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Advancing UX in Your Organization
Kimberley Peter
User Experience Design Lead
IBM Rational Software
Toronto, Ontario
@kpeter
Adam Archer
Technical Lead, JazzHub
IBM Rational Software
Toronto, Ontario
@agarcher
©2013!
Fluxible . September 14-15, 2013! 2!
Introductions
Fluxible . September 14-15, 2013! 3!
•  Our backgrounds
•  Our work focus and
context
–  In-house (large corp)
About ‘us’
Fluxible . September 14-15, 2013! 4!
•  Your name
•  Your work focus and
context
–  In-house (small/large co)
–  Agency
–  Consultant
–  Other
•  Your interests today
About ‘you’
Fluxible . September 14-15, 2013! 5!
Overview
Fluxible . September 14-15, 2013! 6!
Kombi
 Microbus
 Transporter
In name …
Fluxible . September 14-15, 2013! 7!
the freedom to
explore …
to try new
things …
to embrace
change
In spirit …
Our plan for today …
Fluxible . September 14-15, 2013! 8!
Motivation
 Context
 Solutions
Consider cause or
motivation for change
in your context
Our plan for today …
Fluxible . September 14-15, 2013! 9!
Motivation
 Context
 Solutions
Visualize context for
prospective areas to
affect change
Consider cause or
motivation for change
in your context
Our plan for today …
Fluxible . September 14-15, 2013! 10!
Motivation
 Context
 Solutions
Identify potential
solutions for change
to try out in your
context
Consider cause or
motivation for change
in your context
Visualize context for
prospective areas to
affect change
Our plan in detail
Time
 Topic
 Duration
2:15 – 2:35
 Introductions and overview
 20 min
2:35 – 2:55
 Topic 1 : Motivation
 20 min
2:55 – 3:25
 Activity 1 : Hands-on + discussion
 30 min
3:25 – 3:30
 Topic 2 : Context
 5 min
3:30 – 3:45
 Break
 15 min
3:45 – 4:15
 Activity 2 : Hands-on + discussion
 30 min
4:15 – 4:35
 Topic 3 : Solutions
 20 min
4:35 – 4:50
 Activity 3 : Hands-on + discussion
 15 min
4:50 – 5:15
 Conclusion, discussion and wrap!
 25 min
Fluxible . September 14-15, 2013! 11!
A few disclaimers
•  Not a prescription
•  Not representing process
or methods in general at
IBM (but you could learn
more at:
http://www.ibm.com/
design/)
•  Not a replay of existing
sources
Fluxible . September 14-15, 2013! 12!
Fluxible . September 14-15, 2013! 13!
Topics + Activities
Topic #1
Fluxible . September 14-15, 2013! 14!
Motivation
 Context
 Solutions
Consider cause or
motivation for change
in your context
Pattern of practice (for change)
Fluxible . September 14-15, 2013! 15!
PRACTICE
SHARE
EXPERIMENT
Pattern of practice (for change)
Fluxible . September 14-15, 2013! 16!
Do it. Don’t sell it. 

– Jeff Patton
Begin anywhere.

– John Cage
PRACTICE
SHARE
EXPERIMENT
Pattern of practice (for change)
Fluxible . September 14-15, 2013! 17!
Do it. Don’t sell it. 

– Jeff Patton
Begin anywhere.

– John Cage
Share the value.
Promote practices.
Think ‘us’. 

– John Wiegand
PRACTICE
SHARE
EXPERIMENT
Pattern of practice (for change)
Fluxible . September 14-15, 2013! 18!
Do it. Don’t sell it. 

– Jeff Patton
Begin anywhere.

– John Cage
Share the value.
Promote practices.
Think ‘us’.

– John Wiegand
Adapt to context.
Hone your skills.
Fake it ‘til you

become it.

– Ann Cuddy
PRACTICE
SHARE
EXPERIMENT
Pattern of practice (for change)
Fluxible . September 14-15, 2013! 19!
Do it. Don’t sell it. 

– Jeff Patton
Begin anywhere.

– John Cage
Share the value.
Promote practices.
Think ‘us’.

– John Wiegand
Adapt to context.
Hone your skills.
Fake it ‘til you

become it.

