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The Future of
Multimedia
Interfaces
Joaquim Jorge
Jorgej@acm.org
Visualization and
Intelligent
Multimodal
Interfaces
Group
Beyond Interaction
Mission: Research innovative interaction and visualization techniques
that improve Human-Computer Interfaces to address real needs.
Outline
Visions of the Future
User Interfaces from Past to Present
Touching and Feeling the 3D
Augmented Humans
2.
VISIONS OF
THE FUTURE
Forbidden Planet
Displays 2011 HoloDesk
Movies
2001
However the Graphics…
Minority Report 2001
Iron Man
In-depth analysis of elderly typing
performance on touchscreens
Avatar
In-depth analysis of elderly typing
performance on touchscreens
Blade Runner 1984
“It is difficult to make
predictions,
especially about the
future”
Mark Twain
3
PAST TO
PRESENT
I Switchboard
II Punched Cards + Line printers
III Timesharing Systems
MAINFRAME
AKA Cloud Computer
IV WIMP
V Post-WIMP
Five Generations
64 years
Moore’s Law does not apply
To User Interfaces
Punctuated Equilibrium
SmartPhones
1 Billion
Everywhere
flickr.com/earlysound/
Powerful tools
Multiple contexts
Novel Interface Modalities
Depth Cameras
Gestures
Speech
Talking to your TV?
Would you talk to your TV ?
TV Com Comando Pela Fala
Write on It ?
Eye-Tracking
Maybe in the Future…
Maybe sooner…
Surfaces
Novel Uses of Sound
Tangible User Interfaces
3
TOUCHING &
FEELING 3D
SketchPad
Design review
NATURAL INTERACTION
Modeling in 3D
The next generation interfaces?
Design
World Building!
Interactive Environments
It is not only about displays!
It is about Being There
How can we Experience it ?
We Create ?
Smell
Touch
Programmable Matter
Programmable Matter
Wind
Heat
Accelerations
Plus Suit
Need to add some of these
Some of these
And maybe these
Full Immersion Steampunk
Expensive
Wasting Electricity!
4
AUGMENTED
HUMANS
Assistive technologies
4
AUGMENTED
HUMANS
Prosthetic Limbs
Exoskeletons
Cochlear Implants
Cochlear Implants
Contact Lenses
IEEE Spectrum 2009
Retinal Implants
Sub-Retinal Implants
“Computers are Bicycles for the
mind”
Steve Jobs
Brain-Computer Interfaces
Brain Computer Interfaces
Cortical Artificial Vision
Electrode array
Motor Cortex
Controlling Artificial Limbs
Invasive Surgery
Alternatives
Alternatives
Implants for
many parts
of the body
Prostheses More Accepted
Brain – The Last Frontier ?
Thank you
Questions?
Joaquim Jorge
Jorgej@acm.org

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The Future of MultiMedia Interfaces

