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UNAGI
          Total Awareness




              Gadget Gurus
    KARAN MALHOTRA, SUHAS SWAMY,
MANPREET SINGH, RAGHUNATH RAMACHANDRA   1
EXECUTIVE SUMMARY
The main objective of this report was to explore the universe of awareness applications and
devices and develop ideas to be implemented over the coming months. We began by
understanding the current trends in products and the latent needs of the consumers. All this
research was consolidated under the concept of UNAGI. Using our imagination, then we
developed conceptual products to be used in four areas – shopping, smart homes, travel and
emergency services. After coming up with an exhaustive list of applications and devices we
applied the filters of user acceptability, technology now-ability and commercial viability to
shortlist the ones that can be developed within the next 12 months. We found out that
awareness applications and devices that enhance the shopping experience have great
acceptability, most of the technology required to implement them is already available and can
be monetized to a great extent.




                                                                                            2
CONTENTS
WHAT IS UNAGI?                     4
PHASE 01 – DISCOVERY               5
  IMPACT INTENSIFICATION           7
  DISRUPTION AMPLIFICATION         9
  MARKET MAXIMIZATION              11
PHASE 02 – EXPANSION               13
  IDEAL EXPERIENCE SCENARIOS       15
  TECHNOLOGY & SUPPORT SCENARIOS   22
  STRATEGIC PARTNERSHIPS           27
PHASE 03 – APPLICATION             28
  ACCEPTABILITY                    30
  NOW-ABILITY                      32
  VIABILITY                        36
  UNAGI FOR THE FUTURE             43
WHAT IS UNAGI?
UNAGI is the awareness of WHERE you are, awareness of WHERE you want to be and WHERE
you don’t, awareness of WHO is around you, awareness of WHO you want to be and WHO
you are, awareness of WHO loves you and WHO doesn’t, awareness of WHAT is good for you
and WHAT is bad, awareness of all emotions and all things material.




UNAGI IS THE SENSE OF TOTAL AWARENESS


What if?......Possibilities

What if your devices were more aware about you than your best friend?.....Would you still feel lonely?
What if the location is aware of who you are?......Would you still get lost?
What if you could be aware with your eyes closed?.....Would there be anybody blind?
What if you could be aware about everything without studying anything?.....Would there be anybody uneducated?



                                                                                                                4
PHASE 01 – DISCOVERY
DISCOVERING AND EXPLAINING NEW OPPORTUNITIES
     BY REVEALING INSIGHTS INTO EXISTING AND
               EMERGING BEHAVIORS




                                           5
PHASE 01 - DISCOVERY
In this phase, we discovered and described the trends and the themes that will influence the
ways that consumers will meet and interact with UNAGI. We researched trends, technologies
and social methods and observed and understood people’s needs in order to develop
guidelines for innovation opportunities.

The themes that will influence UNAGI experience have been categorized into three sections:

-   Impact Intensification: Consumer Insights

-   Disruption Amplification: Technology Possibilities

-   Market Maximization: Commercial Opportunities




                                                                                             6
PHASE 01 – IMPACT INTENSIFICATION



PEOPLE HAVE MOVED FROM REACTING AND
ADAPTING THEIR BEHAVIOURS TO THE
TOOLS AVAILABLE, TO CONTINUOUSLY
DEMANDING AND CREATING TOOLS THAT
ALLOW THEM TO BE WHO THEY ARE



                                      7
PHASE 01 -                SOCIAL CONFLICTS      SOCIETY
IMPACT             UBUNTU
                                                        GREED
                                       CONVENIENCE
INTENSIFICATION                                    SECURITY
                                                                                THRILL
MAP         HEALTH      CELEBRITY
                                                    AWARENESS              ANSWERS
                                                                                      AUGEMENTED REALITY
             LAWS           UBIQUITY                               INFORMATION      POPULARITY
                                                                   JUNKIE      CONTEXTUAL
        OUTLAWS                    COLLABRATION
                                              COMMUNICATION                             SEX
                                                                                 SOCIAL
       ECONOMY
                                                                                 AWARENESS
                    ACCESSIBLITY                                            GAMBLING
                                      NAVIGATION
                           CONNECTIVITY                                                  FUN
BEHAVIOURS                                      CONSUMER ENTERTAINMENT
                                                             HAND
TOOLS                      FACEBOOK                          HELD
         POLICE                             GPS                            REALITY           QUESTIONS
                     STREET                                  DEVICES
                                                         LAPTOP
                                              WI-FIINTERNET                GAMES
                     VIEW
         PUBS                                                              DEVELOPERS      HOPE
                         LATITUDE TWITTER
                  JOBS                                     GOOGLE SECOND LIFE
                                   MAPS         LINKEDIN                             PROFILE BASED
                                                                                     APPLICATIONS
             CONFERENCES                                       WIKIPEDIA
                                                MOBILE                      SURVEILLANCE
                           PARTY                APPLICATIONS
                                                                    TRANSIT
                                CHOICE                         TRAVEL
                                               DREAMS
PHASE 01 – DISRUPTION AMPLIFICATION


A REAL SHIFT IS HAPPENING AS WE MOVE
AWAY FROM DIRECT INTERACTION AND
INPUT, TOWARDS A WORLD OF AMBIENT
INTERACTION AND AWARENESS




                                       9
PHASE 01 -                             GAMING
DISRUPTION
                                                             AUGMENTED REALITY
AMPLIFICATION     MOBILE INTERNET              BROADBAND
MAP                                             INTERNET

                            IPHONE
                            APPLICATIONS                LOCATION MAPPING       VERTICAL MAPPING
         TOTAL WIFI                          MOBILITY

                                                        SPEED
                             MINIATURIZATION
                                                            GOOGLE LATITUDE
          PATTERN RECOGNITION                                                           INDOOR
                                         TECHNOLOGY
APPLICATION                                                                             LOCALISATION


TECHNOLOGY                     WIFI                         SATELLITE
       ROBOTS                                    HANDHELD
                  WEB 2.0             LAPTOP
                                                 DEVICE
                                                                                 RSSI
                                                                BLUETOOTH
         NANO SENSERS
                            BLUETOOTH
                                                        WIMAX
                                           GPS                          IMES

                      LTE

                                       3GS               RFID
PHASE 01 – MARKET MAXIMIZATION



THE MARKET POTENTIAL OF AWARENESS
PRODUCTS / SERVICES IS IMMENSE DUE TO
THE BASIC HUMAN DESIRE OFQUEST FOR
KNOWLEDGE OF ALL THINGS AT ALL TIMES




                                        11
PHASE 01 -                       UBUNTU
                                       RECRUITMENT    TRACKING
                                                                AUGMENTED REALITY
MARKET
                  SECURITY                 MENTAL PEACE
MAXIMIZATION                                                               LIFE SAVING
         COLLABRATIVE
MAP      LEARNING
                             HAPPINESS                         SURVIVE
                                                                                 EQUALITY
                                                 BE IN TOUCH
        DISCOVER                     AWARENESS
                      UBIQUITY                                           POWER      SAFETY
                                                       ENJOYMENT
     EXPLORE              SOCIAL ACCEPTANCE
                                        KNOWLEDGE SURVEILLANCE                         SEX
     FEEL GOOD               COMMUNICATION                                 SOCIAL
                RECOGNITION                             FUN
     FACTOR                                                                AWARENESS
                     SECURITY FRAUD                              DISABILITY             TEACH
                                                           HELP
DESIRE                            DETECTION
                                            MARKET
                    FINANCIAL     BANKS                                     WHEELCHAIR
MARKET              TRANSACTIONS
                                   TRAVEL
                                                         EMERGENCY
                                                         & ACCESSIBILITY    INDUSTRY CONSTRUCTION
        POLICE BUSINESS
                                                               CONVENIENCE            INDUSTRY
                                 GOVERNMENT         EDUCATION
                       ANTI-TERRORISM
       ECONOMY SECURITY                     ENTERTAINMENT                          EDUCATION
                          FINANCIAL
                                                          CURRICULUM UNIVERSITY INDUSTRY
                          SECURITY
             JOBS                                     LEARNING SCHOOLS/
                        TECHNOGY
                                      PEACE                     COLLEGES      TRAVEL INDUSTRY
                        COMPANIES           TOURISM
             WEAPON                                    RESORTS/
             INDUSTRY              GUIDES
                    HOSPITALITY          TRANSPORTATIONHOTELS
                    INDUSTRY             COMPANIES                   SURVEILLANCE
                             R & D INDUSTRY            BANKING INDUSTRY
                                         TECHNOGY INDUSTRY
PHASE 02 – EXPANSION
DEFINING INSPIRING NEW VISIONS OF “WHAT COULD
   BE POSSIBLE” BY EXPLORING FUTURE EXPERIENCE
                  OPPORTUNITIES




