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DEVELOPING FOR WEARABLES: 
LESSONS LEARNED AND BEST PRACTICES 
JEAN-LUC DAVID (@JLDAVID) #WEARABLES
WHAT ARE WEARABLES? 
• EYE WEAR 
• SMART CLOTHING (E-TEXTILES) 
• BRAIN SENSORS 
• WATCHES & WRIST 
• JEWELRY 
• EARBUDS &...
BECOMING A WEARABLES DEVELOPER 
WORK WITH EXISTING 
DEVICES 
BUILD YOUR OWN 
HARDWARE
DEVELOPMENT PLATFORMS
WEARABLES MOBILE 
• SMALLER CPUS 
• CONSTRAINED OR NO DISPLAY 
• SIMPLIFIED USER EXPERIENCE 
• STREAMING DATA 
• APP STORE...
QUESTIONS? 
JEAN-LUC DAVID 
JLDAVID@GMAIL.COM 
@JLDAVID 
#WEARABLES
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
Developing For Wearables - Lessons Learned & Best Practices
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Presentation at FITC Wearables on November 13, 2014

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Developing For Wearables - Lessons Learned & Best Practices

  1. DEVELOPING FOR WEARABLES: LESSONS LEARNED AND BEST PRACTICES JEAN-LUC DAVID (@JLDAVID) #WEARABLES
  2. WHAT ARE WEARABLES? • EYE WEAR • SMART CLOTHING (E-TEXTILES) • BRAIN SENSORS • WATCHES & WRIST • JEWELRY • EARBUDS & HEADPHONES • BIOMETRIC DEVICES • IMPLANTS & SMART TATTOOS
  3. BECOMING A WEARABLES DEVELOPER WORK WITH EXISTING DEVICES BUILD YOUR OWN HARDWARE
  4. DEVELOPMENT PLATFORMS
  5. WEARABLES MOBILE • SMALLER CPUS • CONSTRAINED OR NO DISPLAY • SIMPLIFIED USER EXPERIENCE • STREAMING DATA • APP STORE ECOSYSTEM • SENSOR PROGRAMMING • BLUETOOTH LE PROGRAMMING
  6. QUESTIONS? JEAN-LUC DAVID JLDAVID@GMAIL.COM @JLDAVID #WEARABLES
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Presentation at FITC Wearables on November 13, 2014

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