– Ann Cuddy
PRACTICE
SHARE
EXPERIMENT
RECOGNIZE!
Fluxible . September 14-15, 2013! 20!
Motivation & ‘inventing on principle’
Source: Bret Victor, Inventing on Principle: Living for a Cause, CUSEC 2012 (http://vimeo.com/36579366)
“Creators need an immediate connection … This principle is so important to
me that when I see a violation of it, I consider it a moral wrong. And I don’t
think ‘opportunity’, but rather ‘responsibility’.”
Larry Tesler – “No Modes”
Fluxible . September 14-15, 2013! 21!
Image source: http://www.designinginteractions.com/interviews/LarryTesler
“… what drove him was the belief that ‘no person should be
trapped in a mode’ … and made it his life’s work to fight against.”
Motivation in context
•  Bret’s Principle: “Creators need an
immediate connection”
•  Larry’s Principle: “No person should be
trapped in a mode”
•  Your Principle “…”
Fluxible . September 14-15, 2013! 22!
Motivations – A designer’s perspective
1.  Engineering-driven solutions – Designer as editor
2.  Wasted time on unused design – Why is your
release theme more important than mine?
3.  Problem-solving oriented – Is this the right thing to
solve / do we understand the problem well?
4.  Different workflows and cadence – Silos suck
5.  Distributed teams – It’s lonely on the phone all the
time
Fluxible . September 14-15, 2013! 23!
Motivations – A developer’s perspective
1.  Late breaking, unexpected changes – I was
already fully committed before you came along
2.  Development teams (and product management
teams) are too ‘feature’ oriented – Just give ‘em
the functionality they asked for
3.  Impractical designs – Gee, I wished you’d talked to
me sooner
4.  Distributed teams – What ‘page’ are we on anyway?
Fluxible . September 14-15, 2013! 24!
Hmmm, these seem familiar
Fluxible . September 14-15, 2013! 25!
Design-to-Development Issue Correlation
Eng-driven solutions
Wasted time on unused
designs
Too problem-solving
oriented
Different cadences
Distributed teams
 Distributed teams
Impractical designs
Too feature oriented
Late-breaking changes
Motivation & ‘designing on principle’
•  Making software should be satisfying for
everyone involved and result in quality
outcomes
Fluxible . September 14-15, 2013! 26!
Fluxible . September 14-15, 2013! 27!
Motivation
 Context
 Solutions
Consider cause or
motivation for change
in your context
Activity #1
Activity #1 – Description – Part 1
Fluxible . September 14-15, 2013! 28!
•  The Breakup Letter
–  Consider your organization or team to be a ‘person’
you’ve been dating
–  Write that person a breakup letter. What would you
say if you were going to end this relationship?
Consider:
•  Your role in the relationship
•  Your reasons for the breakup, when issues occur and who is
involved
•  Time: 8 minutes
•  Materials: Pen and paper
Activity #1 – Description – Part 2
•  Share your letter 
–  Volunteers?
•  Time: 15 minutes
Fluxible . September 14-15, 2013! 29!
Activity #1 – Description – Part 3
Fluxible . September 14-15, 2013! 30!
•  Highlight each issue within your letter
–  This will help you pull them out later in Activity #2
•  Time: 2 minutes
•  Materials: Pen and paper
Topic #2
Fluxible . September 14-15, 2013! 31!
Motivation
 Context
 Solutions
Visualize context for
prospective areas to
affect change
Consider cause or
motivation for change
in your context
Process in context – Model
Fluxible . September 14-15, 2013! 32!
Process in context – Model
Fluxible . September 14-15, 2013! 33!
Process in context – Players+Activities
Fluxible . September 14-15, 2013! 34!
Process in context – Issues
Fluxible . September 14-15, 2013! 35!
Fluxible . September 14-15, 2013! 36!
Motivation
 Context
 Solutions
Consider cause or
motivation for change
in your context
Visualize context for
prospective areas to
affect change
Activity #2
Activity #2 – Description – Part 1
•  Find a partner
–  Someone with a similar work context
–  Someone you don’t currently work with
•  Welcome to My World
–  Take the issues you identified in the breakup letter and sketch
out the interactions around these issues (e.g., what, when, who)
– include full context and non-friction points
–  Use the post-its and shapes (circles, boxes, arrows) to make a
flow diagram with annotations
–  Add new information if you think of it (beyond what you
captured in your letters)
•  Time: 10 minutes
•  Materials: Post-its, sharpies, large paper
Fluxible . September 14-15, 2013! 37!
Activity #2 – Description – Part 2
•  Share and elaborate on your world
–  Share your sketch with your partner – describe its
components and what it means, then …
–  Clarify and discuss areas of ease, challenge and
interactions with other people. Elaborate the
drawings as you like
•  Time: 20 minutes
–  10 minutes: 5 minutes each to share
–  10 minutes: 5 minutes each to clarify and discuss
–  You can share in succession, or share then clarify
each person in turn – we will signal at 8 minutes
Fluxible . September 14-15, 2013! 38!
Topic #3
Fluxible . September 14-15, 2013! 39!
Motivation
 Context
 Solutions
Identify potential
solutions for change
to try out in your
context
Consider cause or
motivation for change
in your context
Visualize context for
prospective areas to
affect change
Reframing from the design perspective
Fluxible . September 14-15, 2013! 40!
Recognizing areas for change
Fluxible . September 14-15, 2013! 41!
Shifting emphasis
•  Shift of emphasis from ‘what’ to ‘how’ 

(in order to get to a better ‘what’)
–  From planning content to planning activities and
team organization
–  From problem solving to finding and understanding
–  From independent design to co-making
Fluxible . September 14-15, 2013! 42!
Planning activities/organization
•  Partnering with technical leads (past)
•  Leading cross-functional feature teams
•  Working with PM + tech leads to establish:
–  Principles and vision
–  Release themes
–  Candidate scenarios
•  Story mapping an holistic user-centric picture
•  Shared team rhythm
•  Shared tools for knowledge management, design
and file sharing
•  Design playbacks
Fluxible . September 14-15, 2013! 43!
Feature teams
•  A feature team is a long-lived, cross-functional,
cross-component team that completes many
end-to-end customer features—one by one. 