                                             13
PHASE 02 - EXPANSION
In this phase, we explored the potential of opportunities by describing how they might support
interactions with UNAGI technologies, products and services that do not yet exist. Through
imaginative scenarios, we described the value and scope of possibilities from the perspective of
the consumer engaged in the proposed experience.

The results of this section have been divided into three sections:

-   Ideal Experience Scenarios

-   Technology & Support Scenarios

-   Strategic Partnerships




                                                                                              14
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
SHOPPING

Groceries
You enter a department store and pick up a UNAGICart. There is a terminal in front of the cart
where you swipe your            UNAGIPersonalCard that syncs the terminal with your
UNAGIInnerVoice server at your home. The terminal displays the list of items that you need to
buy. It will then ask you whether you would also like to know about other items, such as, new
introductions or the ones that are on sale at the store. It will also communicate with
UNAGIStoreCenter to let you know about the availability of the items and inform you about
other alternatives. Depending on your choice it then generates a map that will guide you in
conveniently navigating and locating the items. As you move through the aisles, you can
randomly pick up items and place them on the UNAGIShoppingTray next to the terminal to
learn about them. The tray will scan the item and display the product details on the terminal.
You can then query by using the touch screen of the terminal. The terminal will use both
UNAGIStoreCenter and other sources on the internet to do a knowledge-based search and
answer your queries. The UNAGIEyeGlasses and UNAGIEarPeices can also be used to see and
listen to the product attributes. When you place an item in the cart, it scans the item and
automatically calculates your bill. After you have finished picking up all the items that you
need, you can ask the terminal to display your final bill. You can then sign and approve your

                                                                                            15
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
payment through biometric verification. You will then simply walk out of the store without the
hassle of standing in a checkout queue.

Clothes
You enter a clothes store and pick up a UNAGICart. There is a terminal in front of the cart where
you swipe your UNAGIPersonalCard that syncs the terminal with your UNAGIInnerVoice. The
terminal will then ask you whether it can download information about your existing wardrobe.
After it is done downloading, it will ask you about what you would like to buy today. Based on
your choice, it will communicate with UNAGIStoreCenter to shortlist items for you. It will take
into account the sizes you wear, the type of designs and colors that you prefer and that will be
a close match to your existing wardrobe while generating a shortlist for you. It will then guide
you through the store to pick up those items. As you move through the store, you can randomly
pick and drop items on the UNAGIShoppingTray. You can then use the UNAGIClothesTrix
application on the terminal to generate images of yourself wearing that piece of clothing and
other items from your wardrobe. After you have selected an item you can drop it in your cart.
When you place an item in the cart, it scans the item and automatically calculates your bill. After
you have finished picking up all the items that you need, you can ask them terminal to display
your final bill. You can then sign and approve your payment through biometric verification.



                                                                                                16
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
You will then simply walk out of the store without the hassle of standing in a checkout queue.

On the go
You are walking around the Dundas Square in Toronto. You look at a billboard of a movie and
point your Smartphone in the direction of the billboard. The phone uses the UNAGIOnTheGo
application to communicate with the UNAGIBillboard and comes to know that it is being used to
promote a movie. It also receives the name of the movie that is being promoted. The application
will then allow the user to view the trailer on the phone, as well as, to purchase the DVD from
an online store.




                                                                                                 17
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
TRAVEL

Car
You swipe your UNAGIPersonalCard at the door before entering the car. The door then
performs biometric verification before unlocking the car. You then tell the UNAGIInCarSystem
where you want to go. It downloads the map and traffic information off the internet and
chooses an optimum route to your destination. It then drives your car like an automatic driver
while you relax in your seat. During your commute, the UNAGIEntertainmentSystem
communicates with your UNAGIInnerVoice to receive information regarding your music and
news preferences and plays them while you relax




                                                                                            18
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
SMART HOMES

UNAGIPersonalCard informs the UNAGIInnerVoice about how has your day been so that it can
understand your mood and stress level. UNAGIHomeController which controls every device at
your home communicates with the UNAGIInnerVoice to gear up the devices to provide you
comfort. UNAGIHomeController will talk to the accessories in your bathroom to fix you a bath
before you reach home. It will also talk to your massage chair to prepare for a massage based
on your level of stress. You reach back home and your doors open after authenticating you
through biometric verification. UNAGIHomeController communicates with the refrigerator to
prepare your drink. The oven communicates with the refrigerator through UNAGIHomeController
to give you a list of items that you could cook based on the availability of the ingredients in the
house and your likes. It will also give you suggestions for what you could order and will place an
order at the restaurant, if you order it to do so. UNAGIHomeController then downloads the latest
news and videos you like to watch and streams on to a viewing device and plays it based on
your request. UNAGIHomeController also interacts with your security system to maintain the
safety of your house. It reports any irregularities with the video evidence both to the police and
to your UNAGIEyeGlasses or UNAGIEarPieces as they happen.




                                                                                               19
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
911 EMERGENCY SERVICES

Fire
There is a fire in an office building. Fire trucks arrive after 10 minutes. Fire is spreading through the
13th and 14th floors. Firemen take out there UNAGIEmergencyTrix and query about the people who
are stuck on those floors. UNAGIEmergencyTrix sends out an urgent query to all
UNAGIInnerVoice servers and creates a list of people who are on those floors. It then
communicates with UNAGIBuildingCenter to trace the whereabouts of those people. They now
know the name, age, any special needs, and 3-dimensional location of the people who are stuck
inside that enables them to plan accordingly. They move in with agility and are able to rescue
everyone.

Terrorist Attack
There is a terrorist attack on a hotel. Commandos surround the place. The head commander takes
out UNAGIEmergencyTrix and queries about the people who are stuck inside the hotel.
UNAGIEmergencyTrix sends out an urgent query to all UNAGIInnerVoice servers and creates a
list of people who are inside the hotel. It creates a list of names, nationalities, ages, any special
needs and 3-dimensional locations. This also helps the commandos to separate a list of hostages
and suspicious terrorists. It then communicates with UNAGIBuildingCenter to trace the
whereabouts of those people. They now know everything they need to know to storm the hotel
and rescue the hostages. They move in with agility. They are able to rescue everyone and kill the
terrorists.
                                                                                                    20
PHASE 02 – IDEAL EXPERIENCE SCENARIOS
OTHER SERVICES

For the sake of brevity, we chose to focus only on a few of the possible scenarios. UNAGI as a
concept has numerous other applications not mentioned here. Some of other applications where
needs can be met are at pubs, lounges, travel destinations, educational institutions, and
accessibility services. In the future, UNAGI and its enabled devices will find application in all
facets of human life.




                                                                                               21
PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS
UNAGICart (Device)
This will be a smart cart with a terminal at the top to display information about products,
UNAGITray to scan the products, and a bar code reader in the main tray to generate an
automatic bill. It can be produced by a joint collaboration between companies manufacturing
point of sale terminals and shopping carts.


