The Most Awesomest Thing Ever is much more than a site where you vote for Thing 1 or Thing 2. It's the story of a lunch table conversation that became an internal project that became a phenomenon, with coverage from the likes of ABC News, The Huffington Post, Time and G4's Attack of the Show... only to become something even bigger: A metaphor for how to do great work, stay passionate and grow as you progress through your career. In this wide ranging talk, Jamie will speak to what makes projects successful, passion, process, progress, the state of the industry, the value of digital education and more.
4. QUESTIONS YOU’RE
ASKING YOURSELF RIGHT NOW
Why the hell do you nurture ridiculous ideas like this?
How the #^@* did it actually turn out successful?
Do your paying clients know what you’re up to, and why on earth
would they hire you if they do?!
How can I pull this off myself?
Sunday, May 22, 2011
5. How wE PUT THE
AWE IN AWESOME
The Most Awesomest Thing Ever isn’t a mere web site.
It’s an approach. An attitude. A way of thinking.
Sunday, May 22, 2011
9. PLAY
Find time during the work hours to explore and have fun.
Sunday, May 22, 2011
10. “People always ask how cartoonists come up with ideas, and the
answer is so boring that we’re usually tempted to make up
something sarcastic. The truth is, we hold a blank sheet of paper,
stare into space, and let our minds wander.
(To the layman, this looks remarkably like goofing off.)”
Bill Watterson, creator of Calvin & Hobbes
Sunday, May 22, 2011
12. INTERNAL PROJECTS GIVE US
Freedom to explore.
New ways to collaberate with people in the office.
A chance to move beyond our respective disciplines.
Time to keep our dormant skills sharp.
Opportunity to experiment.
A morale boost.
Sunday, May 22, 2011
13. PRETTY LOADED
http://prettyloaded.com
Sunday, May 22, 2011
36. TAKE CARE OF EACH OTHER
The official company motto of Big Spaceship.
Sunday, May 22, 2011
37. TAKE CARE OF EACH OTHER
We’re proud of the work.
Our clients are, too.
When users use what we make, it’s a positive experience.
We get out of work on time (most of the time).
We learn along the way.
Sunday, May 22, 2011
39. strategy
PRODUCTION
DESIGN
TECHNOLOGY
Sunday, May 22, 2011
40. strategy
PRODUCTION
DESIGN
TECHNOLOGY
The Waterfall produces mediocrity.
Sunday, May 22, 2011
41. strategy
PRODUCTION
DESIGN
TECHNOLOGY
Everyone is involved the whole lifecycle of a project.
Nobody is anybody’s monkey.
Sunday, May 22, 2011
42. EXPERTS AREN’T ASSHOLES
We aren’t out to prove anything to one another.
We want to work together to make each other’s jobs easier.
Sunday, May 22, 2011
43. FPO Art Gallery
Designers, shield your eyes.
Ye Be Warned.
Sunday, May 22, 2011
60. CRAFTSMANSHIP
Quality matters. Strive to improve.
Give everything your best.
Sunday, May 22, 2011
61. “T-shaped people have two kinds of characteristics, hence the use
of the letter “T” to describe them. The vertical stroke of the “T” is
a depth of skill that allows them to contribute to the creative
process. The horizontal stroke of the “T” is the disposition for
collaboration across disciplines. T-shaped people have both depth
and breadth in their skills.”
Tim Brown, CEO/President of IDEO
Sunday, May 22, 2011
62. strategy
PRODUCTION
DESIGN
TECHNOLOGY
Sunday, May 22, 2011
63. STRATEGY
Content strategy
Social Media strategy
Copywriting
UX/IA
Analytics
Games and ARGs
Sunday, May 22, 2011
64. PRODUCTION
Day-to-Day Client Management
Account Relationship Management
Team Management
Sunday, May 22, 2011
65. DESIGN
Motion
Illustration
Visual Design
UX/IA
UI Design
Information Architecture
Crafts
Sunday, May 22, 2011
66. TECHNOLOGY
Client-side Development
Server-side Development
Physical Computing
R&D across the complete spectrum of technology
Sunday, May 22, 2011