– Craig Larman and Bas Vodde, Feature Team Primer 
Fluxible . September 14-15, 2013! 44!
Feature teams – our use
•  Our goal: Achieve common navigation across a
number of integrating products
•  Our team was design-led and cross-functional (~20
members):
–  Engineers (10)
–  User experience designers (4)
–  Product management (2)
–  User assistance (2)
–  Test (2)
•  Our team ran ~2 years (2010 to 2012) and
delivered many changes into two release cycles
Fluxible . September 14-15, 2013! 45!
Story mapping
•  Story mapping is an Agile UX method for
creating a visual backlog that provides an
overall picture of the primary activities, tasks
and sub-tasks of the targeted users
•  Typically done in person w/ a shared surface
•  Can be done remotely using graphical tools
(e.g., Microsoft Visio, Google Draw) or a
spreadsheet (Microsoft Excel, Google
Spreadsheet)
Fluxible . September 14-15, 2013! 46!
Story map components
•  Big activities
•  Small activities
•  Tasks
•  Sub-tasks
•  Additional markup
–  Questions
–  Ideas
–  Comments
Fluxible . September 14-15, 2013! 47!
Remote story mapping
•  Before the session:
–  Prepare a document
–  Prime the input – business goals, user story,
personas, scope of session
Fluxible . September 14-15, 2013! 48!
Remote story mapping
•  During the session:
–  One person shares screen
–  Review method and show examples as needed
–  Moderator introduces story mapping activity – business
goals, user story, personas, scope of session
–  Timebox your activities (examples):
•  Brainstorm activities > tasks > details (10 min each)
•  Share and add unique entries to map (30 min to ‘n’ hours)
•  Organize timelines and add markup (15 – 30 min)
•  Review and prioritize the task details (30 min to ‘n’ hours)
Fluxible . September 14-15, 2013! 49!
Story mapping – our use
•  Initially doing in person
–  Experimented with one local dev team
–  Shared with other local design teams
–  One design team led a large face-to-face session
•  Now doing more remote
–  One x-functional team experimenting w/ spreadsheet
–  One x-functional team experimenting w/ graphical tool

•  Three teams have used or actively practicing
Fluxible . September 14-15, 2013! 50!
Team rhythm
Fluxible . September 14-15, 2013! 51!
Problem finding & understanding
•  Doing workshops, interviews, surveys
•  Sharing synthesis value + outcomes w/ teams
•  Using hypothesis-driven exploration
•  Hosting regular UX evaluation sessions
Fluxible . September 14-15, 2013! 52!
Hypothesis-driven exploration
Fluxible . September 14-15, 2013! 53!
Co-making / co-learning
•  Team book club
•  Story mapping
•  Brainstorming and affinity mapping
•  Design studio method
Fluxible . September 14-15, 2013! 54!
Team Book Club
Fluxible . September 14-15, 2013! 55!
2	
  1	
   3	
  
Design studio method
•  Facilitated time-boxed sketching to
generate, iterate, converge
•  Done individually or in groups over
hours / days
•  Follows pattern:
Fluxible . September 14-15, 2013! 56!
Understand
THE PROBLEM
Sketch
A SOLUTION
Present
THE IDEAS
Critique
THE IDEAS
Benefits
•  Collaborate to understand together
•  Generate ideas from different perspectives
•  Solidify ideas via sharable artifacts
•  Create shared ownership
•  Allow for open and honest critique
•  Force participants to defend concepts
Fluxible . September 14-15, 2013! 57!
Design studio method – our use
•  Weekly (at least)

•  Initially doing in person
–  Experimented with one local team
–  Shared with other local teams
•  Now doing more remote
–  Experimented with one distributed team
–  Shared with other teams via a multi-site workshop
•  From one x-functional team to 4 – and growing
Fluxible . September 14-15, 2013! 58!
59
•  Everyone is keen, but …!
•  Some companies have limited to ‘0’
tolerance of 3rd party cloud-based tools!
•  Collaborating remotely without exposing
intellectual property is possible …!
Remote design studio method
Components
•  Audio: Telephone for discussion
•  Screen sharing: Web conference software of choice (Citrix
GoTo Meeting, IBM SmartCloud Meeting)
•  Video hardware for sharing your sketches
–  IPEVO USB document camera for live capture of your sketches
•  Video hardware for sharing ‘you’
–  Webcam for live capture of ‘you’—e.g., built-in or iSight
•  Social software – for sharing a live image of yourself
–  Google Plus ‘Circle’ + Google Hangout
•  Sketching media and tools – same as for in person studios
Fluxible . September 14-15, 2013! 60!
Work area setup
Fluxible . September 14-15, 2013! 61!
Sketching in action
Fluxible . September 14-15, 2013! 62!
Benefits and limitations
•  Benefits
–  Inclusive – you just need the cameras!
–  Low-cost – almost a face-to-face meeting w/ the travel cost
–  Faster processing and sharing of digital sketches + notes
•  Limitations
–  Technical difficulties are likely – test runs are critical
–  Slightly more preparation time of remote participants (e.g.,
gathering materials and understanding the tools)
–  More team roles needed (e.g., moderator + someone to
quickly capture and share output from one round to next)
Fluxible . September 14-15, 2013! 63!
Learn more
Fluxible . September 14-15, 2013! 64!
UIE Webinar
Sketching for
Understanding
By Nathan Curtis
Eightshapes
Blog
Sharing Sketches
Remotely
By Nathan Curtis
Eightshapes
UX Magazine
Introduction to Design
Studio Methodology
By Will Evans
Semantic Foundry
Making inroads
Fluxible . September 14-15, 2013! 65!
2
Story mapping
toward a backlog
(remote)
1
Collaboration w/
PM on principles,
vision and release
themes; feature
teams for cross-
cutting themes
3
Research and
synthesis input to
plan & hypotheses
validation
6
UX activities part of
team rhythm: 
•  design studio
•  usability sessions
•  story playbacks
4
Co-making in
weekly design
studios (remote)
5
Regular evaluation
sessions to refine
experience (remote)
Fluxible . September 14-15, 2013! 66!
Motivation
 Context
 Solutions
Consider cause or
motivation for change
in your context
Visualize context for
prospective areas to
affect change
Activity #3
Identify potential
solutions for change
to try out in your
context
Activity #3 – Description – Part 1
•  Brainstorm solutions from a distance
–  You now have some perspective on your partner’s
challenges and context
–  As someone at a distance, reflect on possible
solutions to your partner’s challenges
–  Use post-its to write down all the possibilities you
can think of
–  Place post-its on your partner’s world maps/sketches

