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Digital Product
Development
March, 2015
Agenda
2
Introductions
Overview of Originate
Product Vision
Shared Understanding
Product Development Risk
Prototyping
Define a Product Vision (exercise)
Next Steps
Objectives
3
1.  Learn from each other on how to effectively communicate about digital products
2.  Understand how a product vision is set and used for effective communication
3.  Learn about shared understanding and how to build it
4.  Understand the various types of risk in building digital products
5.  How we use prototyping to reduce risks and increase shared understanding
6.  Practice putting together a product vision for an iPhone app
Key Takeaways
Please write down key things or ideas that come to you on note cards. I am especially
interested in what you want to try to apply. At the end, we will review as a group.
4
Originate
5
6
We are a digital product development and
venture firm. Our mission is to enable everyone
in the world to create extraordinary technology.
7
We partner with forward-looking enterprises and high
growth startups to create modern mobile, web and data-
driven software.
Our partnership model ensures full alignment toward
the same vision of building useful, compelling and
successful products.
We have partners, not clients.
•  Founded in 2007
•  140 employees
•  9 global locations
7
Focus On
Partnership
We seek long lasting
productive relationships
Our Philosophy
8
Ambitious
Problems
We embrace and prefer
tough technical challenges
We start with
the end in mind
We develop and hold
ourselves accountable to
learning objectives
Shared Risk
Shared Reward
We believe in what we do,
and we invest in what we
do
Our Strategy
9
We ensure high quality through each step of building a product using these key factors
Full Team
Access
Entrepreneurial
Individuals
Test Driven
Development
End-to-End Expertise
10
It takes a wide range of expertise to deliver great products
Product
Management
Front End + Back End
Development
Testing & Quality
Assurance
User Experience &
Design
Technical
Architecture
Business
Strategy
We have expertise across all disciplines and work with our
partners to combine the right skill mix for every project.
Technical Capabilities
11
We combine our deep technical experience with a passion for
problem solving to make informed technology recommendations.
Web Mobile Languages Server Database
HTML 5, Javascript,
jQuery, Angular.js,
Ember.js, WordPress
iOS, Android, Windows
Phone, PhoneGap, Unity
CoffeeScript, Ruby,
Scala, Python, Go, Swift,
Java, PHP, C/C++
Rails, Play, Node.js,
Tomcat, Lift,
Locomotive, PaaS
MySQL, Cassandra,
MongoDB, DynamoDB,
Riak, Postgresql, MSSQL
Global Reach
130+ engineers,
designers, and
product strategists
across 9 global
innovation centers
New York Los Angeles San Francisco Las Vegas
Boston Orange County Silicon Valley Hangzhou, China Stockholm
Our People
13
End-to-End Experience
14
Eli BozemanBen EcholsPaolo SuayaTaylor CraneMarci PasenelloAlex Niemi
Gerry TanoAngie HaydenKevin SmithAlm JoacimAram AlekyanParsa Kamali
Doug Von KohornVipul PatilDrew MinnearAli ShanriyariMatt HandlerDaniel Hawthorn
Engineering
Design
Product
Past Experience
15
16
Product Vision
UX & Design
Development
Opportunity
Develop an entirely
new home repair
marketplace,
optimized for the
mobile experience.
Result
Successful
development of
two stand alone
applications – SnapFix
and ServiceTown. After
widespread adoption in
the market, Angie’s List
incorporated the apps’
features and design
into their flagship app.
Mobile
iOS, Android
Web
HTML, CSS, JS
Database
Neo4j
Server
Scala
17
UX & Design
Architecture Strategy
Development
Opportunity
Accelerate progress
by supplementing
Updater’s
engineering assets
to re-platform their
tech stack, validating
their design and UX,
and train their team
on the new
architecture.
Result
Updater has gone
on to serve over
500,000 Americans
and raise $8M from
leading venture
capital firms.
Web
HTML5, jQuery, JS
Database
MySQL
Server
Ruby on Rails
18
Product Vision
UX & Design
Development
Web
HTML5, CSS, JS
Database
DynamoDB
Server
Scala
Opportunity
Completely
transform the
architecture and
UI for an education
product used by over
1,000 institutions
and 2 million
students and teachers
across the globe.
Result
Dramatically
simplified the UI
based on the different
needs of each user
type. Implemented
an ultra scalable
cloud-based
architecture.
Cloud
Amazon Web Services
Our Partners
19
A Three-Phased Approach
20
2
Week
User Research Origin
11
Week
Learn &
Iterate
Weekly
Ongoing
Origin
21
1
Week
Origin
Workshop
Prototype
Design
2
Week
Product
Release
8
Week
Product Vision
22
What makes a great digital product?
23
Valuable
UsableFeasible
Product is too difficult or
expensive (time and money) to
build or maintain
Product needs too much education for potential customer
to understand its value
Product is not useable and/or
doesn’t really solve a problem
A product vision is…
24
A shared understanding of how a product is going to solve a problem
for a set of customers and deliver on its value proposition when it has
been released into the market
What can happen when you don’t set a clear vision?
25
Why is it important to set a vision before you start working on a product?
26
1.  Meaning for decision making
2.  Creates a common language
3.  Paves the way politically
4.  Allows concept testing to start reducing risk
5.  Speeds up the build
Shared Understanding
27
What is shared understanding?
28
Shared understanding is when you and another person, or group, both understand
what each is imagining and why.
What does shared understanding look like?
29
What does shared understanding look like?
30
What a lack of shared understanding looks like:
31
What a lack of shared understanding looks like:
32
What a lack of shared understanding looks like:
33
What a lack of shared understanding looks like:
34
Context is critical
35
Product Development Risk
36
4 Types of Software Product Development Risk
37
Market	
  