Notes de l'éditeur

  1. Regarding related work
  2. 1956 Forbidden planet was the first SCI Fi movie to suggest holograms
  3. Who SAW (remembers) this movie ? 1969 – Stunning what Stanley Kubrick, a Genious could do without modern-day Computer Graphics (well, almost) HAL 9000, featured here is in many ways ahead of its time, Speech synthesis, speech understanding, lip-reading And YEAH, according to samsung, 2001 featured a new kind of devices, can you remember what they were ?
  4. TABLETS!
  5. Single computer EXPERT USERS (SCIENTISTS ENGINEERS)
  6. CORPORATE PAYROLL PROCESSING MANY STAKEHOLDERS FEW USERS Line Printers & Punched Cards Batch Processing
  7. Dumb terminals connected to a central computer Circa 1961 he concept was first described publicly in early 1957 by Bob Bemer as part of an article in Automatic Control Magazine. The first project to implement a time-sharing system was initiated by John McCarthy in late 1957, on a modified IBM 704, and later on an additionally modified IBM 7090 computer. Although he left to work on Project MAC and other projects, one of the results of the project, known as the Compatible Time-Sharing System or CTSS, was demonstrated in November 1961.
  8. NEC 2203 Second-generation computer; transistor; Japan Object ID X800.86A-C Speed 4,000 fixed-point adds per sec Memory Type Magnetic core and drum hierarchy Memory Size 240 words (core) + 2,000 words (drum) Memory Width Variable 6 to 12-decimal-digit words
  9. XEROX Alto The Xerox Alto was one of the first computers designed for individual use (though not as a home computer), making it arguably what is now called a personal computer. It was developed at Xerox PARC in 1973. It was the first computer to use the desktop metaphor and mouse-driven graphical user interface (GUI). In 1984 Apple introduced a very successful line of computers based on the same design principles
  10. In fact, mobile devices spend more time near us than any other electronic device
  11. Punctuated equilibrium (also called punctuated equilibria) is a theory in evolutionary biology which proposes that most species will exhibit little net evolutionary change for most of their geological history, remaining in an extended state called stasis. When significant evolutionary change occurs, the theory proposes that it is generally restricted to rare and geologically rapid events of branching speciation called cladogenesis. Cladogenesis is the process by which a species splits into two distinct species, rather than one species gradually transforming into another.[1] Punctuated equilibrium is commonly contrasted against the theory of phyletic gradualism, which states that evolution generally occurs uniformly and by the steady and gradual transformation of whole lineages (called anagenesis). In this view, evolution is seen as generally smooth and continuous. In 1972, paleontologists Niles Eldredge and Stephen Jay Gould published a landmark paper developing this theory and called it punctuated equilibria.[2] Their paper built upon Ernst Mayr's theory of geographic speciation,[3] I. Michael Lerner's theories of developmental and genetic homeostasis,[4] as well as their own empirical research.[5][6] Eldredge and Gould proposed that the degree of gradualism commonly attributed to Charles Darwin is virtually nonexistent in the fossil record, and that stasis dominates the history of most fossil species.
  12. ut Strategy Analytics has taken a punt to say that Q3 will be the quarter that we have hit a major milestone: there are now more than 1 billion smartphones in use worldwide — 1.038 billion, to be exact. It’s taken 16 years to pass 1 billion, analysts believe it will only take three years for the next billion smartphone users to come on board. 2011 was the year werVendors shipped close to 489 million smartphones in 2011, compared to 415 million PCs.
  13. Indeed, mobile devices are used in many different contexts
  14. Put That there Augmented Media Group 1979 which became the Media Lab in 1980
  15. They have outsold the iPhone Matt Barlow, the general manager of product marketing at Microsoft's Interactive Entertainment Business, in an interview with GamesIndustry International has announced that its hand-free controller, the Kinect, has shipped 20 million units worldwide
  16. APPARENTLY IT COMES WITH A REMOTE CONTROL…. Which is Kind of Interesting HOW MANY OF YOU HAVE IPHONES ? HOW MANY OF YOU USE SIRI ? Well, How many of you have iPhones ? Ok! How many of you use Siri on a DAILY Basis ? I thought so ;)
  17. Expectations change
  18. Different areas take advantage of interactive technologies for presenting information in a highly visual and interactive way like museums …
  19. Large interactive displays gets more and more common in public urban life. The technology of large urban displays is developing. In some big cities prototypes are used to gain information about the people's usage and the interaction with large urban displays.
  20. One possibility for a large urban display is the usage of public media facades.
  21. Interactive surfaces combine displays and tactile interaction among other things
  22. The idea has been around since the early days –Sketchpad by Ivan Sutherland
  23. Uso de imagens, videos,plantas e maquetes, preferem anotar e depois CAD a project proposal discuss conceptual ideas. However, it will depend on their CAD modeling skills to realize such changes.
  24. Pinter accao natural 3D Modelling should rely on more natural interaction techniques and take more advantage of virtual environments not only for visualization Ambientes Virtuais e Estereo mas não so para visualizacao Mas tambem para modelacao O conteudo virtual deveria libertar restricoes fisicas das maquetes
  25. See video!
  26. Dassault Design Wars
  27. Run four minutes ?
  28. Displays are NOT Enough!
  29. If your propriosensor system tells you are not running….
  30. As seen opn TV wink, Wink!
  31. In case the game you are designing contains underwater scenes
  32. Next, we needed to understand the effect of health-induced impairments, in this case physiological tremor
  33. Last but not the least, we can remove the negative connotations of the word accessibility, which again is usually seen a research area for minorities
  34. Next, we needed to understand the effect of health-induced impairments, in this case physiological tremor
  35. Can Help Adults and Children recover from inner ear loss Convert Sound to Electrical Signals which are the sent to the inner ea4r
  36. Electrodes Bypass defective inner ear
  37. Augmented Reality Using Contact Lenses
  38. University of Washington Second Sight: In recent trials, rabbits wore lenses containing metal circuit structures for 20 minutes at a time with no adverse effects. Problems: Focusing on images that are TOO near the field of view. Makes for eye fatigue How to solve this ?
  39. Sub retinal Implants need video signal Sub-Retinal : Need video signal Epi-retinal: convert light directly to electrical signal Lower resolution than natural vision Potential to serve as displays for near vision
  40. Received approval for marketing in Europe last month
  41. In summary, with this user study we were able to understand elderly typing performance, collect typing and motion data, and derive some design implications
  42. We are starting to map the brain
  43. The image shows the MUSE Headband featured at the CES 2013 Appropriately the release to the general public is announced to December 2013