•  Time: 5 minutes
•  Materials: Post-its, sharpies, your world
maps/sketches
Fluxible . September 14-15, 2013! 67!
Activity #3 – Description – Part 2
•  Discuss solutions
–  Take turns sharing your solution ideas with your
partner
•  Time: 
–  10 minutes: 5 minutes each to share (we will signal at
5 minutes)
Fluxible . September 14-15, 2013! 68!
Fluxible . September 14-15, 2013! 69!
Conclusion
How are we doing?
•  Is making software more satisfying for
everyone involved and resulting in quality
outcomes?
•  Observations
–  Happier people – more engaged throughout cycle
–  Less design – focused on shared goals and getting in!
–  Quality outcomes for our customers? – so far the
feedback is positive, e.g., they appreciate the
engagement, the speed, and the less-is-more UIs
Fluxible . September 14-15, 2013! 70!
Solution impact at-a-glance
Planning
Together
Finding and
Understanding
Co-Making
Late breaking changes
 X
 X
Too ‘feature’ oriented
 X
 X
Impractical designs
 X
Engineering driven
 X
 X
 X
Unused designs
 X
 X
Problem solving
oriented
X
Different workflows
 X
 X
Distributed teams
 X
 X
Fluxible . September 14-15, 2013! 71!
A few last take aways …
1.  Change takes time – a lot of time
Fluxible . September 14-15, 2013! 72!
Timeline example
Fluxible . September 14-15, 2013! 73!
2009
 2011
 2012
 2014
2010
 2013
Partner w/ tech leads to influence dev plans	
  
Lead cross-functional feature teams	
  
Plan w/ PM + tech leads	
  
Lead design studios	
  
Engage dev peers in synthesis activities	
  
Book club	
  
Change
project
teams	
  
Increased
emphasis
on design	
  
Review + periodically collaborate w/ individual devs	
  
A few last take aways …
1.  Change takes time – a lot of time
2.  Relationships matter – both bottom-up
and top-down
Fluxible . September 14-15, 2013! 74!
A few last take aways …
1.  Change takes time – a lot of time 
2.  Relationships matter – both bottom-up and
top-down
3.  Small changes keep you motivated


To keep your momentum and motivation up, get in the
habit of accomplishing small victories along the way.

– Rework by Jason Fried and David Heinemeier Hansson
Fluxible . September 14-15, 2013! 75!
Fluxible . September 14-15, 2013! 76!
Discussion
Fluxible . September 14-15, 2013! 77!
References
Sources for methods (adapted)
Activity 1 : The Breakup Letter
•  Hanington, B., Martin, B.,
Universal Methods of Design: 100 Ways to Research
Complex Problems, Develop Innovative Ideas, and Design
Effective Solutions, Rockport Publishers (2012)

Activity 2 : Welcome to My World
•  Gray, D., Brown, S., Macanufo, J.,
Gamestorming: A Playbook for Innovators, Rulebreakers,
and Changemakers, O’Reilly Media, 1st Edition (2010)

Activity 3 : Getting Distance
•  Heath, C., Heath, D.,
Decisive: How to Make Better Decisions in Life and Work,
Random House Canada (2013)
Fluxible . September 14-15, 2013! 78!
Sources for further learning
Agile / Lean UX Methods
•  Gothelf, J., Seiden, J. (editor), Lean UX: Applying Lean Principles to Improve User Experience, O'Reilly Media (2013)
•  Ramsey, A., Designing with Agile Workshop: Fast, Effective Methods that Work (Anders Ramsey – Blog, 2011)

Design Principles 
•  Hess, W., Design Principles: The Philosophy of UX (Slideshare, 2011)

Design Studio Method
•  Curtis, N., Sketching for Understanding (UIE Webinar, 2013)
•  Evans, W., Introduction to Design Studio Methodology (UX Magazine – Article, 2011)
•  Evans, W., The Design of Design Studio (UX Magazine – Article, 2011)
•  Evans, W., Design Studio and Agile UX: Process and Pitfalls (UX Magazine – Article, 2011)
•  Zaki Warfel, T., The Design Studio Method (Agile UX NYC 2012 – Vimeo, 2012)

Feature Teams
•  Larman, C., Vodde, B., Feature Team Primer (PDF, 2010)


General Theory, Practice, and Inspiration
•  Brown, T., Change By Design: How Design Thinking Transforms Organizations and Inspires Innovation, Harper Business, 1st Edition (2009)
•  Buxton, B., Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann, 1st Edition (2007)
•  Cuddy, A., Your body language shapes who you are, TED Talk (2012)
•  Fried, J., Heinemeier Hansson, D., Rework, Crown Business (2010)
•  Merholz, P., Wilkens, T., Schauer, B., Verba, D.,
Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design, O'Reilly Media (2008)
•  Victor, B., Inventing on Principle: Living for a Cause (Canadian University Software Engineering Conference, CUSEC 2012 – Vimeo, 2012)
•  Wellings, P., Gray, C., Turning a Developer-driven Organization into a UX Company (UX Week – Vimeo, 2010)

Remote Collaboration Methods
•  Curtis, N., Efficient Sketching Studios With Remote Participants (EightShapes – Blog, 2011) 
•  Gothelf, J., Designing with remote teams (Jeff Gothelf – Blog, 2013)

Strategy and Planning Methods
•  Milan, M., Ladner, S., Backcasting: How I learned to stop predicting and help my clients (IA Summit – Slideshare with audio, 2007)
•  Milan, M., Backcasting 101: Collaborative Strategy Development for Information Architects (IA Summit – Slideshare, 2008)
•  Patton, J., The new user story baclog is a map (Agile Product Design – Blog, 2008)
•  Patton, J., Story mapping for UX Practitioners: Tying Agile and UX together (UIE Podcast, 2011)


Synthesis Theory and Methods
•  Kolko, J., Exposing the Magic of Design: A Practitioners Guide to the Methods and Theories of Synthesis, Oxford University Press (2011) 
79!
Fluxible . September 14-15, 2013! 80!
Thank You!