Product	
  
Technical	
  
Business	
  
Technical Risk
Can this product be
feasibly built given
resource constraints?
Business Risk
Does the project have the
right funding and people
support? Can we build the
right processes to support
this business?
Market Risk
Is there a real need in the
market and does the
market want the solution?
Product Risk
Does the product solve the
problem in a way that
users need and enjoy?
38
Examples of market risk
39
Is there a real need in the market and does the market want the solution?
Examples of product risk
40
Does the product solve the problem in a way that users need and enjoy?
Examples of technical risk
41
Can this product be feasibly built given resource constraints?
Examples of business risk
42
Does the project have the right funding and people support? Can we build
the right processes to support this business?
Prototyping
43
When are people prototyping?
44
Why we prototype?
45
1.  Build a shared understanding within the team of the product at a deeper level
before building
2.  Product manager engaging with the product at a deeper level, which improves the
product backlog immensely
3.  Communicate to business people and technology people
4.  Increase clarity in decision making as the product is being build
5.  Test assumptions before building
What are the different types of prototypes?
46
Paper Wireframe Functional Technical
Paper
47
Wireframe
48
Functional
49
Technical
50
Levels of fidelity in prototyping
51
Data Visual Functional Context
Examples of fidelity
52
When to use the different types of prototypes
53
Paper Wireframe Functional Technical
•  Always
•  Early on for
exploring really big
directions
•  Need for speed
•  Layout and design
options
•  Information
architecture design
•  Exploring design
and UX options
•  Defining a product
backlog
•  Testing assumptions
about users
•  Answering difficult
technical questions
•  Make technical
architecture
decisions
How to think about fidelity
54
CommunicationValue
High
Low High
Amount of time/effort to change/fidelity
Define a Product Vision
55
Background – “Pre-reading”
56
A marriage to remember
Background – Alzheimer’s1
57
Alzheimer's	
  disease	
  (AD)	
  accounts	
  for	
  60%	
  to	
  70%	
  of	
  cases	
  of	
  demen@a.	
  It	
  is	
  a	
  chronic	
  neurodegenera@ve	
  
disease	
  that	
  usually	
  starts	
  slowly	
  and	
  gets	
  worse	
  over	
  @me.	
  
	
  
The	
  most	
  common	
  early	
  symptom	
  is	
  difficulty	
  in	
  remembering	
  recent	
  events	
  (short	
  term	
  memory	
  loss).	
  As	
  the	
  
disease	
  advances,	
  symptoms	
  can	
  include:	
  problems	
  with	
  language,	
  disorienta@on	
  (including	
  easily	
  geLng	
  lost),	
  
mood	
  swings,	
  loss	
  of	
  mo@va@on,	
  not	
  managing	
  self	
  care,	
  and	
  behavioral	
  issues.	
  
	
  
As	
  a	
  person's	
  condi@on	
  declines	
  they	
  oMen	
  withdraw	
  from	
  family	
  and	
  society.	
  Gradually,	
  bodily	
  func@ons	
  are	
  
lost,	
  ul@mately	
  leading	
  to	
  death.	
  Although	
  the	
  speed	
  of	
  progression	
  can	
  vary,	
  the	
  average	
  life	
  expectancy	
  
following	
  diagnosis	
  is	
  three	
  to	
  nine	
  years.	
  
	
  
The	
  cause	
  of	
  Alzheimer's	
  disease	
  is	
  poorly	
  understood.	
  No	
  treatments	
  stop	
  or	
  reverse	
  its	
  progression,	
  though	
  
some	
  may	
  temporarily	
  improve	
  symptoms.	
  Affected	
  people	
  increasingly	
  rely	
  on	
  others	
  for	
  assistance	
  oMen	
  
placing	
  a	
  burden	
  on	
  the	
  caregiver;	
  the	
  pressures	
  can	
  include	
  social,	
  psychological,	
  physical,	
  and	
  economic	
  
elements.	
  
