal app not released to public
Education
Experience
Research
Design
Process
PlayNetwork
 Designed and prototyped Device Management Dashboard
 View “Design Process and Artifacts” at SlideShare.net/jbaskin
 Interactive prototype in Axure (demo on request)
Education
Experience
Research
Design
Process
PlayNetwork
 Designed and prototyped mobile Music Player/Device Controller
 Created an interactive prototype in Axure
Education
Experience
Research
Design
Process
PlayNetwork
 Designed and prototyped mobile Devise Provisioning Manager
 Created an interactive prototype in PowerPoint
 View prototype screens at Slideshare.net/jbaskin
Education
Experience
Research
Design
Process
PlayNetwork
 Designed Music Curation web app prototyped in Balsamic
 Walk-thru at www.slideshare.net/jbaskin/brand-programming
Education
Experience
Research
Design
Process
All Star Directories
 Navigation and site map highlighting user paths to conversion
Education
Experience
Research
Design
Process
All Star Directories
 Redesigned core funnel page
Education
Experience
Research
Design
Process
Microsoft Robotics
 Designed for self-navigation communication
device
 Designed and user tested menu system for
gesture and voice control
 Customer experience diagram of purchase-to-
setup scenarios and opportunities to delight
Education
Experience
Research
Design
Process
Vertafore Identity Manager
 Wireframe of pages and navigation flow for 3 user roles (Visio)
Education
Experience
Research
Design
Process
Vertafore Identity Manager
 Interactive wireframe used for user testing (constructed using iPlotz)
 Full prototype at https://www.slideshare.net/jbaskin/vertafore-identity-manager
Education
Experience
Research
Design
Process
Verdiem Surveyor 6.0
 Wireframes demonstrating current and future releases (Visio)
 Full-size images at https://www.slideshare.net/jbaskin/verdiem-ui-
map-8-18
Education
Experience
Research
Design
Process
Verdiem Surveyor 6.0
 High Fidelity Mockups branded for Verdiem and Cisco
Education
Experience
Research
Design
Process
Isilon Admin Console
 Clean, easy to read and understand, pleasing
 Standardized CSS for improved consistency and ease of implementation
Education
Experience
Research
Design
Process
Microsoft
Forefront Client Security v2
 Driving ‘critical
visibility’ feature
 Designing fully
customizable
dashboard
 Designing reports
across 8
protection
technologies and
3 feature teams
 Navigation uses
contextual links
within charts for
drilling into data
Education
Experience
Research
Design
Process
Microsoft
Forefront Client Security v2
 Using affinity diagrams to create personas and scenarios
Education
Experience
Research
Design
Process
Microsoft
Forefront Client Security v2
 Socializing the design within the team
Education
Experience
Research
Design
Process
Microsoft
Forefront Client Security v1
 As UX PM
 Drove UX team
to RTM and Ship
 As User Researcher
 Designed tests
 Scheduled
sessions
 Ran sessions
 Reported results
 Pushed changes
into product
Education
Experience
Research
Design
Process
Microsoft
Forefront Client Security v1
 Communicating changes across milestones
Education
Experience
Research
Design
Process
Microsoft
Forefront Client Security v1
 Presenting estimates and defending features
Education
Experience
Research
Design
Process
Teaching at Microsoft
 For Premier Partners
(quoted by attendee
at conference 8
years later)
 For internal dev
teams
Education
Experience
Research
Design
Process
Firewall Control Panel
 Before
 Cannot easily diagnose
problems
 Cannot change settings
easily nor predict final state
 After
 Common tasks are presented first
 Important information presented
on opening page
Education
Experience
Research
Design
Process
Windows Firewall Control Panel
 Information
architecture
 Flow diagrams
 UI Maps
Education
Experience
Research
Design
Process
Lotus Notes Mail
 Designed new toolbars
framework for client
 Dockable
 Auto-Resizing
 Drag and drop customization
 Designed pioneering email
and chat integration
 Other features
 Quickrules for folders (later
copied in Outlook)
 Folder indicators for
new mail in child folders
(usability problem in Outlook)
 Blacklisting of spam
Education
Experience
Research
Design
Process
Lotus Notes Chat Integration
 Active names in emails
are fully editable
 Full range of IM options
are presented in multiple
contexts
 IM action button on far
left to avoids buttons
changing positions when
IM is not active
 IM incorporated into
meeting requests
Education
Experience
Research
Design
Process
Joel Baskin
For more information
 jdbaskin@hotmail.com
 425.766.3947
Education
Experience
Research
Design
Process

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Joel Baskin's UX Portfolio and Process

  • 1. JOEL BASKIN UX DESIGN ARTIFACTS AND PROCESS DIGITAL PORTFOLIO IS AT JDBASKIN.WIXSITE.COM/PORTFOLIO 425-766-3947 jdbaskin@hotmail.com Education Experience Research Design Process
  • 2. Education  Carnegie Mellon (HCII) – Masters of HCI  Hybrid program of Design, Psychology, and Computer Science  With added coursework in the Software Engineering Institute (SEI) covering software engineering and project management  Masters Project – Digital photo album hosted on Tablet PC  Utilized handheld form-factor with stylus input  Optimized tasks for labeling, recall, and display  Included controls for rotation, cropping, and brightness control  I conducted user testing with over 100 people from around the world – with zero budget  Independent Study Project  Presented paper at CHI Comparison of Cognitive Models (GOMS and KLM) Link to abstract  Each type of cognitive model predicts different total time for the same task – why do they not match and how is this useful?  KLM models serial processing and predicts novice use/start of the learning curve  GOMS models parallel processing and predicts expert use/plateau of learning curve  Cornell University – BA in Physics Education Experience Research Design Process