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Advancing UX in Your Organization (Fluxible Conference, September 2013)

  • 1. Advancing UX in Your Organization Kimberley Peter User Experience Design Lead IBM Rational Software Toronto, Ontario @kpeter Adam Archer Technical Lead, JazzHub IBM Rational Software Toronto, Ontario @agarcher ©2013!
  • 2. Fluxible . September 14-15, 2013! 2! Introductions
  • 3. Fluxible . September 14-15, 2013! 3! •  Our backgrounds •  Our work focus and context –  In-house (large corp) About ‘us’
  • 4. Fluxible . September 14-15, 2013! 4! •  Your name •  Your work focus and context –  In-house (small/large co) –  Agency –  Consultant –  Other •  Your interests today About ‘you’
  • 5. Fluxible . September 14-15, 2013! 5! Overview
  • 6. Fluxible . September 14-15, 2013! 6! Kombi Microbus Transporter In name …
  • 7. Fluxible . September 14-15, 2013! 7! the freedom to explore … to try new things … to embrace change In spirit …
  • 8. Our plan for today … Fluxible . September 14-15, 2013! 8! Motivation Context Solutions Consider cause or motivation for change in your context
  • 9. Our plan for today … Fluxible . September 14-15, 2013! 9! Motivation Context Solutions Visualize context for prospective areas to affect change Consider cause or motivation for change in your context
  • 10. Our plan for today … Fluxible . September 14-15, 2013! 10! Motivation Context Solutions Identify potential solutions for change to try out in your context Consider cause or motivation for change in your context Visualize context for prospective areas to affect change
  • 11. Our plan in detail Time Topic Duration 2:15 – 2:35 Introductions and overview 20 min 2:35 – 2:55 Topic 1 : Motivation 20 min 2:55 – 3:25 Activity 1 : Hands-on + discussion 30 min 3:25 – 3:30 Topic 2 : Context 5 min 3:30 – 3:45 Break 15 min 3:45 – 4:15 Activity 2 : Hands-on + discussion 30 min 4:15 – 4:35 Topic 3 : Solutions 20 min 4:35 – 4:50 Activity 3 : Hands-on + discussion 15 min 4:50 – 5:15 Conclusion, discussion and wrap! 25 min Fluxible . September 14-15, 2013! 11!
  • 12. A few disclaimers •  Not a prescription •  Not representing process or methods in general at IBM (but you could learn more at: http://www.ibm.com/ design/) •  Not a replay of existing sources Fluxible . September 14-15, 2013! 12!
  • 13. Fluxible . September 14-15, 2013! 13! Topics + Activities
  • 14. Topic #1 Fluxible . September 14-15, 2013! 14! Motivation Context Solutions Consider cause or motivation for change in your context
  • 15. Pattern of practice (for change) Fluxible . September 14-15, 2013! 15! PRACTICE SHARE EXPERIMENT
  • 16. Pattern of practice (for change) Fluxible . September 14-15, 2013! 16! Do it. Don’t sell it. 
 – Jeff Patton Begin anywhere.
 – John Cage PRACTICE SHARE EXPERIMENT
  • 17. Pattern of practice (for change) Fluxible . September 14-15, 2013! 17! Do it. Don’t sell it. 
 – Jeff Patton Begin anywhere.
 – John Cage Share the value. Promote practices. Think ‘us’. 
 – John Wiegand PRACTICE SHARE EXPERIMENT
  • 18. Pattern of practice (for change) Fluxible . September 14-15, 2013! 18! Do it. Don’t sell it. 
 – Jeff Patton Begin anywhere.
 – John Cage Share the value. Promote practices. Think ‘us’.
 – John Wiegand Adapt to context. Hone your skills. Fake it ‘til you
 become it.
 – Ann Cuddy PRACTICE SHARE EXPERIMENT
  • 19. Pattern of practice (for change) Fluxible . September 14-15, 2013! 19! Do it. Don’t sell it. 
 – Jeff Patton Begin anywhere.
 – John Cage Share the value. Promote practices. Think ‘us’.
 – John Wiegand Adapt to context. Hone your skills. Fake it ‘til you
 become it.
 – Ann Cuddy PRACTICE SHARE EXPERIMENT RECOGNIZE!
  • 20. Fluxible . September 14-15, 2013! 20! Motivation & ‘inventing on principle’ Source: Bret Victor, Inventing on Principle: Living for a Cause, CUSEC 2012 (http://vimeo.com/36579366) “Creators need an immediate connection … This principle is so important to me that when I see a violation of it, I consider it a moral wrong. And I don’t think ‘opportunity’, but rather ‘responsibility’.”
  • 21. Larry Tesler – “No Modes” Fluxible . September 14-15, 2013! 21! Image source: http://www.designinginteractions.com/interviews/LarryTesler “… what drove him was the belief that ‘no person should be trapped in a mode’ … and made it his life’s work to fight against.”
  • 22. Motivation in context •  Bret’s Principle: “Creators need an immediate connection” •  Larry’s Principle: “No person should be trapped in a mode” •  Your Principle “…” Fluxible . September 14-15, 2013! 22!
  • 23. Motivations – A designer’s perspective 1.  Engineering-driven solutions – Designer as editor 2.  Wasted time on unused design – Why is your release theme more important than mine? 3.  Problem-solving oriented – Is this the right thing to solve / do we understand the problem well? 4.  Different workflows and cadence – Silos suck 5.  Distributed teams – It’s lonely on the phone all the time Fluxible . September 14-15, 2013! 23!
  • 24. Motivations – A developer’s perspective 1.  Late breaking, unexpected changes – I was already fully committed before you came along 2.  Development teams (and product management teams) are too ‘feature’ oriented – Just give ‘em the functionality they asked for 3.  Impractical designs – Gee, I wished you’d talked to me sooner 4.  Distributed teams – What ‘page’ are we on anyway? Fluxible . September 14-15, 2013! 24!