UNAGIPersonalCard (Device)
This will be a smart card with a chip that can emit signals up to a long range within the city. It
will store information required for connecting with UNAGIInnerVoice server, as well as,
biometric information to authenticate the owner of the card. It can be produced by companies
currently manufacturing smart cards.


UNAGIInnerVoice (Application Software)
This will be an application running on a server stored at the user’s house. It will store all
information accessed by the user on various devices, as well as the state information of other
devices. Information can only be retrieved from other devices after authentication using
UNAGIPersonalCard. It will be developed by companies currently involved in commercial
databases.
                                                                                                22
PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS
UNAGIStoreCenter (Application Software)
This will be an application running on a server in every shop, big and small. In addition to
storing information about the items stocked in the shop, it will also store information about the
location, make knowledge based suggestions to the user by searching its own database as well
as off the web. Every retail chain will develop its own application and knowledge engine
according to the kind of items it deals with.


UNAGIShoppingTray (Device)
This will be a device that will scan items placed on it, transmit information about it to the
terminal. It should be able to provide detailed information about the item, such as type, design,
size, price, etc. We will see different shopping trays for different industries coming up in the
market, such as, one for cloth retail shops, one for electronic items.


UNAGIClothesTrix (Application Software)
This will be an application that will generate image of the consumer wearing the clothing item
placed on the UNAGIShoppingTray and his/her wardrobe at home. This will either be created
by a cloths manufacturer or an applications developer.

                                                                                               23
PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS
UNAGIOnTheGo (Application Software)
This will be an application that will run on Smartphones and interact with other applications
emitting information as the user travels through various locations. User can point at a smart
device and turn on this application. It will communicate with that device and display
information on the Smartphone. This will be developed by mobile phone application
developers.


UNAGIBillboard (Device)
This will be a smart billboard that can emit information displayed on the screen to other smart
devices that will communicate with it. This will be developed by an advertising company.


UNAGIInCarSystem (Application Software)
This will be an application that will run in a car. It will drive the car and control other devices
within the car. It will authenticate the person opening the car. It will download information
about routes and traffic off the web. This will be developed by car manufacturing companies.



                                                                                                      24
PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS
UNAGIEntertainmentSystem (Application Software)
This will be an application that will run in the car. It will control the music system and play music
according to the preferences of the person travelling in the car. It will also download news and
magazine articles and display them on the screen while the person relaxes on his/her seat. This
will be developed by in-car entertainment product companies.


UNAGIHomeController (Application Software)
This will be an application that will control all other appliances in the house. It will authenticate
the person as he/she enters the house. It will then adjust the appliances according to the mood
and stress level of the housemates. This will be developed by one of the appliance companies.


UNAGIEmergencyTrix (Application Software)
This will be an application that will can send and receive emergency messages to
UNAGIInnerVoice servers. It will also be communicate with other applications, such as,
UNAGIHomeController, UNAGIStoreCenter and UNAGIBuildingCenter to retrieve information
about people and physical structures present in the building. This will be developed by
government.

                                                                                                  25
PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS
UNAGIBuildingCenter (Application Software)
This will be an application that will emit information about whereabouts of people and physical
structures within a building. It will also broadcast the surveillance video on request. This will be
developed a surveillance company


UNAGIEyeGlasses (Device)
This will be a device that will be worn by people. It will scan things that they hold in their
hands. It will become the platform for all augmented reality applications. This will be developed
by high-end eyeglass manufacturers.


UNAGIEarPieces (Device)
This will be a device that will be work by people. It will interact with other ambient devices and
convert the messages emitted by them to voice. This can be used by people who have vision
disabilities. This will be developed by high-end earphones developer.




                                                                                                  26
PHASE 02 – STRATEGIC PARTNERSHIPS
UNAGI signal emitters/receivers and applications will be embedded in
every product, building, and device around us. Hence, the number of
strategic partnerships required to implement UNAGI is huge. Few of the
partners that will be important for its success are:

-   Consumer Product Companies         -   Hospitality Providers
-   Telecom Providers                  -   Software Companies
-   Electronic Device Manufacturers    -   Travel Companies
-   Banks                              -   Educational Institutions
-   Educational Institutions           -   Research Centers
-   Government                         -   Security Agencies




                                                                      27
PHASE 03 – APPLICATION
DESIGNING NEW EXPERIENCES AND POSITIONING THE
                BUSINESS MODEL




                                            28
PHASE 03 - APPLICATION
In this phase, we mapped future experiences to learn about applications that can be
implemented within the next 12 months. We have defined and described the strategic value of
the project by identifying the qualities of the proposed experience, the audience that this
experience will create and ways to reduce risk in implementation.

The ideas generated in this phase have been divided into three sections:

-   Acceptability: Experiences users are willing to engage in today

-   Now-ability: Markets for immediate implementation while filtering out the ones for the
    future

-   Viability: Business Models for making UNAGI profitable




                                                                                             29
PHASE 03 – ACCEPTIBILITY
Shopping
Acceptability is not an issue in case of UNAGI applications and devices for enhancing the
shopping experience. We have seen a rise in the proliferation of location-based advertising,
point of sale terminals. Consumers are always seeking that extra bit of information off the
internet that can help them in making a more sound purchasing decision.


Smart Homes
Acceptability is not an issue in case of UNAGI applications and devices for enhancing the living
experience of people at home. Sale of smart appliances is on the rise. We always read about
the installation of high end gadgets in homes of the rich and famous. As these devices become
affordable to the middle-income segment we will see an explosion of new offerings in the
market to create smart homes.


Travel
Acceptability is not an issue in case of UNAGI applications and devices for enhancing the travel
experience of people. High-end cars already come fitted with sophisticated navigational and
security systems. We can also see people using more and more entertainment devices as they
travel, such as, IPods and Amazon Kindles. They will be willing to have such devices fitted in
their cars.
                                                                                              30
PHASE 03 – ACCEPTIBILITY
Emergency Services
Acceptability is an issue because emergency services are run by federal and provincial
agencies. They only incorporate technologies that have proven then feasibility over a period of
time because human lives are at stake. There is a lot of bureaucracy in these organizations and
selling a technology can be a long drawn process.




                                                                                             31
PHASE 03 – NOW-ABILITY
SHOPPING
A large number of applications and devices that have been outlined for shopping are already
being implemented and will be available within the next 12 months. There are a number of
concept stores which have started using shopping carts with smart terminals. UNAGIEyeGlasses
and UNAGIEarPieces will be easy to implement in the coming months after Pranav Mistry from
MIT makes his technology of Sixth Sense devise open source. Smart cards and biometric
authentication is already in use.


SMART HOMES
Smart fridges, microwaves, televisions are already present in the market. The only hurdle to
inter-operability is agreement on a common protocol for these devices to interact with each
other and the cost of these smart devices to be affordable. In terms of technology much of it is
already available and very much implementable.




                                                                                                   32
PHASE 03 – NOW-ABILITY
TRAVEL
Now –Ability of UNAGI for travel is an issue because it will require many partnerships to be
formed with car makers, audio device makers, news agencies, and the government . Auto-
driver mode requires that both the traffic to be organised and technology in place for the cars
to become smart. Government will have to bring in new regulations to allow automatic cars to
be driven on the roads. It is a futuristic concept and would not be implementable or profitable
in the short run.