	
  
In	
  2010,	
  there	
  were	
  between	
  21	
  and	
  35	
  million	
  people	
  worldwide	
  with	
  AD.	
  It	
  most	
  oMen	
  begins	
  in	
  people	
  over	
  
65	
  years	
  of	
  age,	
  although	
  4%	
  to	
  5%	
  of	
  cases	
  are	
  early-­‐onset	
  Alzheimer's	
  which	
  begin	
  before	
  this.	
  It	
  affects	
  about	
  
6%	
  of	
  people	
  65	
  years	
  and	
  older.	
  
1Wikipedia Entry on Alzheimer's
Background – Still Alice
58
Forget Me Not
59
Product Canvas
60
Problem
Cost Structure Values Streams
Solution Unique Value
Proposition
Advantage Customer
Segments
Key Metrics Channels
Top 3 problems Target customers or
groups
Top 3 features Single, clear,
compelling
message that
states why you are
different and worth
buying
Can’t be easily
copied or bought
Path to customersKey activities you
measure
Customer acquisition costs
Distribution costs
Hosting
People, etc
Revenue Model
Lifetime Value
Revenue
Gross Margin
Parking Lot
(Knowledge gaps,
questions, ideas)
Personas Narratives / Prototypes
Learnings
Tech StackInspiration
Anything that inspires with business model, brand, design or functionality The technology we want to use or explore to build our solution and the tools
we want to utilize as we work together
Capture anything that
comes while creating a
canvas, ideas, questions,
places to explore further
Characters (or user roles) created to represent the various
customers in the target groups
Step-by-step stories of a personas using the solution and a visual/
functional representations of those stories
Hypotheses,
experiments and learning
Directions
61
1.  You should prepare to create multiple canvases, one for each customer group, and
to test them in parallel
2.  Each canvas should take anywhere from 15 minutes to 5 hours to create, but no
more than 5 hours
3.  Each canvas should be done in a single session with as few breaks as possible
4.  Be concise: the core canvas and all text should fit on a single page
5.  Think in the present: things on the canvas should be based on what you know
now (make sure to record any gaps you find in the knowledge gaps section)
6.  Take a customer centric view: think of your customer first
7.  It is ok to leave blanks where we don’t have enough information
8.  Quickly write a first draft, review and discuss, then revisit and break things apart
and prioritize thoughts in each section
Problem
62
What problem are we trying to solve?
1.  A problem can also be thought of as a job that customers want you to complete for them
Tips
Customer Groups
63
Who suffers from our problem? Who is going to use our product?
Who is going to pay for our product?
1.  Create a list of customer segments within your group.
2.  Distinguish between customers and users: Customers pay for your product but may not use it. A user
uses your product but may not pay.
a)  Example: you are a user of Facebook but you don't pay, so you would be a user and not a customer.
Advertisers pay to advertise on Facebook, thus they are customers.
3.  Split large groups into smaller segments. This may need to be a place to iterate as you build the canvas. It
is always better to err on the side of specificity.
4.  Specify who is going to be the early adopters within that segment (an even smaller group who will be the
first to purchase your solution). These will be the people you initially target with your marketing.
5.  Identify other user roles that will interact with that customer and make sure to denote that they are users
rather than customers.
Tips
Inspiration
64
Who else has solved this problem with a product? Who inspires us
with their design or functionality?
1.  Inspiration is anything that inspires you with its business model, brand, design, or functionality.
2.  Pull in anything but make sure to focus on the two following areas:
1.  Existing alternative solutions to your problem: how do your customers current solve this problem?
The answer may be nothing, but typically you're competing with something. If there are not
alternatives, you should ask if the customer pain is large enough to warrant a solution.
2.  Find other unique value propositions (UVP): study what works about companies who have clear
UVPs that you like. Use what you can from those to revise your UVP.
3.  Take notes on positives and negatives and note ideas that might be good to borrow.
Tips
Unique Value Proposition
65
Why is our product different and worth others’ attention?
1.  Think of the UVP as the big statement on a landing web page. It needs to distill the essence of the
product in a few words that can fit into a headline.
2.  This is one of the main places to iterate.
3.  Tips on how to create a first UVP:
a)  Be different, but make sure your difference matters. Deploy the problem statement in the UVP.
b)  Target early adopters, they need to know that the product solves their specific problems.
4.  Focus on end-user benefits over features. How will your customers have benefited from using your
product when they are done and how long will it take to get that benefit?
5.  From Dane Maxwell: Instant Clarity Headline = end result customer wants + specific period of time +
address the objections
6.  Pick the words you use to define your solution carefully. They can be used as keywords to drive SEO.
7.  Answer what, who, why. If you can't get the why in, create a sub heading.
Tips
Solutions
66
What does our product need to do to solve the problem or deliver on
its Unique Value Proposition?
1.  This box is only half the size for a reason. While the solution can feel like the safest part, we don’t know
enough about the problem yet for it to be worth a lot of thinking.
2.  We want to articulate just the top 3-4 features.
Tips
Channels
67
How are we going to get in front of customers (early adaptors)?
1.  If the idea requires access to large numbers of customers right away for it to succeed (network effect) , we
may want to reevaluate the idea.
2.  We want channels that can eventually be scaled.
3.  Free versus paid: there is no such thing as a free channel. Channels we normally associate as being free,