  • 25. Hmmm, these seem familiar Fluxible . September 14-15, 2013! 25! Design-to-Development Issue Correlation Eng-driven solutions Wasted time on unused designs Too problem-solving oriented Different cadences Distributed teams Distributed teams Impractical designs Too feature oriented Late-breaking changes
  • 26. Motivation & ‘designing on principle’ •  Making software should be satisfying for everyone involved and result in quality outcomes Fluxible . September 14-15, 2013! 26!
  • 27. Fluxible . September 14-15, 2013! 27! Motivation Context Solutions Consider cause or motivation for change in your context Activity #1
  • 28. Activity #1 – Description – Part 1 Fluxible . September 14-15, 2013! 28! •  The Breakup Letter –  Consider your organization or team to be a ‘person’ you’ve been dating –  Write that person a breakup letter. What would you say if you were going to end this relationship? Consider: •  Your role in the relationship •  Your reasons for the breakup, when issues occur and who is involved •  Time: 8 minutes •  Materials: Pen and paper
  • 29. Activity #1 – Description – Part 2 •  Share your letter –  Volunteers? •  Time: 15 minutes Fluxible . September 14-15, 2013! 29!
  • 30. Activity #1 – Description – Part 3 Fluxible . September 14-15, 2013! 30! •  Highlight each issue within your letter –  This will help you pull them out later in Activity #2 •  Time: 2 minutes •  Materials: Pen and paper
  • 31. Topic #2 Fluxible . September 14-15, 2013! 31! Motivation Context Solutions Visualize context for prospective areas to affect change Consider cause or motivation for change in your context
  • 32. Process in context – Model Fluxible . September 14-15, 2013! 32!
  • 33. Process in context – Model Fluxible . September 14-15, 2013! 33!
  • 34. Process in context – Players+Activities Fluxible . September 14-15, 2013! 34!
  • 35. Process in context – Issues Fluxible . September 14-15, 2013! 35!
  • 36. Fluxible . September 14-15, 2013! 36! Motivation Context Solutions Consider cause or motivation for change in your context Visualize context for prospective areas to affect change Activity #2
  • 37. Activity #2 – Description – Part 1 •  Find a partner –  Someone with a similar work context –  Someone you don’t currently work with •  Welcome to My World –  Take the issues you identified in the breakup letter and sketch out the interactions around these issues (e.g., what, when, who) – include full context and non-friction points –  Use the post-its and shapes (circles, boxes, arrows) to make a flow diagram with annotations –  Add new information if you think of it (beyond what you captured in your letters) •  Time: 10 minutes •  Materials: Post-its, sharpies, large paper Fluxible . September 14-15, 2013! 37!
  • 38. Activity #2 – Description – Part 2 •  Share and elaborate on your world –  Share your sketch with your partner – describe its components and what it means, then … –  Clarify and discuss areas of ease, challenge and interactions with other people. Elaborate the drawings as you like •  Time: 20 minutes –  10 minutes: 5 minutes each to share –  10 minutes: 5 minutes each to clarify and discuss –  You can share in succession, or share then clarify each person in turn – we will signal at 8 minutes Fluxible . September 14-15, 2013! 38!
  • 39. Topic #3 Fluxible . September 14-15, 2013! 39! Motivation Context Solutions Identify potential solutions for change to try out in your context Consider cause or motivation for change in your context Visualize context for prospective areas to affect change
  • 40. Reframing from the design perspective Fluxible . September 14-15, 2013! 40!
  • 41. Recognizing areas for change Fluxible . September 14-15, 2013! 41!
  • 42. Shifting emphasis •  Shift of emphasis from ‘what’ to ‘how’ 
 (in order to get to a better ‘what’) –  From planning content to planning activities and team organization –  From problem solving to finding and understanding –  From independent design to co-making Fluxible . September 14-15, 2013! 42!
  • 43. Planning activities/organization •  Partnering with technical leads (past) •  Leading cross-functional feature teams •  Working with PM + tech leads to establish: –  Principles and vision –  Release themes –  Candidate scenarios •  Story mapping an holistic user-centric picture •  Shared team rhythm •  Shared tools for knowledge management, design and file sharing •  Design playbacks Fluxible . September 14-15, 2013! 43!
  • 44. Feature teams •  A feature team is a long-lived, cross-functional, cross-component team that completes many end-to-end customer features—one by one. 
 – Craig Larman and Bas Vodde, Feature Team Primer Fluxible . September 14-15, 2013! 44!
  • 45. Feature teams – our use •  Our goal: Achieve common navigation across a number of integrating products •  Our team was design-led and cross-functional (~20 members): –  Engineers (10) –  User experience designers (4) –  Product management (2) –  User assistance (2) –  Test (2) •  Our team ran ~2 years (2010 to 2012) and delivered many changes into two release cycles Fluxible . September 14-15, 2013! 45!
  • 46. Story mapping •  Story mapping is an Agile UX method for creating a visual backlog that provides an overall picture of the primary activities, tasks and sub-tasks of the targeted users •  Typically done in person w/ a shared surface •  Can be done remotely using graphical tools (e.g., Microsoft Visio, Google Draw) or a spreadsheet (Microsoft Excel, Google Spreadsheet) Fluxible . September 14-15, 2013! 46!
