Personal Information
Entreprise/Lieu de travail
The Hague Area, Netherlands Netherlands
Profession
Independent interaction and game designer
Secteur d’activité
Design
Site Web
leapfrog.nl
À propos
Independent interaction and game design practitioner, consultant, educator and researcher. Makes things with technology for play, learning and creativity.
Mots-clés
play
games
game design
cities
urbanism
ixd
architecture
gamedesign
interactiondesign
gd
pervasive games
applied games
urban games
design
social
interaction design
serious games
physical games
futures
mobile
sports
games for change
street games
folk games
biology
foresight
hubbub
physical
tangible
complexity
public space
gaming
ux
userexperience
politics
culture
playfulness
urban design
smart cities
playful cities
playful design
pig chase
code 4
new games
crisis
gamification
ceremony of surprise
generativity
resilience
social games
game installations
online games
play pilots
synthetic biology
adam greenfield
kevin lynch
jane jacobs
frank lantz
locative
location-based
koppelkiek
malcolm mccullough
ciid
change your world
local
rewards
points
technology
literacy
media
alternate reality games
realtimecity
sketching
collaboration
creativity
learning
education
underspecify
underspecification
habbohotel
uncertainty
cabinet
possibilityspace
playgrounds
skateboarding
emergence
control
stance
tools
playful
2008
gdl
gamedesignlondon
embodiment
ixda09
arguments
proceduralrhetoric
computing
datavisualization
dataviz
happinesshacking
aesthetics
utility
description
prescription
prediction
models
data
informationvisualization
infoviz
informationdesign
informationgraphics
fbtb2008
frombusinesstobuttons2008
customization
personalization
adaptation
twab 2008
twab08
the web and beyond 2008: mobility
resistance
Tout plus
Présentations
(22)J’aime
(66)Value Sensitive Design: Four Challenges
Philosophy, Engineering & Technology
•
il y a 13 ans
LeanUX is a Useful F*&king Lie
William Evans
•
il y a 10 ans
I wonder ... Designing for Curiosity
Sebastian Deterding
•
il y a 7 ans
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in Train and Playing History 2
Sebastian Deterding
•
il y a 7 ans
Facilitating Complexity: A Pervert's Guide to Exploration
William Evans
•
il y a 8 ans
bringing design to life with lean ux & lean engineering - Lean Day West 2013
Bill Scott
•
il y a 10 ans
Lean Engineering: How to make Engineering a full Lean UX partner
Bill Scott
•
il y a 9 ans
Would the real Mary Poppins please stand up?
Sebastian Deterding
•
il y a 8 ans
Introduction to Kanban for Creative Agencies
William Evans
•
il y a 10 ans
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
•
il y a 9 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
Modes of Play: A Frame Analytic Account of Video Gaming
Sebastian Deterding
•
il y a 10 ans
The New Era of (Non-) Discoverability
Dan Saffer
•
il y a 11 ans
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Social Framing
Sebastian Deterding
•
il y a 11 ans
Quest for Emotional Engagement: Information Visualization (v1.5)
Stephen Anderson
•
il y a 11 ans
Urban computing
antimega
•
il y a 13 ans
Pervasive IA (IA Summit)
Andrea Resmini
•
il y a 14 ans
Sketching in Code
Marcin Ignac
•
il y a 13 ans
Making Life Playable through Data
Toby Barnes
•
il y a 14 ans
Playing the city
Federico Fasce
•
il y a 13 ans
Open data obstakels - Hogeschool Rotterdam.key
Alper Çugun
•
il y a 14 ans
Ontwerpen voor Android
Inge Kuijper
•
il y a 14 ans
Guerilla Usability Testing
Andy Budd
•
il y a 15 ans
QNTMFSLC
Chris Thorpe
•
il y a 14 ans
Designing for an internet of things
Timo Arnall
•
il y a 14 ans
Message driven play @Playful09
Fabel Communication
•
il y a 14 ans
Hiding data, content and technology in real world games
Chris Thorpe
•
il y a 14 ans
Game design for web designers: IXDA'09 Talk
Nadya Direkova
•
il y a 15 ans
The New Negroponte Switch
schulzeandwebb
•
il y a 14 ans
Hop: from complexity to simplicity in interactive installations
Alexandra Deschamps-Sonsino
•
il y a 14 ans
Personal Information
Entreprise/Lieu de travail
The Hague Area, Netherlands Netherlands
Profession
Independent interaction and game designer
Secteur d’activité
Design
Site Web
leapfrog.nl
À propos
Independent interaction and game design practitioner, consultant, educator and researcher. Makes things with technology for play, learning and creativity.
Mots-clés
play
games
game design
cities
urbanism
ixd
architecture
gamedesign
interactiondesign
gd
pervasive games
applied games
urban games
design
social
interaction design
serious games
physical games
futures
mobile
sports
games for change
street games
folk games
biology
foresight
hubbub
physical
tangible
complexity
public space
gaming
ux
userexperience
politics
culture
playfulness
urban design
smart cities
playful cities
playful design
pig chase
code 4
new games
crisis
gamification
ceremony of surprise
generativity
resilience
social games
game installations
online games
play pilots
synthetic biology
adam greenfield
kevin lynch
jane jacobs
frank lantz
locative
location-based
koppelkiek
malcolm mccullough
ciid
change your world
local
rewards
points
technology
literacy
media
alternate reality games
realtimecity
sketching
collaboration
creativity
learning
education
underspecify
underspecification
habbohotel
uncertainty
cabinet
possibilityspace
playgrounds
skateboarding
emergence
control
stance
tools
playful
2008
gdl
gamedesignlondon
embodiment
ixda09
arguments
proceduralrhetoric
computing
datavisualization
dataviz
happinesshacking
aesthetics
utility
description
prescription
prediction
models
data
informationvisualization
infoviz
informationdesign
informationgraphics
fbtb2008
frombusinesstobuttons2008
customization
personalization
adaptation
twab 2008
twab08
the web and beyond 2008: mobility
resistance
Tout plus