Invited Presentation at the Visual Computing Trends 2013 - Symposium - Vienna January 30th 2013. http://www.vrvis.at/about/events/vct/2013
Abstract:
We are living in a post-WIMP world. Indeed, more and more users access information, communicate and operate mobile information appliances foregoing the still common mouse and keyboard of yonder. However, no matter how powerful or elegant the new mobile devices are, it is the user interface that ultimately governs how successful new devices or systems will be. We looked at current multimedia systems and their applications to virtual environments and ubiquitous computing. Multimedia user interfaces currently engage people using images, video and sound but virtual environments not only involve interactive 3D graphics, but further need to take more advantage of our senses through spatial audio, haptics and many other novel and exciting communication modalities. This talk explored key research issues and future directions up to and before the prophesized singularity. (note: Some videos are not presented here)
1956 Forbidden planet was the first SCI Fi movie to suggest holograms
Who SAW (remembers) this movie ?
1969 – Stunning what Stanley Kubrick, a Genious could do without modern-day Computer Graphics (well, almost)
HAL 9000, featured here is in many ways ahead of its time, Speech synthesis, speech understanding, lip-reading
And YEAH, according to samsung, 2001 featured a new kind of devices, can you remember what they were ?
TABLETS!
Single computer
EXPERT USERS (SCIENTISTS ENGINEERS)
CORPORATE
PAYROLL PROCESSING
MANY STAKEHOLDERS FEW USERS
Line Printers & Punched Cards
Batch Processing
Dumb terminals connected to a central computer
Circa 1961
he concept was first described publicly in early 1957 by Bob Bemer as part of an article in Automatic Control Magazine. The first project to implement a time-sharing system was initiated by John McCarthy in late 1957, on a modified IBM 704, and later on an additionally modified IBM 7090 computer. Although he left to work on Project MAC and other projects, one of the results of the project, known as the Compatible Time-Sharing System or CTSS, was demonstrated in November 1961.
NEC 2203 Second-generation computer; transistor; Japan Object ID X800.86A-C Speed 4,000 fixed-point adds per sec Memory Type Magnetic core and drum hierarchy Memory Size 240 words (core) + 2,000 words (drum) Memory Width Variable 6 to 12-decimal-digit words
XEROX Alto
The Xerox Alto was one of the first computers designed for individual use (though not as a home computer), making it arguably what is now called a personal computer. It was developed at Xerox PARC in 1973. It was the first computer to use the desktop metaphor and mouse-driven graphical user interface (GUI).
In 1984 Apple introduced a very successful line of computers based on the same design principles
In fact, mobile devices spend more time near us than any other electronic device
Punctuated equilibrium (also called punctuated equilibria) is a theory in evolutionary biology which proposes that most species will exhibit little net evolutionary change for most of their geological history, remaining in an extended state called stasis. When significant evolutionary change occurs, the theory proposes that it is generally restricted to rare and geologically rapid events of branching speciation called cladogenesis. Cladogenesis is the process by which a species splits into two distinct species, rather than one species gradually transforming into another.[1]
Punctuated equilibrium is commonly contrasted against the theory of phyletic gradualism, which states that evolution generally occurs uniformly and by the steady and gradual transformation of whole lineages (called anagenesis). In this view, evolution is seen as generally smooth and continuous. In 1972, paleontologists Niles Eldredge and Stephen Jay Gould published a landmark paper developing this theory and called it punctuated equilibria.[2] Their paper built upon Ernst Mayr's theory of geographic speciation,[3] I. Michael Lerner's theories of developmental and genetic homeostasis,[4] as well as their own empirical research.[5][6] Eldredge and Gould proposed that the degree of gradualism commonly attributed to Charles Darwin is virtually nonexistent in the fossil record, and that stasis dominates the history of most fossil species.
ut Strategy Analytics has taken a punt to say that Q3 will be the quarter that we have hit a major milestone:
there are now more than 1 billion smartphones in use worldwide — 1.038 billion, to be exact.
It’s taken 16 years to pass 1 billion,
analysts believe it will only take three years for the next billion smartphone users to come on board.
2011 was the year werVendors shipped close to 489 million smartphones in 2011, compared to 415 million PCs.
Indeed, mobile devices are used in many different contexts
Put That there Augmented Media Group 1979 which became the Media Lab in 1980
They have outsold the iPhone
Matt Barlow, the general manager of product marketing at Microsoft's Interactive Entertainment Business, in an interview with GamesIndustry International has announced that its hand-free controller, the Kinect, has shipped 20 million units worldwide
APPARENTLY IT COMES WITH A REMOTE CONTROL….
Which is Kind of Interesting
HOW MANY OF YOU HAVE IPHONES ?
HOW MANY OF YOU USE SIRI ?
Well, How many of you have iPhones ? Ok! How many of you use Siri on a DAILY Basis ? I thought so ;)
Expectations change
Different areas take advantage of interactive technologies for presenting information in a highly visual and interactive way like museums …
Large interactive displays gets more and more common in public urban life.
The technology of large urban displays is developing.
In some big cities prototypes are used to gain information about the people's usage and the interaction with large urban displays.
One possibility for a large urban display is the usage of public media facades.
Interactive surfaces combine displays and tactile interaction among other things
The idea has been around since the early days –Sketchpad by Ivan Sutherland
Uso de imagens, videos,plantas e maquetes, preferem anotar e depois CAD
a project proposal
discuss conceptual ideas.
However, it will depend on their CAD modeling skills to realize such changes.
Pinter accao natural
3D Modelling should rely on more natural interaction techniques and take more advantage of virtual environments not only for visualization
Ambientes Virtuais e Estereo mas não so para visualizacao
Mas tambem para modelacao
O conteudo virtual deveria libertar restricoes fisicas das maquetes
See video!
Dassault Design Wars
Run four minutes ?
Displays are NOT Enough!
If your propriosensor system tells you are not running….
As seen opn TV wink, Wink!
In case the game you are designing contains underwater scenes
Next, we needed to understand the effect of health-induced impairments, in this case physiological tremor
Last but not the least, we can remove the negative connotations of the word accessibility, which again is usually seen a research area for minorities
Next, we needed to understand the effect of health-induced impairments, in this case physiological tremor
Can Help Adults and Children recover from inner ear loss
Convert Sound to Electrical Signals which are the sent to the inner ea4r
Electrodes Bypass defective inner ear
Augmented Reality Using Contact Lenses
University of Washington
Second Sight: In recent trials, rabbits wore lenses containing metal circuit structures for 20 minutes at a time with no adverse effects.
Problems: Focusing on images that are TOO near the field of view.
Makes for eye fatigue
How to solve this ?
Sub retinal Implants need video signal
Sub-Retinal : Need video signal
Epi-retinal: convert light directly to electrical signal
Lower resolution than natural vision
Potential to serve as displays for near vision
Received approval for marketing in Europe last month
In summary, with this user study we were able to understand elderly typing performance, collect typing and motion data, and derive some design implications
We are starting to map the brain
The image shows the MUSE Headband featured at the CES 2013
Appropriately the release to the general public is announced to December 2013