  • 3. Recent Work Experience  AMPSIGHT  Sr. UX Designer to extend the interaction model and UX design of a POC to demonstrate the project’s usability and desirability.  INRIX  Sr. Product Designer on app for literally mapping road rules by transportation authorities and municipalities and consumed by manufacturers of autonomous vehicles  Capital One  Identified feature gaps from user signal and mapped solutions to technical services in order to project product roadmap up to 6-24 months  Microsoft Azure  Improved efficiency and usability of dashboard used by Azure Support  Ericcson/T-Mobile  UX Architect for primary T-Mobile service inspection tool  Microsoft Store  Designed visual and interaction UX for industrial-strength web builder  PlayNetwork  Defined requirements and prototyped internal web and iOS apps  zulily  Design decreased time on task over 50% for internal app Education Experience Research Design Process
  • 4. Work Samples  AMPSIGHT Page 5-6  INRIX Page 7-9  Capital One Page 10-11  Microsoft Store Page 12  PlayNetwork Pages 13-16  View full case study at https://www.slideshare.net/jbaskin/playnetwork-design-process-and-artifacts  All Star Directories Pages 17-19  Vertafore Pages 20-21  Verdiem Pages 22-23  Isilon Page 24  Microsoft Security Group Pages 25-33  Lotus/IBM Pages 34-35 Education Experience Research Design Process
  • 5. AMPSIGHT  Problem statement  AMPSIGHT is building a Cloud Migration Assessment tool to support their consulting engagements with US Government agencies needing to migrate their systems  Users and form factors  AMPSIGHT consultants will construct, deploy, and complete the assessments, then review the analytics with the clients and AMPSIGHT technical teams  Clients will answer assessments questions, review progress, and evaluate assessment results  My role  Worked remote with team located around the Washington, DC, office, most work remote  Working from a POC that was not accepted by the client, my job was to quickly improve the usability and visual design for a MVP candidate that would be acceptable  Structured design process and reviews for company with no design professionals  Responsible for user model and logic, interaction design, and visual layout  Methods and tools  Created personas and scenario documents to focus requirements and success criteria  Produced storyboards, task flows, mockups using Figma  Reviewed designs twice weekly with Dev Lead and SME, and daily with CEO/Product Owner Education Experience Research Design Process
  • 7. INRIX  Problem statement  Enable transportation authorities and municipalities to authoritatively enter their local road rules quickly and efficiently to encourage accuracy, completeness, and responsiveness.  Users and form factors  Novice to expert skills and familiarity with road rules, including office workers (interns, contractors, salaried clerks) and transportation experts in government agencies  Web-based app for desktops with limited use on handheld tablets in the field  My role  Seated in head office with executive team in Kirkland. Worked with dispersed team based in Los Angeles, DC, and Israel  Structured design process and reviews for company with no design professionals  Responsible for user model and logic, interaction design, and initial visual layout  Methods and tools  Interviewed users of the POC to learn tasks, constraints and considerations  Conducted competitive analysis of map-based apps and methods  Produced storyboards, task flows, mockups and prototypes using Sketch and InVision  Spec’ed interactions and interdependencies of front-end elements  Built cadence of twice-weekly UX reviews and weekly 1x1 reviews with key stakeholders Education Experience Research Design Process
  • 8. INRIX Education Experience Research Design Process Wireframing to refine complex graphical interactions Placing Speed Restrictions Quickly Defining visual standards for lists Early View of Roadway Details
  • 9. INRIX Education Experience Research Design Process 1) Defining a region on a map 2) Grap and place corner 3) Handle appears midsection 4) Grab and place midsection
  • 10. Capital One  Problem statement  Encourage and educate bank customers to improve their financial health by paying down debt and increasing emergency savings using behavior economic theories  Users and form factors  26-40 year old customers with debt and little savings that use mobile banking apps  Mobile app (iOS and Android)  My role  Establish compliance process for cutting edge product in a highly regulated industry.  Identified and seeded features for consideration on 6-18 month roadmap  Quickly spec and design supporting non-golden path features, including User Assistance, Feedback  Methods and tools  Reviewed previous compliance efforts, identified and contacted compliance stakeholders in several divisions for the corporation, and organized and conducted information sharing sessions that established an improved and speedy review process  Methods for future feature work enumerated on next slide  Mockups created in Sketch and prototypes in InVision Education Experience Research Design Process