like SEO, social media, and blogging, have a time and effort associated with them.
4.  Inbound versus outbound: Inbound channels use “pull messaging” to let customers find you organically,
while outbound channels rely on “push messaging” to reach customers.
5.  Direct sales versus automated sales: First sell manually, then automate.
6.  Direct versus indirect: To maximize learning, go direct to customers rather than trying to start a
partnership or hire a salesperson.
7.  Retention before referral: While referral programs can be very effective in spreading the word about your
product, you need to have a product worth spreading first.
Tips
Value Streams
68
How is this product going to deliver value or make money?
1.  Don’t think in terms of 3-5 year projections (which will be wrong). Instead think about what happens if
the product is in the market tomorrow.
2.  Plan to deliver enough value with the product that people will pay what you’re charging from the very
beginning (unless you’re never planning to charge at all).
3.  Price is a huge part of the perception of the value and should be articulated on the canvas.
4.  Inspiration is a great place to get ideas on how to price things.
Tips
Cost Structure
69
What is this going to cost to build? What are the on-going costs?
1.  What are we going to need to get the first version of your product to market and keep it running for the
first 3 months?
2.  Focus on present costs, not future costs (we don’t know what those are going to be).
3.  Factor in the price of time!
4.  Looking at your costs and your revenues, what is your breakeven point? If there are multiple revenue
hypotheses, calculate the breakeven for each.
Tips
Key Metrics
70
What are we going to measure to show that the product has been
successful? What is the one metric that matters?
1.  Focus on leading rather than lagging indicators. Leading metrics give you a predictive understanding the
future where as lagging metrics explain the past.
a)  Leading metric: sales prospects in a pipeline. Predictor of sale volume
b)  Lagging metric: churn (customers who have stopped using the product). They are already gone.
Tips
Key Metrics - Pirate Metrics
71
Acquisition
Activation
Retention
Revenue
Referral
Generate attention through a
variety of means, both organic
and inorganic
Traffic, mentions, cost per click,
search results, cost of
acquisition, open rate
Turn the resulting drive-by
visitors into users who are
somehow enrolled
Convince users to come back
repeatedly, exhibiting stick
behavior
Business outcomes (which vary
by your business model:
purchases, ad clicks, content
creation, subscriptions, etc.)
Viral and word-of-mouth
invitations to other potential
users
Enrollments, signups, complete
onboarding process, used the
service at least once,
subscriptions
Engagement, times since last
visit, daily and monthly active
use, churns
Customer lifetime value,
conversion rate, shopping cart
size, click-through revenue
Invites sent, viral coefficient,
viral cycle time
Advantage
72
What advantage do we have that can not be easily copied or bought
by others?
1.  Examples
a)  Insider information
b)  The right “expert” endorsements
c)  A dream team
d)  Personal authority
e)  Large network effects
f)  Community
g)  Existing customers
h)  SEO ranking
2.  It is ok to leave this blank for a while as the true advantage can revel itself after work has started
Tips
Personas
73
Who are the individuals (what do they look like and act like) that are
going to be using the product?
1.  Give each persona a name, background points, goals (why they want to use the solution), and
frustrations (why they feel compelled to use the solution).
2.  Create only relevant points in the background section (e.g. if the product is about email, it is not relevant
what car the persona might drive)
3.  Create as many as needed to describe the various customer groups and or roles.
Tips
Narratives
74
How might those individual personas use the product?
1.  Write down step by step what would happen as one of the personas used our solution.
2.  Use names from the personas where appropriate.
3.  Create a “back bone” of major steps then break them down in detail.
4.  Record any questions, ideas, or issues that arise.
5.  Build a list of terms as they are defined or mentioned.
6.  When starting a new idea, avoid sign-up or onboarding stories (come back to those later)
7.  Go back through the story and organize any data terms in a hierarchy.
Tips
Paper prototyping
75
What does the solution look like as the persona is using it?
1.  Draw each screen in the narrative map and add as much detail as needed.
2.  Sketch quickly, discuss, and explore. Don’t be afraid to throw things away.
3.  Try to keep data fidelity as high as possible using the terms defined in the narrative.
Tips
Functional prototyping
76
How does the solution behave as the persona is using it?
1.  Using a prototyping tool of choice, turn the paper prototype into a functional prototype.
2.  Show the prototype to customers and get feedback
Tips
Next Steps
77
Problem Validation
78
1.  Validate that the problem is real
2.  Interview possible customers
3.  For more information on problem validation see:
Solution Validation
79
1.  Validate that the solution will solve the problem for customers
2.  Start a landing page (forces a release, testing of the UVP, etc.)
3.  Interview possible customers with the prototype
4.  For more information on problem validation see:
Quick-start Tip: New Project
1.  Use the worksheets, agenda, and materials here to run your own workshop
2.  Always do it with the whole team (or all key players)
3.  Designate someone as time keeper/facilitator
4.  Start sketching and gathering inspiration ASAP
5.  If interested in using the tools shown today, send me an email: josh.wexler@originate.com to help get set
up
80
Key takeaway review
81
Please send me your stories of success and failure at trying some of these things!
josh.wexler@originate.com
Josh Wexler
Director
Originate – New York
917-902-6253
josh.wexler@originate.com

