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Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 1 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 2 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 3 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 4 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 5 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 6 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 7 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 8 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 9 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 10 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 11 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 12 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 13 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 14 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 15 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 16 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 17 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 18 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 19 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 20 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 21 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 22 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 23 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 24 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 25 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 26 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 27 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 28 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 29 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 30 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 31 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 32 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 33 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 34 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 35 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 36 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 37 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 38 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 39 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 40 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 41 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 42 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 43 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 44 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 45 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 46 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 47 Exploring the Metaverse: Virtual Worlds and Games for Learning Slide 48
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Exploring the Metaverse: Virtual Worlds and Games for Learning

Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich.

These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework.

It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students.

Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning

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Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework. It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students. Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning

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