  • 11. Capital One  Future Feature Work  Combed user research transcripts and analysis for user problems and pain points, improvised tools, and missing tools that users said would help them track their spending and saving  Ideated solutions and feature sets that could address them  Mapped proposed features to new and existing technical services to leverage efficiencies and extensibility and estimate cost Education Experience Research Design Process
  • 12. Microsoft Store  Lead designer on web-builder app to be used to construct all Microsoft consumer web properties  Think of an industrial-strength Wix  Internal app not released to public Education Experience Research Design Process
  • 13. PlayNetwork  Designed and prototyped Device Management Dashboard  View “Design Process and Artifacts” at SlideShare.net/jbaskin  Interactive prototype in Axure (demo on request) Education Experience Research Design Process
  • 14. PlayNetwork  Designed and prototyped mobile Music Player/Device Controller  Created an interactive prototype in Axure Education Experience Research Design Process
  • 15. PlayNetwork  Designed and prototyped mobile Devise Provisioning Manager  Created an interactive prototype in PowerPoint  View prototype screens at Slideshare.net/jbaskin Education Experience Research Design Process
  • 16. PlayNetwork  Designed Music Curation web app prototyped in Balsamic  Walk-thru at www.slideshare.net/jbaskin/brand-programming Education Experience Research Design Process
  • 17. All Star Directories  Navigation and site map highlighting user paths to conversion Education Experience Research Design Process
  • 18. All Star Directories  Redesigned core funnel page Education Experience Research Design Process
  • 19. Microsoft Robotics  Designed for self-navigation communication device  Designed and user tested menu system for gesture and voice control  Customer experience diagram of purchase-to- setup scenarios and opportunities to delight Education Experience Research Design Process
  • 20. Vertafore Identity Manager  Wireframe of pages and navigation flow for 3 user roles (Visio) Education Experience Research Design Process
  • 21. Vertafore Identity Manager  Interactive wireframe used for user testing (constructed using iPlotz)  Full prototype at https://www.slideshare.net/jbaskin/vertafore-identity-manager Education Experience Research Design Process
  • 22. Verdiem Surveyor 6.0  Wireframes demonstrating current and future releases (Visio)  Full-size images at https://www.slideshare.net/jbaskin/verdiem-ui- map-8-18 Education Experience Research Design Process
  • 23. Verdiem Surveyor 6.0  High Fidelity Mockups branded for Verdiem and Cisco Education Experience Research Design Process
  • 24. Isilon Admin Console  Clean, easy to read and understand, pleasing  Standardized CSS for improved consistency and ease of implementation Education Experience Research Design Process
  • 25. Microsoft Forefront Client Security v2  Driving ‘critical visibility’ feature  Designing fully customizable dashboard  Designing reports across 8 protection technologies and 3 feature teams  Navigation uses contextual links within charts for drilling into data Education Experience Research Design Process
  • 26. Microsoft Forefront Client Security v2  Using affinity diagrams to create personas and scenarios Education Experience Research Design Process
  • 27. Microsoft Forefront Client Security v2  Socializing the design within the team Education Experience Research Design Process
  • 28. Microsoft Forefront Client Security v1  As UX PM  Drove UX team to RTM and Ship  As User Researcher  Designed tests  Scheduled sessions  Ran sessions  Reported results  Pushed changes into product Education Experience Research Design Process
  • 29. Microsoft Forefront Client Security v1  Communicating changes across milestones Education Experience Research Design Process
  • 30. Microsoft Forefront Client Security v1  Presenting estimates and defending features Education Experience Research Design Process
  • 31. Teaching at Microsoft  For Premier Partners (quoted by attendee at conference 8 years later)  For internal dev teams Education Experience Research Design Process
  • 32. Firewall Control Panel  Before  Cannot easily diagnose problems  Cannot change settings easily nor predict final state  After  Common tasks are presented first  Important information presented on opening page Education Experience Research Design Process
  • 33. Windows Firewall Control Panel  Information architecture  Flow diagrams  UI Maps Education Experience Research Design Process
  • 34. Lotus Notes Mail  Designed new toolbars framework for client  Dockable  Auto-Resizing  Drag and drop customization  Designed pioneering email and chat integration  Other features  Quickrules for folders (later copied in Outlook)  Folder indicators for new mail in child folders (usability problem in Outlook)  Blacklisting of spam Education Experience Research Design Process
  • 35. Lotus Notes Chat Integration  Active names in emails are fully editable  Full range of IM options are presented in multiple contexts  IM action button on far left to avoids buttons changing positions when IM is not active  IM incorporated into meeting requests Education Experience Research Design Process
  • 36. Joel Baskin For more information  jdbaskin@hotmail.com  425.766.3947 Education Experience Research Design Process