                                                                                             33
PHASE 03 – FILTERING OF EXPERIENCE SCENARIOS
             ACCEPTABLITY      NOW-ABILITY       VIABLITY




                      OTHER UNAGI
                      SERVICES FOR
                      LOUNGES, PUBS,
                                                        UNAGI FOR
                      etc                               SHOPPING
                                        UNAGI FOR
                                       SMART HOMES


 UNAGI FOR             UNAGI FOR
 EMERGENCY             TRAVEL
 SERVICES




                                                                    34
PHASE 03 – FILTERING OF APPLICATIONS
                ACCEPTABLITY        NOW-ABILITY              VIABLITY

UNAGIEmergencyTrix    UNAGIInCarSystem     UNAGIInnerVoice        UNAGIEyeGlasses

UNAGIBuildingCenter   UNAGIEntertainment   UNAGIHomeController    UNAGIEarPiece
                      Sytem                                       UNAGIPersonalCard
                                                                  UNAGICart
                                                                  UNAGIStoreCenter
                                                                  UNAGIShoppingTray
                                                                  UNAGIClothesTrix
                                                                  UNAGIOnTheGo
                                                                  UNAGIBillboard




                                                                                     35
PHASE 03 - VIABILITY
We see the UNAGI devices and applications for Shopping becoming viable in the next 12
months and have been described in the following sections:

-   Desires, Goals and Motivations

-   Business Model

-   Business Alliances




                                                                                        36
THIS GENERATES               PHASE 03 – SHOPPING: DESIRES, GOALS &
        BUSINESS
         DESIRE
                                  MOTIVATIONS
                                                                       COMPLETES A BEHAVIOUR CYCLE
       Getting the best
            deals


          GOALS
      Saving time, effort
         and money
                                            THIS CREATES BUSINESS

      MOTIVATION                                                                  THIS COMPELS USERS        THIS SUSTAINS
                                       MEDIA               BEHAVIOUR                                          BUSINESS
      Having complete
                                        UNAGI             Ambient Interaction
        knowledge


                                                                                      RELATIONSHIP
                                                              ACTION
                                                                                      Enabling informed       VALUE AS
                                                           Shop intelligently
                                                                                          purchases
                                                                                                               MEDIA
                                                                                                            Makes Shopping an
                                                                                       SATISFACTION             experience
                                                                                       Best deals lead to    to be cherished
                                                             BUSINESS                  happy customers
                                                             ACTIVITY
                                                             Scalable to all
                                                              businesses

STARTS A NEW BEHAVIOUR CYCLE
                            BEHAVIOUR                      BUSINESS DISRUPTION
                            DISRUPTION                      Informed decision making
                      Eradicates impulsive shopping        makes marketing less relevant                                    37
PHASE 03 – SHOPPING:
MONETIZATION - $7.2 BILLION                                     These devices and applications are
                                                                            bundled


  UNAGIEyeGlasses                                  Licensing           UNAGICart
                                                  ($500,000 *
  UNAGIEarPieces                                                    UNAGIShoppingTray
                                                  1000= $5B)
                      Revenue Sharing
                        with Device
                     Manufacturers($100
                      *1M*2= 200M)
                                                                    UNAGIInStoreCentre

        USER                          UNAGIInnerVoice


                                 Subscription
                                   Revenue                           UNAGIClothesTrix
                                 (10M*$100
                                    = $1B)

    UNAGIBillboard
                                          Revenue Sharing
                                          ($1*1M/Yr*1000              UNAGIOnTheGo
                                               = $1B)



                                                                                                     38
PHASE 03 – UNAGICART: BUSINESS MODEL
      RELATIONSHIP MANAGEMENT               CUSTOMER SEGMENTS                         VALUE PROPOSITION
 Spread awareness of UNAGI to       Retail stores selling premium          product bar code reader embedded
  retailers and end consumers         products                                in a cart

 Install and support UNAGI          Shoppers willing to pay premium for    no need to stand in queues
  infrastructure in retail stores     better service
                                                                             saves time & effort


         DISTRIBUTION CHANNELS                 REVENUE MODEL                             KEY ACTIVITIES
 Direct sales for retail chains      Equipment fee from retail stores      Product development

 Online stores                       % revenue for each product from       Integration with existing systems and
                                       retail store                           processes


           PARTNER NETWORK                                                               KEY RESOURCES
  Traditional shopping-cart                                                 Bar code/RFID readers
   manufacturers
                                                                             Wireless network to communicate
  Billing systems                                                            between UNAGICart and
                                                                              UNAGIStoreCenter
  Banks/Credit card company



                                                                                                             39
PHASE 03 – UNAGISTORECENTER: BUSINESS MODEL
      RELATIONSHIP MANAGEMENT                      CUSTOMER SEGMENTS                           VALUE PROPOSITION
 Spread awareness of UNAGI to             Retail stores selling premium             Stores information such as inventory,
  retailers and end consumers               products                                   manufacturing data, price, etc of
                                                                                       each product displayed in the store
 Retailers expect the product to have     Large retail stores that attract large
  scalability – to support different        number of customers daily                 Interfaces with UNAGIInnerVoice of
  product ranges                                                                       each shopper and returns relevant
                                                                                       data
        DISTRIBUTION CHANNELS                         REVENUE MODEL                               KEY ACTIVITIES
 Direct sales for retail chains            Equipment fee from retail stores         Product development

 Specialized channels selling Customer     % revenue for each product from          Integration with existing systems and
  Relation Management solutions              retail store                              processes

                                            Annual service/maintenance fee

           PARTNER NETWORK                                                                        KEY RESOURCES
  Storage, microprocessor, operating                                                 Skilled personnel to develop
   system development companies                                                        middleware between the various
                                                                                       architecture elements of the UNAGI
  Inventory management solutions                                                      solution
   companies

  Banks/Credit card company
                                                                                                                      40
PHASE 03 – UNAGIEYEGLASSES: BUSINESS MODEL
      RELATIONSHIP MANAGEMENT                   CUSTOMER SEGMENTS                            VALUE PROPOSITION
 Spread awareness of UNAGI and its      Young and tech-savvy individual users    Displays target related information as
  benefits to individual users                                                      per user context
                                         Can pay premium for better service
 Personalized service is essential                                                Fashionable and trendy ware
  initially so that the user is
  comfortable with the system


        DISTRIBUTION CHANNELS                      REVENUE MODEL                               KEY ACTIVITIES
 Online stores                           Equipment fee from product sales        Product development

 Company’s brand stores                  Incremental revenues from               Integration with existing systems and
                                           accessories, extra memory, etc           processes

                                                                                   User training

           PARTNER NETWORK                                                                     KEY RESOURCES

  Traditional eyeglass manufacturers                                              Ability to use different
                                                                                    communication protocols between
  Wireless network providers to                                                    different devices
   communicate with
   UNAGIInnerVoice                                                                 Skilled manpower to embed
                                                                                    biometrics in user devices
  Pattern recognition software
                                                                                                                    41
PHASE 03 – SHOPPING: BUSINESS ALLIANCES




                                          42
PHASE 03 - UNAGI FOR THE FUTURE
UNAGI applications and devices for Smart Homes are likely to take longer than 12 months in
becoming economically viable. Future business model for commercializing UNAGI for smart
homes has been outlined in the following sections.




                                                                                        43
THIS GENERATES       PHASE 03 – SMART HOMES: DESIRES, GOALS &
      BUSINESS
                        MOTIVATIONS
      DESIRE                                                     COMPLETES A BEHAVIOUR CYCLE
   Comfort & Luxury



       GOALS
    Saving time and
         effort
                                 THIS CREATES BUSINESS

                                                                               THIS COMPELS USERS           THIS SUSTAINS
    MOTIVATION              MEDIA                     BEHAVIOUR                                               BUSINESS
   Making life easier        UNAGI                  Ambient Interaction


                                                         ACTION                   RELATIONSHIP
                                                      No explicit action        Enabling personalization      VALUE AS
                                                          needed!                  of the highest order        MEDIA
                                                                                                              Improves the
                                                                                                            standard of living

                                                                                   SATISFACTION
                                                        BUSINESS                  Single point of control
                                                                                    of your ambience
                                                        ACTIVITY
                                                       Scalable to all
                                                         locations
STARTS A NEW BEHAVIOUR CYCLE
                        BEHAVIOUR DISRUPTION
                                                                     BUSINESS DISRUPTION
                        No more devices requiring explicit
                                                                   Compatibility amongst all devices
                                     input!                                                                                  44
PHASE 03 – SMART HOMES: MONETIZATION