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NYU Stern: How to Start Your Digital Idea

  • 2. Agenda 2 Introductions Overview of Originate Product Vision Shared Understanding Product Development Risk Prototyping Define a Product Vision (exercise) Next Steps
  • 3. Objectives 3 1.  Learn from each other on how to effectively communicate about digital products 2.  Understand how a product vision is set and used for effective communication 3.  Learn about shared understanding and how to build it 4.  Understand the various types of risk in building digital products 5.  How we use prototyping to reduce risks and increase shared understanding 6.  Practice putting together a product vision for an iPhone app Key Takeaways Please write down key things or ideas that come to you on note cards. I am especially interested in what you want to try to apply. At the end, we will review as a group.
  • 4. 4
  • 6. 6 We are a digital product development and venture firm. Our mission is to enable everyone in the world to create extraordinary technology.
  • 7. 7 We partner with forward-looking enterprises and high growth startups to create modern mobile, web and data- driven software. Our partnership model ensures full alignment toward the same vision of building useful, compelling and successful products. We have partners, not clients. •  Founded in 2007 •  140 employees •  9 global locations 7
  • 8. Focus On Partnership We seek long lasting productive relationships Our Philosophy 8 Ambitious Problems We embrace and prefer tough technical challenges We start with the end in mind We develop and hold ourselves accountable to learning objectives Shared Risk Shared Reward We believe in what we do, and we invest in what we do
  • 9. Our Strategy 9 We ensure high quality through each step of building a product using these key factors Full Team Access Entrepreneurial Individuals Test Driven Development
  • 10. End-to-End Expertise 10 It takes a wide range of expertise to deliver great products Product Management Front End + Back End Development Testing & Quality Assurance User Experience & Design Technical Architecture Business Strategy We have expertise across all disciplines and work with our partners to combine the right skill mix for every project.
  • 11. Technical Capabilities 11 We combine our deep technical experience with a passion for problem solving to make informed technology recommendations. Web Mobile Languages Server Database HTML 5, Javascript, jQuery, Angular.js, Ember.js, WordPress iOS, Android, Windows Phone, PhoneGap, Unity CoffeeScript, Ruby, Scala, Python, Go, Swift, Java, PHP, C/C++ Rails, Play, Node.js, Tomcat, Lift, Locomotive, PaaS MySQL, Cassandra, MongoDB, DynamoDB, Riak, Postgresql, MSSQL
  • 12. Global Reach 130+ engineers, designers, and product strategists across 9 global innovation centers New York Los Angeles San Francisco Las Vegas Boston Orange County Silicon Valley Hangzhou, China Stockholm
  • 14. End-to-End Experience 14 Eli BozemanBen EcholsPaolo SuayaTaylor CraneMarci PasenelloAlex Niemi Gerry TanoAngie HaydenKevin SmithAlm JoacimAram AlekyanParsa Kamali Doug Von KohornVipul PatilDrew MinnearAli ShanriyariMatt HandlerDaniel Hawthorn Engineering Design Product
  • 16. 16 Product Vision UX & Design Development Opportunity Develop an entirely new home repair marketplace, optimized for the mobile experience. Result Successful development of two stand alone applications – SnapFix and ServiceTown. After widespread adoption in the market, Angie’s List incorporated the apps’ features and design into their flagship app. Mobile iOS, Android Web HTML, CSS, JS Database Neo4j Server Scala
  • 17. 17 UX & Design Architecture Strategy Development Opportunity Accelerate progress by supplementing Updater’s engineering assets to re-platform their tech stack, validating their design and UX, and train their team on the new architecture. Result Updater has gone on to serve over 500,000 Americans and raise $8M from leading venture capital firms. Web HTML5, jQuery, JS Database MySQL Server Ruby on Rails
  • 18. 18 Product Vision UX & Design Development Web HTML5, CSS, JS Database DynamoDB Server Scala Opportunity Completely transform the architecture and UI for an education product used by over 1,000 institutions and 2 million students and teachers across the globe. Result Dramatically simplified the UI based on the different needs of each user type. Implemented an ultra scalable cloud-based architecture. Cloud Amazon Web Services
  • 20. A Three-Phased Approach 20 2 Week User Research Origin 11 Week Learn & Iterate Weekly Ongoing
  • 23. What makes a great digital product? 23 Valuable UsableFeasible Product is too difficult or expensive (time and money) to build or maintain Product needs too much education for potential customer to understand its value Product is not useable and/or doesn’t really solve a problem
  • 24. A product vision is… 24 A shared understanding of how a product is going to solve a problem for a set of customers and deliver on its value proposition when it has been released into the market
  • 25. What can happen when you don’t set a clear vision? 25
  • 26. Why is it important to set a vision before you start working on a product? 26 1.  Meaning for decision making 2.  Creates a common language 3.  Paves the way politically 4.  Allows concept testing to start reducing risk 5.  Speeds up the build
