This document makes 40 predictions about the future of virtual reality (VR) and augmented reality (AR) technologies between 2016 and 2025. Some of the key predictions include: 1) VR headsets will be permanently in the consumer market starting in 2016; 2) By 2020 there will be around 1 billion PC/console gamers and 4 billion smartphone users; 3) By 2020 VR porn will be a $1 billion industry worldwide. The document predicts widespread adoption and integration of VR and AR technologies across gaming, entertainment, social platforms, and other industries over the next decade.
14. ?=1M
300K x 10 = 3M
10% of 40M = 4M
Prediction 2: In 2016, eight million
gamer headsets will
be sold.
15. Prediction 3: In general, there will be four
mobile headsets for each gamer headset.
16. Prediction 4: Headset sales will double each
year until saturation is reached.
Year 2016 2017 2018 2019 2020 2021 2022
Gamer VR 8M 16M 32M 64M 128M 256M 512M
Mobile VR 32M 64M 128M 256M 512M 1B 2B
Note: By 2020, there will
be about one billion PC/Console gamers,
and about four billion smartphone users.