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@luckykat
LEAH BULEY
• Millennials will be 75% of
the workforce in 10yrs.
They expect more, and like
writing bad reviews.
• For organisations that want
to succeed competent UX
is no longer optional. Great
UX is whats required!
@leahbuley
ERIN RAPACKI
• New remote working
options.
• Telepresence devices
• A robot that embodies a
person
• Embodiment is an
interaction - UncannyValley
@robotdiva
ILUMINATE
https://www.youtube.com/watch?v=ijsPFAIwohU
ILUMINATE
• Users include dancers,
technicians, programmers,
wardrobe & costume
• Everyone was so different
and so working together
they understood each
others perspectives.
ERIN HOFFMAN
• Game designer
• Fun theory - Koster
• Convert fear into happiness
through surprise = FUN!
• Don’t run from the pain
point. Getting out of it is
meaningful.Take the paid and
transform emotions from
confused to clear!
@gryphoness
ABBY COVERT
• How to make sense of any
mess.Thinking about
information as a material is
HARD!
• language matters
• there is no right way -
corporate underpants
• We need pictures - shared
visual assets to communicate
The person who
picks up the
marker owns the
project!
@Abby_the_IA
ABBY COVERT
• How to make sense of any
mess.Thinking about
information as a material is
HARD!
• language matters
• there is no right way -
corporate underpants
• We need pictures - shared
visual assets to communicate
The person who
picks up the
marker owns the
project!
@Abby_the_IA
APOLLO ROBBINS STOLE
PEOPLESTHINGS
Do unto others as you would
have done to you...is wrong.
How do you know they want
the same thing as you?
EXPERIENCE MAPPING
EXPERIENCE MAPPING
SERVICE DESIGN BLUEPRINTS
ALASTAIR SOMERVILLE
• Designing for wearables…
not really
• Sensory design
• Play carefully within the
limits if the person
• You can enhance the
experience but you can’t
own it
@Acuity_Design
“The brilliance of
humans is we are not
restricted by reality”
LEAH RADER
• Participatory Design
• Trying to get people to be
their authentic selves
• Enabling exercises - noticing
things that are part of the
fabric of their lives
• Projecting exercises -
sensitive topic areas.
@springstudios
• Lists
• MadLibs
• Stories
• Tracking (e.g. diaries)
• Sort
• Make
• Diagrams
• Map & layer
• Play!!
JESSICA HISCHE
• Typography….subtlety in design @jessicahische
JANET CRAWFORD
• Bias is everywhere but we
often fail to see it.
• Barbie is a designer… :-/
@janetcrawford
CEO
RECEPTIONIST
KARL FAST
• Understanding embodiment
• As problems & technologies
get more complex we need
to design for the 'network'.
All the pieces working
together.
• Going from 'design for the
thing' to 'design for the user'
to 'design for the body-mind-
context network'
@karlfast“The world is
a cognitive
resource. Use
it well.”
ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
SO WHAT NEXT?
THANKS
katja@perceptiveideas.com.au
@luckykat

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Ux Week 15 redux for IxDA Sydney

  • 2. LEAH BULEY • Millennials will be 75% of the workforce in 10yrs. They expect more, and like writing bad reviews. • For organisations that want to succeed competent UX is no longer optional. Great UX is whats required! @leahbuley
  • 3. ERIN RAPACKI • New remote working options. • Telepresence devices • A robot that embodies a person • Embodiment is an interaction - UncannyValley @robotdiva
  • 5. ILUMINATE • Users include dancers, technicians, programmers, wardrobe & costume • Everyone was so different and so working together they understood each others perspectives.
  • 6. ERIN HOFFMAN • Game designer • Fun theory - Koster • Convert fear into happiness through surprise = FUN! • Don’t run from the pain point. Getting out of it is meaningful.Take the paid and transform emotions from confused to clear! @gryphoness
  • 7. ABBY COVERT • How to make sense of any mess.Thinking about information as a material is HARD! • language matters • there is no right way - corporate underpants • We need pictures - shared visual assets to communicate The person who picks up the marker owns the project! @Abby_the_IA
  • 8. ABBY COVERT • How to make sense of any mess.Thinking about information as a material is HARD! • language matters • there is no right way - corporate underpants • We need pictures - shared visual assets to communicate The person who picks up the marker owns the project! @Abby_the_IA
  • 10. Do unto others as you would have done to you...is wrong. How do you know they want the same thing as you?
  • 14. ALASTAIR SOMERVILLE • Designing for wearables… not really • Sensory design • Play carefully within the limits if the person • You can enhance the experience but you can’t own it @Acuity_Design “The brilliance of humans is we are not restricted by reality”
  • 15. LEAH RADER • Participatory Design • Trying to get people to be their authentic selves • Enabling exercises - noticing things that are part of the fabric of their lives • Projecting exercises - sensitive topic areas. @springstudios • Lists • MadLibs • Stories • Tracking (e.g. diaries) • Sort • Make • Diagrams • Map & layer • Play!!
  • 16. JESSICA HISCHE • Typography….subtlety in design @jessicahische
  • 17. JANET CRAWFORD • Bias is everywhere but we often fail to see it. • Barbie is a designer… :-/ @janetcrawford
  • 18. CEO
  • 20. KARL FAST • Understanding embodiment • As problems & technologies get more complex we need to design for the 'network'. All the pieces working together. • Going from 'design for the thing' to 'design for the user' to 'design for the body-mind- context network' @karlfast“The world is a cognitive resource. Use it well.”
  • 21. ADAM SAVAGE • Art Vs Science - “Art and science are the twin engines that push us forward as a society“ @donttrythis
  • 22. ADAM SAVAGE • Art Vs Science - “Art and science are the twin engines that push us forward as a society“ @donttrythis
  • 23. ADAM SAVAGE • Art Vs Science - “Art and science are the twin engines that push us forward as a society“ @donttrythis
  • 24. ADAM SAVAGE • Art Vs Science - “Art and science are the twin engines that push us forward as a society“ @donttrythis
  • 25. ADAM SAVAGE • Art Vs Science - “Art and science are the twin engines that push us forward as a society“ @donttrythis
  • 26.
  • 27.