  • 47. Story map components •  Big activities •  Small activities •  Tasks •  Sub-tasks •  Additional markup –  Questions –  Ideas –  Comments Fluxible . September 14-15, 2013! 47!
  • 48. Remote story mapping •  Before the session: –  Prepare a document –  Prime the input – business goals, user story, personas, scope of session Fluxible . September 14-15, 2013! 48!
  • 49. Remote story mapping •  During the session: –  One person shares screen –  Review method and show examples as needed –  Moderator introduces story mapping activity – business goals, user story, personas, scope of session –  Timebox your activities (examples): •  Brainstorm activities > tasks > details (10 min each) •  Share and add unique entries to map (30 min to ‘n’ hours) •  Organize timelines and add markup (15 – 30 min) •  Review and prioritize the task details (30 min to ‘n’ hours) Fluxible . September 14-15, 2013! 49!
  • 50. Story mapping – our use •  Initially doing in person –  Experimented with one local dev team –  Shared with other local design teams –  One design team led a large face-to-face session •  Now doing more remote –  One x-functional team experimenting w/ spreadsheet –  One x-functional team experimenting w/ graphical tool •  Three teams have used or actively practicing Fluxible . September 14-15, 2013! 50!
  • 51. Team rhythm Fluxible . September 14-15, 2013! 51!
  • 52. Problem finding & understanding •  Doing workshops, interviews, surveys •  Sharing synthesis value + outcomes w/ teams •  Using hypothesis-driven exploration •  Hosting regular UX evaluation sessions Fluxible . September 14-15, 2013! 52!
  • 53. Hypothesis-driven exploration Fluxible . September 14-15, 2013! 53!
  • 54. Co-making / co-learning •  Team book club •  Story mapping •  Brainstorming and affinity mapping •  Design studio method Fluxible . September 14-15, 2013! 54!
  • 55. Team Book Club Fluxible . September 14-15, 2013! 55! 2  1   3  
  • 56. Design studio method •  Facilitated time-boxed sketching to generate, iterate, converge •  Done individually or in groups over hours / days •  Follows pattern: Fluxible . September 14-15, 2013! 56! Understand THE PROBLEM Sketch A SOLUTION Present THE IDEAS Critique THE IDEAS
  • 57. Benefits •  Collaborate to understand together •  Generate ideas from different perspectives •  Solidify ideas via sharable artifacts •  Create shared ownership •  Allow for open and honest critique •  Force participants to defend concepts Fluxible . September 14-15, 2013! 57!
  • 58. Design studio method – our use •  Weekly (at least) •  Initially doing in person –  Experimented with one local team –  Shared with other local teams •  Now doing more remote –  Experimented with one distributed team –  Shared with other teams via a multi-site workshop •  From one x-functional team to 4 – and growing Fluxible . September 14-15, 2013! 58!
  • 59. 59 •  Everyone is keen, but …! •  Some companies have limited to ‘0’ tolerance of 3rd party cloud-based tools! •  Collaborating remotely without exposing intellectual property is possible …! Remote design studio method
  • 60. Components •  Audio: Telephone for discussion •  Screen sharing: Web conference software of choice (Citrix GoTo Meeting, IBM SmartCloud Meeting) •  Video hardware for sharing your sketches –  IPEVO USB document camera for live capture of your sketches •  Video hardware for sharing ‘you’ –  Webcam for live capture of ‘you’—e.g., built-in or iSight •  Social software – for sharing a live image of yourself –  Google Plus ‘Circle’ + Google Hangout •  Sketching media and tools – same as for in person studios Fluxible . September 14-15, 2013! 60!
  • 61. Work area setup Fluxible . September 14-15, 2013! 61!
  • 62. Sketching in action Fluxible . September 14-15, 2013! 62!
  • 63. Benefits and limitations •  Benefits –  Inclusive – you just need the cameras! –  Low-cost – almost a face-to-face meeting w/ the travel cost –  Faster processing and sharing of digital sketches + notes •  Limitations –  Technical difficulties are likely – test runs are critical –  Slightly more preparation time of remote participants (e.g., gathering materials and understanding the tools) –  More team roles needed (e.g., moderator + someone to quickly capture and share output from one round to next) Fluxible . September 14-15, 2013! 63!
  • 64. Learn more Fluxible . September 14-15, 2013! 64! UIE Webinar Sketching for Understanding By Nathan Curtis Eightshapes Blog Sharing Sketches Remotely By Nathan Curtis Eightshapes UX Magazine Introduction to Design Studio Methodology By Will Evans Semantic Foundry
  • 65. Making inroads Fluxible . September 14-15, 2013! 65! 2 Story mapping toward a backlog (remote) 1 Collaboration w/ PM on principles, vision and release themes; feature teams for cross- cutting themes 3 Research and synthesis input to plan & hypotheses validation 6 UX activities part of team rhythm: •  design studio •  usability sessions •  story playbacks 4 Co-making in weekly design studios (remote) 5 Regular evaluation sessions to refine experience (remote)
  • 66. Fluxible . September 14-15, 2013! 66! Motivation Context Solutions Consider cause or motivation for change in your context Visualize context for prospective areas to affect change Activity #3 Identify potential solutions for change to try out in your context