  • 28. What is shared understanding? 28 Shared understanding is when you and another person, or group, both understand what each is imagining and why.
  • 29. What does shared understanding look like? 29
  • 30. What does shared understanding look like? 30
  • 31. What a lack of shared understanding looks like: 31
  • 32. What a lack of shared understanding looks like: 32
  • 33. What a lack of shared understanding looks like: 33
  • 34. What a lack of shared understanding looks like: 34
  • 37. 4 Types of Software Product Development Risk 37 Market   Product   Technical   Business   Technical Risk Can this product be feasibly built given resource constraints? Business Risk Does the project have the right funding and people support? Can we build the right processes to support this business? Market Risk Is there a real need in the market and does the market want the solution? Product Risk Does the product solve the problem in a way that users need and enjoy?
  • 38. 38
  • 39. Examples of market risk 39 Is there a real need in the market and does the market want the solution?
  • 40. Examples of product risk 40 Does the product solve the problem in a way that users need and enjoy?
  • 41. Examples of technical risk 41 Can this product be feasibly built given resource constraints?
  • 42. Examples of business risk 42 Does the project have the right funding and people support? Can we build the right processes to support this business?
  • 44. When are people prototyping? 44
  • 45. Why we prototype? 45 1.  Build a shared understanding within the team of the product at a deeper level before building 2.  Product manager engaging with the product at a deeper level, which improves the product backlog immensely 3.  Communicate to business people and technology people 4.  Increase clarity in decision making as the product is being build 5.  Test assumptions before building
  • 46. What are the different types of prototypes? 46 Paper Wireframe Functional Technical
  • 51. Levels of fidelity in prototyping 51 Data Visual Functional Context
  • 53. When to use the different types of prototypes 53 Paper Wireframe Functional Technical •  Always •  Early on for exploring really big directions •  Need for speed •  Layout and design options •  Information architecture design •  Exploring design and UX options •  Defining a product backlog •  Testing assumptions about users •  Answering difficult technical questions •  Make technical architecture decisions
  • 54. How to think about fidelity 54 CommunicationValue High Low High Amount of time/effort to change/fidelity
  • 55. Define a Product Vision 55
  • 57. Background – Alzheimer’s1 57 Alzheimer's  disease  (AD)  accounts  for  60%  to  70%  of  cases  of  demen@a.  It  is  a  chronic  neurodegenera@ve   disease  that  usually  starts  slowly  and  gets  worse  over  @me.     The  most  common  early  symptom  is  difficulty  in  remembering  recent  events  (short  term  memory  loss).  As  the   disease  advances,  symptoms  can  include:  problems  with  language,  disorienta@on  (including  easily  geLng  lost),   mood  swings,  loss  of  mo@va@on,  not  managing  self  care,  and  behavioral  issues.     As  a  person's  condi@on  declines  they  oMen  withdraw  from  family  and  society.  Gradually,  bodily  func@ons  are   lost,  ul@mately  leading  to  death.  Although  the  speed  of  progression  can  vary,  the  average  life  expectancy   following  diagnosis  is  three  to  nine  years.     The  cause  of  Alzheimer's  disease  is  poorly  understood.  No  treatments  stop  or  reverse  its  progression,  though   some  may  temporarily  improve  symptoms.  Affected  people  increasingly  rely  on  others  for  assistance  oMen   placing  a  burden  on  the  caregiver;  the  pressures  can  include  social,  psychological,  physical,  and  economic   elements.     In  2010,  there  were  between  21  and  35  million  people  worldwide  with  AD.  It  most  oMen  begins  in  people  over   65  years  of  age,  although  4%  to  5%  of  cases  are  early-­‐onset  Alzheimer's  which  begin  before  this.  It  affects  about   6%  of  people  65  years  and  older.   1Wikipedia Entry on Alzheimer's
  • 60. Product Canvas 60 Problem Cost Structure Values Streams Solution Unique Value Proposition Advantage Customer Segments Key Metrics Channels Top 3 problems Target customers or groups Top 3 features Single, clear, compelling message that states why you are different and worth buying Can’t be easily copied or bought Path to customersKey activities you measure Customer acquisition costs Distribution costs Hosting People, etc Revenue Model Lifetime Value Revenue Gross Margin Parking Lot (Knowledge gaps, questions, ideas) Personas Narratives / Prototypes Learnings Tech StackInspiration Anything that inspires with business model, brand, design or functionality The technology we want to use or explore to build our solution and the tools we want to utilize as we work together Capture anything that comes while creating a canvas, ideas, questions, places to explore further Characters (or user roles) created to represent the various customers in the target groups Step-by-step stories of a personas using the solution and a visual/ functional representations of those stories Hypotheses, experiments and learning