       UNAGIEyeGlasses
       UNAGIEarPieces                               Subscription      UNAGIPersonalCard
                               Revenue
                             Sharing with
                                Device
                            Manufacturers


              USER                          UNAGIInnerVoice          UNAGIHomeController




            Subscription
                                                                     UNAGIApplianceDevices




                                                                         Revenue Sharing
                                                                           with Device
*Actual revenues is not predicted because smart home is not viable        Manufacturers
at the moment but will become viable after 12 months                                         45
PHASE 03 – UNAGIINNERVOICE: BUSINESS MODEL
      RELATIONSHIP MANAGEMENT                  CUSTOMER SEGMENTS                           VALUE PROPOSITION
 Spread awareness of UNAGI and its     Young and tech-savvy individual users    Stores user context and develops
  benefits to individual users                                                     information to be displayed on user
                                        Can pay premium for a premium             terminals
 Deploy the system at customer site     service
  and personalize as per her                                                      Ability to learn about user
  requirement                                                                      preferences in future versions


        DISTRIBUTION CHANNELS                     REVENUE MODEL                               KEY ACTIVITIES
 Online stores                          Equipment fee from product sales        Product development

 Company’s brand stores                 Incremental revenues from               Integration with existing systems and
                                          upgradable application, memory,          processes
                                          interface with more devices etc
                                                                                  User training

          PARTNER NETWORK                                                                     KEY RESOURCES

  Storage, operating system and                                                  Skilled manpower to develop s/w
   microprocessor firms                                                            that manages interactions between
                                                                                   different devices and runs algorithms
  Wireless network providers to                                                   for understanding user context and
   communicate with user devices                                                   generating relevant outputs