  • 67. Activity #3 – Description – Part 1 •  Brainstorm solutions from a distance –  You now have some perspective on your partner’s challenges and context –  As someone at a distance, reflect on possible solutions to your partner’s challenges –  Use post-its to write down all the possibilities you can think of –  Place post-its on your partner’s world maps/sketches •  Time: 5 minutes •  Materials: Post-its, sharpies, your world maps/sketches Fluxible . September 14-15, 2013! 67!
  • 68. Activity #3 – Description – Part 2 •  Discuss solutions –  Take turns sharing your solution ideas with your partner •  Time: –  10 minutes: 5 minutes each to share (we will signal at 5 minutes) Fluxible . September 14-15, 2013! 68!
  • 69. Fluxible . September 14-15, 2013! 69! Conclusion
  • 70. How are we doing? •  Is making software more satisfying for everyone involved and resulting in quality outcomes? •  Observations –  Happier people – more engaged throughout cycle –  Less design – focused on shared goals and getting in! –  Quality outcomes for our customers? – so far the feedback is positive, e.g., they appreciate the engagement, the speed, and the less-is-more UIs Fluxible . September 14-15, 2013! 70!
  • 71. Solution impact at-a-glance Planning Together Finding and Understanding Co-Making Late breaking changes X X Too ‘feature’ oriented X X Impractical designs X Engineering driven X X X Unused designs X X Problem solving oriented X Different workflows X X Distributed teams X X Fluxible . September 14-15, 2013! 71!
  • 72. A few last take aways … 1.  Change takes time – a lot of time Fluxible . September 14-15, 2013! 72!
  • 73. Timeline example Fluxible . September 14-15, 2013! 73! 2009 2011 2012 2014 2010 2013 Partner w/ tech leads to influence dev plans   Lead cross-functional feature teams   Plan w/ PM + tech leads   Lead design studios   Engage dev peers in synthesis activities   Book club   Change project teams   Increased emphasis on design   Review + periodically collaborate w/ individual devs  
  • 74. A few last take aways … 1.  Change takes time – a lot of time 2.  Relationships matter – both bottom-up and top-down Fluxible . September 14-15, 2013! 74!
  • 75. A few last take aways … 1.  Change takes time – a lot of time 2.  Relationships matter – both bottom-up and top-down 3.  Small changes keep you motivated 
 To keep your momentum and motivation up, get in the habit of accomplishing small victories along the way.
 – Rework by Jason Fried and David Heinemeier Hansson Fluxible . September 14-15, 2013! 75!
  • 76. Fluxible . September 14-15, 2013! 76! Discussion
  • 77. Fluxible . September 14-15, 2013! 77! References
  • 78. Sources for methods (adapted) Activity 1 : The Breakup Letter •  Hanington, B., Martin, B., Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions, Rockport Publishers (2012) Activity 2 : Welcome to My World •  Gray, D., Brown, S., Macanufo, J., Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, O’Reilly Media, 1st Edition (2010) Activity 3 : Getting Distance •  Heath, C., Heath, D., Decisive: How to Make Better Decisions in Life and Work, Random House Canada (2013) Fluxible . September 14-15, 2013! 78!
  • 79. Sources for further learning Agile / Lean UX Methods •  Gothelf, J., Seiden, J. (editor), Lean UX: Applying Lean Principles to Improve User Experience, O'Reilly Media (2013) •  Ramsey, A., Designing with Agile Workshop: Fast, Effective Methods that Work (Anders Ramsey – Blog, 2011) Design Principles •  Hess, W., Design Principles: The Philosophy of UX (Slideshare, 2011) Design Studio Method •  Curtis, N., Sketching for Understanding (UIE Webinar, 2013) •  Evans, W., Introduction to Design Studio Methodology (UX Magazine – Article, 2011) •  Evans, W., The Design of Design Studio (UX Magazine – Article, 2011) •  Evans, W., Design Studio and Agile UX: Process and Pitfalls (UX Magazine – Article, 2011) •  Zaki Warfel, T., The Design Studio Method (Agile UX NYC 2012 – Vimeo, 2012) Feature Teams •  Larman, C., Vodde, B., Feature Team Primer (PDF, 2010)
 General Theory, Practice, and Inspiration •  Brown, T., Change By Design: How Design Thinking Transforms Organizations and Inspires Innovation, Harper Business, 1st Edition (2009) •  Buxton, B., Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann, 1st Edition (2007) •  Cuddy, A., Your body language shapes who you are, TED Talk (2012) •  Fried, J., Heinemeier Hansson, D., Rework, Crown Business (2010) •  Merholz, P., Wilkens, T., Schauer, B., Verba, D., Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design, O'Reilly Media (2008) •  Victor, B., Inventing on Principle: Living for a Cause (Canadian University Software Engineering Conference, CUSEC 2012 – Vimeo, 2012) •  Wellings, P., Gray, C., Turning a Developer-driven Organization into a UX Company (UX Week – Vimeo, 2010) Remote Collaboration Methods •  Curtis, N., Efficient Sketching Studios With Remote Participants (EightShapes – Blog, 2011) •  Gothelf, J., Designing with remote teams (Jeff Gothelf – Blog, 2013) Strategy and Planning Methods •  Milan, M., Ladner, S., Backcasting: How I learned to stop predicting and help my clients (IA Summit – Slideshare with audio, 2007) •  Milan, M., Backcasting 101: Collaborative Strategy Development for Information Architects (IA Summit – Slideshare, 2008) •  Patton, J., The new user story baclog is a map (Agile Product Design – Blog, 2008) •  Patton, J., Story mapping for UX Practitioners: Tying Agile and UX together (UIE Podcast, 2011)
 Synthesis Theory and Methods •  Kolko, J., Exposing the Magic of Design: A Practitioners Guide to the Methods and Theories of Synthesis, Oxford University Press (2011) 79!
  • 80. Fluxible . September 14-15, 2013! 80! Thank You!