  • 61. Directions 61 1.  You should prepare to create multiple canvases, one for each customer group, and to test them in parallel 2.  Each canvas should take anywhere from 15 minutes to 5 hours to create, but no more than 5 hours 3.  Each canvas should be done in a single session with as few breaks as possible 4.  Be concise: the core canvas and all text should fit on a single page 5.  Think in the present: things on the canvas should be based on what you know now (make sure to record any gaps you find in the knowledge gaps section) 6.  Take a customer centric view: think of your customer first 7.  It is ok to leave blanks where we don’t have enough information 8.  Quickly write a first draft, review and discuss, then revisit and break things apart and prioritize thoughts in each section
  • 62. Problem 62 What problem are we trying to solve? 1.  A problem can also be thought of as a job that customers want you to complete for them Tips
  • 63. Customer Groups 63 Who suffers from our problem? Who is going to use our product? Who is going to pay for our product? 1.  Create a list of customer segments within your group. 2.  Distinguish between customers and users: Customers pay for your product but may not use it. A user uses your product but may not pay. a)  Example: you are a user of Facebook but you don't pay, so you would be a user and not a customer. Advertisers pay to advertise on Facebook, thus they are customers. 3.  Split large groups into smaller segments. This may need to be a place to iterate as you build the canvas. It is always better to err on the side of specificity. 4.  Specify who is going to be the early adopters within that segment (an even smaller group who will be the first to purchase your solution). These will be the people you initially target with your marketing. 5.  Identify other user roles that will interact with that customer and make sure to denote that they are users rather than customers. Tips
  • 64. Inspiration 64 Who else has solved this problem with a product? Who inspires us with their design or functionality? 1.  Inspiration is anything that inspires you with its business model, brand, design, or functionality. 2.  Pull in anything but make sure to focus on the two following areas: 1.  Existing alternative solutions to your problem: how do your customers current solve this problem? The answer may be nothing, but typically you're competing with something. If there are not alternatives, you should ask if the customer pain is large enough to warrant a solution. 2.  Find other unique value propositions (UVP): study what works about companies who have clear UVPs that you like. Use what you can from those to revise your UVP. 3.  Take notes on positives and negatives and note ideas that might be good to borrow. Tips
  • 65. Unique Value Proposition 65 Why is our product different and worth others’ attention? 1.  Think of the UVP as the big statement on a landing web page. It needs to distill the essence of the product in a few words that can fit into a headline. 2.  This is one of the main places to iterate. 3.  Tips on how to create a first UVP: a)  Be different, but make sure your difference matters. Deploy the problem statement in the UVP. b)  Target early adopters, they need to know that the product solves their specific problems. 4.  Focus on end-user benefits over features. How will your customers have benefited from using your product when they are done and how long will it take to get that benefit? 5.  From Dane Maxwell: Instant Clarity Headline = end result customer wants + specific period of time + address the objections 6.  Pick the words you use to define your solution carefully. They can be used as keywords to drive SEO. 7.  Answer what, who, why. If you can't get the why in, create a sub heading. Tips
  • 66. Solutions 66 What does our product need to do to solve the problem or deliver on its Unique Value Proposition? 1.  This box is only half the size for a reason. While the solution can feel like the safest part, we don’t know enough about the problem yet for it to be worth a lot of thinking. 2.  We want to articulate just the top 3-4 features. Tips
  • 67. Channels 67 How are we going to get in front of customers (early adaptors)? 1.  If the idea requires access to large numbers of customers right away for it to succeed (network effect) , we may want to reevaluate the idea. 2.  We want channels that can eventually be scaled. 3.  Free versus paid: there is no such thing as a free channel. Channels we normally associate as being free, like SEO, social media, and blogging, have a time and effort associated with them. 4.  Inbound versus outbound: Inbound channels use “pull messaging” to let customers find you organically, while outbound channels rely on “push messaging” to reach customers. 5.  Direct sales versus automated sales: First sell manually, then automate. 6.  Direct versus indirect: To maximize learning, go direct to customers rather than trying to start a partnership or hire a salesperson. 7.  Retention before referral: While referral programs can be very effective in spreading the word about your product, you need to have a product worth spreading first. Tips