                                                                                                                    46
PHASE 03 - Smart Homes: BUSINESS ALLIANCES




                                             47
48

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Innovation Project

  • 1. UNAGI Total Awareness Gadget Gurus KARAN MALHOTRA, SUHAS SWAMY, MANPREET SINGH, RAGHUNATH RAMACHANDRA 1
  • 2. EXECUTIVE SUMMARY The main objective of this report was to explore the universe of awareness applications and devices and develop ideas to be implemented over the coming months. We began by understanding the current trends in products and the latent needs of the consumers. All this research was consolidated under the concept of UNAGI. Using our imagination, then we developed conceptual products to be used in four areas – shopping, smart homes, travel and emergency services. After coming up with an exhaustive list of applications and devices we applied the filters of user acceptability, technology now-ability and commercial viability to shortlist the ones that can be developed within the next 12 months. We found out that awareness applications and devices that enhance the shopping experience have great acceptability, most of the technology required to implement them is already available and can be monetized to a great extent. 2
  • 3. CONTENTS WHAT IS UNAGI? 4 PHASE 01 – DISCOVERY 5 IMPACT INTENSIFICATION 7 DISRUPTION AMPLIFICATION 9 MARKET MAXIMIZATION 11 PHASE 02 – EXPANSION 13 IDEAL EXPERIENCE SCENARIOS 15 TECHNOLOGY & SUPPORT SCENARIOS 22 STRATEGIC PARTNERSHIPS 27 PHASE 03 – APPLICATION 28 ACCEPTABILITY 30 NOW-ABILITY 32 VIABILITY 36 UNAGI FOR THE FUTURE 43
  • 4. WHAT IS UNAGI? UNAGI is the awareness of WHERE you are, awareness of WHERE you want to be and WHERE you don’t, awareness of WHO is around you, awareness of WHO you want to be and WHO you are, awareness of WHO loves you and WHO doesn’t, awareness of WHAT is good for you and WHAT is bad, awareness of all emotions and all things material. UNAGI IS THE SENSE OF TOTAL AWARENESS What if?......Possibilities What if your devices were more aware about you than your best friend?.....Would you still feel lonely? What if the location is aware of who you are?......Would you still get lost? What if you could be aware with your eyes closed?.....Would there be anybody blind? What if you could be aware about everything without studying anything?.....Would there be anybody uneducated? 4
  • 5. PHASE 01 – DISCOVERY DISCOVERING AND EXPLAINING NEW OPPORTUNITIES BY REVEALING INSIGHTS INTO EXISTING AND EMERGING BEHAVIORS 5
  • 6. PHASE 01 - DISCOVERY In this phase, we discovered and described the trends and the themes that will influence the ways that consumers will meet and interact with UNAGI. We researched trends, technologies and social methods and observed and understood people’s needs in order to develop guidelines for innovation opportunities. The themes that will influence UNAGI experience have been categorized into three sections: - Impact Intensification: Consumer Insights - Disruption Amplification: Technology Possibilities - Market Maximization: Commercial Opportunities 6
  • 7. PHASE 01 – IMPACT INTENSIFICATION PEOPLE HAVE MOVED FROM REACTING AND ADAPTING THEIR BEHAVIOURS TO THE TOOLS AVAILABLE, TO CONTINUOUSLY DEMANDING AND CREATING TOOLS THAT ALLOW THEM TO BE WHO THEY ARE 7
  • 8. PHASE 01 - SOCIAL CONFLICTS SOCIETY IMPACT UBUNTU GREED CONVENIENCE INTENSIFICATION SECURITY THRILL MAP HEALTH CELEBRITY AWARENESS ANSWERS AUGEMENTED REALITY LAWS UBIQUITY INFORMATION POPULARITY JUNKIE CONTEXTUAL OUTLAWS COLLABRATION COMMUNICATION SEX SOCIAL ECONOMY AWARENESS ACCESSIBLITY GAMBLING NAVIGATION CONNECTIVITY FUN BEHAVIOURS CONSUMER ENTERTAINMENT HAND TOOLS FACEBOOK HELD POLICE GPS REALITY QUESTIONS STREET DEVICES LAPTOP WI-FIINTERNET GAMES VIEW PUBS DEVELOPERS HOPE LATITUDE TWITTER JOBS GOOGLE SECOND LIFE MAPS LINKEDIN PROFILE BASED APPLICATIONS CONFERENCES WIKIPEDIA MOBILE SURVEILLANCE PARTY APPLICATIONS TRANSIT CHOICE TRAVEL DREAMS
  • 9. PHASE 01 – DISRUPTION AMPLIFICATION A REAL SHIFT IS HAPPENING AS WE MOVE AWAY FROM DIRECT INTERACTION AND INPUT, TOWARDS A WORLD OF AMBIENT INTERACTION AND AWARENESS 9
  • 10. PHASE 01 - GAMING DISRUPTION AUGMENTED REALITY AMPLIFICATION MOBILE INTERNET BROADBAND MAP INTERNET IPHONE APPLICATIONS LOCATION MAPPING VERTICAL MAPPING TOTAL WIFI MOBILITY SPEED MINIATURIZATION GOOGLE LATITUDE PATTERN RECOGNITION INDOOR TECHNOLOGY APPLICATION LOCALISATION TECHNOLOGY WIFI SATELLITE ROBOTS HANDHELD WEB 2.0 LAPTOP DEVICE RSSI BLUETOOTH NANO SENSERS BLUETOOTH WIMAX GPS IMES LTE 3GS RFID
  • 11. PHASE 01 – MARKET MAXIMIZATION THE MARKET POTENTIAL OF AWARENESS PRODUCTS / SERVICES IS IMMENSE DUE TO THE BASIC HUMAN DESIRE OFQUEST FOR KNOWLEDGE OF ALL THINGS AT ALL TIMES 11
  • 12. PHASE 01 - UBUNTU RECRUITMENT TRACKING AUGMENTED REALITY MARKET SECURITY MENTAL PEACE MAXIMIZATION LIFE SAVING COLLABRATIVE MAP LEARNING HAPPINESS SURVIVE EQUALITY BE IN TOUCH DISCOVER AWARENESS UBIQUITY POWER SAFETY ENJOYMENT EXPLORE SOCIAL ACCEPTANCE KNOWLEDGE SURVEILLANCE SEX FEEL GOOD COMMUNICATION SOCIAL RECOGNITION FUN FACTOR AWARENESS SECURITY FRAUD DISABILITY TEACH HELP DESIRE DETECTION MARKET FINANCIAL BANKS WHEELCHAIR MARKET TRANSACTIONS TRAVEL EMERGENCY & ACCESSIBILITY INDUSTRY CONSTRUCTION POLICE BUSINESS CONVENIENCE INDUSTRY GOVERNMENT EDUCATION ANTI-TERRORISM ECONOMY SECURITY ENTERTAINMENT EDUCATION FINANCIAL CURRICULUM UNIVERSITY INDUSTRY SECURITY JOBS LEARNING SCHOOLS/ TECHNOGY PEACE COLLEGES TRAVEL INDUSTRY COMPANIES TOURISM WEAPON RESORTS/ INDUSTRY GUIDES HOSPITALITY TRANSPORTATIONHOTELS INDUSTRY COMPANIES SURVEILLANCE R & D INDUSTRY BANKING INDUSTRY TECHNOGY INDUSTRY
  • 13. PHASE 02 – EXPANSION DEFINING INSPIRING NEW VISIONS OF “WHAT COULD BE POSSIBLE” BY EXPLORING FUTURE EXPERIENCE OPPORTUNITIES 13
  • 14. PHASE 02 - EXPANSION In this phase, we explored the potential of opportunities by describing how they might support interactions with UNAGI technologies, products and services that do not yet exist. Through imaginative scenarios, we described the value and scope of possibilities from the perspective of the consumer engaged in the proposed experience. The results of this section have been divided into three sections: - Ideal Experience Scenarios - Technology & Support Scenarios - Strategic Partnerships 14
  • 15. PHASE 02 – IDEAL EXPERIENCE SCENARIOS SHOPPING Groceries You enter a department store and pick up a UNAGICart. There is a terminal in front of the cart where you swipe your UNAGIPersonalCard that syncs the terminal with your UNAGIInnerVoice server at your home. The terminal displays the list of items that you need to buy. It will then ask you whether you would also like to know about other items, such as, new introductions or the ones that are on sale at the store. It will also communicate with UNAGIStoreCenter to let you know about the availability of the items and inform you about other alternatives. Depending on your choice it then generates a map that will guide you in conveniently navigating and locating the items. As you move through the aisles, you can randomly pick up items and place them on the UNAGIShoppingTray next to the terminal to learn about them. The tray will scan the item and display the product details on the terminal. You can then query by using the touch screen of the terminal. The terminal will use both UNAGIStoreCenter and other sources on the internet to do a knowledge-based search and answer your queries. The UNAGIEyeGlasses and UNAGIEarPeices can also be used to see and listen to the product attributes. When you place an item in the cart, it scans the item and automatically calculates your bill. After you have finished picking up all the items that you need, you can ask the terminal to display your final bill. You can then sign and approve your 15
  • 16. PHASE 02 – IDEAL EXPERIENCE SCENARIOS payment through biometric verification. You will then simply walk out of the store without the hassle of standing in a checkout queue. Clothes You enter a clothes store and pick up a UNAGICart. There is a terminal in front of the cart where you swipe your UNAGIPersonalCard that syncs the terminal with your UNAGIInnerVoice. The terminal will then ask you whether it can download information about your existing wardrobe. After it is done downloading, it will ask you about what you would like to buy today. Based on your choice, it will communicate with UNAGIStoreCenter to shortlist items for you. It will take into account the sizes you wear, the type of designs and colors that you prefer and that will be a close match to your existing wardrobe while generating a shortlist for you. It will then guide you through the store to pick up those items. As you move through the store, you can randomly pick and drop items on the UNAGIShoppingTray. You can then use the UNAGIClothesTrix application on the terminal to generate images of yourself wearing that piece of clothing and other items from your wardrobe. After you have selected an item you can drop it in your cart. When you place an item in the cart, it scans the item and automatically calculates your bill. After you have finished picking up all the items that you need, you can ask them terminal to display your final bill. You can then sign and approve your payment through biometric verification. 16
  • 17. PHASE 02 – IDEAL EXPERIENCE SCENARIOS You will then simply walk out of the store without the hassle of standing in a checkout queue. On the go You are walking around the Dundas Square in Toronto. You look at a billboard of a movie and point your Smartphone in the direction of the billboard. The phone uses the UNAGIOnTheGo application to communicate with the UNAGIBillboard and comes to know that it is being used to promote a movie. It also receives the name of the movie that is being promoted. The application will then allow the user to view the trailer on the phone, as well as, to purchase the DVD from an online store. 17
  • 18. PHASE 02 – IDEAL EXPERIENCE SCENARIOS TRAVEL Car You swipe your UNAGIPersonalCard at the door before entering the car. The door then performs biometric verification before unlocking the car. You then tell the UNAGIInCarSystem where you want to go. It downloads the map and traffic information off the internet and chooses an optimum route to your destination. It then drives your car like an automatic driver while you relax in your seat. During your commute, the UNAGIEntertainmentSystem communicates with your UNAGIInnerVoice to receive information regarding your music and news preferences and plays them while you relax 18