  • 68. Value Streams 68 How is this product going to deliver value or make money? 1.  Don’t think in terms of 3-5 year projections (which will be wrong). Instead think about what happens if the product is in the market tomorrow. 2.  Plan to deliver enough value with the product that people will pay what you’re charging from the very beginning (unless you’re never planning to charge at all). 3.  Price is a huge part of the perception of the value and should be articulated on the canvas. 4.  Inspiration is a great place to get ideas on how to price things. Tips
  • 69. Cost Structure 69 What is this going to cost to build? What are the on-going costs? 1.  What are we going to need to get the first version of your product to market and keep it running for the first 3 months? 2.  Focus on present costs, not future costs (we don’t know what those are going to be). 3.  Factor in the price of time! 4.  Looking at your costs and your revenues, what is your breakeven point? If there are multiple revenue hypotheses, calculate the breakeven for each. Tips
  • 70. Key Metrics 70 What are we going to measure to show that the product has been successful? What is the one metric that matters? 1.  Focus on leading rather than lagging indicators. Leading metrics give you a predictive understanding the future where as lagging metrics explain the past. a)  Leading metric: sales prospects in a pipeline. Predictor of sale volume b)  Lagging metric: churn (customers who have stopped using the product). They are already gone. Tips
  • 71. Key Metrics - Pirate Metrics 71 Acquisition Activation Retention Revenue Referral Generate attention through a variety of means, both organic and inorganic Traffic, mentions, cost per click, search results, cost of acquisition, open rate Turn the resulting drive-by visitors into users who are somehow enrolled Convince users to come back repeatedly, exhibiting stick behavior Business outcomes (which vary by your business model: purchases, ad clicks, content creation, subscriptions, etc.) Viral and word-of-mouth invitations to other potential users Enrollments, signups, complete onboarding process, used the service at least once, subscriptions Engagement, times since last visit, daily and monthly active use, churns Customer lifetime value, conversion rate, shopping cart size, click-through revenue Invites sent, viral coefficient, viral cycle time
  • 72. Advantage 72 What advantage do we have that can not be easily copied or bought by others? 1.  Examples a)  Insider information b)  The right “expert” endorsements c)  A dream team d)  Personal authority e)  Large network effects f)  Community g)  Existing customers h)  SEO ranking 2.  It is ok to leave this blank for a while as the true advantage can revel itself after work has started Tips
  • 73. Personas 73 Who are the individuals (what do they look like and act like) that are going to be using the product? 1.  Give each persona a name, background points, goals (why they want to use the solution), and frustrations (why they feel compelled to use the solution). 2.  Create only relevant points in the background section (e.g. if the product is about email, it is not relevant what car the persona might drive) 3.  Create as many as needed to describe the various customer groups and or roles. Tips
  • 74. Narratives 74 How might those individual personas use the product? 1.  Write down step by step what would happen as one of the personas used our solution. 2.  Use names from the personas where appropriate. 3.  Create a “back bone” of major steps then break them down in detail. 4.  Record any questions, ideas, or issues that arise. 5.  Build a list of terms as they are defined or mentioned. 6.  When starting a new idea, avoid sign-up or onboarding stories (come back to those later) 7.  Go back through the story and organize any data terms in a hierarchy. Tips
  • 75. Paper prototyping 75 What does the solution look like as the persona is using it? 1.  Draw each screen in the narrative map and add as much detail as needed. 2.  Sketch quickly, discuss, and explore. Don’t be afraid to throw things away. 3.  Try to keep data fidelity as high as possible using the terms defined in the narrative. Tips
  • 76. Functional prototyping 76 How does the solution behave as the persona is using it? 1.  Using a prototyping tool of choice, turn the paper prototype into a functional prototype. 2.  Show the prototype to customers and get feedback Tips
  • 78. Problem Validation 78 1.  Validate that the problem is real 2.  Interview possible customers 3.  For more information on problem validation see:
  • 79. Solution Validation 79 1.  Validate that the solution will solve the problem for customers 2.  Start a landing page (forces a release, testing of the UVP, etc.) 3.  Interview possible customers with the prototype 4.  For more information on problem validation see:
  • 80. Quick-start Tip: New Project 1.  Use the worksheets, agenda, and materials here to run your own workshop 2.  Always do it with the whole team (or all key players) 3.  Designate someone as time keeper/facilitator 4.  Start sketching and gathering inspiration ASAP 5.  If interested in using the tools shown today, send me an email: josh.wexler@originate.com to help get set up 80
  • 81. Key takeaway review 81 Please send me your stories of success and failure at trying some of these things! josh.wexler@originate.com
  • 82. Josh Wexler Director Originate – New York 917-902-6253 josh.wexler@originate.com