  • 19. PHASE 02 – IDEAL EXPERIENCE SCENARIOS SMART HOMES UNAGIPersonalCard informs the UNAGIInnerVoice about how has your day been so that it can understand your mood and stress level. UNAGIHomeController which controls every device at your home communicates with the UNAGIInnerVoice to gear up the devices to provide you comfort. UNAGIHomeController will talk to the accessories in your bathroom to fix you a bath before you reach home. It will also talk to your massage chair to prepare for a massage based on your level of stress. You reach back home and your doors open after authenticating you through biometric verification. UNAGIHomeController communicates with the refrigerator to prepare your drink. The oven communicates with the refrigerator through UNAGIHomeController to give you a list of items that you could cook based on the availability of the ingredients in the house and your likes. It will also give you suggestions for what you could order and will place an order at the restaurant, if you order it to do so. UNAGIHomeController then downloads the latest news and videos you like to watch and streams on to a viewing device and plays it based on your request. UNAGIHomeController also interacts with your security system to maintain the safety of your house. It reports any irregularities with the video evidence both to the police and to your UNAGIEyeGlasses or UNAGIEarPieces as they happen. 19
  • 20. PHASE 02 – IDEAL EXPERIENCE SCENARIOS 911 EMERGENCY SERVICES Fire There is a fire in an office building. Fire trucks arrive after 10 minutes. Fire is spreading through the 13th and 14th floors. Firemen take out there UNAGIEmergencyTrix and query about the people who are stuck on those floors. UNAGIEmergencyTrix sends out an urgent query to all UNAGIInnerVoice servers and creates a list of people who are on those floors. It then communicates with UNAGIBuildingCenter to trace the whereabouts of those people. They now know the name, age, any special needs, and 3-dimensional location of the people who are stuck inside that enables them to plan accordingly. They move in with agility and are able to rescue everyone. Terrorist Attack There is a terrorist attack on a hotel. Commandos surround the place. The head commander takes out UNAGIEmergencyTrix and queries about the people who are stuck inside the hotel. UNAGIEmergencyTrix sends out an urgent query to all UNAGIInnerVoice servers and creates a list of people who are inside the hotel. It creates a list of names, nationalities, ages, any special needs and 3-dimensional locations. This also helps the commandos to separate a list of hostages and suspicious terrorists. It then communicates with UNAGIBuildingCenter to trace the whereabouts of those people. They now know everything they need to know to storm the hotel and rescue the hostages. They move in with agility. They are able to rescue everyone and kill the terrorists. 20
  • 21. PHASE 02 – IDEAL EXPERIENCE SCENARIOS OTHER SERVICES For the sake of brevity, we chose to focus only on a few of the possible scenarios. UNAGI as a concept has numerous other applications not mentioned here. Some of other applications where needs can be met are at pubs, lounges, travel destinations, educational institutions, and accessibility services. In the future, UNAGI and its enabled devices will find application in all facets of human life. 21
  • 22. PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS UNAGICart (Device) This will be a smart cart with a terminal at the top to display information about products, UNAGITray to scan the products, and a bar code reader in the main tray to generate an automatic bill. It can be produced by a joint collaboration between companies manufacturing point of sale terminals and shopping carts. UNAGIPersonalCard (Device) This will be a smart card with a chip that can emit signals up to a long range within the city. It will store information required for connecting with UNAGIInnerVoice server, as well as, biometric information to authenticate the owner of the card. It can be produced by companies currently manufacturing smart cards. UNAGIInnerVoice (Application Software) This will be an application running on a server stored at the user’s house. It will store all information accessed by the user on various devices, as well as the state information of other devices. Information can only be retrieved from other devices after authentication using UNAGIPersonalCard. It will be developed by companies currently involved in commercial databases. 22
  • 23. PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS UNAGIStoreCenter (Application Software) This will be an application running on a server in every shop, big and small. In addition to storing information about the items stocked in the shop, it will also store information about the location, make knowledge based suggestions to the user by searching its own database as well as off the web. Every retail chain will develop its own application and knowledge engine according to the kind of items it deals with. UNAGIShoppingTray (Device) This will be a device that will scan items placed on it, transmit information about it to the terminal. It should be able to provide detailed information about the item, such as type, design, size, price, etc. We will see different shopping trays for different industries coming up in the market, such as, one for cloth retail shops, one for electronic items. UNAGIClothesTrix (Application Software) This will be an application that will generate image of the consumer wearing the clothing item placed on the UNAGIShoppingTray and his/her wardrobe at home. This will either be created by a cloths manufacturer or an applications developer. 23
  • 24. PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS UNAGIOnTheGo (Application Software) This will be an application that will run on Smartphones and interact with other applications emitting information as the user travels through various locations. User can point at a smart device and turn on this application. It will communicate with that device and display information on the Smartphone. This will be developed by mobile phone application developers. UNAGIBillboard (Device) This will be a smart billboard that can emit information displayed on the screen to other smart devices that will communicate with it. This will be developed by an advertising company. UNAGIInCarSystem (Application Software) This will be an application that will run in a car. It will drive the car and control other devices within the car. It will authenticate the person opening the car. It will download information about routes and traffic off the web. This will be developed by car manufacturing companies. 24
  • 25. PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS UNAGIEntertainmentSystem (Application Software) This will be an application that will run in the car. It will control the music system and play music according to the preferences of the person travelling in the car. It will also download news and magazine articles and display them on the screen while the person relaxes on his/her seat. This will be developed by in-car entertainment product companies. UNAGIHomeController (Application Software) This will be an application that will control all other appliances in the house. It will authenticate the person as he/she enters the house. It will then adjust the appliances according to the mood and stress level of the housemates. This will be developed by one of the appliance companies. UNAGIEmergencyTrix (Application Software) This will be an application that will can send and receive emergency messages to UNAGIInnerVoice servers. It will also be communicate with other applications, such as, UNAGIHomeController, UNAGIStoreCenter and UNAGIBuildingCenter to retrieve information about people and physical structures present in the building. This will be developed by government. 25
  • 26. PHASE 02 – TECHNOLOGY & SUPPORT SCENARIOS UNAGIBuildingCenter (Application Software) This will be an application that will emit information about whereabouts of people and physical structures within a building. It will also broadcast the surveillance video on request. This will be developed a surveillance company UNAGIEyeGlasses (Device) This will be a device that will be worn by people. It will scan things that they hold in their hands. It will become the platform for all augmented reality applications. This will be developed by high-end eyeglass manufacturers. UNAGIEarPieces (Device) This will be a device that will be work by people. It will interact with other ambient devices and convert the messages emitted by them to voice. This can be used by people who have vision disabilities. This will be developed by high-end earphones developer. 26
  • 27. PHASE 02 – STRATEGIC PARTNERSHIPS UNAGI signal emitters/receivers and applications will be embedded in every product, building, and device around us. Hence, the number of strategic partnerships required to implement UNAGI is huge. Few of the partners that will be important for its success are: - Consumer Product Companies - Hospitality Providers - Telecom Providers - Software Companies - Electronic Device Manufacturers - Travel Companies - Banks - Educational Institutions - Educational Institutions - Research Centers - Government - Security Agencies 27
  • 28. PHASE 03 – APPLICATION DESIGNING NEW EXPERIENCES AND POSITIONING THE BUSINESS MODEL 28
  • 29. PHASE 03 - APPLICATION In this phase, we mapped future experiences to learn about applications that can be implemented within the next 12 months. We have defined and described the strategic value of the project by identifying the qualities of the proposed experience, the audience that this experience will create and ways to reduce risk in implementation. The ideas generated in this phase have been divided into three sections: - Acceptability: Experiences users are willing to engage in today - Now-ability: Markets for immediate implementation while filtering out the ones for the future - Viability: Business Models for making UNAGI profitable 29
  • 30. PHASE 03 – ACCEPTIBILITY Shopping Acceptability is not an issue in case of UNAGI applications and devices for enhancing the shopping experience. We have seen a rise in the proliferation of location-based advertising, point of sale terminals. Consumers are always seeking that extra bit of information off the internet that can help them in making a more sound purchasing decision. Smart Homes Acceptability is not an issue in case of UNAGI applications and devices for enhancing the living experience of people at home. Sale of smart appliances is on the rise. We always read about the installation of high end gadgets in homes of the rich and famous. As these devices become affordable to the middle-income segment we will see an explosion of new offerings in the market to create smart homes. Travel Acceptability is not an issue in case of UNAGI applications and devices for enhancing the travel experience of people. High-end cars already come fitted with sophisticated navigational and security systems. We can also see people using more and more entertainment devices as they travel, such as, IPods and Amazon Kindles. They will be willing to have such devices fitted in their cars. 30
  • 31. PHASE 03 – ACCEPTIBILITY Emergency Services Acceptability is an issue because emergency services are run by federal and provincial agencies. They only incorporate technologies that have proven then feasibility over a period of time because human lives are at stake. There is a lot of bureaucracy in these organizations and selling a technology can be a long drawn process. 31
  • 32. PHASE 03 – NOW-ABILITY SHOPPING A large number of applications and devices that have been outlined for shopping are already being implemented and will be available within the next 12 months. There are a number of concept stores which have started using shopping carts with smart terminals. UNAGIEyeGlasses and UNAGIEarPieces will be easy to implement in the coming months after Pranav Mistry from MIT makes his technology of Sixth Sense devise open source. Smart cards and biometric authentication is already in use. SMART HOMES Smart fridges, microwaves, televisions are already present in the market. The only hurdle to inter-operability is agreement on a common protocol for these devices to interact with each other and the cost of these smart devices to be affordable. In terms of technology much of it is already available and very much implementable. 32
  • 33. PHASE 03 – NOW-ABILITY TRAVEL Now –Ability of UNAGI for travel is an issue because it will require many partnerships to be formed with car makers, audio device makers, news agencies, and the government . Auto- driver mode requires that both the traffic to be organised and technology in place for the cars to become smart. Government will have to bring in new regulations to allow automatic cars to be driven on the roads. It is a futuristic concept and would not be implementable or profitable in the short run. 33
  • 34. PHASE 03 – FILTERING OF EXPERIENCE SCENARIOS ACCEPTABLITY NOW-ABILITY VIABLITY OTHER UNAGI SERVICES FOR LOUNGES, PUBS, UNAGI FOR etc SHOPPING UNAGI FOR SMART HOMES UNAGI FOR UNAGI FOR EMERGENCY TRAVEL SERVICES 34
  • 35. PHASE 03 – FILTERING OF APPLICATIONS ACCEPTABLITY NOW-ABILITY VIABLITY UNAGIEmergencyTrix UNAGIInCarSystem UNAGIInnerVoice UNAGIEyeGlasses UNAGIBuildingCenter UNAGIEntertainment UNAGIHomeController UNAGIEarPiece Sytem UNAGIPersonalCard UNAGICart UNAGIStoreCenter UNAGIShoppingTray UNAGIClothesTrix UNAGIOnTheGo UNAGIBillboard 35
  • 36. PHASE 03 - VIABILITY We see the UNAGI devices and applications for Shopping becoming viable in the next 12 months and have been described in the following sections: - Desires, Goals and Motivations - Business Model - Business Alliances 36
  • 37. THIS GENERATES PHASE 03 – SHOPPING: DESIRES, GOALS & BUSINESS DESIRE MOTIVATIONS COMPLETES A BEHAVIOUR CYCLE Getting the best deals GOALS Saving time, effort and money THIS CREATES BUSINESS MOTIVATION THIS COMPELS USERS THIS SUSTAINS MEDIA BEHAVIOUR BUSINESS Having complete UNAGI Ambient Interaction knowledge RELATIONSHIP ACTION Enabling informed VALUE AS Shop intelligently purchases MEDIA Makes Shopping an SATISFACTION experience Best deals lead to to be cherished BUSINESS happy customers ACTIVITY Scalable to all businesses STARTS A NEW BEHAVIOUR CYCLE BEHAVIOUR BUSINESS DISRUPTION DISRUPTION Informed decision making Eradicates impulsive shopping makes marketing less relevant 37
  • 38. PHASE 03 – SHOPPING: MONETIZATION - $7.2 BILLION These devices and applications are bundled UNAGIEyeGlasses Licensing UNAGICart ($500,000 * UNAGIEarPieces UNAGIShoppingTray 1000= $5B) Revenue Sharing with Device Manufacturers($100 *1M*2= 200M) UNAGIInStoreCentre USER UNAGIInnerVoice Subscription Revenue UNAGIClothesTrix (10M*$100 = $1B) UNAGIBillboard Revenue Sharing ($1*1M/Yr*1000 UNAGIOnTheGo = $1B) 38
  • 39. PHASE 03 – UNAGICART: BUSINESS MODEL RELATIONSHIP MANAGEMENT CUSTOMER SEGMENTS VALUE PROPOSITION  Spread awareness of UNAGI to  Retail stores selling premium  product bar code reader embedded retailers and end consumers products in a cart  Install and support UNAGI  Shoppers willing to pay premium for  no need to stand in queues infrastructure in retail stores better service  saves time & effort DISTRIBUTION CHANNELS REVENUE MODEL KEY ACTIVITIES  Direct sales for retail chains  Equipment fee from retail stores  Product development  Online stores  % revenue for each product from  Integration with existing systems and retail store processes PARTNER NETWORK KEY RESOURCES  Traditional shopping-cart  Bar code/RFID readers manufacturers  Wireless network to communicate  Billing systems between UNAGICart and UNAGIStoreCenter  Banks/Credit card company 39
  • 40. PHASE 03 – UNAGISTORECENTER: BUSINESS MODEL RELATIONSHIP MANAGEMENT CUSTOMER SEGMENTS VALUE PROPOSITION  Spread awareness of UNAGI to  Retail stores selling premium  Stores information such as inventory, retailers and end consumers products manufacturing data, price, etc of each product displayed in the store  Retailers expect the product to have  Large retail stores that attract large scalability – to support different number of customers daily  Interfaces with UNAGIInnerVoice of product ranges each shopper and returns relevant data DISTRIBUTION CHANNELS REVENUE MODEL KEY ACTIVITIES  Direct sales for retail chains  Equipment fee from retail stores  Product development  Specialized channels selling Customer  % revenue for each product from  Integration with existing systems and Relation Management solutions retail store processes  Annual service/maintenance fee PARTNER NETWORK KEY RESOURCES  Storage, microprocessor, operating  Skilled personnel to develop system development companies middleware between the various architecture elements of the UNAGI  Inventory management solutions solution companies  Banks/Credit card company 40
  • 41. PHASE 03 – UNAGIEYEGLASSES: BUSINESS MODEL RELATIONSHIP MANAGEMENT CUSTOMER SEGMENTS VALUE PROPOSITION  Spread awareness of UNAGI and its  Young and tech-savvy individual users  Displays target related information as benefits to individual users per user context  Can pay premium for better service  Personalized service is essential  Fashionable and trendy ware initially so that the user is comfortable with the system DISTRIBUTION CHANNELS REVENUE MODEL KEY ACTIVITIES  Online stores  Equipment fee from product sales  Product development  Company’s brand stores  Incremental revenues from  Integration with existing systems and accessories, extra memory, etc processes  User training PARTNER NETWORK KEY RESOURCES  Traditional eyeglass manufacturers  Ability to use different communication protocols between  Wireless network providers to different devices communicate with UNAGIInnerVoice  Skilled manpower to embed biometrics in user devices  Pattern recognition software 41
  • 42. PHASE 03 – SHOPPING: BUSINESS ALLIANCES 42
  • 43. PHASE 03 - UNAGI FOR THE FUTURE UNAGI applications and devices for Smart Homes are likely to take longer than 12 months in becoming economically viable. Future business model for commercializing UNAGI for smart homes has been outlined in the following sections. 43
  • 44. THIS GENERATES PHASE 03 – SMART HOMES: DESIRES, GOALS & BUSINESS MOTIVATIONS DESIRE COMPLETES A BEHAVIOUR CYCLE Comfort & Luxury GOALS Saving time and effort THIS CREATES BUSINESS THIS COMPELS USERS THIS SUSTAINS MOTIVATION MEDIA BEHAVIOUR BUSINESS Making life easier UNAGI Ambient Interaction ACTION RELATIONSHIP No explicit action Enabling personalization VALUE AS needed! of the highest order MEDIA Improves the standard of living SATISFACTION BUSINESS Single point of control of your ambience ACTIVITY Scalable to all locations STARTS A NEW BEHAVIOUR CYCLE BEHAVIOUR DISRUPTION BUSINESS DISRUPTION No more devices requiring explicit Compatibility amongst all devices input! 44
  • 45. PHASE 03 – SMART HOMES: MONETIZATION UNAGIEyeGlasses UNAGIEarPieces Subscription UNAGIPersonalCard Revenue Sharing with Device Manufacturers USER UNAGIInnerVoice UNAGIHomeController Subscription UNAGIApplianceDevices Revenue Sharing with Device *Actual revenues is not predicted because smart home is not viable Manufacturers at the moment but will become viable after 12 months 45
  • 46. PHASE 03 – UNAGIINNERVOICE: BUSINESS MODEL RELATIONSHIP MANAGEMENT CUSTOMER SEGMENTS VALUE PROPOSITION  Spread awareness of UNAGI and its  Young and tech-savvy individual users  Stores user context and develops benefits to individual users information to be displayed on user  Can pay premium for a premium terminals  Deploy the system at customer site service and personalize as per her  Ability to learn about user requirement preferences in future versions DISTRIBUTION CHANNELS REVENUE MODEL KEY ACTIVITIES  Online stores  Equipment fee from product sales  Product development  Company’s brand stores  Incremental revenues from  Integration with existing systems and upgradable application, memory, processes interface with more devices etc  User training PARTNER NETWORK KEY RESOURCES  Storage, operating system and  Skilled manpower to develop s/w microprocessor firms that manages interactions between different devices and runs algorithms  Wireless network providers to for understanding user context and communicate with user devices generating relevant outputs 46
  • 47. PHASE 03 - Smart Homes: BUSINESS ALLIANCES 47
  • 48. 48